Keepers League Revealed

Good Morning Folks. Yesterday was the full reveal stream for Path of Exile 3.27, aka the Keepers of the Flame league and it looks pretty freaking awesome. This is the first time they have revisited a previous league theme, and this time Breach is getting a significant rework. The interesting thing about this, and some of the things from the patch notes… is it seems like they really want to make league mechanics distinct and their own thing. During this league they have effectively clawed back all of the other leagues that could drop breach mechanics, and are making players focus on breach specifically if they want to farm any of these resources. Similarly they clawed by the nodes for Delve that allowed players to passively generate azurite, which makes me wonder if we are seeing more of a design ethic at play. As a Delve aficionado this means that my resonators just go way more valuable and I am on board with this, since players are no longer going to be able to skip delve and passively get them.
Breach itself looks really interesting. There are effectively three versions of Breach that are going to be available. There are scenarios where the hive has already set up shop in a zone and you have to burn down their fortifications and then fight a breach lord. There is a version where it is similar to the current form, but once you have filled a bar through killing breach enemies it locks open and spawns tougher mobs in the center. I love the whole concept of it locking in place, because the fleeting nature of breach was the one thing I didn’t really like about it. I notoriously hate being on a timer. The last version is more of a breach citadel which feels like it is going to be something akin to the way Abyssal Depths feel. Rarely there will be this bonus content that spawns in that you can tackle, and I am pretty on board with this conceptually. I mostly look forward to doing Breach in every map, because Breach rings themselves have been entirely reworked to be similar to how they are in Path of Exile II. This means that we are most likely going to be getting most of our really good resist rings from Breach this league.
The borrowed power system for this league are Grafts, which will allow you to equip two new item slots that do various things. More specifically they showed off these as triggering specific cast attacks, or granting you new spells, or even just passively casting some ability over and over while you are clearing content. These seem like they are going to be really great a low levels, but might peter out as we get into the endgame. Mostly it is going to be interesting to see what all is available here, because if you can have grafts taking on some of the conditional defensive buffs like Molten Shell, it might give you more freed from socket pressure. You start off with one graft socket, but at some point you can end up with two of them. Mostly interested in seeing how these abilities augment and change the way existing builds play.
Similarly there are new ascendancies going in with this patch called Bloodline Classes. You will unlock these by beating various bosses and they will offer you an alternate progression system. Essentially you will use your normal ascendancy points but can spec into alternate abilities. There are a lot of ascendancies that have two to three really phenomenal notables, but at least one choice that you just sort of have to wing and choose the next best thing. We have only seen three of the ten revealed, and I am interested to see how these change existing specs. This feels like the sort of thing that might stick around in some permanent form going forward, because this alternate ascendancy concept is something that they have played with a few times, and tying this to clearing bosses feels like the final evolution of the concept. I also think this might be super beneficial when combined with Forbidden Flesh and Flame jewels that allow you to get back anything you might skip from your base ascendancy to get new powers.
Another really interesting system going in is the Genesis Tree which is a crafting system that allows you to “birth” uniques, itemized rares, and currency by spending points to skew the results. At first glance this looked a lot like the Weavers Tree from Last Epoch, but instead of socketing items in the tree to get improved chance of drops, you are spending points to skew the results towards generating new items. I think it is going to be interesting to see how easy it is to craft for example a really good elemental bow with this system, since we got a bunch of interesting bow attacks to play with this league. Mostly I think I am going to use this system in an attempt to fuel alternate classes later in the league, as opposed to a progression system for my main build. It seems like it is going to take a lot of investment before this actually becomes really useful. I am however wondering if there are going to be some cracked out alternate versions of Cloak of Flames available through this system, since there is a method of generating uniques with one of the attributes replaced on them with something new and different.
