Anthem a Year Later

Anthem released roughly a year ago at this point. Technically it released on February 22nd and I am writing this on the 26th but for sake of argument a year has passed. I had so much hope going into the release of this game. I had hoped that maybe just maybe it would find a way of uniting my friends who love Destiny with my friends who love Warframe, because the game sorta felt like it shot down the middle of those two fandoms. The awesome thing is that for a brief while it did exactly that because it provided really fun Iron Man fantasy with some interesting quest design and writing representative of what Bioware can do.
The problem is that all of this ended pretty quickly once we entered the end game, which effectively was the same things we had been doing up until that point. At launch we had three strikes… the two you were introduced to early on during the story and one that effectively was the end mission to the game. The Sunken Cell was added in April of 2019, but ultimately the writing was already well on the wall at that point and I am not certain how much it actually added to its hemorrhaging player base. I stuck around for roughly two months of grinding my face against these “strikes” and doing a whole lot of open world exploration in an attempt to keep making my numbers go bigger.
I was an active part of the Discord and participated in friend exchanges through Origin which ended up with my filling my list with hundreds of names. However even taking that into account one year later the only person who has been on fairly recently is Jaedia. The core problem for me was them ratcheting down the drop rate of Legendary items, and sticking to a throwaway loot system like that of Diablo. Diablo is a game that is based on rapid iteration of loot for you to find the one item out of hundreds that works for your character build. Stingy Legendaries means when you finally do get one, it is more than likely trash… but you are going to keep using it because of the item level boost which feels awful. The fact that raids never materialized really drove clear that ultimately there wasn’t much of a point in maxing out your gear in the first place.
The truth is that this mornings post is spurred on by the fact that Bioware is offering an anniversary gift to players and I wanted to make sure anyone out there that still might care is aware. Effectively you have between February 25th and March 24th to log into the game and claim them. They will automagically show up in your vinyls and materials and represent 1 new Wrap for each available Javelin and a new material called Painted Metallic Flake. Other than that the fort has been redecorated from the winter holiday theme to that of a spring one with increased greenery and potted/hanging plants. Bioware is supposedly working on “Anthem Next” a complete rework of the game from the ground up and I hope they can somehow pull off a Destiny Taken King, Final Fantasy XIV A Realm Reborn or a Diablo 3 loot 2.0.
Anthem was a really great tech demo, and I am hoping we can at some point see the game that it ultimately was meant to be. For the time being however you can keep playing the shambling corpse of a game and keep chasing the hopes of seeing lime green appear on your screen. The cataclysm events seem to largely be active at all times, which is probably a good call given that a game in desperate need of content probably should never be removing it. I’ve done a few of them and they are enjoyable enough, if you can actually find a party. The last several I have done however involved me and another player trying to complete them because we were never able to match make a third person. This all depresses me terribly and I hope that maybe just maybe we can see this game rise like a phoenix from its ashes some day.

Games of the Decade: 2019

Bloodstained: Ritual of the Night – PC
Over the last few weeks I have been doing this series where I recount the games that were important to me during a specific year of the last decade. We have now reached the end and it is time for me to talk about this past year… a year that I seemed to have way more issue narrowing down than the others. I guess as time passes your thoughts galvanize around specific games as they stand the test of time. For this past year everything feels very fresh in my mind, and as a result I just look out at a great year full of a lot of games I enjoyed. For those who have not been following along, here are all of the other posts and links. Now let’s dig into what is going to prove to be the longest of the posts. I am bad at whittling things down. Let’s start off with a few honorable mentions.

Anthem

Anthem – PC
This game is a controversial title for this year, and I have a bunch of mixed feelings about it. It was very much an important game to me this year, but also serves as the biggest disappointment. I had been tracking this title since it first showed up at E3 with what was apparently a cobbled together demo reel that did not represent anything close to what the game was like at that moment. We found all of this out after the failed release of the title thanks to a Jason Schreier tell all piece about just how bad the development cycle went. Why I am conflicted is that I loved the game that was there. I loved jetting around in an Iron Man suit and firing down heavy ordinance while bopping things in the head with my electrified mace and then detonating bombs as I jetted away. I want this game to find its feet and turn into what I hope it could be. For the time being however I am not playing it and based on my friends list… no one is given I added hundreds of people from one of the discord communities. I hope in 2020 it can have a resurrection story we will all be proud of, but for now I am giving it an Honorable Mention footnote.

