AggroChat #538 – Mobile Destiny is Great

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen
Hey Folks! We start off the show with a discussion about the hidden episode of this season’s Game Changers over on Dropout TV.  Bel regales the group with his adventures in the endgame of Destiny Rising and how it really is a better Destiny game than anything we have gotten in years.  Grace instantly sells us on Star Birds just by telling us its from the folks behind Dorfromantik. More than that, it has the art style of Kurzgesagt so you adventure the galaxy with adorable birbs.  There is currently an event going on in Guild Wars 2 where you can run random fractals with complete strangers, and it is delightful and stupidly rewarding. Bel talks a bit about Borderlands 4, and while it is probably the best Borderlands since the second game…  it has some massive performance issues on PC.  Kodra talks about the recent board game A Place for My Books, and most of the crew dives into further discussion about Silksong.

Topics Discussed:

  • Samalamadingdong
  • Destiny Rising Endgame
  • Star Birds
  • Random Fractals
  • Borderlands 4 Performance Woes
  • A Place For My Books
  • More Silksong – Trobbio!
The post AggroChat #538 – Mobile Destiny is Great appeared first on Tales of the Aggronaut.

Friends Save the Weekend

Good Morning Folks! Sunday was amazing and helped rejuvenate my batteries quite a bit. Last week was fucking awful… full stop. Saturday was also sort of awful because I woke up and went to go get donuts like I always do… and my truck would not start. I was able to get it jumped but after a bunch of run around trying to get the battery and alternator tested, I wound up dropping it off at the shop next to our neighborhood and walking home. Sunday though… was phenomenal. Because of the generally shit week that I had, I missed out on running the raid fights on Tuesday night, and because Saturday was awful too… it got postponed to Sunday. This means that I got to hang out with Ace, Ash, and Thalen and have a generally amazing time doing all four raid fights… all of which were one-shots… though some of them were a bit on the rough side, and then unlock two expert dungeons for Thalen afterward. We need to do this thing that we did way more often, and maybe Sunday is a day that works for everyone. I was also able to complete all of the left side pieces of 710 normal raid gear, which means I am mostly after a few more pieces of jewelry. This is the first time since Heavensward that I have ever been current with my gear. That should tell you something about how good Dawntrail has been that it has managed to keep my interest and despite largely spending all of my time in Path of Exile, I am still returning at least once or twice a week to hang out with friends in Eorzea. I would love to do the Savage version of the raid fights, but I am not sure that is in the cards for me… since I am not sure I want to do them through Party Finder.
In other news, I watched the Borderlands Movie… in part to see if the wide panning of it by both fans and folks who know nothing about the series was warranted. It was. This is maybe the worst video game adaptation I have ever seen… and retroactively makes the Uwe Boll slop from the 2000s look better. Everything looks like Borderlands but feels way more like one of those high-budget live-action commercials that video games seem to love to film… and less like a cohesive movie experience. I feel like this was probably a film assembled in the editing room because there is a lot of voice-over exposition. In fact the movie opens with a solid ten to fifteen-minute plot vomit of extraneous details that don’t actually matter to the core story of “vault hunters want to find the vault”. Worse than all of that is the fact that everyone save for Jack Black seems to be phoning in their performance. No one seems like they want to be in this film or care at all about their character or what is going on. Tiny Tina is fine, and originally I thought we were just seeing the traditional child actor thing at work… but also this same actress played a perfectly cromulent young Ahsoka Tano…. so I am just guessing it was a bad script and bad direction. Is it a movie that is worth raging about and making the lives of those who created it hell? Absolutely not… and it is never okay to do that. However, you should probably not go out of your way to see this. The abomination that was the Monster Hunter movie was better than this. It was kind of cool to see Kevin Hart in a role where he was not the constant bumbling fool that was the brunt of everyone’s jokes however. Maybe he should do that more often.
Over in Path of Exile land I beat my first T17, and have now unlocked my sixth map device socket. It turns out that T17s are in fact totally reasonable… if you just so happen to spend a bunch of chaos orbs on rerolling them until you land on non-toxic modifiers. Like I can’t say that they are actually fun. I’ve done two now successfully and I did not enjoy fighting either boss at the end of them. I could see maybe running the mapping portion for fun, and skipping the boss… but then again… maybe it is just better to sell them. I can easily get 70 Chaos for a single t17 map… and there is no way in hell I am going to get 70 Chaos worth of loot or enjoyment out of running them myself. I still think T17s are just a “not for me” mechanic because I am all about zooming around and blowing shit up, and for the moment they get in the way of me doing that. I am happy I was able to get my map device slot without buying a carry, but also I doubt I will be doing any more of these.
I spent a good chunk of my available Divines on an Oriath’s End flask. This will be the second league in a row that I have used this item and while it isn’t necessarily revolutionary it does make up for not running maven boots anymore. Basically, I am already all about exploding things with Hinekora, Death’s Fury and this just adds an additional layer of explosions when I charge into packs. Usually, if a map boss spawns in a room with a lot of adds I can charge in and one-shot the boss with all of the subsequent explosions that are triggered. It is a bit of an extravagant expense given I had to pay ten divine orbs for it… but it also feels good when it triggers an entire room full of explosions. Last league was really the first league I invested a ton of effort into my Righteous Fire build after whatever it took to clear t16s and I gotta say this flask was probably my favorite addition. For as lauded as Mageblood is, it is actually sort of a boring option.
There is a challenge that requires you to have cleared 400 Depth in Delve, and for some reason on Saturday afternoon, I decided I was going to do this thing. At that point, I was sitting around 150ish depth and I thought it would be a quick jaunt down to 400. I was wrong. I am currently at around 300ish depth and it has taken me several days and several loads worth of Sulphite to get there. Now that I have set forth on this path… I guess I am going to do it. I’ve never been to 400 depth before and I might go all the way down to 500 while I am doing this thing. Basically, I am in the mode of trying to wrap up some challenges so I can get my totem pole because ultimately that has become my major goal for each league. I doubt I will finish as many challenges as I did last league, but it will be good to at least get another doodad for my hideout. Tomorrow my schedule is going to be fried. I am not even sure I will get a blog post out, or if I do… it will be tomorrow evening. I hope you all had a wonderful weekend. Mine started out like shit, but it is amazing how much hanging out with some friends can help to improve things. I’m hoping that we can make the whole Sunday raid day thing happen more often. The post Friends Save the Weekend appeared first on Tales of the Aggronaut.

