Featuring: Ace, AmmosArt, Ashgar, Belghast, Kodra, and Tamrielo
Good Morning Folks! We are running things a bit differently this year. Due to unforeseen reasons, Thalen could not join us this week. As such, we paused our games of the year show to record a brief intermission show. This week, we talked about Star Citizen, Pokémon Legends Z-A, Hytale, OrcaCon, Starfinder, Void Miner, the Amazing World of Retro Handhelds, and Kodra finally enjoying Path of Exile II. We ran a bit longer than normal and, as such, cut the show a bit more abruptly than usual. Pretty packed show for being something we pulled together on the spur of the moment, and also bumped a bunch of topics for our show after we wrap the games of the year.
Yesterday was the day that the Anthem Servers went offline officially. This poor game lived such an ignominious fate, and in truth I had not really thought about it in years. However my friend Carthuun reminded me of its passing yesterday, as did a bunch of YouTube channels. It was a really important game for me… until it wasn’t. I wanted this thing to be so much more than it was, and I tried the hell out of making it my next Destiny. It has so many problems, so little content, and so many hamfisted decisions. There was a fun core there, but in an effort to slow players down and keep them from grinding through all of the content… they made the game feel deeply unrewarding and lost me in the process. If you want a proper eulogy for the game then I would suggest that you check out the video Paul Tassi posted yesterday.
I think for me personally I am going to prefer to remember the good bits. There was a really fun gameplay loop when it worked, and roaming around the big open world in an Iron Man suit was a fucking blast. Once they dialed it in, the controls felt amazing and all that it really needed… was more content. However that is unfortunately the most expensive thing to create… and it felt like EA was trying to foist this game out on us and not really fund it. I am not sure what came after those first six months, but supposedly the game improved over time. I don’t think it actually got much in the way of more content, but there was a weirdly devoted Reddit to the game. The thing I am probably going to remember the most is the soundtrack and how much I really loved it. I would love it if someone figured out a way to make this game work with emulator servers, since we should be able t still get the client via steam. However I doubt it had a large enough player base to support that sort of nonsense. You were a cool idea Anthem, but sadly Electronic Arts is a shitbag that did not allow you time or funding to turn into something cool.
I’ve been back in Path of Exile a bit working on challenges and this morning I checked my mappers and finished up Legendary Leagues. Essentially I would really like to hit 34 challenges, and I am sitting at 32, which of course means that I need to squeeze out two more. There are some that I could just pay for carries to complete, but I always hate doing that because it feels like failure. There is one for having run a bunch of map modifiers and fragments, and that one just takes immense time mapping in order to knock out. In theory it is relatively easy to do so, I just have to play a lot, and if I put on an audiobook I can burn through that. However I have not been on my audiobook game lately because I have wanted to spend every moment I can with “Erasure”. However last night we just hung out on voice chat while we both did our own things and that was extremely nice.
This morning I rolled a bunch of originator maps in an attempt to get several that did not have truly onerous affixes on them. That is my core problem with Tier 16.5 is that they have the same pure butts modifiers that T17s have. In theory I should be able to burn through these without much issue, and since I am already level 100 on my Righteous Fire Chieftain, I don’t much care about taking deaths. I know yesterday at one point I took a death, momentarily cringed, and then remembered I was max level and it was no big deal. I think leveling in Path of Exile II made me once again conscious of the damage loss penalty, and I am having to remember that I already beat that boss in Path of Exile 1. I am off today so I am probably going to throw on a book and grind maps at some point.
I also played a bit of Minecraft last night, working on my world that I created named after “Erasure”. It continues to pay off significantly and I found some pretty early diamonds at -5 Z height, or just shortly after ending the deep slate layers. This allowed me to craft my first diamond pick, and sped up my progress descending to bedrock. I’ve harvested so many resources while hollowing out my 8×8 chambers on the way down. I’ve got worlds of iron, gold, copper, redstone, and lapis and an overabundance of raw rock resources. In theory I am probably going to start using the deep slate in combination with cobblestone to build up my tower a bit more so that I can see it even further from base. I also made some shears and got some wool. When I deforested the top of the hill I was building on, it made it so more farm animals spawned giving me much better access to resources.
