Ninety Max and Block Based

Good Morning Folks. It’s been a bit of a weird league so far. I am slowly beginning to push down into Delve and going through the “breaking the depths” process that I ultimately do every league. There is this back and forth as you collect Azurite to spend on buffs… to go deeper… to get more Azurite… to spend more on buffs. My main Atlas tree is largely designed around trying to make sure I have Niko and Breach in every single map, in addition to having a bunch of map drops in order to sustain my forward momentum. This works pretty great, and I am focused largely on Unstable Breach since you can have more than one of them in a single map, instead of Hives, where you seem to only get the one. This is in large part to keep funding my building out of Delve and, at the same time, get me access to some of the nifty Foulborn Uniques. I’m also trying to slowly perfect my regeneration gloves that I am using the tree to craft.
The biggest problem that I am having with Delve is that it is a bit of a poverty league for me, and all of my normal instincts are busted. Traditionally, the bulk of your reliable currency from Delve comes in the form of selling Resonators. These can be found in the darkness and also purchased from Niko directly. However, something weird has happened, and it is different from what I thought would be the case. They removed Fossils from all of the league content except for Delve, and as a result, this has greatly lowered the demand for Resonators. I thought this might cause the price of Resonators to spike, but instead it turned Fossils into the expensive component of these crafts. Instead of going for the crates, I find myself targeting Fossil and Elemental nodes specifically because they tend to pay out the most Fossil drops. Maybe this all changes in a few weeks as we get into the late league economy, because usually delve merch spikes at some point. For the moment, I am holding onto every single Resonator that I have in the hopes that maybe the market flips. This, unfortunately, does not give me a lot of liquid currency to throw around on upgrades as I would normally have at this point.
I am still making upgrades, but they are just a bit more meager than they would normally be because I don’t have much in the way of divines to leverage. The biggest upgrade from yesterday is that I picked up a six-link cloak of flames, which allowed me to fully build out my Righteous Fire Links. I also made another attempt at a six-link helm and had to settle once again when I ran out of Essences, but did end up with a slightly better helm as a result. I also moved into the block-based setup with an absolute “settle” shield, which only has 3% life on block but does have +1 totems, which might be useful if I ever try the whole Searing Bond of Detonation structure at some point. I also picked up Annihilation’s Approach, which allowed me to swap over to Purity of Flames, and I picked up a cheap Nebulis, which I will hopefully upgrade at some point.
So the biggest improvement for my build overall is that thanks to the +2 aura gems on the boots, and +2 from a jewel on my tree… I have been able to hit 90% elemental resistance, which is a significant survival break point. Next up, as I hit the next few levels, is to go for the 6 Life Mastery bonuses, which should be a good chunk of life gained. The +2 gem levels on my boots have removed my reliance on an amulet to get +levels, so that I will hopefully be using the amulet and both rings to fix my chaos resistance problem. At some point, I would love to be able to solve my Chaos Resistance with just my ring slots and pick up a Defiance of Destiny for more tankyness, because it has been a few leagues since I have used one of those. The two biggest problems with my build at the moment are the fact that I have negative Chaos Resistance, and that I have not done anything to start adding on Endurance Charges, nor do I have the Amulet Anoint to gain them.
Before I can do anything about any of this, however, I really need to solve my cash flow problems. For the moment, I am making tiny bits of currency by selling random stuff. It is wild how well decent shield bases seem to sell, but my guess here is that people are using these as part of recombination nonsense. Initially, I would think these were being shifted to Shaper influence somehow and then turned into life on block shield projects, but I am not sure if that is currently cost-effective. I think the core problem is that I am just not far enough into league progression to start making reasonable currency. I think as I get down to t16 maps, and some voidstones, a lot of this is going to resolve itself. For the moment, I am trying ot build out as functional a character as I can with the resources I have access to.
Last night I finished up Tier 9 maps, and will be starting Tier 10s. I am spiraling out, finishing a tier at a time and then doing various witness and influence maps as I get access to them. The only problem with Mirages is that, effectively, you are doing two maps, so they take almost twice as long to complete. I’ve built out a second tree with focuses on Einhar, Ritual, and Beyond, and am going to start trying to farm some of the high-dollar items from each of those leagues. Mostly, I am in that place where I just need a lot more Atlas points to be able to do anything effectively. All of this just requires time spent in-game, and by this weekend, I should be in a pretty decent spot. Mirage is just a mechanic that takes longer than normal. The post Ninety Max and Block Based appeared first on Tales of the Aggronaut.