Probably the thing that I am looking forward to the most however is the new trade system. I was already generating most of my league wealth through the currency exchange, and I don’t really see that changing. However I am probably going to dive deeper down the rabbit hole of trying to trade things like Einhar Beasts and other incidental things like that, which always felt too cumbersome to actually trade. For buying items… it is so much nicer just to port to a hideout and buy the item off the vendor than trying to wrangle someone to actually respond. Additionally it is a really good feeling to log in after being gone for awhile and have a stack of currency waiting on you. This tends to benefit the really hardcore you can exploit markets first, and the super casual… who get very cheap items once those markets have crashed. I don’t expect to get rich though this system, but it will be less painful to pawn my shit and in turn buy the stuff that I actually need.
At the core… we got a bunch of interesting stuff and so far it does not feel like the builds that I cared about were nerfed. Righteous Fire did not get any buffs, other than potentially making Nebulis sceptres as a mid league option if they are cheap enough. I will still be able to play good ole predictable RF in order to fund other build ideas. The biggest things that ate nerfs were the entire concept of BAMA aka Blink Arrow Mirror Arrow. It is still possible to play it, so it did not get the nuke from orbit that Hexblast Mines did last league where they effectively said “no, we don’t want you playing those as mines anymore”. Trickster ate some nerfs, but honestly the class feels still perfectly viable. There is enough interesting stuff going on like them leaning into the Physical damage archetype for wanders, that might produce some really interesting builds.
They added a new Bow ability called Conflagration which is essentially Rain of Explosive Arrows. You can get this from playing a Ranger in Act 3 by killing Gravicius, and it looks really interesting. I think this is probably going to be my second build of the league once I have stabilized and built up a base of currency through playing Righteous Fire. I think you will self cast instead of totems, and lean hard into dealing fire damage. I do wonder what it would feel like to have a double six link setup with you self casting Conflagration with maybe Mirage Archer support, and then have a totem setup with Explosive Arrow similarly to how one plays other bow builds. I don’t think you try and do the elemental equilibrium nonsense, because I am not sure what damage you deal other than fire first. You should probably want something converting fire damage to another element though so you could run Trinity support. Anyways it is worth theorycrafting something out. I would probably play this as an Elementalist maybe to get buffs from the golems… which did eat a nerf but they are still phenomenal. Alternately you could do the Champion thing, which I think might still work.
One interesting change that SirGog pointed out in his patch notes review video, is that Hardcore is getting a bit of an upgrade. Namely when you die in Hardcore Leagues, your characters will transfer over to Softcore Leagues instead of transferring to Standard. This is pretty huge for someone who might want to start out with the challenge of Hardcore, but then convert to a Softcore character when they eventually die. Additionally if a player just gets tired of the sweaty gameplay, they can chill out in softcore with the current state of their character. As he pointed out there used to be a lot of weird stuff going on in Hardcore where the Standard players would manipulate the market to get items that were valuable in Standard then take a death and transfer items between the leagues. I think this is a net positive for players in general, but I am still not really at all interested in Hardcore anything. I did my brief Hardcore Minecraft run, and it was fun… until it wasn’t. I also participated in Gauntlet and made it to Act III, but was pretty damned happy when I finally died because I was not enjoying being that nervous all the time.
I am fully amped for this new league and am contemplating taking off next Friday so that I can play with purpose as soon as it goes live. I will likely be grinding it pretty hard throughout the weekend, and seeing if I can hit maps relatively early for my pacing. This is the benefit of having no real life, is that I can go hardcore into something like this. Earlier in the week is the drop of the new Guild Wars 2 expansion, so I am hoping I can wrap the story there before league start so I can give this my undivided attention. I will probably be juggling Guild Wars 2, Destiny Rising, and Path of Exile for awhile, and may end up talking about progression in all three. The other thing that I do find tempting is minions, especially since Spectres got a massive quality of life improvement. However in truth I am probably way more interested in Bows as my second character, but depending on how long I stay engaged I might end up rolling something minion focused as well. Are you going to be playing Keepers of the Flame? If so what are you leaning towards as your league starter? Drop me a line in the comments. Here are some useful links: The post Keepers League Revealed appeared first on Tales of the Aggronaut.