Kind Words

Kind Words – PC
This one is also going on the honorable mention list, largely because it is not really a game at all. It is more of a social experiment where you are placed behind the veil of anonymity and asked to say nice things to strangers. The funny thing is… this almost single-handedly dismantles the greater internet fuckwad theory, which assumes that anonymity leads to toxic behavior. This experience places you in a sandbox and directs you to say nice things…. and it works. I spent a few days messing around with this thoroughly charming “game” and have not touched it since. However if you need something good and pure in your life I highly suggest you checking it out.

Baba Is You

Baba Is You – PC/Switch
For the first real contender of the year we have the insanely charming puzzle game called Baba Is You. The game is deceptively simple and requires you to screw around with what feels like programming logic until you reach the “Is Win” condition. This involves you pushing things around until you can move whatever the “Is You” object over to the “Is Win” condition. This all sounds like madness I am sure until you have played it, but the end result is countless hours of making your way through puzzles that sometimes make you feel like a god damned genius when you finally arrive at the solution. I never quite beat the game but I often times wander away from things when a shiny object enters my field of view. I did however spend an awful lot of time playing this and enjoying every moment.

Final Fantasy XIV: Shadowbringers

FFXIV Shadowbringers – PC
Remember that whole rule I set out and then violated about not adding expansions to a list? Yeah I am breaking it again because Shadowbringers is quite possibly the best Final Fantasy game I have ever played and also quite possibly the best JRPG. I was enthralled the entire time this expansion was expanding before me and there were several times where it made leaps that I had no clue was going to happen. It also tells a fresh story that I had not really seen in a game like this before that while it in itself is a bunch of remixed elements we have seen, is presented to make something fresh, I still don’t want to dive into the spoilers of this story because it is that damned good and if you have not experienced it before then you absolutely need to do so. Post launch I have fallen back out of habit of logging into Final Fantasy XIV, but at some point I will come back and gobble up the story goodness that has arrived in my passing.

The Outer Worlds

The Outer Worlds – PC
A running theme of this year is about wish fulfillment, and one of the things I have wanted for years is a spiritual successor to Fallout New Vegas. I like Fallout 3 and 4, and think they are good at doing the things that they are doing… but I will always have a deep burning fire in my heart for New Vegas. Outer Worlds is a completely new property set in a dystonian universe where capitalism has gone to its absolute furthest possible nefarious ends. It is a time of monolithic MegaCorps, but they are presented not in a cyberpunk future but instead of one of a space western that draws heavily upon similar genres like the Firefly series. What makes this game shine are its characters and the writing that brings them to life. Parvati is pure and precious and I will fight to my last breath to keep her and her fledgling relationship with Junlei safe.

Jedi Fallen Order

Jedi Fallen Order – PC
I am being completely honest here that this is a game I never expected to see the light of day. EA has had this habit of killing off anything that looked like a great new Star Wars game in favor of trying to create lootbox hell holes. When this was first announced, I fully expected it to either turn out to be vapor ware or get cancelled. I cannot explain how happy I am to be wrong, and to have what is seemingly the first “Soulsian” game that I have really loved. I am not sure what it is about the specific blend of elements but this is one of the best games of this decade, not just this year. The variable difficulty is key, but so is the way that this game makes you feel like you actually are a Jedi with lots of interesting tools to solve problems as they arise. BD-1 also is the best dog in video games ever, and I want a droid buddy that will sit on my shoulder as I go on adventures.

