So yesterday my good friend Ammo decided to take up residence on Gamepad.Club with so many of us that have moved there. This is particularly relevant to me because I have so many different profiles spread throughout so many different platforms that I have given her credit for the Avatar that I use most often. The thing is over the course of the last decade, Ammo has crafted for me a plethora of hand-drawn versions of “Belghast” from different games. There are so many of these that we have finally come to the point where I am retiring one. Above is the “Destiny Bel” that she crafted in 2017, prior to the launch of the game officially. It was assembled out of a set of armor that was at my time the favorite from what was available in the alpha and beta tests. Given that I mostly played a Bubble Titan in Destiny 1… I assumed that I would spend all of my time playing the sexy new Captain-America-style shield-throwing Void Titan. So I had her create a version of that with a simulacrum of my head… charging in motion.
Issue number one… I never spent any significant amount of time playing Void Titan. Mostly I never really liked the way the grenade options felt and the super was really bad for burn phases. Given that I never really did much in the way of proper group play in Destiny 2 apart from being carried through exactly one raid… I didn’t have much reason to run Void for Weapons of Light. Sunbreaker had both my favorite grenade and favorite super… so I largely spent most of my time playing that subclass. Then there was also the problem that after they started sunsetting content… and removing some of my favorite places from the game… I stopped playing Destiny altogether. It has felt weird to me that the character occupied such a prominent place in my blog banner, while I had zero plans to return to Destiny at any point in the future. Now watch that actually TALKING about it… will manifest a desire to start playing it again.
The thing is… I really still liked the motion of that character and how it rounded out the end of my string of characters. So it got me thinking about what I could use to replace it. For anyone who has not been around for all of the commissions, what you see in my masthead is my Lalafell from Final Fantasy XIV, my Hunter from Monster Hunter, and more importantly my Palico that is based on Kenzie… a cat that is sadly no longer with us but will always remain close to my heart. Then you have a version of my character from New World wearing the level 40-ish set of faction armor followed by my Necromancer in Reaper form from Guild Wars 2. Next up you have the only commission that I did not make… a version of my World of Warcraft warrior meets Twitter persona that my friend Tam Commissioned, with my PSO2 RaCAST looming behind. Lastly, before you get to Destiny, you have my Elder Scroll Online Imperial character wearing the armor set I almost always have on transmog. Then there are moogles sprinkled in throughout who stole my stuff.
It was around this time that I realized two things. Firstly… none of the characters that Ammo has drawn represent my constant addition to the ARPG genre. That part of my love for games is completely missing from my banner. Part of this is due to the fact that MOST ARPGs don’t exactly have a robust character creation system. A Diablo III Barbarian for example… looks like an old man with a diaper or a young woman with a diaper, and not much past that. Path of Exile while not giving you any control over your character model, does offer a bunch of cosmetic options that allow you to decorate them how you like. In that game, I also have a “zoomy” character in the form of my Righteous Fire Juggernaut I have now played for the last two leagues as my main. I spend most of my time ignited and shield charging through packs of mobs, and quite honestly… I feel like I love that design so much that I will probably create a version of it in every league from this point forward.
So I did what I always do and gathered up a bunch of screenshots and thrust them in Ammo’s direction and said “Here make this!”. This was a weird case because so much of this appearance is tied to one specific microtransaction pack in Path of Exile. Thankfully there is still a video showing off this pack in detail that I was able to supply to her as well. As she always does… she takes my inane ramblings and turns them into something functional. Over the last few weeks, she has been supplying me with sketches and updates… but honestly, she was on the right track with this one from the start. The only regret I have is that the scaled-down version that now resides as part of the masthead of the website does not necessarily do justice to all of the detail she put into this one.
So last night officially, I replaced “Destiny Bel” with “RF Bel” in the masthead. I think the placement works nicely. The only thing I wish I had now were some more small characters like the Moogles to patch over the transition of the left foot. At some point, I know for certain that I want her to draw me a Choya Pinata on a similar scale to the Moogles and maybe a Quaggan… but more specifically the one with a Turtle Shell for a hat. Huge thanks to Ammo for continuing to translate my madness into picture form. I think what I dig so much is that while there are stylistic differences throughout the years, they all feel like they belong together because they were all crafted by the same person. While I absolutely love my new Molten Lad, I do sorta think that the best of these will always be Necro Bel from GW2. It is the feathers that really go above and beyond with that one. I absolutely have the best-looking blog on the internet that very few people actually care about.