Borderlands Still Fun

Borderlands Still Fun

Last night I did the thing I have been doing every night and spent enough time in Anthem to unlock another key, and then ran a stronghold in which I managed to expend two of the three keys I had banked.  I actually got a purple quality emote, which is a major step up from the various dross I had gotten prior to that.  After that I was somewhat listless and ended up landing upon installing the newly released Borderlands Game of the Year Remastered edition that should be showing up on whatever service you happen to own the original Borderlands through.  I remember reinstalling the original Borderlands shortly after the launch of Borderlands 2 and thinking to myself that the game in general felt really dated.  However this version allows me to push it up to glorious 4k resolutions with graphical clarity…  which is awesome and helps to distract me from the fact that it largely has a monotone color palette.

I have to say that I am happy that games are now pushing us beyond the “everything is brown and grey” era of shooters that we were stuck in for so long.  Hot pinks and purples absolutely belong in the wasteland, so I feel like it would have been great if they could have maybe splashed a little color here and there for this re-release.  That said they did a dutiful job of up-sampling all of the textures so that they pop…  the only negative is… it makes me realize how limited the geometry of this game is at times.  All of that said does not detract from my hot take of the night:  Borderlands is Still Really Fun to Play.

Borderlands Still Fun

I did not make it terribly far into the game, but I have already noticed a handful of quality of life improvements.  For example I did not remember the original borderlands having a mini-map, which was one of my complaints about questing through the game and feeling like I always had to keep popping up my large map.  Borderlands is a game without a lot of freedom of movement, and more or less you are travelling down fixed paths…  which means in order to get form point A to point B there is pretty much one correct path that you needed to take to get there.  Having the minimap makes me significantly less frustrated as I snake my way through a series of winding tunnels to a plateau…  that does not have an obvious visual path to help direct you there.

I am playing Roland…  because I always play Roland or Axton or whoever the third game will have that fills the roles of the basic soldier plus gadgets.  There is little wonder to why in Division 2 running around with a Turret feels so natural.  The other take away from the night is that the gunplay in Borderlands 1 is nowhere near as good as I thought I remembered it being.  In the meantime I have played Destiny… a game which takes obsessive gun feel to a whole new level.  Compared to that… and quite frankly even compared to Anthem…  Borderlands weapon design feels like an inaccurate mess.  That said I am adjusting and learning to over compensate for the fact that none of the non-scope sights seem to actually bear down on the target correctly.