Moment of Zen

Good Morning Folks! We’ve had a bit of a snowpocalpyse here in Oklahoma. We handle icy roads pretty well, but when you give us a bunch of inches of snow at once… pretty much all of our infrastructure breaks down. I had already taken the day off because we were supposed to go do something… which has essentially been cancelled. So instead of cancelling my leave and working today… I am just going to chill out. The above image is from my Dad’s backyard staring out of his shop and I figured I would share it because of how pretty all of the trees look. We technically got more snow, but his yard looks way cooler.
I am still playing quite a bit of Path of Exile II, though admittedly at this point I am pretty ready for another game to come along and distract me. I’ve largely been chasing Citadels and it is awesome when you get two spawn near each other. For example this one screen was worth 6 divines as the Copper Citadel fragments go for the most on the currency exchange. I have no clue why I am attempting to accumulate wealth because my Minions build is effectively as geared as I can probably get it without going to mirror tier perfectly rolled items. Now that Kripparian has made a video about the fart boots, I do have some concern that they will be nerfed. Thankfully I am only using them as additive damage and not the core of that build.
I’ve been knocking out a few of the things like getting my 8th set of bossing atlas points. It is shocking how hard it is to find a boss map node that is both Corrupted and Irradiated, because in order to get that 8th point you need both of those in place and to run a map that has corrupted and upgraded into a t16. I had been sitting on one of those in my bank for a bit looking for a node that met all of the criteria so I could get those two points. My last two points in the bossing tree will require me to actually use the fragments I am farming and go after The Arbiter. I am not sure I really care that much about this, especially given that I only have one shot at that fight, and the accumulated tokens to do one attempt are worth roughly 5 Divines in total.
That said I did finally gather up the 300 splinters required to take on the Breach boss Xesht. I was expecting this to be way tougher than it actually was and in truth it was pretty similar to your average map boss, just with a lot more mechanics. This was of course a Xesht zero difficulty, and I am sure as you scale up the fight it gets considerably more spicy. I did not get anything really good from the encounter, but it was interesting enough that I could see doing this again whenever I organically gather up enough splinters. The node that I chose makes it so Breaches open and close 30% slower, which honestly… GREATLY improves the quality of life of doing Breaches on a Minion build.
I’ve got an Iron Citadel that I have been sitting on, that I will probably take a run at today. My hope is that it drops multiple fragments, because honestly otherwise it isn’t really worth much to run it. Copper Citadels are the real money right now, but they also appear to be the hardest to find. That said the further I get away from the origin the more often I seem to be finding both Citadel spawns and Unique map spawns. This seems to mimic Delve in that the deeper there that you went the more often rare nodes would spawn.
I’ve found exactly one Moment of Zen, which is a unique map that spawns the Nameless Seer. He did not really have anything terribly interesting in the way of the uniques he was offering, but I am very thankful that this node is impossible to miss on the tree. Honestly I really appreciate that EVERY map has a unique appearance on the map, so that once you know what you are looking for you can pretty much tell which map it is before even mousing over it. I do hope that there is either a favorite map slot system eventually or something that at least allows us to ban the maps that we cannot stand. People seem to hate Augury but that one does not really bug me much… it is maps like Vaal Factory with a bajillion doors that sap my joy.
I got a grocery delivery yesterday morning, well before all of the snow started. So for the most part I am going to hunker down and snuggle with some kitties and forget that the outside exists for the moment. I am hoping we get enough melt over the course of the day so I can go out and do my habitual donut run in the morning without much hassle. I hope you have wonderful weekend and thoughts go out to my friends in California dealing with the wildfires. The post Moment of Zen appeared first on Tales of the Aggronaut.