A Rough Start for Mirage

Good Morning Folks. We are a little less than five days into the 3.28 Mirage League in Path of Exile, and I am having a hard time gauging my progress. I had a medical procedure on Friday that caused me to get a very late start on getting through the early campaign. Then that same night, we had a Tornado pass within a mile of my house, and sirens woke me up at 3:30 in the morning, making Saturday a bit of a mess. Then Sunday was, of course, the bi-annual mass hallucination that is Daylight Savings Time… meaning Sunday and Monday were also fucked. I still feel relatively out of it with my brain struggling more this year to adapt to the change than I think I can remember in any other year. I guess on one hand, I am glad that I decided to roll with another Righteous Fire Chieftain because I can do that progression in my sleep, and am already at a pretty stable point. Now, essentially everything is just tweaking and perfecting the build since I am sitting at level 87 and can probably do red maps without much issue.
I made one of my slowest times through the campaign, I think I have ever experienced, in large part because the campaign itself was way more enjoyable. One of the things about the Wish mechanic is that they force way more additional content onto your map, so that there is usually an Essence or Strongbox at minimum caught up in the Wish area, so it can be duplicated. There is a meta achievement for doing 30 Essences, and I got this done around Act 6 for reference as to how much bonus content was being added to the campaign maps. This also produced a stupid amount of gear, which meant that I was never really struggling to find anything to equip. I think this might have made ground loot more viable as well, but it is hard to tell. I do know without a doubt that I am getting way more currency than I have ever seen at any other point during the campaign. I was picking up chancing bases left and right because I was swimming in Orbs of Chance, but sadly I did not actually convert anything useful into a unique.
The bulk of my gear is stuff that I either picked up or crafted. I made the gloves with the Breach tree, and am working on an upgraded pair of boots. The sceptre and current boots are ones that I picked up off the ground, I believe from a wish area, and the helm is a cheap elder influenced base that I picked up for a few chaos and then threw Essence of Horrors at until I got something usable. I would have preferred to get Burning Damage and Concentrated Effect, but unfortunately, I did not hit that and am rolling with what I have for the time being. I am watching out for an ArchDemon Crown from Ritual, which is probably going to be my next target upgrade hat. At some point, I need to deal with my total lack of Chaos Resistance, but I will probably be devoting that to my ring slots. Maybe I should start heisting in an attempt to get a Helical ring base.
I’ve bought three items from the market: the Elder helm base from above, a reasonably well-rolled Immortal Flesh, and a Cloak of Flames. Unfortunately, right now I only have a four-link, and I need to upgrade to a six-link pretty soon. Unfortunately, Black Morrigans are over 2 Divines currently and last I checked, there were zero Omen of Connections on the market. So that likely means I will either be brute forcing a six-link, saving up 1500 fusings, or buying a corrupted six-socket and trying my hand at tainted fusings. There is one that I almost bought yesterday that had six white sockets, but I instead bought Essence of Horror to make the helm. Moving up to a proper six-link for both my helm and body would greatly improve my general clear speed, but the changes of Hinekora have honestly alleviated that stress a bit. Explosions are way more reliable, and it is rare that I do not get at least one explosion in a pack of mobs. I know this will fall off a bit as I enter red maps, but for the moment, it seems viable.
That is one thing that I am uncertain of… how I feel about the new Atlas. In theory, it is a better system because it will easily allow you to swap between maps without much fuss. However, in practice, it does not feel anywhere near as exciting since Maps are not a generic consumable resource and are not tied to specific content. Sure, once you hit t16s and had completed your Atlas previously, maps stopped being loot and became a pure commodity. However, in early progression, it was exciting to see a new drop for a map that you had yet to run. That little dopamine hit is gone because everything is effectively the same now, and instead, you are trying to force your Atlas tree to keep upgrading map tiers instead of trying to get connecting maps to drop. Similarly to the whole Path of Exile II atlas not feeling exciting… there is something missing with this new design. I know that once I finish out my Atlas progress, I will probably enjoy it more, but while leveling it feels worse.
