SRS Warlock Maybe

Good Morning, folks. I had to deal with labwork and a doctor’s visit this morning, so I am getting a bit of a late start on the whole blogging thing. Over the last few days, I have gone from not really being interested in Diablo IV Lord of Hatred to legitimately being pumped to play next Monday evening when it drops. Yesterday we got a Campfire Chat, but I have to admit it was a much better version of this construct than we have had previously. Generally, these have been deeply tone deaf and smarmy with a constant refrain of “we hear you”, but also not actually significantly changing the game. Lord of Hatred to Diablo IV feels like Reaper of Souls was to Diablo III, where they effectively changed everything about the game for the better. Of course, there were some weird product placements like some sort of collaboration with a guitar manufacturer, Korn writing a song for the soundtrack, and an inexplicable crossover with Trolli gummy worms. This is just a Blizzard thing, and sadly, we are not getting back the Horde flavor of Mountain Dew, which was fucking amazing.
I highly suggest watching the entire campfire chat, or at least something like the summary that Raxx released, because there is a lot of information there. I am going to talk through a couple of the things that really stood out to me. Probably the biggest is the fact that we are ACTUALLY getting crafting in the game with the addition of the Horadric Cube. This has been a problem-solving plot device many times in the Diablo franchise, and this time around, it seems to be replacing something like the crafting bench, harvest crafting, and crafting currency from Path of Exile. You can, in theory, take an item from blue to yellow, to unique, all while crafting additional affixes onto it to eventually roll something interesting. One of the big things that I noticed going back for Midnight is how much Blizzard has seemingly learned from other MMORPGs, and it feels like FINALLY Diablo admits that they exist in a genre… and should look to the exemplars of that genre for inspiration. Blizz has always had a bit of an ego that they were innovators, and should blaze a new trail… but at least in the case of Diablo, it just felt like they were providing a game void of expected “basic” features.
The other thing that really excites me is the introduction of War Plans. Diablo has had a bunch of relatively uninteresting activities, and not a lot of pressing reason for you to be doing any of them. Some of these are actually pretty fun, like Nightmare Dungeons, but it always sort of felt like there was nothing really pushing you to do them other than occasionally the open world objectives. War Plans, in theory, will be that guiding force that rewards you for doing a certain number of things in a row, with fixed rewards for doing them. This reminds me far less of Path of Exile mapping and more of Echo Chains that just introduced into Last Epoch. Still having any sort of guiding force in this game is a massive positive in my book, especially since they are also giving us a way to throw our thumb on the scale and determine what sorts of activities and rewards we receive. While this is not the Breach or Expedition or Blight style reusable content that grows season after season that I really hope they start creating, it is at least a massive leap in a better direction.
The other big takeaway from yesterday is that it looks like there has been a complete changing of the guard from the Campfire Chats that I found so grating. I hope everything that we are seeing is a sign that we have some fresh ideas feeding into the game and trying to actually make it competitive with the other franchises. Right now, as an ARPG player, I care about when Path of Exile 1 Leagues start, Path of Exile 2 Leagues, and Last Epoch leagues… but Diablo IV has never factored into that calculus of how I plan my gaming. I would love there to be some pressure that makes me want to choose a Diablo season over some other game. I think that would be pretty freaking cool because it will continue to push ALL of the games in this pack forward to try and create more interesting stuff. What makes this genre so different from MMORPGs is that they are ultimately designed for short bursts of massive engagement… and then folks fade away until the next exciting release. Thing is, so long as you keep giving us good shit…. we will keep showing up for our infusion of crack.
The other thing making me excited is that it looks like Warlock might support one of my favorite minion playstyles. Summon Raging Spirits is an ability in Path of Exile that summons short-term minions, and you can give them something called Minion Instability Support to make them explode. This also exists in Last Epoch in the form of Volatile Zombies, and I really like the spammy playstyle of summoning minions and then making them prematurely explode when I oversummon to the limit. Command Fallen for the Warlock appears to be this sort of short-term, exploding minions gameplay, and I am all here for it. I think I have mostly cobbled together something that looks like a build. Granted, this is all based on the Maxroll D4 Planner, and I have no clue how up-to-date this information is, but I expect at least the shell of this build to survive. I am sure I will tweak and adjust as I go, but I think this more or less represents a reasonable template of abilities. I can’t honestly remember how many ability picks we get, but there is a ritual ability that I will add if I have more slots. This is pretty much what I am going to yolo come Monday evening, and we will see if I can make something stick.
