#Blaugust Day 20: Record Keeping

It seems like at any given point I have sufficient brain space for at most two mobile games. I think the energy mechanic most of them use is a lot of the reason; I feel like I'm wasting resources if I let my energy fill completely and sit there for a while. Currently one the two games I'm playing is Fallout Shelter. The other, which I've been playing for a couple of months now, is Final Fantasy: Record Keeper.

From what others have told me, previous mobile Final Fantasy games have not had a good track record. Final Fantasy: All The Bravest appears to be particularly reviled as a mindless cash grab. Happily Record Keeper is a lot more engaging and requires actual strategy to play. The real-money aspect is a bit pricey, but the special currency (mythril) comes at a decent pace in game and you can absolutely play without ever spending cash.

The basic premise of Record Keeper is that there's a world that maintains records of important battles throught the multiverse in the form of magical paintings. Some evil force causes these to be damaged and so you must travel into the paintings and experience the battles they record to restore them. The battles reward equipment and orbs which are used to create all the classic FF abilites that you can then equip. Completing paintings gets you special rewards including rarer equipment and orbs, and most importantly new characters.

This, to me, is the main draw of Record Keeper; the ability to build a stable of your favorite characters from across the Final Fantasy milieu and relive fights from the various games with teams built out of that stable. Boss fights typically have the same tricks and special features they had in the original games, and Dr. Mog, your mentor, can provide tips for each boss fight before you go in if you don't already know how it works.

#Blaugust Day 20: Record Keeping
Quistis, Arc, Gordon, Lightning, and the Warrior of Light
face Medusa in the Tower of Owen

The monetization, like a lot of Japanese based games, is a gacha system. In this case what you're randomly getting is equipment from the various games, ranked from 1 to 5 stars. 5 star is the best, but also the rarest. You get one free draw a day, which could be anything (usually 1 or 2 stars, but I've gotten a couple of 4 star items that way) or you can buy draws that are guaranteed to be at least 3 star. If you pay cash for this, it works out to $3 for a single item or 11 items for $30. A bit pricey for my liking but you can get plenty of draws using in game currency.

Along with the regular paintings, there are also events running on a regular basis. These are usually themed on a particular character or characters and let you unlock new characters who aren't available through the normal paintings. Right now the Lightning event is just about to end, and an Aerith event started a couple days ago and runs for the next week or so. If you miss a character, it'll eventually come back around again, but the character unlock is usually fairly early in the set of event fights with rare equipment and orbs as rewards for the really difficult ones.

#Blaugust Day 20: Record Keeping
You can finally get her back

All in all, Final Fantasy: Record Keeper is a really fun game that will hit anyone with a love of Final Fantasy right in the nostalgia. If you decided to give it a try, using this link to get the game will get both you and me a little added mythril so you can start drawing new equipment that much sooner. Check it out!

Shiphand Buddy: Deep Space Exploration

Blaugust 2015, Day 20

Hello and welcome again to another episode of Shiphand Buddy! Today’s edition is supersized, I hope you’re ready!

Shiphand Buddy: Deep Space Exploration

Alien abductions you say?

What: Escape your captors and fix your ship when your exploration mission gets hijacked by aliens!

When: Available at level 32

Where: Wilderrun

Gold Timers: Normal: None   ; Vet: 50:00

Gracie’s Run Time: Normal: 18:24    ; Vet: 21:39

Shiphand Buddy Says:

Bear with me friends, this one’s a doozy! You start in the “prologue” section on your exploration vessel. Simply talk to each of the highlighted crew and head to the bridge to progress. Once you speak to the captain, ikthians appear and abduct you and the crew, beginning the “main” section of the mission.