Similarly, I feel like I am locked into a specific Atlas Tree layout because I need to keep producing higher tiers of maps. I am only now starting to add some flavor to my Atlas, and as a result, the first 30 or so points felt like they were required. Now I am optimizing the layout a bit and splashing in Niko, and will eventually start splashing in Breach, and maybe Harvest. When I get my second tree, I will be diving hard into Einhar in an attempt to get a Black Morrigan spawn and probably pairing that with Beyond and maybe Ritual to attempt to brute force an Omen of Connections. Progression is so much faster than before, because I was doing Yellow maps really quickly… but then felt like I needed to fill out all of the points that I had missed along the way. The positive, however, is that I am going to have plenty of low-level maps to dump into the bank for folks who are slower than me in progression, since they are all now generic commodities.
I have pretty good defenses for the level of gear that I currently have. At some point, I will shift to going block-based, but right now, all of the shaper shield bases that I could craft on are stupidly expensive. The cheapest ones, pure armor bases that I have found, are 50-100 chaos. I could limp by with an evasion shield if I were absolutely desperate, but I am just not sure I am willing to make that level of compromise. It is not like I have the Harvest or Delve crafting resources yet to really finish out the shield anyway. I am in that awkward phase of being strong enough, but not really having any of the core pieces that I need to push to the next level. I thought I would also post the currency that I have found so far as a reference. The big difference that I have noticed is that I have seen so many Exalted Orbs, because at this point, I might have seen one normally and have had nine drop. More important than that is that I seem to be swimming in Chaos and Alchemy orbs, which have allowed me to craft pretty much the entire way from Act 1 to plug holes in my gearing. Being able to freely craft really has made ground loot start to matter more than it ever has before.
Really, I am just in a state where I need more time devoted to the game in order to push through this awkward phase. I am slowly starting to build out Delve, but I need to invest so much more azurite into upgrades before it starts to feel comfortable. I also need to just churn through more maps so that I can get more Atlas points… which will make mapping feel more rewarding. I am really looking forward to getting my second tree, which I might be able to hit tonight, because I believe that happens normally around 50 points. I’ve unlocked Maven witness and Exarch altars, and should unlock Eater before too much longer. I’ve also been told that I largely want to focus on completing the lower left quadrant and then work my way around clockwise, with the lower right being the hardest area. Essentially, the lower left is Eater/Exarch, the upper left is Zana, the upper right is Elder/Shaper, and the lower right is Maven.
Are you playing the Mirage league? What are your thoughts so far about the Atlas changes and the Mirage mechanic? Drop me a line below. The post A Rough Start for Mirage appeared first on Tales of the Aggronaut.

The Idol Based Atlas

Good Morning Folks. As of this afternoon we will have had access to the Legacy of Phrecia event for a week. At this point I am level 94 and have mostly reached a point of stability with my build. Sure I would like to craft a new sceptre and am on the look out for a few specific jewels, but all in all Scavenger RF works pretty well. However I am not going to talk about any of that this morning, and am instead going to share my thoughts about the new Idol Based Atlas system. This entire event was touted as ideas that were left on the cutting room floor, and this idol concept was originally something that was abandoned in favor of the current Atlas tree system… which admittedly is damned near perfection. The first few days I was pretty hype for the idols, but now I have reached a point where I absolutely see the limitations and understand why this did not see the light of day.
The good about this system though, is that early maps feel amazing. You get a large number of Idols which allows you to cobble together something that mostly works. During White and Yellow progression I was essentially getting Delirium, Harvest, Niko, Essences, and Strongboxes every map… and Ritual, Expedition, and Betrayal pretty freaking often. This is way more content than you would normally have access to during early maps when you don’t really have that many Atlas points to spend. This makes the early game feel amazing… but you eventually reach a point where it starts to taper off.
By the time you are in yellow or red maps, you have quite a few points to spend on the tree which means that you have pretty much every node available for at least one league mechanic, making that single mechanic extremely juicy. In truth I tend to build trees that synergize with different abilities that are all on the same side of the tree. For example I might have a Ritual, Einhar, and Beyond tree as they all exist within a few nodes of each other so that by the time you near the end of your Atlas you have 100% chance for all of those mechanics and have a bunch of nodes that buff them so that they produce better stuff. I tend to be an “Alch and Go Andy” when it comes to mapping strategies, and I juice to extreme levels with the most expensive scarabs and most carefully rolled maps. I drop a map in the atlas, hit go, and then run with whatever content the device gives me.
For the heaviest juicers however… the Idol system is probably much better. For example Life Without Pants is a YouTuber that I enjoy watching content from, and he talks a bit about his strategy that centers around Harbingers. Essentially through the use of the Idols he can force something like six harbingers on a single map, always convert them to harbinger bosses, cause them to drop whole currency instead of shards, and then cause their cool down to be much shorter so you can complete each individual harbinger encounter much faster. Similarly Fubgun is running a strategy where he forces 36 Rogue Exiles onto his map and then uses Scarabs to juice that up considerably so that he can produce Affliction league levels of drops when you combine that with Ritual.