One parting shot across the bow. This is a screenshot from the presentation that shows the release schedule. It looks like the game is dropping at 6 pm my time, and I expect to be there with bells on. There will also be Twitch drops and all the normal fanfare. Reportedly, the game was available for preloading yesterday, so you can have everything ready to go come Monday. I admit, this is the first time I have been legitimately amped to play Diablo IV since release. I hope to see at least some of you doing the nonsense with me. The post SRS Warlock Maybe appeared first on Tales of the Aggronaut.

Suspicious Dongle

Good Morning Folks. For awhile now I have used a wireless headset downstairs with my laptop, and I have come to love it. The only real problem with it is that I wish it were semi-open like the Superlux headphones that I use upstairs. When led me down the path of wishing there was a way to convert a normal wired headset to a wireless one. After a bit of back and forth on mastodon, I found an option that is pretty tiny and weighs almost nothing. There are a bunch of versions of this, but the one that I purchased is from MIPEACE and it essentially hangs off the short cord directly from the headphones as seen in the image above. I thought I would need to attach it somehow to the outside of my headset, but since it is so lightweight it seems to be able to just hang there comfortably. I charged it up last night, and now I am curious if it can get through the entire day on a single charge. I will of course report back how well this works out. I am keeping music running in the background so I know when it cuts out.
I am still a bit all over the place right now, spending time in Diablo IV, New World, and Destiny Rising. If I had to claim a main game right now, it would probably be Diablo IV since I am trying to level up and push into the end game. I am taking it super chill right now. I am sure I could grind up in a single afternoon if I really focused on it, but I do that during Path of Exile leagues… and since I don’t take Diablo near as seriously there is no point not to just slow roll this. The Druid felt sort of awful for the first few levels but now it feels pretty solid. Namely when I got some sort of spirit recovery I have been able to mostly just run around pulverizing things. I have enough defenses that I can largely just gather things up in a big pack and them smash them to bits with my beary goodness.
One of the things that I always wish I did…. while leveling, was focus on the various strongholds. This is one of those things that are nice to have unlocked… but also something that I never really want to go back and do later. So this time around I finally smartened up and that has essentially been my focus. As of this morning prior to sitting down to write this blog post, I have now opened every single stronghold and it got me to level 46. Now I just need to find some other activity to grind out the rest of the levels and start the endgame proper. Other than Strongholds, I have also popped around the map unlocking the various waypoints so that when I do hit the endgame, I won’t be hamstrung by not having a port open while doing events.
Between lunch breaks and this evening, I am going to see if I can hit level 60 and start working on Paragon levels. In theory if I hang out in the hellfire areas it should go quickly enough. I’ve done a world boss and a legions event, but the experience gain there seemed pretty slow. At some point I should probably bump up the difficulty, but really since the same gear drops on the first two difficulties there has not been much of a reason to do it. I think I am tanky enough to handle it without much issue, but I am also exceptionally lazy. I need to probably start running some content that reliably drops legendaries so I can collect the necessary affixes needed for my eventual build. I need to look at the maxroll guide I have been following and seeing which affixes come from dungeons, and then get those knocked out while I am still leveling.
I connected up with Ace again last night. We had not really been planning on doing so, but I just happened to notice that they were online when I was starting to grind out my pinnacle rewards for the day. We ran a handful of strikes and mostly it was just a good excuse to hang out on voice and chat while doing activities. I promise I am not super vain… but I still have to screenshot any time I get MVP at the end of a match, especially if it is as Jolder. Generally speaking MVPs tend to favor those characters that deal large amounts of damage, and/or provides some sort of support benefit. I do find it hilarious that “Damage Taken” is a thing that the game is tracking as something that is good. My job as a defensive character though is to get up in the bosses face and try and get it to focus on me… since I have my health bar and a full over-shield bar most of the time.
I’ve been doing the planetary dailies on Finnala, and while I do not really love the character… It has still been fun. Essentially each of the champions has some sort of activities in their lore panel that it asks you to do. For Nala it is do 10 days worth of the destination daily quests in the Red Sea Rift area. Jolder had the same quest chain and I have already completed hers, so I figured I might as well be knocking them out for another character since I am going to do a set of these every day regardless. At some point though I really need to shift focus on the Jiangshi Metro area because my faction level there is pretty pitiful. That first zone is just nowhere near as well designed as the second zone, so it is way less enjoyable just to run around killing stuff in. When I need to do a bounty… I tend to pop down to Red Sea Rift instead.