You awaken inside a containment field. Use your modified action bar to taunt your captor until you annoy it enough to open your cage. Once you’re free, deal with this guy and then turn to help your fellow captives. Each of the 4 containers has a different access code, and entering too many wrong codes will zap and destroy anything still inside. You can still get a gold medal if everyone gets zapped, but can you live with yourself? There is a lore object just outside of this room that contains the codes, which are:

Protostar: 3596

Cubig/misc: 879

Rowsdower: 441

Humanoid: 975

After they’ve been dealt with one way or the other you can use a console to open the next area. I tend to clear everything out of the middle because we’ll be coming back here several times before we’re done. Occasionally you will notice ikthian weapons on the ground, pick them up and use them with CTRL+F1 to advance your objective. You can only carry one weapon at a time so be sure to use them as you find them. The weapon has a random chance of either applying a very strong bleed, a weakness, or backfiring and causing an enrage. Use against strong enemies at your own risk.

Shiphand Buddy: Deep Space Exploration

There are lots of big guys here.

From the central chamber, I begin with the west path. Along this corridor, keep an eye out for freebot parts. When you reach the room at the end you’ll need to take out two large enemies and a miniboss. Each can be pulled separately and dragged back to the entrance to the room for safety. The miniboss does occasionally patrol around, so be careful. Once the room is clear you can make a quick trip around the perimeter, jamming scrap metal into the engines and collecting freebot parts. There is a table near the entrance where you can assemble the parts back into Clamp, then make your way to the central chamber again.

Shiphand Buddy: Deep Space Exploration

Rescue everyone from these experiments

Next we’re heading down the northern hallway. Don’t forget to pick up and use the ikthian weapons along the way. This path opens up into a much larger room where you will need to free crew members from ikthian experiments, mostly by tapping “F” a lot. Note that there are two large enemies that patrol around, make some space to safely take them out. At the back of the chamber is another boss with large telegraphs and a tether attack. Kill him, finish rescuing your friends, and then return again to the central chamber.

Phew, that was a workout, good thing there’s only one path left now! The door to the east will open, and you can follow this route to the captain’s chamber. I usually clear out the spikehordes on one side to give myself some extra room before engaging him. The ikthian weapons will work on him, so you can always try that to help take him down faster, although you do run the risk of it enraging him instead. Once he’s finished you just have one more mob to kill and a game of simon to destroy the ship and activate the escape pods. Hooray! That wasn’t so bad was it?

Shiphand Buddy: Deep Space Exploration

Hooray! We’re outta here!

Wait, what? This mission is still going? Yep, it is time for the “epilogue”. When the screen clears, you’ll be standing in front of a control panel. Use it, and you’ll take control of a maintenance drone inside the damaged ship. Navigation here is tricky since you are floating in zero gravity. Do your best to avoid the drifting debris, and head out of the room and down the hallway. There are 6 life support panels to activate in the large room, and two more in the smaller room on the lower right hand side. You must be close to the panel, target it, then press “1” to activate it. If you take heavy damage you can move to a charging station and use your “2” ability to repair. Losing all your health will transfer you back to your body, and you’ll have to interact with the panel again to take control of another drone.

Shiphand Buddy: Deep Space Exploration

Positioning the camera overhead makes the path much clearer

Ok life support’s back up, time to open the hatch and get out of here. Seriously? There’s still more to do? Fine, I guess we can go and fix the gravity. Make your way across the room, and target the hookfoots (hookfeet?) and use your “T” ability on them to freeze them. Avoid the vents along the walls which occasionally send out a freezing blast. Keep following the path until you reach the laser grid. The beams probably won’t do enough damage to kill you, but they will bounce you around and annoy you. I usually turn my camera so I have a top-down view here, which makes it easier to see the gaps. Double jump is your friend, as is the pile of junk on the left side which you can use to bypass some of the beams. Reaching the end of the hallway will deactivate the lasers. Then you can jump up the junk pile again and into the next room.

Here we’ll meet the last enemy of the mission. He has the same large telegraph moves as the rest of the big ikthians we’ve already dealt with. Fun fact: if you happen to save an ikthian weapon, you can use it against this guy too! Once he’s down you just need to make your way around the room to seal off the 5 valves along the walls, then hit the switch on the floor to fix the gravity. Finally! All done!

