I would love to give you all the customary “Good Morning Folks” greeting, but today has been straight in the shitter since I got up to my office. As a result, I am getting started on this post significantly later than normal. I’ve finally hit a lull and I am going to take this opportunity to talk about the nonsense I got up to this weekend. I spent a bit of time on my Warrior because that was my original main character in Guild Wars 2, and also the character that I was closest to finishing old world completion on. Basically with the new “season” aka the release of Janthir Wilds came a new Legendary Weapon Starter Kit, and more specifically this one includes Twilight a weapon I have been chasing for years. For the uninitiated, these give you basically 60% of the materials required to complete a Legendary weapon and cost 1000 Astral Acclaim aka the daily Wizard Chores currency that went in with Secrets of the Obscure.
However, I used the two gifts of exploration that I got from doing world completion on my Necromancer, which means that I needed to do another World Completion and get another two gifts as a result. I think when I started down this path I was sitting around 98% which essentially accounted for doing three zones, both of which I had partial completion on already. It was a pretty chill way to spend an evening and I came to a whole new appreciation of how good it is to use a gunblade underwater instead of the otherwise awful weapons. I also have a new appreciation of just how weird of a zone Mount Maelstrom is, because I totally forgot just how many different biomes there were given that I mostly only see the volcano during the world boss.
This also meant that I had to grind out another Gift of Battle, which I set my mind to doing on Saturday. From around 10 am until around 3 pm I spent my time grinding away in the Eternal Battlegrounds for my realm. If I were somewhere else and spending that time doing nothing but chain-capturing objectives, the WvW track experience probably would have gone faster. Instead large swaths of that time were spent fending off attackers trying to take Stonemist Castle. Even after we lost our commander we still managed to trudge along and be productive. During one of my breaks, we lost Stonemist Castle but then proceeded to get it back over and over. The green team seemed to be able to zerg just about anything down, but could not hold objectives to save their life. We did not have the numbers but appeared to have more skilled players.
So after a lot of grinding this weekend, I am now the proud owner of Twilight my third legendary weapon. I gotta say that if these starter kits were intended as a way of pushing players into the process of crafting legendaries it has worked. In addition to Twilight, I also have Bolt and Frostfang. I have an unfinished weapon kit for Juggernaut that I am going to shift my focus to trying to complete. This is going to require me to work on building back up a stockpile of Mystic Clovers which will take a bit. I am hoping in that time I will be able to grind out most of the trophies needed for Gift of Might and Gift of Magic through the Volatile Magic Trophy Deliveries.
Twilight really was the weapon that started my interest in Legendaries in the first place. Now that I have it… I feel like I have to at some point complete Sunrise its counterpoint. Eternity is a greatsword that requires you to have sacrificed both a Twilight and a Sunrise in order to craft it. All of this time I thought it meant basically burning through like 10,000 gold worth of crap in order to get it. However, when I crafted my Twilight and bound it to my account I got an interesting item called the Memory of Twilight. It seems like these can be used in lieu of the actual weapon for the purpose of crafting Eternity… which means now that I have one… I want the other… so I can get the third. Damn you Guild Wars 2… this is how you slip down the slope of having every Legendary.
Speaking of working as intended… ANet got a big chunk of gems from me this weekend when I noticed that there was this Mothra-adjascent Skyscale skin. I am a huge fan of Mothra and honestly most of the classical Toho Monsters, but Mothra has a special place in my heart. What is best about this is while it is doing the idle animations… it makes Mothra noises instead of the traditional Skyscale noises. I am so freaking sold on this skin and it even worked pretty well with the default them that I was using on my Branded Skyscale. I might tweak it at some point but I ma mostly good with dark purple with glowy pink eyes.