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Good Morning Friends! I think I am probably done with Diablo IV for a while. I absolutely got some enjoyment out of the game, but as far as long-term replayability goes… it isn’t really doing it for me. The moment-to-moment gameplay and grind are just not what I want out of an ARPG, but I also sort of knew this going into the game. As a result, I am back to my usual nonsense and playing some Last Epoch. When I was having a blast in the Path of Exile Crucible league, my friend Ace was having a similar blast playing a Druid Spriggan build in Last Epoch. So this morning I am going to talk a bit through the build and share some gameplay footage that I recorded yesterday. First, however… I want you all to bask in the glory that is my Wild Man Pool Cleaner… because I can’t NOT see a pool skimmer with the way he is holding that staff.
Thankfully however you spend all of your time in this build as a Swole Treant. This build revolves around spending all of your time in Spriggan Form and then buffing the abilities that you have access to in that form. Spriggan form like the other transformed forms relies on rage, so you will be needing to do things to make sure that you can make it all the way through a map without getting knocked back into your weaksauce human form again. We are also going to be shifting as much damage as we can to cold… which adds a bunch of benefits including a whole other defensive layer that comes from slowing and eventually freezing enemies.
Yesterday over lunch I recorded a video showing off some gameplay. This is me doing a level 75 monolith as I slowly work towards getting this character into empowered monoliths. Essentially the gameplay involves having 1 Spriggan, 1 Wolf, and 1 Storm Crow pet that provide buffs, conditions, and some meager additional damage and then running amok through the map dropping 9 Healing Totems and 12 Vines. The Healing Totems are converted to spiked totems through the Spriggan Form skill tree and the Vines are converted into frozen thorn turrets. So what ends up happening in practice is that the Healing Totems keep you alive through almost any damage, and there are just so many things firing spikes in all directions that it shreds most smaller mobs. It isn’t amazing at bossing… because it takes quite a bit of time for them to actually deal damage to the stronger enemies but the excessive healing you are receiving allows you to survive basically anything that does not one-shot you.
Currently, I am at level 73 and working my way through the level 85 Monolith without much issue. After conquering that I will have the three level 90 Monoliths to complete and then can properly begin Empowered level 100 Monoliths. Honestly, the mapping portion of running the various Echoes is smooth as butter. The only challenges thus far have come from the bosses, where there are a lot of one-shot mechanics that I have to dodge. I steamrolled the first Monolith boss and took two attempts at Rahyeh, and two attempts at Lagon. While it took quite a while for my army of turrets to burn down the bosses, the healing allowed me to deal with a lot of the smaller mechanics that just sort of whittles you down over time. So on Lagon for example I needed to dodge any of his beam attacks… but could just stand in and soak the waves.
As far as the build goes, Aaron from Action RPG has a guide video above and you can find the Last Epoch Tools template here. One thing that I find I miss greatly when playing games that are not Path of Exile… is POE.Ninja. That website scrapes the build information from the top progressed players so if you are curious how others have solved specific problems in a build, you can sift through information til your heart is content. I legitimately wish EVERY ARPG had something like this, so you could see how players that are focused on a specific type of play are gearing out and solving the inherent issues with the build. Mostly what I would love to see from build creators is some stat information… like you should have X amount of Y stats, rather than suggesting some idealized pieces of gear that will probably be almost impossible to replicate.
For my build currently, I have some pretty scuffed gear and am utilizing two uniques. The first is Tears of the Forest, which is very likely to be required to make this build work. Essentially it solves your rage problems and generates 2 Rage per second for each Vine you currently have summoned. Since you are going to be trying to keep up all twelve Vines at any given time, this means you are generating 24 Rage per second which is pretty much faster than you can reasonably spend it. I’m also using Valeroot, which is not super amazing… but does give me +1 to the level of Spriggan Form. My goal is at some point to replace that with a purple chest that has more than one level of Spriggan Form on it. While I have legendary potential on Valeroot… I am just not sure if it is worth trying to turn into a Legendary.
