Featuring: Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen
Hey Folks! Bel was partially dead, and then holiday travel happened, and as a result, we ended up taking a few weeks off without really intending to. We are back and hopefully for more than a few weeks, but given another holiday is looming, who knows? This week we talk about how all of the various ARPGs out there seem to have a contingency of aggro fans, and discuss the reasons why, but also why we are not quite as doomer on them. Bel talks a bit about the release of the Druid and the Vaal league coming up in Path of Exile II. Tam discusses a new Chinese MMORPG called Where Winds Meet, which seems to push Gacha elements aside and produce a really wild experience. From there Grace discusses a Raid Healing Simulator if the form of Wild Growth, and Kodra, an alternate universe Donkey Kong Country in the form of Windswept. We have a revisiting of a topic we have discussed more than once, about why PVPVE fails… this time, how it ruins the otherwise joyful experience of Arc Raiders. We wrap the show up with some rapid-fire topics about various books and media we have been consuming.
Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen
Hey Folks! We recorded a massive show where we effectively burned through our entire backlog of topics. We start off talking about the new character, Maru, in Destiny Rising, and how this seems to be leading us to finally getting off the planet. Kodra discusses Broom Sweeper, which is effectively the Roguelikeification of Minesweeper. Bel got sucked into a local pen and paper game for Public Access and talks a bit about the setting. Ash is doing a “Three Job Fiesta” run of Trials of Mana, and Tam has been playing some ArcRaiders. We are all pretty pumped for the announcement of new Steam Hardware and what this means for PC gaming. Kodra and Tam talk about It Takes a War, and Bel revisits his Freezy Boom character in Path of Exile. We wrap up the show with some rapid-fire discussions about Gunfire Reborn, Winter Burrow, and Ambrosia Sky.
Featuring: Ammosart, Ashgar, Belghast, Kodra, Tamrielo, and Thalen
We start off the show with some discussion about Geek Girl Con and how it is a great experience for the entire family. From there, Ash has played a bit more Daggerheart and discusses how not having initiative in that game actually works out really well. Kodra is trying a new mine build in Path of Exile 3.2,7 and we talk a bit about how Rolling Magma Mine has been working. Bel has finished most of the endgame prep and discusses the state of his build and how Breach has been working as a league mechanic. Touhou gets a little less difficult to engage with as Fantasy Maiden Wars attempts to present twenty years worth of assorted games into something more approachable. Tam revisited VTM Bloodlines 2 and thinks that maybe we are misremembering the first game, and how the thing that exists is actually pretty good if you give it enough time. Lastly, Bel finished Frieren this weekend and talks a bit about it being really good and well worth watching.
Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen
This week, we start off with some discussion around Path of Exile 3.27, the Keepers of the Flame league, and how we are doing breach to make things with the tree tree. From there, we talk a bit about the murder of Amazon Game Studios and how New World is essentially a shambling corpse now… spooky. After that horror story, we needed something chill, so we talked a bit about Powerwash Simulator and its interesting method for delivering a story. Grace and Bel finally finish the Destiny Rising raid and talk a bit about how good it is at teaching mechanics in lower-level content. Dispatch is a wildly good game that is being delivered in an episodic method that feels like you are playing a really good television show. Guild Wars 2 Visions of Eternity launched and we talk about some of our early thoughts, namely around the builds introduced by the new elite specs. Finally, we talk a bit about Outer Worlds 2 and how it makes good on the idea of Obsidian’s very own Fallout New Vegas that the first game started.