Rikti Invasions

Last night I decided to play some City of Heroes, in part because Thalen created a SuperGroup yesterday and I was hoping to potentially get an invite. That did not happen, but what did… is I experienced something that I am guessing I had pushed out of my memory. I was hanging out in the highest level end of King’s Row because it was much easier to solo than Steel Canyon. I had just rounded a corner when I noticed that a bunch of bombs had spawned with what looked like countdown timers. A few minutes later… there was a massive wave of players rushing towards me and before I knew it I had been invited into a raid group for whatever nonsense this held. I had completely forgotten that City of Heroes had zone-wide events.
What proceeded was about thirty minutes of nonsense where I targetted whatever I could get my hands on… and made my way through waves of mobs that were way too high level for me. The splash healing of my party though kept me alive and well throughout the entire event. Per the patch notes on the Homecoming forum, apparently, the Rikti Invasions will keep going through January 23rd when the next maintenance happens. I guess maybe I need to actually start reading chat, because I have been playing this game with the entire chat window minimized and slowly working my way through quests and doing some random combat. Last night though was a heck of a lot of fun and I would happily join in this nonsense again in the near future.
I realize I am playing on Everlasting the Roleplaying server, but I was pleasantly surprised by just how chill everyone seemed to be and how much actual roleplay was happening. Granted I myself am not a huge roleplayer but I always try and respond in kind. I tend to roll on Roleplay servers when possible because the players end up feeling like they are much more community-minded, and last night absolutely made me feel like Everlasting was the correct choice for me. You have to figure that the folks playing Homecoming are folks who missed the special magic that City of Heroes had over other MMORPGs so just from that alone they are probably going to be on their best behavior. I’ve been pleasantly surprised at how much fun I am having and how close to my memories of the game the actual experience ends up being.
At this point I am level 16 nearing level 17 and am hanging out in Steel Canyon. I’ve continued to follow this build guide that I found linked via the wayback machine to the old forums. It isn’t exactly the Katana/Regen scrapper that I played at release but it also isn’t super far off. One of the things that I want to do for my own benefit is to start collecting City of Heroes resources that still exist around the web and create a tools page as I have for other games. At a minimum I want to create a copy of that wayback machine page so that if I lose it, it will still exist in some form on my infrastructure. There are so many resources that I remember having… that just do not exist anymore. For example, I remember zone level guide maps that showed which factions and what level ranges were in each area. I would love to have those back so I am going to do some digging to attempt to unearth some of these things.
One of the things that I dig about this server is that pretty much everything that cost money at one point is free. You can move your characters freely between servers and it seems like you can also respec your character as often as you like. On the character select screen it shows that we have access to 1000 character slots which also seems similarly silly. I need to dig up what sort of support infrastructure this game has because I would not mind chipping some money towards the product. I feel like I am getting more than enough enjoyment out of it that I should at least make a one-time donation if not a reoccurring one. This is not how I expected to be spending January… but I am having a blast all the same. The post Rikti Invasions appeared first on Tales of the Aggronaut.