Lastly to paraphrase the immortal Jay Z… the Meta World Boss in Janthir Syntri “can kiss my whole asshole”. This fight is awful… largely because Greer is fucking awful. No one wants to do it… hell, I don’t want to fight Greer, but I keep going there because no one is ever willing to do that side of the two-part fight. I’ve attempted this Meta seven times and the groups have failed seven times. Last night was the most heartbreaking because we had a 2% wipe… but just could not push through the last little bit before they consumed the bloodstone and wiped the raids. Legitimately screw this fight and screw the designers who thought it was a good idea. I will be happy once the tryhards have extracted their pound of flesh from this encounter and the anet nerf it to be a little less fail-prone. So I love Janthir Wilds so far but this meta can fuck off.
The post The Sword of Midnight appeared first on Tales of the Aggronaut.
Featuring: Ammosart, Belghast, Kodra, Tamrielo, and Thalen
Hey Folks! We actually finally get around to having the Age of Sigmar discussion, and more specifically talk at length about Warhammer Fantasy and the new Spearhead game mode which feels a bit like a Magic the Gathering Format. From there Kodra talks about his recent experience attending the Dragonflight Convention in the Seattle Area for the first time. Related to that he talks about his experiences playing Starfinder 2.0. Tam has made it further into Fallout London and shares some more thoughts about it, and Bel dives into his non-spoiler thoughts about the Janthir Wilds expansion for Guild Wars 2. Lastly, Kodra talks a bit more about Mice and Mystics.
Good Morning Folks! Last night I wrapped the Janthir Wilds main story and this morning I am going to talk about some of my impressions. Some of this discussion will probably get into spoilers, so I am giving you all a proper warning now. So once I got past some of my early complaints about pacing and story being gated by mastery tracks… the flow of the content went fairly smoothly. There were several “fill the bar” moments that I still do not love… and will continue not to love for eternity… but the story instances themselves were pretty great. After Secrets of the Obscure, this really feels like a return to peak ANet and I would put this up there with some of my favorite content like End of Dragons, Living World Season 3, and Living World Season 4.
The challenge is however that we only got what is effectively the first chapter of a story that is going to be doled out over the next year in three more chunks. The first half of Icebrood Saga was amazing… but the hamfisted reliance on Dragon Response Missions to tell the rest of the story essentially ruined the entire experience. Basically, I am saying that I have a lot of hope for where we are going… but that there is also plenty of time for it to be fumbled completely. I largely enjoyed the first content drop for Secrets of the Obscure but pretty much hated it once we entered Nayos. I am hoping that they can keep up the pace and gravitas of the story that is laid out before us, because there are a lot more characters now that I already care about than I did in SOTO.
A huge chunk of the story revolves around us mentoring Poised Arrow, aka “Poky” the son of the current Lowland Kodan Claw Stoic Alder. He is very much the role of the brash young warrior who wants to prove himself… and the story beats at times feel DANGEROUSLY close to how our relationship started out with Braham. The key difference is however that “Poky” has a loving family, and while he is missing his mother greatly… he has a surrogate mother figure whom he has bonded with. As a result, this leads to someone who can be reasoned with in ways that we never seemed capable of reasoning with Braham, and is not necessarily driven by an overwhelming sense of angst but more a drive to find ways that he can help his people. I admit I’ve grown fond of the “cub” during this expansion and am hoping that he joins our larger entourage. It is however making me miss the rest of my team greatly, and I am hoping at some point there is a “getting the band back together” sequence in our future.
Right now we have two maps, both of which are gorgeous and feature a ton of content… some of which are fairly well hidden like the Bee hive that I highlighted at the top of this post. I’ve completed exploration of both of them and gotten doodads for crafting legendary items at some point. There is a thick density of events, and a lot of them are champion-level mobs that take a decent-sized group to drop them. I do wonder how this content will age as time goes on and the quantity of players dwindles. No content in Guild Wars 2 ever truly feels dead, but there are definitely less popular areas. For example, it is pretty hard to get a Gyala Delve meta going these days, and the last several Dragon’s End runs I have attempted have failed.