Ghosts of Leagues Past

Good Morning Friends! Yesterday I got to thinking about my past experience with Path of Exile and the assorted leagues that I played in and then the ones that I actually took seriously. Largely this was spawned by the comfortable spot that I have arrived at in this league having two extremely strong characters, which led me down a path of exploring some of my past mistakes with this game. There is something about the complexity of Path of Exile that makes you forget entirely what it was like to play the game when you were first starting out. As a result, there are a lot of build makers that assume everyone will be engaging with the trade league and that low investment is anything under 10 Divine Orbs. Granted I am starting to reach that point myself in my journey as this league I have spent probably at least 10 Divines gearing out two characters.
The overwhelming success that I have had with Toxic Rain Pathfinder, has led me to start questioning some things. Namely, whether or not the state of the league is just exceptionally good, Toxic Rain is simply a great build, or I am just much better at the game now than in the past. It could be all of the three but the Toxic Rain build specifically has led me down this path because mechanically it is not that mechanically different from the Explosive Arrow Champion build that I tried back in Sentinel League and did not really enjoy. I’ve seriously played Path of Exile for the last four leagues and for both Sentinel and Kalandra, I had some significant issues with the game, which has now led me to objectively evaluate the state of those characters when I left them. Of note, I do not really play Standard, so any character from a past league is effectively in exactly the same condition I stopped playing when the league ended.
Before that, we are going to talk a little bit about the early murky time spent playing Path of Exile with no clue what was going on. One of the things I never really could figure out is why exactly I did not play Path of Exile before 2016. Sure the passive tree was daunting, but I figured that there had to be another reason. Yesterday I watched the original trailer and then immediately understood why I turned my nose up at this game. The prominent placement of Player Vs Player combat in the game’s features would have been enough for me to chuck the game in the bin. So it wasn’t really until April of 2016 that I gave the game a chance, and only then because I was really coming into a grove of playing Diablo III which made me want to branch out and try other prominent ARPGs. I’ve always loved this style of game but prior to Diablo III, the MMORPG had always been my primary game type, and like so many people I got trapped in the orbit of World of Warcraft for over a decade.
Sadly I have none of my original characters because, during the Sanctum league, I decided to purge them to free up their names. However, none of them were even vaguely close to playable or had anything resembling a “build”. I technically started playing during the Perandus League and I know Breach was active at the same time as I remember doing one of those and dying horribly to it. They used to do this weird cycle of challenge leagues where two events were happening at the same time. I did not manage to make it terribly far on my first attempt and I think I ended up stopping somewhere in Act II. It was not until 2018 and the “Don’t You Guys Have Phones” debacle that I really revisited the game, and at that point, it was during the Delve League. Basically, it was at that point that I started seriously diving into other ARPGs because I felt like Diablo IV was not actually going to happen. From that point forward I sort of picked at the game, never really making serious traction. I remember specifically playing during the Heist League, Expedition League, and Scourge League before finally taking the advice of following a build guide for Sentinel League.
For Sentinel League, I decided to follow a build guide from Zizaran as he was and still is probably one of the most “noob-friendly” guide creators. That said… there is still a huge gulf between his understanding of the game and what he takes for common knowledge and what a brand-new player understands about the game. So I legitimately thought I was playing along as expected and when I hit maps… I ground to a halt and struggled significantly. I think I made it to yellow maps before giving up on the league and trying another character for a while… getting both to 73 and thinking I had “made it to the end game”. However rough it was, it was enough to get this game into my bloodstream and make me want to take a much more serious look at it with the Lake of Kalandra league, when most of AggroChat tried the game out. However, after four leagues of playing Path of Exile, I look at this character and cringe. Firstly notice that I didn’t have anything higher than a four-link on any of my gear. Like today I wouldn’t even begin mapping without at least a five-link… and out of sheer lack of understanding I was throwing myself into the gristmill with not having anything better than a four-link. Additionally, there was a massive problem with my resists… not a single one of them was at the natural level cap of 75% and my Chaos Resistance was negative 52%. Then defensively I am sort of all over the place with relatively low evasion, armor, and no life recovery to speak of. No wonder I struggled with this build. Yesterday I grabbed a 3.21 equivalent to Explosive Arrow Ballista and tried mapping… and shockingly I did okay. I had to ride my health potion a bit more than I would have liked, but there is a certain layer of muscle memory that has built up now where I am actively dodging attacks before I even register that I am doing it.