Wait. OH *BLEEP* NO. There’s more? Leave the engine room and head down the hallway to the main chamber. Oh. Hey. They threw us a party! Congratulations, we’re finally finished!

Differences between normal and vet: There’s very few differences here. On normal you don’t have any ikthian weapons, which could be a blessing or a curse depending on your luck. There are also no lasers to jump through in the final section on normal mode.

Other Thoughts: This is the longest of the shiphands. I was honestly surprised that the run time on this one is only a couple minutes longer than Fragment Zero, because it feels significantly longer. I am constantly wishing it either had one less wing on the ikthian ship or that it would just end when you reach the escape pods, since that feels like a natural place to stop. Also of special note, the section where you pilot the repair drone can be particularly awful if you are prone to vertigo or nausea. Fun times!

Even after all those complaints, this one still manages not to be my least favorite. That title goes to our next shiphand mission. Tune in again to see me complain about our 7th and final (for now!) Shiphand Buddy mission: The Gauntlet!


Shiphand Buddy: Deep Space Exploration

KingsIsle Blaugust Prizes

KingsIsle is Awesome

KingsIsle Blaugust Prizes

Some of you may know KingsIsle games as the creator of the wildly popular Wizard 101, Pirate 101 and the upcoming mobile monster destruction game Rise and Destroy.  For those who do not they occupy a unique niche in the MMO industry.  They create these awesomely rich cartoon worlds populated with tons of content, and all of aimed at being appropriate for pretty much all ages to play.  I’ve not spent a ton of time playing these games but on a whim one weekend some of the AggroChat folks spent it rolling brand new characters in Wizard 101 and wandering around together.  The game just exudes charm and I had enough fun that weekend that I decided to spend a little money on the game even though I really didn’t intend to keep playing it regularly.  I’ve always heard they have an amazing community, and that KingsIsle in general does a lot to try and foster this.  However I was pleasantly shocked when I was contacted by a representative from KingsIsle yesterday and handed some prizes for our Blaugust event.  They handed me several codes for special bundles in both Wizard 101 and Pirate 101, each bundle having a retail price of between $29 and $39 bucks.  That is absolutely awesome, and I actually spent a bit more time playing my Wizard 101 character yesterday.  For those curious, I dug up the release videos for each of the trailers.  I have yet to decide how I will reward these but it is awesome to have more options in the prize pool.  If you interact with any of the KingsIsle employees, seriously give them a huge thank you!

Grand Tourney Gauntlet Bundle for Wizard 101

HooDoo Bundle for Pirate 101

Exhaustion Hits

KingsIsle Blaugust Prizes

Last night is traditionally the raid night for my second static group in Final Fantasy XIV.  However we were missing a significant number of the key players, namely our second healer and tank.  For a bit we considered other options, and were on the verge of just running an expert for the day and calling it good.  Problem being as I sat there at the keyboard waiting for things to happen I kept dozing off while leaning forward, literally waking up when my head banged my boom microphone.  So instead of doing Final Fantasy XIV shenanigans I retired to the couch to peacefully doze in and out of consciousness while waiting on my wife to get home.  I didn’t really want to go to bed for real yet, because once I conk out I am often times dead to the world… and I wanted to make sure she made it home safely and didn’t have car trouble or anything out of the ordinary like that.  Before the attempt at raiding, and a small bit afterwards I continued playing some Diablo 3.  The game worked mostly because I had no one relying on me, and quite frankly I was playing on normal level which means I can doze off for a second here and there and suffer zero consequences from it.  After I beat the normal storyline and unlock the content I will end up dialing up the difficulty as I attempt to level to 70 before the 23rd.

