Two Minutes to Midnight

Good Morning Folks! Well… I guess I am back in World of Warcraft for a bit. I originally installed it as a bit of a lark, to see what Housing was up to, and wound up getting back into the swing of the game. I missed the majority of the Valentines day event, but I did manage to get a few runs in, which was enough to get this shiny new mount that was apparently available this year. I am missing all of the other mounts, unfortunately. I never got my love rocket, and I never got the broom that they added either. This is not bad luck, however, for having run exactly two queues of the event, I was mostly queueing to see if I could get any of the new housing items, but alas, I did not. However, queuing for this event got me back in the swing of combat, which only further devolved me into the flow of the game. While I have been gone, though the game has been cooking, and it seems like World of Warcraft is in pretty good hands with the current dev team.
I, of course, did what I have always done… and ran a bunch of old raids for gear attempts. I remembered at one point they made it so you could collect transmog appearances from any role, not just the one you were currently on. This makes running these old raids feel significantly better, and all of the tokens that you get for gear sets are warbound and can be dropped in the warband bank. I will be using this later to help fill out missing set pieces on other characters. Yesterday I made quite a bit of progress on Warrior sets, having completed the Destroyer set and the Onslaught set, and then gained a few more pieces of Wrath. There was a time when I had the full Onslaught set, because I wore it back in the day, but apparently, the boots and bracers had gone missing from my bank before the appearance collection became a thing. I need to start working on the Warlords of Draenor sets, because they all looked pretty cool for warriors.
Running all of this content means I am now swimming in old materials and gear pieces. One of the points of realization that I learned in Guild Wars 2 is that the economy there is stable enough that I should really just sell everything and then buy back whatever I happen to need at any given time. Similarly, in Path of Exile, I have actually learned to really enjoy being a vendor and selling stuff to other players. Since World of Warcraft has a much updated Auction House system, I thought I would try my hand at being a vendor here. This largely involved installing and configuring TSM and the tool that stays active in the background and updates the auction house data. All in all, I think it was mostly a success, and on my first day of being a vendor, I sold something in the neighborhood of 28k in gold. This is a pittance compared to the gold that Stargrace brings in regularly, but she is also selling on all of her characters and has done this for a decade now. I am mostly only running auctions on this one character.
In other news, on my Dark Iron Dwarf Warrior named Belgraven, I finished The Ringing Deeps and am trying to figure out how to get the quest starter that sends me to the next zone. All told, the story for the zone was pretty good once I managed to get into it. This was part of why I bounced so hard at the launch of War Within, is that I got to this zone… which, quite honestly, the whole Earthen thing should have been the most “me” story ever, given how much I love Dwarves in general. However, I just struggled to attach to it, and I maybe should have just critical pathed the story rather than trying to do every single side quest in the entire zone. I have been playing too many games that are not World of Warcraft, and got used to the concept that I needed to do side content to progress, whereas this is more like FFXIV in that the side content is entirely for flavor only, and you will get enough experience by largely just doing the Main Story.
Another thing that I got caught up in was doing a meta achievement called Two Minutes to Midnight, which requires you to farm up nineteen rare bosses during the Midnight pre-event that is happening in Twilight Highlands. I was largely obvious to this whole thing and started fairly late in the night… which meant that I stayed up a bit longer than I normally would have yesterday. Essentially, it seems like the Twilight Highlands are on a clock, and every five to ten minutes, a new rare boss spawns, and they all spawn in sequence. So by hopping on this train, I was ultimately able to catch all nineteen of them. The only reason why I did not go to bed at my normal time… is that I did not want to try and coordinate hopping back on the train at exactly the right time. I still wrapped up by 10:30, which is not the end of the world, but it was a lot of flying around the zone and button mashing until I got out the other side.
The benefit of doing this event during prime time is that the bosses and adds go pretty quickly. You have a ten-minute clock that starts when the event spawns, and you have that long to kill enough mobs to trigger the event, then also take down three mini bosses, and the ultimate rare boss, before the timer is up. Each of the encounters has the chance of dropping a set of purple armor and various other resources, but I don’t entirely understand what to do with them yet. Hopping on the train, I was able to farm up every gear slot, plus a cloak, and a ring… and in theory, if the dailies are still available tonight, I will try and knock those out and hopefully pick up the other ring, and an amulet so that this character is relatively well geared going into midnight. Apparently, I purchased a cloak that was not flagged as part of the set piece… which seems like a bug… but if I have more resources left over I will purchase the correctly named cloak.
So at roughly 10:15 last night, I got my last named mob kill and finished the meta achievement. If I had been paying attention to this more I would have tried to run this on multiple characters. I remember an event like this happening in Silithis prior to Battle for Azeroth that effectively worked the same way. I was out there constantly to farm up full sets of gear for almost all of my Horde characters. Maybe it is a miracle that I came in at the last moment and got exactly one set of gear, because otherwise I probably would have burned myself out massively. Grinding is one of those things that I seem to be exceptionally good at, and when there is something like this going on, I can seem to put my head down and push through it. However, once I am finished… I have usually burnt myself out to the point where I just don’t want to play the game anymore, once I have lost that burning focus that was driving me. I seem to have a hard time finding a new focal point once I have accomplished my goal.
As to why I did any of this? A mount of course. You get this shiny new mech suit if you manage to take down all nineteen mini-bosses that are part of this event. I know the head start for the expansion is right around the corner, but supposedly, this event hangs around until the 2nd when the expansion fully launches. I think I will probably be spending that time trying to get through the main story quest rather than grinding up additional characters. I think I have the desire to actually try and play this expansion when it drops now. It is weird how I have gone from logging in on a lark to actually starting to mainline the damned game again. Damn you, Blizzard, for getting your hooks in me at least temporarily. I fully expect to drop this at least for the short term when Path of Exile Mirage launches on the sixth, but given how much I seem to bounce between games right now, and how I played Destiny Rising the entire time during the last league… I might find room for Warcraft as well. The post Two Minutes to Midnight appeared first on Tales of the Aggronaut.