World of Warcraft Classic

World of Warcraft Classic – PC
For the longest time I have not really known if World of Warcraft was just a better game back in those early years or if I was simply viewing the world through rose colored glasses. While I have enjoyed a lot of the quality of life improvements, there was something lost along the way and Classic shone a spotlight on that with blaring clarity. While I am not actively playing it for various reasons, I fully expect to return at some day and push my character the rest of the way to 60. I enjoyed this game with my whole being right up until the point that the whole Hong Kong nonsense started and I felt bad for supporting anything made by Blizzard. I’ve stepped down off of that soap box and made my peace, but it was just enough time to knock me out of the rhythm of playing this game. It is still a thoroughly enjoyable experience and I hope I can figure out how to make my brain crave again.

Bloodstained: Ritual of the Night

Bloodstained: Ritual of the Night – PC
We are wrapping things up for the year with a bit more of that wish fulfillment. Castlevania Symphony of the Night is quite possibly my favorite game to have ever been developed. So when I heard in 2015 that Koji Igarashi was going to be creating a brand new franchise that would serve as the spiritual successor to this game I loved, I was ready to throw a near infinite amount of money at the screen. At that time it was slotted for a 2017 release and while the game ultimately was two years late, the delays were worth every moment. This is an example of a creator and team listening to the fans and going back to the drawing board to create better ways of delivering the end product. The only blemish however is the Switch release which ultimately still lags behind the quality of the other available platforms. The game itself is a masterpiece of the Metroidvania genre and introduces a brand new setting with its own deeply interesting lore and characters. I am hooked and I am hoping that the game as a whole made enough of a splash to warrant many future adventures. That’s it folks… the end of my series on the games of this past decade. What are your thoughts, and what are some of the games that you felt I missed along the way? Drop me a note in the comments.

AggroChat #251 – Release the Melon-Snake

Featuring:  Ammo, Belghast, Kodra, Tamrielo and Thalen

aggrochat251

After a week off you can effectively blame Belghast for filling the Trello full of partial topics, and the rest of the show for not replacing them with something meaningful.  As a result we have a fairly fragmented show. In importance news however Ammo is joining the team permanently. The most important thing discussed however is the fact that Tam gave us a new term…  that of the noble Melon-Snake.

Here is a quick rundown of the varied topics discussed:  Final Fantasy 7 Remake Trailer, Xur coming to Fallout 76, Monster Hunter World Iceborne and Bloodstained Ritual of the Night release dates, Unplayable Magic Decks, The madness of Arcade emulation, The sad state of Anthem.

Topics Discussed:

  • Neph’s Wedding
  • Final Fantasy 7 Remake Trailer
  • Bloodstained Ritual of the Night
  • Fallout 76 Purveyor NPC
  • Monster Hunter World Iceborne
    • Capcom Hates PC Gamers
  • Magic the Gathering Arena
    • Kodra has Teferi Problems
  • Madness and Arcade Emulation
    • The joys of finding full mamesets
    • Triggering a bandwidth usage warning
    • Abandoning GameEx Evolution
    • Moving to RetroArch
  • TitanQuest Releasing Expansions 13 Years after its launch
  • Anthem Removing Cosmetic Caches
    • Spaghetti Code Problems
  • Final Fantasy XIV Shadowbringers

Anthem Postmortem

Anthem Postmortem

As you might have been able to tell from my blog, and the lack of coverage…  I’ve more or less stopped playing Anthem.  Apologies for using a memey screenshot to lead this discussion off but I somewhat feel like it is fitting for the current state of the game.  Anthem does an awful lot right when it comes to the moment to moment gameplay of what it feels like to pilot a mech suit into combat.  Once they fixed the controls from the early alpha testing…  flying a suit feels amazing and using those same controls to move around the battlefield during combat feels pretty great as well.  Additionally I was a huge fan of the characters that were introduced with Anthem and the story arc that was played out…  even though it largely felt like the opening chapter of a much larger experience that we have yet to see.  I think Bioware had a lot of ambition with this game, but due to all sorts of reasons outlined in the now infamous Jason Schreier “How BioWare’s Anthem Went Wrong” piece on Kotaku…  the game that was released simply did not have enough focus or time to incubate into a finished product.