Speaking of failing content, the centerpiece of this expansion is your battle with two Titans: Greer the Blightbringer and Decima the Stormsinger. When you get into Janthir Syntri there is a world event that fires off every two hours as a “storm” arrives and Greer attacks from the SouthWestern corner of the map and Decima from the NorthEastern corner. One of these is MUCH harder than the other… and I keep throwing myself at Greer in part because I know as ranged that melee is largely useless there… and it is also the one with significantly lower turnout. I feel like this fight needs to be tuned a bit because right now I have participated in three attempts… all of which with Commanders leading the charge… and all three have failed miserably. I feel like this is a lesson that ANet has not learned yet… and should stop listening to the most tryhard voices in the crowd and realize that Open World content is Casual content. Wasting fifteen minutes of your time failing an event is fun for no one.
It is also a bit of a harsh contrast to how these fights feel in story missions. You’ve “defeated” both Greer and Decima at this point and both of the fights were largely you going through the motions and coming out a winner on the other side. I am not necessarily saying that the World Boss version should be an absolute cakewalk… but if warm bodies show up and participate it should fall over like most of the other World Bosses do currently. Guild Wars 2 has a massive identity crisis because playing the game like you would literally any other MMORPG, means you are also putting out one-tenth of the damage output of the highest damage player. That gap should not be that wide… but it is because playing Guild Wars 2 means you are expected to do some unintuitive things regularly for the sake of optimization. This is the next major bridge that the game needs to reconcile because the chasm is too wide at this point between the haves and have-nots.
Last night I also completed the Falling Star questline, which is a new sort of thing that ANet is trying. Essentially you buy the Falling Star Quest License from the Wizard’s Vault for 1000 Astral Acclaim. This is the same amount of Wizard Chore currency that you need to buy one of the Legendary Weapon starter boxes for example. You are then started down an achievement path that feels significantly more like a normal MMORPG quest than pretty much anything else in Guild Wars 2, including quest markers on your map indicating where you should go for various steps of the process. Essentially doing the quest chain does not require a huge outlay of time or gold and will end up with you getting a pair of Meteor Wielder’s Ascended Gloves in your armor type of choice, the Falling Star Ascended Spear, and the Heated Core Infusion which triggers the molten appearance of the spear weapon. Technically the infusion comes installed in the gloves but I am itemizing it separately given that Infusions are so overwhelmingly expensive and this one comes with +5 Power and +9 Agony Resistance. Well worth the 1000 Astral Acclaim and in total it took me maybe an hour to complete because I did not have any of the required old world renown hearts unlocked.
All told I am pretty happy with the start of Janthir Wilds. It gives me two new playgrounds to roam around and three mastery tracks to start chipping away at. I am hoping that either the World Boss Meta event gets watered down slightly, or folks figure out how to push through the mechanics a bit faster so that collectively the community can start clearing it. I need to sort through the achievements and see what I can reasonably knock out. I’ve not done any of the mini-games yet, and need to at least get silver in each of them to earn mastery points. I am very interested in seeing how the next few chapters of this storyline go. It feels fairly similar to Dawntrail honestly, where we have taken up this mentorship role over a brash youth, and while the stakes are high… they are maybe a little less world-ending. However, I do really want to see us building our retinue of characters up again and moving towards the next major objective on the horizon.
Anyway if I were to give the expansion a numerical grade, I would give it a strong 8 out of 10 currently with the ability to top that out if they land the next content drops over the coming year.
The post Janthir Was Pretty Great appeared first on Tales of the Aggronaut.
Yesterday was a rather rough day, and I never actually got around to writing a blog post. So this morning you get a bit of what I would have written about yesterday and a bit about what I would have normally written about today. So on Monday, I spent a lot of that post talking about how I was largely done with my alts in Path of Exile… then proceeded to spend a bunch of time leveling my Widowhail Deadeye and liking it quite a bit better. The heart wants what the heart wants I guess. Basically, I did some super chill yellow maps… got a bunch of levels… which started to fix some of the issues with the character. I still have awful defenses… and I wasted a ton of regret orbs trying to flip to a more crit-based version… but I am back and happy with precise technique and trying to keep my life totals below my accuracy.