Borderlands Still Fun

The other hot take of the night is that I really don’t care about Borderlands 3 being an Epic Game store exclusive title.  Basically this is a financial decision and should not be looked at as anything else, regardless of whatever lame commentary the parties involved come up with.  The harsh truth is Borderlands 3 will make way more money for the studio on Epic Games regardless of how many sales they make.  Borderlands has always been a title developed in Unreal Engine, which means that on top of the 30% Steam cut… there is a 5% Unreal Engine cut.  So the studio takes home 65% of every dollar made on Steam.  On the Epic store they are completely waving this Unreal Engine fee and then also only taking a 12% cut, meaning the studio takes home 88%.

So in the simplest of possible math… if a game makes 100 million dollars…  on Steam they would be taking home 65 million, and on Epic Games store they would be taking home 88 million.  That is a difference that you just cannot ignore in the climate of studios trying to figure out how they are going to fund their next title.  Especially given that Gearbox has had a number of pretty high profile flops since their last massive success in Borderlands 2.  I mean do we need to summon up imagery of Battleborn, Aliens: Colonial Marines and Duke Nukem Forever?  The difference in money a studio can get on Epic Games is just not something that can be ignore especially given that titles like Metro Exodus have proven that in spite of all of the grousing…  the majority of fans will not care at all about the platform change.  That title sold better than any of the previous titles regardless of the PC storefront exclusivity.

Borderlands Still Fun

Where I take issue with the jump to Epic Games is in scenarios where pre-order packages have already started being sold on a specific platform.  I feel like if you ever start taking pre-orders you are obligated to support that platform indefinitely.  I think where this will backfire strategy wise is the fact that high profile titles have jumped ship long after pre-orders had started…  will start making the customers question if putting in ANY pre-orders from now on is a good idea at least until things have stabilized a bit more.  Personally the only games that I pre-order in the first place are ones that are giving me some sort of a perk for doing so…  mostly a cosmetic outfit or a special gun…  even though I know that these items will be long forgotten within the first few hours of gameplay.

Ultimately at the end of the day Steam has to come to the table with a better proposition to keep titles from leaving.  As it stands if you are releasing a game built in Unreal Engine…  you would be dumb not to go with the Epic Games store platform for your release.  I think where I come from is maybe a different place than a lot of gamers given that I have traditionally mostly been an MMO gamer.  Almost every MMO has its own launcher and does not originally release on Steam… in spite of the fact that many eventually do come to that platform.  As a result my system is already strewn with single user launchers so an additional store front here or there does not really phase me in the least.  Steam is already not the only platform I bought games through…  if it is a UbiSoft title I tend to just buy directly on UPlay since I have to have that client regardless of where the purchase was made.  Then there is Origin my least favorite storefront that I continue to begrudgingly use…  because Bioware.  I more happily use GOG, but largely because I have a bunch of older titles there…  and my freebie copy of Witcher 3 had to be redeemed there.

Essentially while I favored Steam… I was not exactly a loyalist.  If a company can make more money on Epic Games store… then who am I to halt them.  I’ve seen a lot of “whelp I guess I won’t play the next Borderlands game” in my feeds, and that is fine if you truly feel that strongly.  Me I will be playing it and enjoying myself because as I found out last night…  Borderlands is still fun.

Borderlands Still Fun

Borderlands Still Fun

Last night I did the thing I have been doing every night and spent enough time in Anthem to unlock another key, and then ran a stronghold in which I managed to expend two of the three keys I had banked.  I actually got a purple quality emote, which is a major step up from the various dross I had gotten prior to that.  After that I was somewhat listless and ended up landing upon installing the newly released Borderlands Game of the Year Remastered edition that should be showing up on whatever service you happen to own the original Borderlands through.  I remember reinstalling the original Borderlands shortly after the launch of Borderlands 2 and thinking to myself that the game in general felt really dated.  However this version allows me to push it up to glorious 4k resolutions with graphical clarity…  which is awesome and helps to distract me from the fact that it largely has a monotone color palette.

I have to say that I am happy that games are now pushing us beyond the “everything is brown and grey” era of shooters that we were stuck in for so long.  Hot pinks and purples absolutely belong in the wasteland, so I feel like it would have been great if they could have maybe splashed a little color here and there for this re-release.  That said they did a dutiful job of up-sampling all of the textures so that they pop…  the only negative is… it makes me realize how limited the geometry of this game is at times.  All of that said does not detract from my hot take of the night:  Borderlands is Still Really Fun to Play.