I went through the process of setting up Overwolf last night, so that I could start running Aeternum Map on the second monitor. Essentially this allows me to keep up a map that tracks my progress through the world, and also shows me the locations of all of the resource spawn points. I have some zones in the game memorized just from running them so much… for example there is a loop in Brightwood that I can run in my sleep. However they have added a lot of higher tier resources into zones like Edengrove, and I figured I might as well have the map up so I can see if there is something that I want to make a beeline for. I hate Overwolf… so I only keep it running so long as I need it for the purpose of this map. Overwolf is essentially keeping track of your location in the world, and all of the tools seem to rely on it to make the maps interactive.
The positive of the map though is it has led me to explore some areas I probably never would have been. For example there is a cave up near Shattered Mountain in Edengrove that is chock full of Mithril nodes. Sure you have to find waves of the exploding blight mobs… and have to keep waiting on your blight bar to tick down, but I think I pulled almost 1000 ore just from this one location last night in a single pass. Similarly I have made beelines off the path to find other precious nodes while exploring things. One cool thing is that since the level cap is now 65… things like Shattered Mountain are no longer as scary as they once were. I need to get out there and explore a bit more, and maybe take down some of the bosses out there for funsies. Every major boss spawn point… seems to always have a group at it. Over the weekend I did a bunch of kills of Baines at the top of a tower in Edengrove, just because I happened to stumble upon a full party hanging out there. Boss farming was one of my favorite things in this game.
Hades 2 is also leaving Early Access today, so at some point I will probably give that a spin. I am installing it currently so I have it at the ready when I am in the mood to give it a go. I know tonight we will be doing our normal Guild Wars 2 shenanigans. I am hoping the crew is further along in the quest chain so that we can knock out some of the things that you cannot get through running quick play. I already have my Legendary Gloves, so mostly I just want to do whatever I can to help push the others through the process. I feel like I am all over the place right now and having trouble focusing on any one thing in particular. That is probably okay, given how much I hyper fixate on a single thing at a time for weeks. The post Suspicious Dongle appeared first on Tales of the Aggronaut.

Bears and Blunderbusses

Morning Folks. It rained most of the day and so far it seems like the fix from the roofers is working. That said, it has only ever leaked when it was torrential rain, and instead we got a light drizzle. I finally washed the towels, but here is a picture of Gracie guarding against leaks. Yesterday was a lot. Not only did I have the fasting blood draw that I talked about yesterday, but I was trying to deal with a bunch of “death stuff” as I collectively call it. Namely I have had a few checks come in that were in my spouse’s name… after I had done what I thought was the right thing and removed her name from our banking accounts. It seems as though I will have to file a case with the probate court and create an “estate” account in order to cash these now… something that at a bare minimum will cost me $200 just for file the paperwork, let alone whatever I will need to pay a lawyer to draw up said paperwork. Thus far the checks don’t even total $100… so this is not likely something I will be doing. I dealt with a bunch of other miscellaneous stuff yesterday, including calling the medical examiner to see if they have finally given a proper cause of death…. which they have… but now I am waiting for official death certificates. All of this… extremely fucking draining.
The absolute high point of my evening was hanging out with my virtual sibling Ace and doing some Destiny Rising. We essentially hung out together and ground out a bunch of strikes, until we were both completely out of pinnacle currency… and then ran a few after that for good measure. For whatever reason we seemed to keep getting The Pit over and over, and stumbled onto a weird glitch in the matrix. It seems that if you have gone down the path of becoming a Mentor… your light requirement is higher for queuing for heroics than when you were a “New Light”. This seems exceptionally lame, and led to a scenario to where they could not queue as anything other than Estela, the champion that they have most recently poured resources into to bump up. This was a bit annoying when one of the dailies involved killing things with a void champion, and they could not play one.
My highest light champion is Jolder, which I am largely still maining. However Estela, Wolf, and Umeko are all pretty close in ranking. I’ve still not really found an Arc champion that I enjoy very well, and I am hoping that maybe the next premium banner will bring one that is a bit more enjoyable to play than anything I have gotten so far. Ace pulled the Arc Staff guy and said that so far they seem pretty fun. I am not too far from the Mythic choice pity on the normal banner, so in theory I will likely pick him as my choice when it comes down to that. I really wish that the banner was just for pulling additional copies of champions for powering them up, and that there was a way to unlock every champion by default through a quest chain or something. It really feels like that sort of thing would better serve a game like Destiny Rising, where so much of the game is based on team composition.