The Path Abandoned

Morning Folks! I am technically in holiday mode this morning and as a result, getting up and around far later than normal. However, I decided to go ahead and make a post given that I had something I wanted to talk about. Over the weekend we recorded our podcast as normal, and one of the subjects we discussed was the recent news about the City of Heroes Homecoming server officially getting a license from NC Soft… and thereby gaining the legitimacy that no emulator server project has gained to date. This made me and several other members of the podcast nostalgic about this game, and as a result Sunday morning I got everything up and running and took my first steps into Paragon City since 2020. We are rolling on the Everlasting server and I believe my handle is @Belghast so if you find your way over there say hello.
One of the most interesting things about being back in City of Heroes, is this game is a snapshot of what the evolution of an MMORPG looked like before the world changed. This was the game that me and my circle of friends were playing when we all started getting into the World of Warcraft beta process. This was the last game we played before that title stole our attention for the next several years. After the launch of World of Warcraft, the formula for what an MMORPG was changed forever to shift to adapt to what that game was doing. However, in City of Heroes you can see the slow steady progress of what came before culminating in this exceptionally polished product. This was the best the genre had to offer and had so many ideas that were well ahead of their time like Mentoring and Bolstering to raise or lower the character level to make sure that you could always group with your friends. It also had these amazing open area “raid” zones that were way too tough to tackle alone, but if you gathered up a group of friends you could run around and fight baddies for hours.
The mission structure was also revolutionary for the time. Instead of a single quest… you had chains of quests that were related and felt like you were investigating a case. You might start with tracking down clues by killing baddies in the open world, which would then lead you to a hideout… and eventually maybe even to take you to the lair of a boss for that faction before eventually wrapping up that chain and leading you to a new contact. It isn’t that quests did not exist before, or even quest chains… but the entire experience had more narrative cohesion. You were a hero and you were fighting back against the evils that sought to decimate this fair city. On top of that these instanced areas required strategy to get through them… you might have to learn how to work your way through a “pulling puzzle” and figure out which enemies you could single pull to ultimately lower the amount of damage you were going to take when you eventually had to charge forth out of the shadows.
Another aspect of the game that was somewhat revolutionary is that it had some proper build craft. Every level you either got to choose a new ability or add sockets to your existing abilities… this allowed the player to pick and choose how to evolve their character over time. For example I am playing a version of what I played at launch… the Katana/Regeneration Scrapper each of those aspects dictating what type of build I can craft with it. You chose a primary power pool, a secondary power pool, and a base class that dictated what your ultimate role in combat would be. I remember this being an extremely solo-friendly character back in the day, and I managed to dig up a build that I am loosely following from the now long-defunct official forums.
I am not sure if I am just drifting by on a wave of nostalgia, or if this game is far better than I remember it being. So many aspects of combat from the superb sound design to the gravity of your attacks… make combat feel more “meaty” for lack of a better term as opposed to a lot of other hotbar combat games. World of Warcraft really gets a lot of credit for making combat feel immediate and visceral… but City of Heroes was doing this as well. The class design also stems from an era before the holy trinity of DPS, Healer, and Tank… and includes a lot of crowd control and pulling mechanics to add more strategy to approaching every combat puzzle. I remember I used to have an ability called “Teleport Other” I believe, that would allow me to yoink a single mob out of a pack and silently pull them over to me. That way I could whittle down the strongest member of a pack making it a bit easier for when I pulled everything else.
I only made it to level eleven yesterday, but I had way more fun than I was expecting to. Legitimately City of Heroes is a better game than even my rose colored vision seemed to remember. There have been a number of times on the podcast where we have wondered what MMORPGs would look like if World of Warcraft had not been the runaway generational success that it was. I think playing City of Heroes gives you a pretty decent idea of what a best-in-breed game looked like from that time. I remember at the time it legitimately was one of the best-selling games and was breaking records… that only got eclipsed in scale by the launch of World of Warcraft. Somewhere around here I still have the comic books that we used to get in the mail from our paid subscription.
If this post made the nostalgia well up inside of you like the podcast did for me this weekend, I am thankful to say that the process of getting everything up and running is straightforward. As someone who has jumped through some nonsense hoops before to play on emulated servers… this is as simple as setting up an account on the Homecoming forums, setting an in-game password, and then downloading the installer. Because this is an older game, the total footprint is about 5 gb which should not be an awful download from a modern internet connection. That is smaller that a lot of mobile games these days, to be honest. There are even folks who have been successfully playing it on the Steam Deck which is pretty sweet. If you make your way over to the Everlasting server feel free to say hello. I’ve set up a private area on the Super Dungeon Friends discord for City of Heroes. At some point, I need to rework the auto-role menu, but for the short term ping me if you want access to it. The post The Path Abandoned appeared first on Tales of the Aggronaut.

AggroChat #463 – Paragon City Returns

Featuring: Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen Hey Folks! Hopefully, everyone is staying warm this week with the big cold snap hitting the center of the country and more specifically impacting Bel and Thalen. This week we start off talking about the Rogue Trader CRPG and how it is doing a pretty solid job of moving the bar forward.  From there we talk a bit about the upcoming Granblue Fantasy Action RPG and how we have been waiting for it since 2017.  In shocking news, we talk about the City of Heroes Homecoming server and how it is officially licensed and we believe it is the first fan-run emulator server project to achieve that status.  Last Epoch is nearing its official 1.0 launch and with it, a bunch more information about the Trade system came out this week so we dive into it for a bit and contrast it with our experiences from Path of Exile.  Peglin has released a bunch of updates and we talk a bit more about that phenomenal puzzle combat game.  Thalen shares some information about how Dungeons and Dragons Online is apparently just giving away a ton of content and selling a bunch of mission packs for cheap on top of it.  Tam finishes out the show talking about how it has taken him the better part of a year but he finally understands Star Trek Online.