AggroChat #558 – Fun with Sandworms

Featuring: Ace, Ammosart, Ashgar, Belghast, Kodra, Tamrielo, and Thalen
Hey Folks! This week, we talk about Dune Awakening and how many updates have been made since we last gave it a spin.  Shortly after last week’s episode, Tam fired up the private server again, and we have been enjoying the changes. From there, we talk a bit about Enshrouded and Ace and Bel exploring the Hollow Halls, which is essentially that game’s version of a raid dungeon. Ash, Kodra, and Tam talk about trying to shape their runs in Shape of Dreams, and from there, we talk a bit about Towerbolt.  Tam continues to dig deeper into Star Trek Online and begins engaging with proper buildcraft.  Lastly, we have a few quick topics as we discuss the Last Epoch Season 4 trailer and the upcoming Path of Exile Mirage league.

Topics Discussed

  • Dune Awakening
    • Mea Culpa Patch
  • Enshrouded
    • Hollow Halls
  • Shape of Dreams
    • Run Shaping
  • Towerbolt
  • Star Trek Online
    • Buildcraft
  • Last Epoch Season 4
  • Path of Exile Mirage
The post AggroChat #558 – Fun with Sandworms appeared first on Tales of the Aggronaut.

Sibling Time

Good Morning Folks. Tuesday nights are often what we refer to as “Sibling Time,” where my sib Ace and I get together and either play Destiny Rising or just hang out and chat while doing our own thing. Since we are both somewhat down on Destiny Rising at the moment, we are trying to branch out and play some other things. Initially, I thought we might be able to do Dune Awakening, but they were just too new, and if I carried them… they would likely bounce from the game entirely. I did, however, figure out that I can easily retrofit my sandbike to have a booster seat on the back instead of storage. So when the time comes for them to go do some of the stuff in the area of Hagga South, I have built my base, I can zip over and pick them up. Hopefully, a weekend of piddling around in-game will give them the basis of being able to do group content together. I’ve largely finished Hagga South, and am about ready to transition to the zone just North, but I plan on leaving the base largely intact so that Ace can potentially claim it when they are ready to start doing stuff in the northern area of the zone. That is one thing that I wish you could do more easily: transition a base to another player rather than demolishing the control panel and then letting them place one instead.
We have been loosely shopping for other games to play, and one of them that we both enjoyed greatly is Enshrouded. So last night I logged into my level 25 geared out character that I have not played since launch… and tried to figure out how the hell to join a game with each other. Hint… you must be online in Steam in order to see each other in the game, so as two perpetually “Show as Offline” introverted goblins… we had to both show online for a moment while we joined up on Ace’s world. It was at this point that I saw their highly optimized base layout… and also might have given them more than a little bit of shit about not having walls. One of these days we will join my world, and they can give me abundant crap over the severe level of overbuilding that I do on my bases… which are extremely NOT optimized. Real talk, though, coming back last night has made me want to play more, and I am probably going to do so on the level 25 character since I don’t really feel like gearing out another one. Guild Wars 2 has kind of made me wish all games allowed you to reach a point of “forever gear” quickly and then just get to do the fun stuff.
For a while now, Ace had been telling me about all of the updates in-game, in part trying to coax me back to wanting to play it again. One of the feature drops specifically was something called Hollow Halls. These are a series of what can best be described as “Raids” in the MMORPG context, that were patched in with 0.7.1.0 from March 2024. I had done plenty of the more dungeon-like content in Enshrouded, and they were really fun, but also really short, and mostly focused around rushing to a boss and then taking it down and collecting the trophy. Hollow Halls are way more detailed than this, and to start off you have to begin a quest which grants you your key to the first one, and then completing each one unlocks the next Hollow Hall in sequence. Last night we did the Nomad Highlands one, which is the third of four Hollow Halls in sequence.