The problem that I have with the Idol system however is that it essentially forces you to go “all in” on a single strategy. Either you can cobble together something like I am running where it ups the chances of a bunch of different league mechanics to spawn, or you carefully craft a single mechanic and then juice it to levels that have never been possible before. The existing Atlas Tree lets you do a handful of of complementary mechanics really well, and I think makes the entire experience feel a bit better as a result. As someone who cannot bring themselves to skip mechanics when they appear on the map… it feels bad to do a bunch of mechanics with zero investment in them. Nodes that I thought might be good on their own like Crop Rotation, actually feel awful when you don’t have the rest of the points in the tree to buff it.
I think part of what makes the Idol system feel extremely bad is the fact that you are almost required to deal with massive amounts of very small specific trades in order to get an individual strategy working. Everything I am running I have cobbled together from the dregs of my bank. If you were wanting to run a hyper specific strategy though, you would need to trade for a bunch of specific rolls on idols… and then deal with the frustration of not getting answers from most of the traders because 1 Chaos trades are not worth stopping mapping for. If you want to bump things up to the next level, you are also probably going to be spending time deleting idols through the recombinator as you try and get a single item with four usable stats on it. This is graveyard crafting levels of tedium… which is again why I am mostly just yoloing my way through the system and trying to make something that feels halfway decent. This is yet another league that proves Path of Exile needs a fucking auction house already.
As glad as I am that the Idol system was left on the cutting room floor and we have our beloved Atlas tree instead… I have to admit that given the choice I would take this immediately over the systems in Path of Exile II. Everything about the Atlas tree in that game is awful, and it is entirely too focused on bossing. Bossing is just a subset of the Path of Exile 1 endgame, and most people… are not really focusing on it. Idols would go a long way towards patching the problems with that game’s system and forcing specific mechanics onto every map instead of the poorly designed precursor tablet system. Conceptually I like the exploration system because I enjoy it in Delve, but it just does not really work as a replacement for mapping. Part of the payoff of leveling and fully unlocking your atlas tree… is the agency to focus on only the mechanics that you want to focus on. You never really reach any of that payoff or any of that agency in Path of Exile II… which feels like the team missed that core tenet of the first game.
Phrecia has been a really interesting experimental league, and it was announced today that it is being extended by a month. I really like chaos pop righteous fire, and I would absolutely play something like this again in the future. Which admittedly makes me wonder what it would be like to play one of the witch based righteous fire builds at some point in the future. I do think that a lot of the ideas behind the Idol system in this league event could benefit Path of Exile II. Right now the endgame does not really work and feels way too far removed from the near perfect loop of game play that exists within Path of Exile’s endgame. All of POE’s problems center around on-boarding the player and gear acquisition for non-traders and non-crafters but the virtuous loop of the endgame was not something that should have been abandoned. Path of Exile II feels a lot like Destiny 2 did at launch… where it feels like they forgot all of the lessons that the previous game had learned. I am onboard for trying out quirky ideas in event leagues until they figure out how to make Path of Exile II feel a bit better though. The post The Idol Based Atlas appeared first on Tales of the Aggronaut.

The Idol Based Atlas

Good Morning Folks. As of this afternoon we will have had access to the Legacy of Phrecia event for a week. At this point I am level 94 and have mostly reached a point of stability with my build. Sure I would like to craft a new sceptre and am on the look out for a few specific jewels, but all in all Scavenger RF works pretty well. However I am not going to talk about any of that this morning, and am instead going to share my thoughts about the new Idol Based Atlas system. This entire event was touted as ideas that were left on the cutting room floor, and this idol concept was originally something that was abandoned in favor of the current Atlas tree system… which admittedly is damned near perfection. The first few days I was pretty hype for the idols, but now I have reached a point where I absolutely see the limitations and understand why this did not see the light of day.
The good about this system though, is that early maps feel amazing. You get a large number of Idols which allows you to cobble together something that mostly works. During White and Yellow progression I was essentially getting Delirium, Harvest, Niko, Essences, and Strongboxes every map… and Ritual, Expedition, and Betrayal pretty freaking often. This is way more content than you would normally have access to during early maps when you don’t really have that many Atlas points to spend. This makes the early game feel amazing… but you eventually reach a point where it starts to taper off.
