AggroChat #221 – Fighting Infection

Featuring: Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

aggrochat221

Tonight we have another show largely made up of topics that have rolled over from previous shows when we ran out of time.  We start the show with some reasonable methadone for Justice Monsters Five… in the form of a little early access Android game called Zombie Rollers.  From there we talk a bit about Dragon Quest XI which leads to a discussion about Dragon Warrior and Quest titles in North America. Tam talks about his experiences with Hyperlight Drifter on the switch which leads its way to a discussion about Hollow Knight.  This time said discussion is a spoiler filled dive and I highly suggest playing the game before checking out this segment. Finally at the very end we talk about Diablo 3 Season 15… the upcoming switch release, our hopes for Blizzcon and some of the rumors circulating.

Topics Discussed

  • Zombie Rollers
    • Justice Monsters Five
  • Dragon Quest XI
    • Dragon Warrior NES Games
    • Phantasy Star Series
  • Hyperlight Drifter
  • Hollow Knight
    • Full Spoiler Deep Dive
  • Diablo 3 Season 15
    • Switch Release
    • BlizzCon Hopes
    • Rumors

Netflix Castlevania

Netflix Castlevania

It would be a bit of an understatement to say I was excited about the new Netflix anime series based loosely on the events of Castlevania III.  I have a deep relationship with this game series and while I have not played a lot of them, it was nonetheless extremely important during my formative video game playing years.  The original was the very first game that I saved up money to purchase for the Nintendo Entertainment System.  Back then at roughly age 11, it took a long time to scrounge up the money to buy a $50 video game…  but that was really only half of the obstacle.  To get the game itself required going someplace that had video games… or at least in the case of Castlevania a trip to Toys R Us…  the closest of which was an hour and some change away from home.  To say I devoured the game is a bit of an understatement as well… there are sequences in the original game that are burned into my brain just as indelibly as the Vampire Killer theme is.  I have said this plenty of times… but I count Castlevania Symphony of the Night as my favorite game of all time and consider it pretty damned closed to perfect.  When Koji Igarashi started the kickstarter for Bloodstained: Ritual of the Night…  I threw money at my screen and backed it as soon as I could.  Since then I have played through the demo version that backers got a few times…  so to say I am the target audience is also probably a bit of an understatement.

Netflix Castlevania

The show released officially over the weekend on the 7th but I just finally was able to sit down for a period of time and watch through it last night.  Prior to doing so I had been seeing a bit of confusing press floating around with folks generally being unsatisfied with the new netflix offering.  Firstly this is probably the most bingeable Netflix “series” I have ever seen…  with only 4 episodes weighing in around 100 minutes of total watching.  This honestly felt more like a pilot and less like a complete series, but I won’t get hung up on those details.  What the season is more than anything is setting the stage for the second season.  Since this series is roughly based on the third Nintendo Entertainment System Castlevania game… we go into it knowing some of the major plot points and it seems like the show more or less is following them.  During the four episodes we are introduced to a cast of characters that will play out over the series…  but I found it curious that at least one major character was completely absent.  I am hoping this was just a situation of not having met him yet through the course of the very short few episodes that we got, and will join the team as a later reveal.  The show sets up the central conflict between the early science hating church and Dracula…  and to a lesser extent the general forces of the enlightenment.  For the Christian viewers…  I could see some of the dialog being a little hard to swallow.  For me personally… it did an excellent job of setting up the central conflict that made Castlevania III so different than some of the others in the series.

Netflix Castlevania

One of the complaints that I have seen online about the show is that Dracula is not set up to be a sympathetic character…  and frankly I disagree.  I found myself sympathizing with Dracula quite a bit honestly, and were I in his position I probably would have wanted to burn everything to the ground as well.  As far as matching the tone of the games…  you are supposed to hate Dracula because ultimately that is the core conflict.  Castlevania more or less is about the central conflict between the Belmont family and Dracula.  More or less every 100 years Castlevania materializes in our plane of existence, and the Belmont clan trains to be able to stop him each time.  This series has a Belmont and a Dracula…  so I feel like it met all of the necessary requirements for being able to call itself a Castlevania anything.  I honestly thought all of the character introductions worked extremely well, especially Alucard…  who isn’t 100% on our side and we get that impression.  The real problem with the series as I see it is that I want more of it.  Four episodes was just not enough because it essentially serves as the pregame cinematic setting everything up…  and we haven’t really gotten to any of the meat of the game yet…  or in this case the series.  I mean they had to functionally tell an origin story given that they cannot really guarantee that anyone who is watching the show has ever actually consumed any of the source material.  I feel like they did a great job of setting the stage…  but I am not really looking forward to the likely two year wait until the next batch of episodes.  This time I am hoping they give us way more than four in a single sitting.  This won’t be the show for everyone…  but I am not looking to nitpick something that I never thought I would actually see in my lifetime.  I am more than happy just to sit back and enjoy it.