In theory I need to find some wheat so that I can start breeding cattle. I have tons of cows roaming around near my base and in theory should probably go with the good ole tried and true “meat hole” approach for infinite food production. In order to do that however… I need grain, and in order to find grain…. I am going to need to roam around a bit. The tower is going to make sighting where I am in the world much easier so that is probably the next major expansion project. I should also start to create an above ground fenced in area for crop production and the eventual creation of said “meat hole”. I did hit bedrock and at some point I am going to start setting up branch mining, because once I have access to diamond… I want more of it because diamond picks speed everything in this game up so much.
Tonight is going to be sibling time. We need to make another attempt to get out of relegation territory in Calamity Ops. In theory it really does not matter to much other than it being a point of pride, but we just need to stay together in rank so we can keep doing it together. We also have a new set of Grandmaster keys so we will be doing that tonight, and during the day I might try and unlock the full tower defense mode so we can do some of that. I am not sure when Morgran’s Hunt begins, but I know it is soon as well. Thursday is reset so we may get together really quickly that night and try and get in some early Calamity Ops then as well. I love sibling time, but I am also trying to coax “Erasure” into joining us if for no reason to hang out and listen to the nonsense that Ace and I get up to.
Anyways! I hope you are having a great week. I am pretty freaking happy at the moment, or at least happier than I have been in awhile. I kind of want that for everyone.
The post Goodbye Anthem appeared first on Tales of the Aggronaut.
Good Morning Folks! I am sort of all over the place when it comes to gaming right now. The primary game that I am playing… is spending time obsessively chatting with “Erasure” and pretty much everything else is falling by the wayside. I have been remembering to log into FFXIV however to collect my weekly cactpot so that is at least something. At some point I want to return to the game and catch up, but nothing has really prompted me to do so. I would also like to play my secondary set of characters over on Dynamis, but I doubt I actually do that until Ace is also in the mood to play the game… which may be never. They were a matched set and we pretty much only played them as sibling time, which was a heck of a lot of fun for awhile until we both wandered off like bored toddlers. I figure my mains on Cactuar I might actually play whenever the next expansion is announced because I tend to have a bump in my desire to play whenever that happens.
I am still playing some Path of Exile II, but I also sort of feel like I have “beaten” that league. I had a lot of fun being a demon bear hopping all around the place blowing things up, but I’ve been kind of getting the itch to finish things up in Path of Exile 1. As a result I spent a chunk of yesterday working on some of the achievements that I left dangling. I respecced away from Incursion and just picked up more Heist stuff on the atlas tree to speed up the total time it takes to run each map. I was working on the meta achievement for running a bunch of super serious mode league content, and have almost finished the step where you have to run 20 Rituals with blood filled containers. I think I have one more of those left, and then I need to figure out one more thing to do in order to finish up that challenge. I set a bunch of mappers running last night, but I have a feeling that I will not be lucky enough to have gotten enough 100% completions in order to knock that meta out. I did just pop in to check and I got 9 completed at 100% so… honestly 15/30 is not too shabby.
I am still playing Destiny Rising, but mostly as a daily maintenance mode game. Essentially I have been focused on trying to uncover a lot of stuff for the guild so that we can keep paying upkeep. I am not playing all three accounts, but I am at very least playing one quite a bit each week. I got my Jaren up to 70k which should be useful so long as we have Fire Damage on the meta for this season. I sort of miss my girl Helhest a bit, and really enjoy when her exotic bow procs and blows a ton of shit up. I also miss Estella being the god empress of all content, but I get that they are wanting to convince people to build new characters. I still absolutely consider this to have been my Game of the Year for 2025 not counting the Fractal Incursion event in Guild Wars 2. It is so damned much fun, I just wish I could convince more of my friends to play it so we could keep upgrading the base without going broke every week.
Something that I have honestly played a lot of this past weekend is Minecraft. I have this dumb habit of making seeds based off my friends and then seeing what they offer. I made a seed based on “Erasure” and it was pretty wild. There was a shipwreck beside where I spawned into the world, tons of sea turtles everywhere, some surface lava, and forests as far as the eyes can see. While I once did a Hardcore Minecraft series, I mostly just play casually. In fact I tend to go tweak a bunch of the world settings so that I don’t have to care about getting sleep every night to prevent phantoms from spawning, and also make it so that creepers cannot blow up my hard work. So in truth these days I plan on pretty fucking softcore mode, and I am fine with that. I like milling around in the world and building dumb things.