Yesterday was the launch of Diablo IV Season 10, and I rolled a new character to see how the game has progressed since I last paid attention to it. I’ve sat out the last few seasons and for the most part… everything is perfectly cromulent. I heard that the pulverize druid was really strong, so I ended up rolling one of those. I think the challenge that both Druid and Barbarian have is that they feel sort of awful to play early game… but become godlike in the late game. So you have to suffer a bit until your build comes online. I am very thankful that at some point in the past I spent money on a nice looking cosmetic set… because the base druid vibe is not really my thing. I wish there was a way to just run around in Werebear form all of the time, because that shit is awesome. I feel like this is missing out on something significantly here. The game would be better if you could just always be Werebear or Werewolf.
I have not made it super far, but I am also not really rushing it. This morning my build started to come a bit more online and the Druid as a whole is feeling much better as I am now in my 20s. I figure this is going to be something that I poke out off and on until I hit the level cap and build a reasonable build. That said… when a new Path of Exile season drops I am abandoning this. Additionally I know that Legion Remix is happening early in October and it is likely that if I have not hit the level cap and am farming the endgame by the time that comes out… D4 is also getting dropped in favor of that. I’ve contemplated firing up World of Warcraft and trying to get caught up on the story there, but it still just doesn’t really feel right. I am interested in a lot of the things that are going on in that game, but am not sure I am really in the mood for a traditional MMORPG experience.
New World on the other hand seems to be clicking pretty well. I’ve swapped back to my level 65 main on Pangaea and spent a bit of time just roaming around and getting used to the combat again. Mostly it is muscle memory that came back extremely quickly. One of my favorite aspects of the game has always been roaming around and harvesting resources, and I am starting to do that again. I did figure out how to upgrade gear, but the process is confusing and arduous and nowhere near as clear as it used to be. I think Amazon Game studios suffers from some poor game design at times… and there are weird gates for things that should be more accessible. The whole concept of needing to craft dungeon keys for example seems to still be a thing, and it is weird that you would not want your players just playing your content all of the time. This is especially fraught given the great experiences we have had recently with the Fractal Incursion event in Guild Wars 2.
All of that said, there are some pretty solid crafted gear options and I think in the short term I am going to focus more on leveling up my tradeskills. Ultimately I would need to push things up to 250 in order to craft the best stuff, and a lot of my harvesting abilities are already climbing past 200. I am in no rush to do any of this, but I am interested to see what the new content that drops looks like. The biggest problem I have had with the evolution of New World, is that it has removed zones from the game in order to rework them as something else. I am hoping this new zone is actually that… new territory to be explored that has never existed in the game before. That is not to say that I don’t think that the reworked zones are not good steps… but games need to expand… not just be revised to death. Anyways. That is my yesterday. Today I am back at work like normal and will probably futz around with Diablo IV some more this evening and see if I can get closer to the level cap. The post Bears and Blunderbusses appeared first on Tales of the Aggronaut.

Froggy Woggy

Good Morning Folks. I am getting a bit of a late start to the blog this morning because I had to do a fasting blood draw. Nothing serious, just one of those things that I have to do every year to keep from having to pay a $60 per month surcharge on our corporate insurance plan. I took the day off because there are a bunch of things I should be doing around the house today… namely because I got new glasses and can now properly see how dirty everything is. As I was rushing out the door this morning, this lil fella was hanging out on the inside of my glass storm door. He did not seem to be terribly intimidated by me, and when I got home from the blood draw appointment he was gone. Hopefully he is off living his best life, because I have zero clue what sort of frog this is. Guessing some sort of a tree frog, but given that I have never seen one in my life… I am hoping he did not hitch a ride on a thunderstorm and get rained down. Was a very smol fella, maybe the size of a fifty cent piece.