I legitimately feel bad for the crew after reading that post, but I am also left with the competing interests of being a consumer that bought in hook line and sinker into a broken product.  I think given time and money and resources and sufficient good will from the community…  Anthem is a ship that could right itself.  However on many fronts things are not looking stellar as we move into May some almost 3 months after the early access release began.  As many users I spent a good part of April waiting on a big patch they were supposedly working on that would in theory fix a lot of things.  While 1.1.0 added a new piece of non-story content and provided some quality of life changes… it also failed to deliver most of the things that were on the road map for April.  More damning however it did nothing to fix the core problems that the player base has been chanting since day one…  that there were issues with both the quality of loot drops and the quantity of the highest end drops called Legendaries.

Anthem Postmortem

April was the month that I more or less stopped playing.  Mentally I was thinking to myself…  what was the point of grinding when there was supposedly a patch to fix all patches just around the corner.  At the beginning of that month it sounded as though the patch would be landing at any day…  and as we reached the tail of the month and the eventually release of it on April 23rd as a community the expectations were pretty high.  From what I hear the Stronghold that was added is in fact a really good experience and was not plagued by a number of the bugs that the earlier strongholds had.  I say “from what I hear” because even if Sunken Cell is the best experience in the world, it does nothing to fix the fact that BioWare built a game different from the one they were intending to build and have done nothing to fix the core loot issues.  I just cannot be bothered to log in to play through any more content when I know all that will be waiting on me at the end of the content is a sea of trash purple drops that force me to play a constant game of inventory management just to stay ahead of the tiny 250 item vault limit.

I feel like I need to dig into the statement I just made that BioWare built a game that they never intended to make.  Once again if you follow the Schreier piece it tells a take of a game studio that wasn’t exactly sure what they were making part from it absolutely not being a “Destiny Clone”.  They leaned heavily into the comparison to Diablo 3, but the problem with that is it denotes a very specific style of game-play.  In Diablo 3 post Loot 2.0 update the drops are plentiful with a bad luck timer ticking in the background and making sure that you get a drop every so often that scales with difficulty.  The reason why it is so plentiful is that a good number of the drops end up being randomized to be not that great for whatever build you are going for… but they become workable until you can get something better.  Getting something better is not a case of praying for the drops, but instead a case of applying time because eventually the thing you want will drop.  I know this for a fact given how many seasons I have completed at this point and managed to get all of the drops I needed for a specific build.  There is a high chance that you will see literally every item that can drop for your character during the course of a season.

Anthem Postmortem

The other thing that the Diablo model has going for it is the fact that the game gives you a number of levers that you can pull to help defeat bad luck streaks as well.  They have a machine of sorts called Kunai’s Cube that allows you to pour crafting materials into it to get a Legendary item for a specific slot.  Similarly doing higher tier stuff in the game rewards you with Blood Shards and you can spend these with the merchant Kadala in order to again get a chance at items for a specific slot.  As a result through a combination of playing the games and getting drops and targeting specific gear slots you can pretty effectively get the items that you were actually needing.  It feels as though you are always working towards the goal of getting your full set of gear needed for your specific build, and even when you get gear drops that are less than perfect the game has an enchanting system that allows you to swap a single stat on an item to help fix the problems with any gear.  Again the game is exceedingly generous with its drops and also gives the player systems in order to mitigate any issues that might occur where they aren’t getting the items that they actually need.

Anthem is sorta like a kid who only read the first chapter of a novel and is now trying to pass the test in English Lit.  They got the part where the gear is randomized, but were apparently absent on the days they talked about all of the ways that Diablo 3 tries to help mitigate any times when the random loot machine isn’t working as intended.  Additionally they seem to have missed the part where if you are building a game with loot that swings wildly between “god rolls” and “garbage fire” that you have to make sure that the drops themselves are plentiful so that sharding an item doesn’t feel like you just destroyed what amounted to several hours of your life.  Legendary drops in Anthem are still fairly rare in that you may see one in a nights worth of play or you may not.  In theory they should be guaranteed drops from the end boss of Tier 2 or higher content, but instead they are an exceedingly rare drop from any encounter in the game which means that you realistically need to clear every single trash mob so that you don’t feel like you are missing the opportunity to see a Lime Green diamond on your screen.