Of course the biggest challenge of a new spawn is finding that initial coal. The last world that I created was so forested and so devoid of coal, that I had to start burning logs to get my initial start. This world however, within a few blocks of the side of that initial hill I struck the motherlode of coal deposits and was able to make two full stacks of torches. This was more than enough to fuel most of my further explorations. I am a weirdo in that I mostly stay inside cave systems in Minecraft, and go full on Dwarf mode as I hollow out the earth looking for riches. So the first thing I did was start to hollow out a base in the side of the hill, while being very careful not to break back out into the world. I put a piece of dirt in the entrance to wall off my little safe chamber and then began structuring something reasonable to work in, slowly adding pieces of equipment as needed.
This of course led me to do what I always do… and start a shaft down to bedrock. I am not entirely certain how deep I am at this point but I have broken into the layers of deep stone. Essentially the central shaft has a winding staircase around the outside of what is effectively a series of eight by eight rooms, with three block tall ceilings. The amount of Iron, Copper, and Coal that I have come across in my “spelunk” has fueled my further expansion. The only real challenge with this world so far is that I have yet to find a single sheep. I should probably go off on a mission to find a breeding pair of those so that I can farm them for wool. I do have enough steel to make shears, so I should probably do that rather than killing them. Essentially more than anything right now I need some wool so that I can make a bed and then reset my spawn point inside; my catacombs.
The next big project however is deforesting the hill that I dug into. My intent is to start building up and make a bit of a tower, so that I can see it clearly from above ground. Right now it is just a hovel in the side of a hill with a bunch of torches, and that is hard to see when I am off exploring the world. Sure I have my mini-map mod, and sure I could set waypoints…. but I would far rather give myself a nice big visual landmark to see from the surrounding area. So effectively I am going to harvest all of the birch trees up on top of my hill and then begin to build similar eight by eight chambers upwards into the sky. I will have to figure out what I want for the design for these to be as I build up. I most certainly have MORE than enough materials from my downwards expansion to fuel some above ground mega structures.
I guess as far as things go with “Erasure” I should probably give an update. It was a dramatic couple of days for various reasons. We had the first thing that really checked our relationship, and a lot of it was me being in my head about things. However I think we exited on better ground than we started, so that is pretty good. The harsh reality is that I do not know how to go slow. The relationship that I had with my wife of thirty years… was one that pretty much transitioned from being “just friends” to being a “couple” that was inseparable in over the course of a single weekend. I am really not good at casually seeing someone, and I am working on that. It probably seems like the most counter-intuitive thing to anyone who has dated around at length… but it is just the way my brain and heart works. I am having to learn how to pump the brakes a bit, but will ultimately be better for it. Luckily she did not run away, and luckily is willing to work with me through it.
Anyways. That is my weekend. A bunch of random games, that took a backseat to my continued getting to know someone that I’ve cared about for twenty years… but am starting to care about in new ways.
The post Dig a Hole, Find some Coal appeared first on Tales of the Aggronaut.
Good Morning Folks. I’ve been intermittently blogging for the last few weeks, mostly because it just does not feel like I have a full compliment of stuff to talk about right now. I am still mostly mainlining Guild Wars 2, and chipping away at various achievements. I’ve stalled out a bit on the whole Vision track thing, but have pushed Tailoring up to 500 on the Necromancer, and Leatherworking to 470 on my Ranger largely so that I could consume down the various ascended materials that just sort of clog your inventory. At some point I should work on pushing Armorsmithing up to at least 450 so that I can craft ascended gear for every weight. I’ve made a decent amount of gold selling some Celestial gear that I made for leveling purposes, because the market still seems to be hungry for that. It makes sense given that there are so many do “everything with this build” guides that focus on the Celestial stat package.