Over the weekend, specifically during the AggroChat podcast… it rained in my living room… which is a thing that has happened before, but not since we put a new roof on. Thankfully the roofers came out and resealed the top of my roofline, which is where we have generally thought the water comes in through, because it has only ever leaked when we are getting a torrential downpour combined with wind… leading to horizontal rain. It has been raining all morning which is adversely effecting my desire to do anything, but so far no sign of leakage. Due to the pitch of our roof and the odd late 70s architectural decisions, there is a lip of flashing that wind over time will push up… and then the water gets under there and eventually runs down under the shingles until it finds a point of entry. This is generally smack dab in the enter of our living room. The roofers essentially resealed this area and put in longer screws which will hopefully keep it from coming up again. We’ve had the house since 1999… and fought this dumb design flaw many times, but hopefully this will be the trick that finally solves it.
In gaming news, with the roll over of the weekly reset in Guild Wars 2 it allowed me to get my pair of legendary gloves. This is honestly really cool and way easier than I expected it to be in the long run, because essentially you mostly have to just grind out 500 dust which will complete all of the required achievements and then talk to the Mist Stranger, at which point they will reveal who they actually are and give you a choice box for gloves. You get one armor weight for free and then for the other two you have to grind out 300 more dust which will give you 2 Fractalline Spark (150 each), one for each of the remaining weights. You then combine each with a Gift of Magical Prosperity, Gift of Mighty Prosperity, and 200g worth of Icy Runestones to get another pair of gloves. These are permanent additions to the game and not something that you necessarily have to compete before the event ends in October. I am however planning on grinding out a few more sparks so that I can bank them because they are also used for coloring the weapon glow effects granted by the gloves.
Over in Destiny Rising, I have set my sights on knocking out some of the lore achievements. Namely right now I am working on the achievement where you have to get 5 cats to give you a reward back while playing Umeko. The whole feeding the cats thing is a big maddening, namely because the indication of what fish the cats want each day is not great. I need to start fishing up some new areas in the game since I appear to have unlocked a few other locations. However even if the cat does not give you a carepackage, it does seem to count as getting a reward because you get some fishing currency for the first time you attempt it each day. I think tonight Ace and I are going to run amok, so that should be quite a bit of fun. I need to hang out on voice with various groups of people more often, because quite honestly I can get stuck in my head a bit.
I’ve also been fiddling around with New World again and holy crap has it changed significantly, at least in the new player onboarding process. I have a max level character, but also have zero clue what I need to be doing. So I instead decided to roll another new character just so I could play through the early levels and get my feet under me again. Now when you start a character you are asked to choose an archetype, which guarantees a combo of abilities and gives you a bit of a boost to specific tradeskills. I opted for Greatsword and Blunderbuss because it gave me a pretty solid early combo, but have long since abandoned the shotgun like weapon for more twohanders… leveling both Two Handed Axe and Two Handed Hammer. I really like flail for tanking, so I might also start working on that, but more than anything. I am not really sure how long I will end up playing this baby character before moving back to my maxed out character.
The other thing that is wild is just how much more story there is, and it appears to be fully voiced. Like the graphical style of New World is a bit janky, but this does feel like a significantly more enjoyable onboarding process. I know this is essentially the third time I have rerolled from scratch. The leveling process seems to have been sped up considerably, but the tradeskill leveling process is still a bit of a slog. I also remember now that I do not love how much of a nesting doll the entire process is where Tier 1 is needed to make Tier 2 which is also needed to make Tier 3 and so on. I had hoped that maybe they would have streamlined this process a bit, but it seems like that is not the case. I leveled up enough to craft a full set of level 60 armor on both characters, and in theory one should probably not do this thing and just live off drops. I need to figure out how the heck you upgrade items now, because I have not figured that out. I know 700 is the baseline and I think you can go up to 750 item level… but I have no clue how to upgrade my uniques to those tiers.
The introductory mission is way cooler looking, so I will give the game that. Additionally the flow of the quests seems to be a bit more thought out. There seems to be a fairly thriving community, but also it appears to be mostly console based. The number of random strangers talking in the world through proximity chat is very much still a thing. I know Destiny Rising has some of that going on, and I also experienced that while playing EVE Vanguard. Maybe I should get over my aversion to talking to strangers over voice chat… but seriously it still wigs me out. Does no one type anymore? I will always prefer reading the written word to talking over voice unless I am talking to friends. I know this is contradictory to what I said earlier, in that I need to hang out with friends on voice… but the friends bit is the key differentiator there. Today is also the start of the next Diablo IV season, so I am probably going to get off here and scurry around the house attempting to take care of some business so I can potentially have time to start a new character when that begins. The post Froggy Woggy appeared first on Tales of the Aggronaut.