Borderlands Still Fun

I did not make it terribly far into the game, but I have already noticed a handful of quality of life improvements.  For example I did not remember the original borderlands having a mini-map, which was one of my complaints about questing through the game and feeling like I always had to keep popping up my large map.  Borderlands is a game without a lot of freedom of movement, and more or less you are travelling down fixed paths…  which means in order to get form point A to point B there is pretty much one correct path that you needed to take to get there.  Having the minimap makes me significantly less frustrated as I snake my way through a series of winding tunnels to a plateau…  that does not have an obvious visual path to help direct you there.

I am playing Roland…  because I always play Roland or Axton or whoever the third game will have that fills the roles of the basic soldier plus gadgets.  There is little wonder to why in Division 2 running around with a Turret feels so natural.  The other take away from the night is that the gunplay in Borderlands 1 is nowhere near as good as I thought I remembered it being.  In the meantime I have played Destiny… a game which takes obsessive gun feel to a whole new level.  Compared to that… and quite frankly even compared to Anthem…  Borderlands weapon design feels like an inaccurate mess.  That said I am adjusting and learning to over compensate for the fact that none of the non-scope sights seem to actually bear down on the target correctly.

Borderlands Still Fun

The other hot take of the night is that I really don’t care about Borderlands 3 being an Epic Game store exclusive title.  Basically this is a financial decision and should not be looked at as anything else, regardless of whatever lame commentary the parties involved come up with.  The harsh truth is Borderlands 3 will make way more money for the studio on Epic Games regardless of how many sales they make.  Borderlands has always been a title developed in Unreal Engine, which means that on top of the 30% Steam cut… there is a 5% Unreal Engine cut.  So the studio takes home 65% of every dollar made on Steam.  On the Epic store they are completely waving this Unreal Engine fee and then also only taking a 12% cut, meaning the studio takes home 88%.

So in the simplest of possible math… if a game makes 100 million dollars…  on Steam they would be taking home 65 million, and on Epic Games store they would be taking home 88 million.  That is a difference that you just cannot ignore in the climate of studios trying to figure out how they are going to fund their next title.  Especially given that Gearbox has had a number of pretty high profile flops since their last massive success in Borderlands 2.  I mean do we need to summon up imagery of Battleborn, Aliens: Colonial Marines and Duke Nukem Forever?  The difference in money a studio can get on Epic Games is just not something that can be ignore especially given that titles like Metro Exodus have proven that in spite of all of the grousing…  the majority of fans will not care at all about the platform change.  That title sold better than any of the previous titles regardless of the PC storefront exclusivity.

Borderlands Still Fun

Where I take issue with the jump to Epic Games is in scenarios where pre-order packages have already started being sold on a specific platform.  I feel like if you ever start taking pre-orders you are obligated to support that platform indefinitely.  I think where this will backfire strategy wise is the fact that high profile titles have jumped ship long after pre-orders had started…  will start making the customers question if putting in ANY pre-orders from now on is a good idea at least until things have stabilized a bit more.  Personally the only games that I pre-order in the first place are ones that are giving me some sort of a perk for doing so…  mostly a cosmetic outfit or a special gun…  even though I know that these items will be long forgotten within the first few hours of gameplay.

Ultimately at the end of the day Steam has to come to the table with a better proposition to keep titles from leaving.  As it stands if you are releasing a game built in Unreal Engine…  you would be dumb not to go with the Epic Games store platform for your release.  I think where I come from is maybe a different place than a lot of gamers given that I have traditionally mostly been an MMO gamer.  Almost every MMO has its own launcher and does not originally release on Steam… in spite of the fact that many eventually do come to that platform.  As a result my system is already strewn with single user launchers so an additional store front here or there does not really phase me in the least.  Steam is already not the only platform I bought games through…  if it is a UbiSoft title I tend to just buy directly on UPlay since I have to have that client regardless of where the purchase was made.  Then there is Origin my least favorite storefront that I continue to begrudgingly use…  because Bioware.  I more happily use GOG, but largely because I have a bunch of older titles there…  and my freebie copy of Witcher 3 had to be redeemed there.

Essentially while I favored Steam… I was not exactly a loyalist.  If a company can make more money on Epic Games store… then who am I to halt them.  I’ve seen a lot of “whelp I guess I won’t play the next Borderlands game” in my feeds, and that is fine if you truly feel that strongly.  Me I will be playing it and enjoying myself because as I found out last night…  Borderlands is still fun.