Topics Discussed:

  • Rogue Trader CRPG
  • Granblue Fantasy Relink
  • City of Heroes
  • Last Epoch and Trade System
  • More Peglin!
  • DDO Giving Content Away
  • Understanding Star Trek Online
The post AggroChat #463 – Paragon City Returns appeared first on Tales of the Aggronaut.

3.23 SSF Righteous Fire Chieftain

I’ve talked about my Righteous Fire Chieftain for a few days now and the more I play it… the more I think I maybe even like this build better than the Pre-Nerf Juggernaut that I have played for several leagues before. One of the things I dig the most about this build is how easy it is to get off the ground, and how easy it is to gear. Most of the items that I am wearing are effective trash drops, and there is SO MUCH room for improvement. My sceptre I threw a few essences at it until I got something halfway decent, my helm, boots, and gloves were things I legitimately picked up off the ground and just started using. The only piece that I feel is somewhat critical is the Lighting Coil, but I ran without that for a very long time and primarily it simply adds some survival layers bringing it a bit closer to the tankiness of the Juggernaut. Most builds I am seeing tend to favor the Cloak of Flames… but I wanted some more armor and have also seen four Lighting Coils drop this league making that choice a no-brainer.
The main reason why I am talking about it today, is that I thought I would record some of my dumb little videos showing off gameplay. In this, I am running a non-juiced T16, but the build can handle juicing via the forest… it just significantly slows things down a bit. Right now my happy spot is to run t11/t12 maps with as much juice as I can get. Despite not putting any investment into the run and doing stream of consciousness… I still get a wild map explosion during this video. The play style is just so comfortable and I’ve noticed some weird things about Ignite Proliferation and Hinekora’s Fury down in Delve… that it seems like it can hit things and kill things that are in the Darkness and would otherwise be invulnerable. I need to play around a bit more with this to make sure what I think I am seeing is actually happening but so far this is one hell of a delver and mapper but probably a pretty poor bosser… though to be truthful I have yet to run any bosses or guardians on it.
I am so far from an expert at Path of Building… and in fact all I really know how to do is import my build from the GGG servers and then set some of the correct checkboxes. However, if you want to see the current state of my build: I have no clue how valid the damage numbers are… because it does not feel “ZDPS” but also can’t oneshot tanky things without a Hinekora’s proc. Bossing on this would be a challenge because not getting the Hinekora’s proc means you are left just grinding it down with Righteous Fire and Fire Traps. I’ve not really talked about what I am running for Primalist charms but the above image is a cut-and-paste job showing everything I am running for both Ascendancies. I would probably swap these out for explosive charms, but I have yet to see any. In a perfect world, I would love to find some with maybe Life Regen and Explosion. I’ve still yet to find the final big boss version of the King in the Mists so I am lacking one entire charm.
All in all, I kinda love this build. Pending nothing significantly changes between now and 3.24 I can see league starting it. I feel bad because I essentially have two other characters… Lightning Arrow Champion and Boneshatter Juggernaut that I built out completely but have also just been sitting there and rotting because I am enjoying the RF Chieftain so much. The only thing odd that you will see in my POB is Corrupting Cry. I just threw that gem in there because I had the spare slot and it converted my Infernal Cry to cost life instead of mana. I am doing nothing with it past that and legitimately just started using it last night given that my Stone Golem could no longer stay alive long enough to be useful. Normally speaking in past leagues this would have been the time when I put a Portal gem in there, but since I have not seen one drop… I can’t do that. If I can find a Vaal Breach I would probably socket that in because it would give me a way to summon a bunch of small adds… and therefore proc Hinekora Explosions on bosses. Anyways I will probably stop talking about Righteous Fire Chieftain for awhile. I love it, but I don’t want to just pound the build into the ground on the blog now that I have finally recorded a gameplay video. The post 3.23 SSF Righteous Fire Chieftain appeared first on Tales of the Aggronaut.