All I know for certain is that this has revitalized my joy in Last Epoch for the time being. I have two builds that need specific items to drop for them to really be able to transition into the next level, and Spriggan seems to be extremely solid with little to no specific items. My hope is if nothing else I can use this build to farm items in higher tiers of corruption in order to finish out both my Bone Golem Necro build and my Squirrelmaster build. I have been contemplating turning my necro from being Fire Based to Necrotic/Self-healing based but it just felt like too much fiddling to really make happen. Not that it would actually be that difficult given that I shifted gears to Spriggan extremely abruptly on my baby druid, but it is sort of the “full bags” problem I have with MMORPGs.
What I mean by the “full bags” problem is that there is often a game for me that I might want to play… but there is just enough friction involved with playing it that I have trouble getting started. Traditionally this has been an MMORPG problem where I have no clue what any of the items in my bags do anymore, and it would require an hour or so of dedicated effort to sort things out… so instead I keep logging in and then logging right back out. I’ve had this most specifically with Everquest II, where I have some 300 bag slots full of probably useless crap, and I just don’t want to dedicate the mental bandwidth to trying to figure out what to do with any of it. Similarly, I have this wall with getting back into Genshin Impact, where I have too many quests pulling me in too many different directions… so instead I just don’t engage at all. So instead of taking the time to sort out my Necromancer in Last Epoch… I just shifted my focus to a different character for a while.
I am a “stuffer” and this drives my wife insane. She will occasionally bring me an object… that she wants me to deal with, but at the moment she hands me it… I can’t dedicate the mental bandwidth to figuring out what to do with it so I just find someplace to put it. Often that place is somewhere I will likely never find it again, but I just can’t deal with new stimuli when I am in the middle of doing something at times. In Path of Exile I have several “dump” tabs, where I just shove gear that might be useful at some point but I can’t deal with trying to decide if I sell them or vendor them at that very moment. The huge benefit of having seasons that reset in ARPGs… is it limits my ability to get into a state of having too much shit to process. For now, I am enjoying the heck out of the Spriggan, and my hope is that this will ground me enough in Last Epoch again to feel comfortable going and actually dealing with making the Necromancer work in a more comfortable manner.
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Featuring: Ammosart, Ashgar, Belghast, Kodra, Tamrielo, and Thalen
Hey Folks! This week we start off with a carryover topic from last week and talk a bit about Star Wars Shatterpoint. From there Ash tells us about the Furry Child Soldier game… better known as Fuga: Melodies of Steel 2. Bel talks a bit about the Overwatch 2 PVE content that is being sold for $15 after the original PVE expansion was canceled. He also talks a bit about the concerns brewing about a proper cash shop opening in World of Warcraft. Tam tells us about this delightful-sounding game called I Was a Teenage Exocolonist before Bel brings down the show with talk of the current Corporate Internet Apocalypse. We talk a bit about the Reddit Blackout and Streamers abandoning Twitch. Finally, Bel and Ash talk a bit about how nonsensically good the Spriggan that Grace told us about is in Last Epoch.
Friends… I am starting to get so overwhelmingly pumped about Path of Exile II. With Not-E3 going on right now, we’ve got two new teaser trailers kicking around after a few years of relative silence. I talked about the first one last week(Ngamakanui), and then we got another one during the PC gaming show (Aggorat). I’m expecting ExileCon on the 28th of July to be a massive deal and essentially outline not only the full feature set of this mega-expansion as well as a general release schedule. It would be truly wild if they just shadow-dropped the game at the show… but I sort of doubt that will be the case. We do know that the Crucible league that is wrapping up was a bit smaller than normal because we are expected to get a really massive league launching with ExileCon, and I wonder if it will be directly tied to Path of Exile II.
One of the things that have been a bit hard to wrap our heads around has been the fact that we keep referring to it as a new game… but in reality, it is just a continuance of the original game. The idea is that everything about Path of Exile 1 continues trucking along, and all of the expansion league content applies to both games going forward. This solves one of the problems that I had when Destiny 2 was released because it felt like we gave up too much of the good stuff that was in Year 3 of Destiny 1… to end up getting a crude shell of a game that wasn’t fully fleshed out and lacked a lot of the quality of life features we had gotten used to. So I will not only get a brand new campaign, and a whole slew of new abilities to play with… but also get to keep access to the leagues that I love like Delve and Heist.