After moving away from Explosive Arrow I had dinked around with what started out as a Righteous Fire Inquisitor and then got stuck playing Wintertide Brand because I enjoyed that gameplay so much. So with Lake of Kalandra, I wanted to play something Brand based and it seemed like Stormbrand was going to be a good option. So I followed a guide from Velyna and again… something got lost in translation. At this point when I look back on this character, I am shocked that I managed to make it all of the way through unlocking the Atlas. I remember a number of the red maps being exceptionally painful to complete but just assumed that Stormbrand was a far weaker build than the comfy gameplay that I would eventually find with Righteous Fire Juggernaut in the Forbidden Sanctum League. Once again however looking back at this character makes me cringe in ways that I find hard to explain fully. I thought I knew what I was doing during the Kalandra League, and I very clearly did not. First of all, once again I was not even close to sitting at the natural resistance cap of 75% in each elemental resistance and still had a negative Chaos Resistance. For Crucible League this was “day one” stuff, or at least day one from when I reached the end of the Acts. Then again I didn’t have anything resembling a plan when it came to defenses. I had too little Armor to be an armor build, too little Energy Shield to be an Energy Shield build… and a completely insignificant amount of Evasion and Life Recovery. Once again I thought I was doing what the guide told me to do, but clearly missing something in translation. Last night I pulled out the most recent copy of this build and reset my passive tree. I was able to do several maps relatively comfortably and was amazed at just how good this did at the clearing. It even did a reasonable job at killing bosses, but once again struggled to stay alive and it was only through constantly dodging attacks that I reached anything resembling comfortable gameplay. If I got hit… I had to ride the flask. I also noticed that NONE of these characters have anything resembling a flask strategy… but I guess that was a lesson I did not fully learn until playing the Juggernaut, last league.
One of the problems with Path of Exile that really plagues new players is the extreme level of complexity. For a while, I legitimately thought maybe that Zizaran and Velyna were just bad guide creators, but looking back I realize that no… they did a relatively good job but just simply were missing steps that they assumed everyone understood. They are creating guides for folks who are already engaged with Path of Exile and understand the concepts. However, no one really understands Path of Exile until they have lived with it for a while and failed miserably enough to fully understand why they were failing. Knowing what I know today, I could go back and fix my Sentinel and Kalandra characters and could have had a much better time in both Leagues had I understood what I do now. However I have only arrived at that knowledge through almost a thousand hours of gameplay, and multiple hundreds of hours of regularly consuming content about the game. Almost every single day I learn something new about Path of Exile, and there are still game mechanics that I have not really engaged with at all. The cliff of knowledge is so brutal to climb that it makes sense that after ascending to a plateau… these creators forget what the climb felt like because they know they still have another sheer face to ascend in front of them. For example… Subtractem has an hour-and-a-half-long guide on the Betrayal League mechanic… and it only covers “the basics”. Grasping anything more than the most basic understanding of many of the league mechanics requires a similar dive into the abyss of Path of Exile knowledge.
So we arrive at where I am today. I deeply love the game and wish more people did. However, I also know what a brutal climb it is to get to at least where I am today, knowing that I am but a “babe in the woods” before some of the folks who have been actively playing the game since launch. The problem with Path of Exile is a problem that I have seen in so many MMORPGs as well, in that the level of complexity required to really be efficient and good at the game… requires so much of the player and as a result most folks never really reach that point. I could ramble on about the madness of what group construction looks like in Guild Wars 2 for example, and how nothing in the game would ever lead you to a point of understanding it. This is also why I appreciate games like Last Epoch so much because you don’t need to have played 300 hours of the game to be able to grasp the concepts, and there is an in-game guide that legitimately tells you everything you really need to know. Knowing that however… doesn’t really make me love Path of Exile any less for its beautiful madness and complexity. The post Ghosts of Leagues Past appeared first on Tales of the Aggronaut.