I currently have the weirdest passive tree I have ever had for a bow character. I’m getting a lot of mileage from an Unnatural Instinct jewel currently, which is in part what has prompted some of the weird pathing. My hope is to respec things a bit, gain some more levels, and add in another elemental cluster jewel down in the lower quadrant, freeing up one of my other jewel sockets to maybe add in a Light of Meaning Jewel wherever it will have the most benefit either going for Life, Evasion, or Fire Damage. This build is a bit like trying to make “Fetch Happen” but I am having fun doing my own thing here that again… far as I know no one is actually trying. My life and defenses are still awful but it is softcore and I am mostly okay with dying occasionally on my alts.
In other news, I am creeping ever closer to my shiny pvp mount in Final Fantasy XIV. I have not been doing the daily roulette as religiously as I should, and I might spend some time this coming weekend just grinding it out the rest of the way to victory. I have to be honest… as often as I have run PVP Roulette for leveling… I really wish I had been cognisant of this rewards track before now. There is no telling how many things I just failed to collect and missed out on along the way. I am looking forward to raiding again this weekend because last Sunday we had the original four of Ashgar, Grace, Thalen, and me but then picked up Solaria who was piloted by Ammo because world travel was disabled. In theory maybe this weekend we can get Ammo on her off-server character giving us six of eight total players.
In Guild Wars 2 news, I am largely resigned to not making it through Secrets of the Obscure for the time being. I am basically at the end of the 5th chapter and then had a whole other chapter in Nayos on top of that to finish before moving on. This was such a weird content drop because some of it I liked quite a bit… and other bits I was not feeling at all. I feel like we were supposed to care about the Kryptis, but it reminded me entirely too much of the whole Vampire Courts thing from Dresden Files. In those books, Harry ends up aligned to the White Court at times for reasons that are deeply spoilery, but also in part because they are only sexually and emotionally abusive… as opposed to just straight-up murdering, devouring, and/or potentially wearing victims like fashion accessories. Guild Wars was trying to do something with this story of having a redemption arc for monsters… that just never really landed for me.
Janthir Wilds on the other hand so far seems amazing. I am all about hanging out with a delightful group of furries… err I mean Bearkin. I have a type when it comes to favorite zones… and this is absolutely playing directly into those interests. Grizzly Hills for example in World of Warcraft was such a pure joy to quest through, and I would go so far as to state that maybe Lowland Shore is one of the best zones Guild Wars 2 has at the moment. I’ve not gotten terribly far into it because I spent way too much time being a short-order cook last night for a bunch of hungry bears. I was hoping to get far enough to unlock player housing… but I did not even get far enough to unlock spears.
That is honestly probably my only complaint thus far is that the main story quest chain hits a brick wall when it asks you to level up the mastery that unlocks spears in order to continue. I was already working on the mastery that allows you to do more things with your bouncy kitty mount. So I closed out the evening hopping around the zone doing events, and hunting down a few of these mini-boss tundra beast encounters. I have no clue what the zone meta looks like if it exists, but I have heard it was pretty “spicy”. I am in no massive rush, but I would really like to get player housing as an upgrade to my home instance. I had enough Astral currency to pick up the next Legendary Weapon box… which has Twilight in it… which is probably the next one that I will craft because pretty much every character that can use a Greatsword is currently using one. I am building up a backlog of these because I never crafted the Juggernaut. There is also a weapon quest up on the Astral store, that I will probably devote the next 1000 points towards because from what I understand there is a really cool interaction between the weapon and the gloves that it comes with.
All told though, I am already feeling way more positive about Janthir Wilds than I did about Secrets of the Obscure. The zone design so far is just better. I get what they were trying to go for with SOTO, but flight-required maps are a bit frustrating given that it was not like they just handed you the Skyscale. It still took a lot of effort to unlock it, whereas from what I can tell here… you are pretty much just handed a Warclaw in a similar manner in which you were just handed the Raptor in Path of Fire. I already had my Warclaw from the WVW Track so this mostly amounted to me just getting a new skin to play with. It was cool that I got some cosmetics given to me for having already completed that before Janthir dropped. I will probably be back playing quite a bit of Guild Wars 2 in the coming weeks.
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