By the time you are in yellow or red maps, you have quite a few points to spend on the tree which means that you have pretty much every node available for at least one league mechanic, making that single mechanic extremely juicy. In truth I tend to build trees that synergize with different abilities that are all on the same side of the tree. For example I might have a Ritual, Einhar, and Beyond tree as they all exist within a few nodes of each other so that by the time you near the end of your Atlas you have 100% chance for all of those mechanics and have a bunch of nodes that buff them so that they produce better stuff. I tend to be an “Alch and Go Andy” when it comes to mapping strategies, and I juice to extreme levels with the most expensive scarabs and most carefully rolled maps. I drop a map in the atlas, hit go, and then run with whatever content the device gives me.
For the heaviest juicers however… the Idol system is probably much better. For example Life Without Pants is a YouTuber that I enjoy watching content from, and he talks a bit about his strategy that centers around Harbingers. Essentially through the use of the Idols he can force something like six harbingers on a single map, always convert them to harbinger bosses, cause them to drop whole currency instead of shards, and then cause their cool down to be much shorter so you can complete each individual harbinger encounter much faster. Similarly Fubgun is running a strategy where he forces 36 Rogue Exiles onto his map and then uses Scarabs to juice that up considerably so that he can produce Affliction league levels of drops when you combine that with Ritual.
The problem that I have with the Idol system however is that it essentially forces you to go “all in” on a single strategy. Either you can cobble together something like I am running where it ups the chances of a bunch of different league mechanics to spawn, or you carefully craft a single mechanic and then juice it to levels that have never been possible before. The existing Atlas Tree lets you do a handful of of complementary mechanics really well, and I think makes the entire experience feel a bit better as a result. As someone who cannot bring themselves to skip mechanics when they appear on the map… it feels bad to do a bunch of mechanics with zero investment in them. Nodes that I thought might be good on their own like Crop Rotation, actually feel awful when you don’t have the rest of the points in the tree to buff it.
I think part of what makes the Idol system feel extremely bad is the fact that you are almost required to deal with massive amounts of very small specific trades in order to get an individual strategy working. Everything I am running I have cobbled together from the dregs of my bank. If you were wanting to run a hyper specific strategy though, you would need to trade for a bunch of specific rolls on idols… and then deal with the frustration of not getting answers from most of the traders because 1 Chaos trades are not worth stopping mapping for. If you want to bump things up to the next level, you are also probably going to be spending time deleting idols through the recombinator as you try and get a single item with four usable stats on it. This is graveyard crafting levels of tedium… which is again why I am mostly just yoloing my way through the system and trying to make something that feels halfway decent. This is yet another league that proves Path of Exile needs a fucking auction house already.
As glad as I am that the Idol system was left on the cutting room floor and we have our beloved Atlas tree instead… I have to admit that given the choice I would take this immediately over the systems in Path of Exile II. Everything about the Atlas tree in that game is awful, and it is entirely too focused on bossing. Bossing is just a subset of the Path of Exile 1 endgame, and most people… are not really focusing on it. Idols would go a long way towards patching the problems with that game’s system and forcing specific mechanics onto every map instead of the poorly designed precursor tablet system. Conceptually I like the exploration system because I enjoy it in Delve, but it just does not really work as a replacement for mapping. Part of the payoff of leveling and fully unlocking your atlas tree… is the agency to focus on only the mechanics that you want to focus on. You never really reach any of that payoff or any of that agency in Path of Exile II… which feels like the team missed that core tenet of the first game.
Phrecia has been a really interesting experimental league, and it was announced today that it is being extended by a month. I really like chaos pop righteous fire, and I would absolutely play something like this again in the future. Which admittedly makes me wonder what it would be like to play one of the witch based righteous fire builds at some point in the future. I do think that a lot of the ideas behind the Idol system in this league event could benefit Path of Exile II. Right now the endgame does not really work and feels way too far removed from the near perfect loop of game play that exists within Path of Exile’s endgame. All of POE’s problems center around on-boarding the player and gear acquisition for non-traders and non-crafters but the virtuous loop of the endgame was not something that should have been abandoned. Path of Exile II feels a lot like Destiny 2 did at launch… where it feels like they forgot all of the lessons that the previous game had learned. I am onboard for trying out quirky ideas in event leagues until they figure out how to make Path of Exile II feel a bit better though. The post The Idol Based Atlas appeared first on Tales of the Aggronaut.