One of the things that I find interesting is that in the two latest trailers that we have seen so far… I feel like we are seeing brand-new classes on display. For example in the Ngamakanui trailer, I just assumed I was seeing the Witch on display because it was a female caster… but Aggorat pictured above has made me reassess those assumptions. The “Monk” class that we see on display in that trailer does not really match the visual signature of any of the starter characters that we currently have in the game. This makes me think one of two things is happening. The first idea is that we are getting several new starter classes and both of these trailers have showcased a different one.
The other more intriguing idea is that maybe we are getting a detailed character creation system similar to the one that we just go with Diablo IV. I don’t want to get my hopes up too much, but it would be so freaking amazing to be able to craft my starter character to look however I want it to look. Not that I mind playing a feeble old man, a girl in rags, or a beefcake in a diaper… but the entire ARPG experience is so much richer if you get to pick your own appearance. This would also solve the problem of not being able to play the gender you would prefer to play. That doesn’t necessarily impact me directly given that I pretty regularly flip back and forth between gendered options just to mix things up when a game gives me that ability. However, I know this is a big deal to a lot of players and it would be amazing to see these character models trickle out into the rest of the game.
<img data-attachment-id="24191" data-permalink="https://aggronaut.com/2023/06/16/path-of-exile-ii-hype-intensifies/path-of-exile-2-aggorat-teaser-pc-gaming-show-youtube-0-59/#main" data-orig-file="https://i0.wp.com/aggronaut.com/wp-content/uploads/2023/06/Path-of-Exile-2-Aggorat-Teaser-PC-Gaming-Show-YouTube-0-59.jpg?fit=1280%2C720&ssl=1" data-orig-size="1280,720" data-comments-opened="1" data-image-meta="{"aperture":"0","credit":"","camera":"","caption":"","created_timestamp":"0","copyright":"","focal_length":"0","iso":"0","shutter_speed":"0","title":"","orientation":"0"}" data-image-title="Path of Exile 2 Aggorat Teaser [PC Gaming Show] – YouTube – 0-59" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/aggronaut.com/wp-content/uploads/2023/06/Path-of-Exile-2-Aggorat-Teaser-PC-Gaming-Show-YouTube-0-59.jpg?fit=1280%2C720&ssl=1" data-large-file="https://i0.wp.com/aggronaut.com/wp-content/uploads/2023/06/Path-of-Exile-2-Aggorat-Teaser-PC-Gaming-Show-YouTube-0-59.jpg?fit=880%2C495&ssl=1" decoding="async" loading="lazy" width="880" height="495" src="https://i0.wp.com/aggronaut.com/wp-content/uploads/2023/06/Path-of-Exile-2-Aggorat-Teaser-PC-Gaming-Show-YouTube-0-59.jpg?resize=880%2C495&ssl=1" alt="Screenshot from recent Path of Exile II Teaser trailers showing the text
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July 28
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Suffice it to say I am pumped for July 28th… but am trying really hard to reign in my expectations. I have considered taking the day off from work just so I can watch the presentation uninterrupted. A lot of the reason why I have been so engaged with Diablo IV right now… is that I am in somewhat of a holding pattern until the next Path of Exile league. The only negative I can see about the “two campaigns one game” thing, is that for players who were maybe hoping POE2 would be a fresh start and wildly different. I expect a lot of new toys to play with, and a lot of changes to the game engine to make it feel a bit more responsive and have much better visuals, but I also sort of expect POE2 will feel a lot like the original release in the way that the end-game works. It took me over a thousand hours in this game to really come to a place of loving it wholeheartedly, but that is sort of a big ask for most players.
I do think the relatively shallow nature of Diablo IV, is ultimately going to make a lot of players feed into Path of Exile. There were a lot of folks holding out hope that D4 would be the next best ARPG and I am not sure that is the case. It has a lot of great moments, and yesterday I released a video talking about some of my favorite things. However even in a video where I tried my best to stay positive… a number of complaints still made it into the recording. I am almost vibrating with hype for what I am seeing for Path of Exile II though, so the future still seems exceptionally bright. I’m also extremely pumped about the release of Last Epoch 1.0 later this year. We are truly living in the golden age of the ARPG, and the loot will flow!
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