This is really a stupid mission I have set out on…  largely because I really need to be in Final Fantasy XIV instead capping esoterics for the week.  The interesting thing about Season play in Diablo 3 though is it feels like they have ratcheted up the drop rates of everything.  While my profile has not updated to show it yet… at level 13 my crusader already has three legendary drops… including Genzaniku the awesome axe that summons a spirit to fight for you.  When I entered into this seasonal thing I fully expected to lose my character at the end of the season…  because I didn’t actually do any research before saying “sure” and clicking on the seasonal button.  I guess however everything you earn in season just rolls over into your normal characters at the end of a season which is pretty frickin cool.  So even if I don’t make any real progress in season 3, I will absolutely be starting a fresh season 4 character to play as well.  I guess in the coming days I will be popping into Final Fantasy XIV to get in an expert or two and then popping into Diablo 3 because it makes an excellent way to wind down for the evening.  I mostly enjoy soloing over there, but I am always looking for people to chat with while I am doing it.  I finally got around to adding my friend Byx last night to battle.net and I know there are tons of other people that I should as well.  I am finding that I am really enjoying the crusader, but in truth all of the classes I have played so far have been enjoyable in one way or another.  I just find it so bizarre that at this point, World of Warcraft is probably my least favorite Blizzard game.

#Blaugust Day 19: Scattered

We've reached that point in Blaugust where it starts to get difficult. The stored up ideas have been used and we're dependent on new ones for our posts. Tamrielo may be able to come up with a couple hundred ideas in an hour, but my mind is not so fecund. Or maybe I just self-censor too much, I know that's a problem. As much as I say that this blog is for me, I'm always aware that I have an audience and that anything I post could theoretically be viewed by anyone and everyone in the world.

#Blaugust Day 19: Scattered
Damn you brain!

Last night was a pretty light one gaming-wise. I played a little Magic Duels, long enough to knock out the daily quests I had active. One was to win 2 duels with either a blue/green or a blue/red deck, so I tried out an artifact deck based on Kodra's recently talking about how awesome they were. I won both duels, but the deck never seemed to really click. The idea is supposed to be lots of cards that spawn artifacts (mostly 1/1 flying thopters) and benefit from artifacts being in play along with cards that buff artifact creatures. Despite something like a dozen or more cards in the deck that create the thopter tokens, I never put out a single token in either game. Just bad luck of the draw, I guess.

#Blaugust Day 19: Scattered
Three in the deck and I never drew one

Apart from that, I logged into Marvel Heroes for a bit and finished up getting Thing to level 60. With that done, I looked through my stable of characters to pick the next to run up. One problem I've found with the story rebalance is that any character that completed the story on normal prior to the rebalance still has all the story quests completed post rebalance. That means I've got a few characters such as Squirrel Girl and Storm who are between level 20 and 40 that I can't use the story to level. I'll just have to go with the old legendary quest / Midtown leveling method for them I guess. It works, but it gets tiresome fast.

I ended up pulling out Deadpool, who I got as my free hero for the anniversary celebration. He's supposed to be a lot of fun to play, and his synergy bonuses are +10% each to rare item find and special item find which are useful for pretty much any character, particularly the level 60s that I'm hunting end-game gear with. I ran him through the first chapter and liked him reasonably well. I'm playing him mostly shooty so far, with AoE bombs to deal with packs of minions. They did a good job with the humor and fourth-wall breaking of his voiced lines; hopefully they won't wear thin as the game goes on.

#Blaugust Day 19: Scattered
Seriously considering picking up this costume

Finally I went offline and read for a while. I'm about a third of the way through Choke and it's as disturbing and hilarious as I expected from Palahniuk. I imagine most of my readers have seen the movie version of Fight Club (if you haven't, you really should), but a lot of you probably haven't read the book. It's well worth your time even if you've seen the movie. In fact I'd say it's even more worth it if you've seen the movie, as the differences between the two make a fascinating study in how you go about adapting a story to a new medium in a way that takes advantage of that medium.