AggroChat #151 – The Holy Snorkel

Featuring:  Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

aggrochat151_720

Tonight a very sleepy Belghast leads our cast through a discussion of the things that have been sitting waiting to be discussed due to last week being a Game of the Month show.  The year of amazing video game releases continues and Tam especially is extremely amped to talk about Persona 5.  In a weird turn of events Kodra discovers Castlevania Symphony of the Night in looking for things to play on his PSTV and we dive into a length discussion about that game.  We continue on our discussion about Zelda Breath of the Wild and how Tam is just struggling with it.  Belghast and Tam gush a bit about the Nintendo Switch given that Bel just recently joined the Cult by getting one from Amazon during their extremely brief window of availability.  We talk about Specter of Torment the latest addon pack to Shovel Knight, and how it is doing a bunch of different things than either the Shovel or Plague Knight content.  Grace and Bel talk a bit about the Diablo 3 10th Season and how they are desperate for new content… but still finding a lot of fun in the game.  Finally there is some discussion about the World of Warcraft 7.2 patch and how both Grace and Belghast have largely bounced off of it so far.

Topics Discussed: Persona 5 – Castlevania: Symphony of the Night – Legend of Zelda Breath of the Wild – Nintendo Switch – Specter of Torment – Diablo 3 Season – World of Warcraft 7.2 Patch

 

Getting Unstuck

Not-Castlevania

Getting Unstuck

It has been an up and down week for kickstarter games.  Namely I am talking about just how bad Mighty No. 9 has been received.  I own this on the PS4, and while the gameplay itself is not too horrible…  the biggest problem that I have is that it feels like an odd throwback to the GameCube.  Which I guess makes sense given that the game has released on a silly number of systems including the 3DS, which makes me think that quite simply all console versions…  are the 3DS version.  The saddest part about this is at various points during its development cycle the game looked really good, but the end result is this lifeless mess of flat color.  Now earlier in the day I had commented that this whole debacle over the “Not-Megaman” game made me extremely concerned about “Not-Castlevania” which is my not so subtle jab at the fact that so many of these kick-started games are simply recreations of whatever game made the developer famous in the first place.  Almost as summoned from the abyss… I got an email with a key to the E3 version of Bloodstained: Ritual of the Night, which I didn’t even remember being part of the funding level I backed the game at.

Getting Unstuck

It was a little late and I only played the demo long enough to get up to the first boss… I failed miserably at even coming close to defeating it namely because I entered the fight after a lot of backtracking.  There are certain things that work extremely well, then there are others that I was largely confused about.  The primary point of confusion is that for whatever reason I could not seem to get the game to do jump attacks… which are of course a staple of the Castlevania gameplay.  I was playing on my PS4 controller which I happened to have hooked up at the time to my PC, and notoriously it tends to map things oddly, so I might give it a shot with the defacto Xbox 360 controller.  As far as every other aspect of gameplay…  this is very much the spiritual successor to Symphony of the Night, but done with cell shaded 3D models instead of 2D pixel art.  It works, and it works well.. and gives you the feeling of the Castlevania art style.  The game has some really strange creatures that you end up fighting, which is cool and something vastly different from the standard zombies and werewolves and vampires oh my genre.  I am assuming that the demo leaves off after the boss fight that is pictured above, but nonetheless I am really happy to see this game at least appears to be still on the rails.

Catching Up

Getting Unstuck

Last night I got drug into Final Fantasy XIV by Ash and Grace… and admittedly they didn’t have to pull too terribly hard.  Largely they wanted to run some Void Ark, which is the thing that I needed to do to get caught up in gear levels.  I am not sure why this was such an impassible obstacle mentally for me, because I had some serious anxiety about solo queuing for it.  Memu had made an offer to help me out, but we failed miserably at coordinating a time to run it together…  mostly because I fell into a Rift shaped hope and wasn’t around all that often over the last week.  In any case all of my concerns were essentially for naught, because Void Ark is extremely easy…. but unfortunately not the gear bonanza I had hoped it would be.  Over the course of the night I ran the Ark three times, two times with Ash and Grace and one time by myself later after getting back from a walk.  In all of those boss kills I managed to get two pieces of gear… only one of which actually replacing a slot I had something lower in.  I did however get plenty of Esoterics which allowed me to keep upgrading jewelry until a combination of the that and the Mhachi Farthings pushed me over the item level 200 barrier.

Getting Unstuck

Ultimately I am probably going to keep running this place until I run out of slots to upgrade, and even then…. it is still a decent source of gear to help pull my Dragoon up in item level.  I guess I am officially off high center, and soon I can pick back up the quest chain and at least be expert viable once more.  My hope is that tonight, I can get together with Grace and run the new dungeons who now also needs them since she too broke the 200 barrier last night.  I feel better about the game in so many ways considering how frustrating it was to hit this gear wall in the questing.  I guess in truth this is something that never happened to me during 2.0, or at least once we got back and started really moving forward.  We were always just good enough to keep pushing into the next set of dungeons, but at the same time I was also spending a ton more time grinding out tomestones to make sure I was the best possible tank I could be at all times.  That is the piece that has been missing, because I really have not been able to push myself to do that the way I once was.  As our little rag tag Tuesday night group is contemplating doing more “Real” content I guess that will start to matter significantly more in the coming weeks and months.  Time to get over the hump and gear up a bit, and for the moment Void Ark seems like an easy place to do just that.