Bad Luck and Breach

This weekend was on the odd side of things.  First we had an issue at work that kept me there until after 7 pm on Friday night, so by the time I got home and found food…  it mostly felt like I didn’t get an evening.  Saturday things were going mostly smoothly until the Podcast when apparently my system started having technical difficulties.  During the last fifteen minute of the show the last word of pretty much every sentence was getting cut off.  A restart of the server seemed to solve it later, but it made for a frustrating experience for myself and I am sure our listeners.  Lastly Sunday morning I was going about my normal routine and wound up getting stranded after popping into QuikTrip for Drinks… and finding out my vehicle wouldn’t start.  So I had to wait in the 30 degree weather on AAA to come do service.

I mean in theory I could have probably convinced someone to give a jump start and I had cables…  but I mostly waited the hour or so in the cold in the off case that it was something other than the battery and I would need a tow to a shop.  What makes this doubly frustrating is that I had just replaced the battery on Labor Day weekend, and something similar prevented us from going to Dallas.  By all guesstimations…  we are just assuming that I got a lemon of a battery because the rest of the systems check out fine.  Thankfully it was still under warranty, but it also made for a very stressful and frustrating day.  This morning I am remembering that there was one more thing on the list from the grocery store that we did not pick up yesterday…  and am drinking my coffee without sugar (or splenda in my case).  I hope this trend does not continue into the new week.

I am however thankfully scheduled to be off Friday, so that I can at least feel like I am getting to participate in Pax South by hanging out at home and watching the streams.  For the last two years the timing has been off, with the show effectively happening one week too soon for me to be able to go to it.  I’ve largely resigned myself to this fact, but it still bums me out more than a little bit to miss it seeing as I went to the first three shows.  Instead I’ve decided to make a batch of Chilli that day and hang out and watch the stream and pretend to be part of it.  I’m also contemplating finally using it as an opportunity to start sorting my Magic the Gathering cards which are right now in no semblance of an order.  I always have a bunch of projects that I need to do… but regularly get distracted and take forever to actually get around to doing them.

Bad Luck and Breach

As far as gaming goes…  on a whim I decided to look into Breach as several of my friends have been talking about it.  I am not sure if there was some sort of a specific event going on, but I signed up on PlayBreach.com and immediately got access to the game.  This had not been a title I was following at all, but it appears that they will be entering Steam Early access on January 16th.  If you have read my blog for a long while you may know my opinions of Early Access…  which is that the game is launching next week no matter how hard they might claim otherwise.  The game that is there however is actually rather fun, and I spent some time playing a bunch of different classes.  Effectively the game is a weird love child of Overwatch, The Secret World and Heroes of the Storm…  with a bit of the Destiny Strikes mixed in for good measure.  I realize that is going to sound like an incoherent game, but in truth it works pretty well together.

From Overwatch it borrows the way the narrative of the world is being told through the settings and a general graphical feel and fluidity of motion.  From The Secret World it borrows the game setting and a fantasy meets technology universe where the barrier between worlds is failing (and a premise not that dissimilar from the novel I wrote several years back).  From Heroes of the Storm it borrows the way you level up throughout the match and choose new traits to help buff your gameplay each time you take an objective.  As far as Destiny Strikes…  the levels feel a bit like that mixed with some of the objectives like guard the payload that you have in Overwatch.

There is even a bit of Dungeon Keeper as the versus play is asymmetrical where you have a team of four heroes playing against a player that controls an incorporeal demon that can do various things to effect the flow of the game.  The demon can summon all sorts of trap and damaging dealing auras, while freely possessing individual “creeps” to use the League of Legends nomenclature and powering them up in the process as well as being able to direct their actions with their own hotbar combat.  I personally prefer to play Heroes, but almost every time I have queued for a Versus match I have wound up getting stuck playing the Demon, as it appears to be way less popular than just playing a single character.

Both sides of the equation are rather fun, and you can also opt to play against bot characters if you so choose.  It is well worth checking out if you can still get into the game, but I am trying to decide now if it is worth actually buying one of the starter kits that go off sale on the 16th.  It is a MOBA like game in its structure, but it appears to be one that is designed more or less for the way I would want to play the game.  I spent most of my time playing the Demon Hunter, that sets interesting traps and runs around with a shotgun.  They however have a slew of classes already available, and the payment model going forward seems to be much like Riot and that you can try classes for free but have to buy them to unlock permanently with a free assortment available at all times.

Definitely worth looking into if this sounds like your thing.  I am curious what my readers think about the game if they have played it as well.  My only frustration was that I could not seem to get the game to register with any of my screenshot options…  so I am having to go with a shot from the press kit this morning.