Anthem Postmortem

The rarity of Legendary drops feels more akin to Destiny 2 and getting an Exotic Weapon.  The challenge there however is that an Exotic weapon when it drops is the only version of that weapon you will ever need, because they had the foresight to make all Exotic weapons drop with static rolls.  I have a handful of legendary weapons at this point and none of them are what I would consider to be a good roll for the specific type of weapon or damage that is being dealt with them.  You use them because they are significantly higher level than Masterworks, but they don’t necessarily feel great to use or at least good enough to account for the time spent in acquiring them.  It takes Legendaries to grind to get more Legendaries to grind to get more Legendaries…  and at some point the incentive feels bad and not worth the effort you are expending to get it given the interval of drops seems to ranges from 30 minutes to 300 hours.

The other major issue with Anthem is that months into the game we are still encountering massive issues that tell me that the game itself behind the scenes is held together with duct tape and bailing twine.  On May 7th they released a minor patch, large with the purpose of removing the Elysian Cache reward system from the game.  I could go into how dumb of an idea I think this is since they removed content from a game that already feels like it doesn’t have enough content… and didn’t replace it with anything.  However they did state from the beginning that this was a temporary system and in theory was designed to apply enough friction to keep people grinding until they had gathered all of the 160 or so loot possibilities.  The issue however is that when they released the patch they also inadvertently removed loot drops entirely from a handful of encounter types in the process.  This has been a pretty common cadence with Anthem so far is that touching one system seems to often times wreck what would seem to be an unrelated system.

Anthem Postmortem

One of the things that always impresses me is a PC case that has extremely neat looking cable management.  However often times if you pull off the opposite panel on those cases and you see a rats nest of wires in all sorts of odd places in order to achieve what appears to be a polished look on the visible side.  This is what I feel like Anthem is probably like once you peel back the pretty facade…  a game that has gone through so many rapid iterations and has lots and lots of “temp” code still in place to try and hot wire systems so that they work.  I’ve written more than my share of this style of code when we were rushed to meet a deadline and couldn’t be bothered to follow best practices when so much needed to be done in such a short amount of time.  Crunch makes you do really dumb things that will ultimately bite you in the ass in the long run… and I feel like Anthem is a game full of Crunch decisions and compromises in order to ship a product that was not ready for shipping.

The challenge however is once they released that road-map, to some extent they are being judged upon it.  It is hard to stem the hemorrhaging of all of these short term decisions when you are being pushed to make even more of them.  At this point however… I think the race is over and they lost.  It is far too late to be able to create a narrative of “we had a rough start but everything is on solid ground now” as has been the case with so many MMO launches.  The time has come for them to take their time and figure out what kind of game they want Anthem to be…  and then start working towards that FFXIV A Realm Reborn resurrection narrative instead.  Anthem is dead…  long live Anthem?  At this point I could be grinding for Legendaries, but even then I am not sure what the point in doing so would be?  There is no real end game in Anthem as of yet, no raid to be gearing towards and not even an equivalent of the Destiny Nightfall.  The only end game to the grind is more grind and once I realized that…  and the fact that loot would theoretically never get fixed I checked out of the game.

Anthem Postmortem

I am however keeping tabs on it as is the case with this postmortem of sorts.  I want Anthem to have one hell of a comeback story, much like Destiny did with Taken King…  and sadly Destiny 2 did with Forsaken (because they should have learned the damned lessons the first time).  The negative of the life and death of Anthem has been that it seemingly has soured my tastes for looter shooters in general…  since I seem to have also ejected from Division 2 and cannot seem to get back into the groove of Destiny 2 either.  So now I largely wait and hope that BioWare Austin can pick this game out of the dirt and turn it into something we actually want to play.