There are technically mini-boss style encounters scattered throughout the large sweeping dungeon, but the real challenge is the environmental effects, mob spawners buried in frustrating to get to places, and this whole mini game that focuses on finding a bunch of runestones, which then unlock the door to the next area of the place. The huge positive about this place is that effectively each “floor” has a spawner, so that if you die, you can get right back into the action rather quickly. There were a lot of puzzles that involved very careful gliding, and I happened to die on the lava… which was unfortunate because even though Ace was able to resurrect me, I died again before I got control over my character. Due to the spawners, though, I was able to bip right back down to where we were in a matter of seconds. We were playing on their world at the lowest difficulty settings, and even then, it still took us about two hours to complete this place.
One of the really neat things about these massive dungeons is that they have special block types that you can only get by finding chests in them. What was nice, though, was that just by looting the chest, it unlocked the block for everyone in the party. They also had their world set so that each boss dropped a trophy for every party member, which meant that we walked away with multiple trophies by defeating all of the mini-bosses contained within. I dinged level 26 while I was in the dungeon, and I believe when I last played this game, the level cap was 25… so it will be interesting to see how much deeper this rabbit hole goes. I am probably going to run around on my geared character for a while and then build out a world from the start so that I can see all of the content I might have missed along the way. I had a freaking blast last night, and I figure we will probably be doing more of these Enshrouded nights.
Another game that I have been wanting to play again is No Man’s Sky, and it turns out they have also been playing around a bit. So after concluding our Enshrouded time together, I popped over into NMS and started a new, relaxed character. I made it through the initial sequence of getting my ship up and running and am on the second planet. There are tons of games that we both enjoy playing; we just need to set the focus on actually playing them together. I also think that I might have convinced Ace to give Path of Exile another shot with the upcoming 3.28 league, so that will be fun as well. Sibling Time is one of those sacred rituals in my life, and especially after the passing of my partner, I have needed it more and more as a stabilizing force. A few hours doing dumb things with Ace, cures many ills… and there is so much of me that wishes that we had actually gotten the chance to grow up together, rather than being adopted siblings. If you’ve not played Enshrouded in a while, I highly suggest checking in on the game again. The post Sibling Time appeared first on Tales of the Aggronaut.

AggroChat #557 – Recovering Antiquities

Featuring: Ace, Ammosart, Ashgar, Belghast, Kodra, Tamrielo, and Thalen
Hey Folks! We have the entire crew this week but have a bit of a rolling start without Tam as he was finishing something up in Star Citizen.  We begin the show with some talk about Relooted a game about recovering antiquities and returning them to their rightful homes.  After that, we discuss Destiny Rising and how it appears to be in maintenance mode lately.  No one had it on their bingo card, but we talked a bit about the drop of the Warlock class in Diablo II Resurrected and how it is also coming to Immortal and Diablo IV.  Tam shares his thoughts about playing Warhammer: The Old World and how it is not exactly the game he thought it was going to be.  We discuss a bunch of rapid-fire topics from the recent Sony State of Play event, and then Kodra dives into Thinky Games and Shape of Dreams.  We discuss the failed state of Highguard and 2XKO and what it means for multiplayer games in general. Finally, a quick blurb that we are all looking forward to Horizon Hunters Gathering, and they should give us all keys to test it.

Topics Discussed:

  • Relooted
  • Destiny Rising Decline
  • Warlock in Diablo II
  • Rank and Flank: An Older Era of Minis Games
  • Sony State of Play
  • Thinky Games
  • Shape of Dreams
  • Failures of Highguard and 2XKO
  • Horizon Hunters Gathering
The post AggroChat #557 – Recovering Antiquities appeared first on Tales of the Aggronaut.