My friend Zarly starting the game… has made me realize how much of the early experience from the standpoint of a brand new account… I just do not understand. I was going to start a series of getting started posts, but quite frankly… I have so much quality of life stuff on my account that I am not even sure if it would make sense. I’ve been kicking around the idea of registering a second Guild Wars 2 account from the standpoint of keeping it ENTIRELY free to play, just so that I can grasp what that later experience looks like. From that standpoint I could do a much better job of writing up guides, knowing exactly the limitations of what someone who has not dumped a bunch of money into the game has access to. Little things like explaining what the hell the parts of the UI are… would probably be valuable for someone just getting started. It seems like a heck of a lot of work, so I am not sure if I am going to go down that path or not… but it could be a valuable resource like some of my other getting started posts.
I think another part of my reluctance to blog is the fact that it is backyard time, which means I am spending at least a little bit of time each evening hanging out there. Greybie one of our outdoor feral cats has come to expect me to go out there pretty much every day. I will walk out the door and he will come running over expecting me to sit down so that I can pet him for awhile. I’ve charged up my Steamdeck and loaded it full of bite sized games with the eventual purpose of spending evenings out there with our retinue of ferals while my wife reads. This has not quite happened yet but probably will soonish. I need to find the battery pack that I have that connects up to the the steamdeck case so that I have a bit more longevity given that the device is a battery hog.
Over in Enshrouded, I have completed the obsessive building phase of my base and created floors all the way down as far as my current building limit will allow me. Towards the end I had the whole process of hollowing out the spawned earth down to a science. When I raise my base size limits again I will keep going down and I am just barely above this little plateau that I am likely going to build out to be a farming area. I built a temporary plank of stone so that I could take a single screenshot that encompassed the entire stack. So I will not start back up with an adventure phase next as I attempt to improve my base and rescue more of the craftspeople. Right now I have the Smith, Hunter, and Alchemist and am slowly working on getting all of their machines up and running. I need to craft some better gear, so that is likely going to involve some trips out to bandit towns to clean them out in order to get metal scraps that I can then convert into plates.
I did stub out my staircase upwards to the vertical limit and at some point when I want to go back into another building phase I will probably continue my stacks upwards. I legitimately have no use for most of the space that I am creating… but I just like having it anyways. My original thought was to take an entire floor and devote it to a single crafter, and that probably will be the direction I eventually go. Start building out the floors so that they have a little apartment area for the crafter and then a large open bay full of the crafting machines that they control, as well as rows of the conversion machines like the kiln to bulk generate a bunch of resources. Mostly this overbuild is in part because some of my previous builds just needed more space in order to operate at the level I wanted them to. Essentially I am viewing this world as my new forever world, that I will keep incrementing over time.
Lastly I have been poking around a bit with Lay of the Land, a new voxel crafting/building game that is in very early access. I had wishlisted it on steam some time ago, and recently watched a video from LevelCapGaming talking about their experiences with it. Right now you can gain access to the game through the $5 per month tier on the developer’s patreon which gets you access to various builds that they post. It is pretty robust but also… not exactly easy mode either. This game has a physics engine, which means you are almost certainly going to die the first time you attempt to fell a tree as it is very likely going to fall over on top of you. The crafting system works a little differently than Minecraft, but is also easy enough to grasp once you figure it out.
The game uses much finer resolution of voxels and as a result it can generate really interesting rounded prefab buildings. This however complicates the process of building a bit, but the game has functionality similar to some of the Minecraft modes that allow you to set a start point and and end point and will fill the space between with the same material. Crafting is also a bit different in that you throw items onto the ground and then hit R to pop up a menu of items that can be crafted with those items. It feels a bit odd but in practice it actually goes much faster than crafting the same type of object in Minecraft.
The only gotcha right now is that so far Lay of the Land is a single player only game… with a single map that gets generated and does not expand infinitely in any direction. I have no clue what the long term plan is for the game, but for now it is mostly just a neat single player experience. Just like I got in early with Minecraft, I figured I would go ahead and support this game and see how it develops. I am not sure I will keep the Patreon rolling indefinitely, but for the current moment it seems interesting enough to check out and see what I can do with it. The biggest difference between this game and Minecraft is that combat is actually pretty interesting. Mobs have attack patterns and do crazy stuff like throw bombs at you… which also means you are probably going to die a lot. I will of course talk about this game periodically to give you updates on my thoughts as it progresses.
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