Surfs Up Brando

Good Morning Folks. I am fighting some generic respiratory crud and as such feeling pretty freaking awful. However here I am sharing my nonsense with you all. Yesterday I finished the campaign on my Storm Brand of Indecision character built on top of the Surfcaster ascendancy. I legitimately have no real idea where I am going with this character, nor is there a major consensus of builds over on POE.Ninja… so I am kind of winging it for the moment. I am currently playing pretty much a pure energy shield build and then using Zealot’s Oath to turn my life regeneration into Energy Shield regeneration. I have no clue how well this is going to work and for how long… but for the moment it feels shockingly comfortable for being low effective health. I already have a phenomenal character that I have taken pretty much as far as it can go… so any joy I get out of this character is just a placeholder until Last Epoch Season 2 drops.
The main draw of the Surfcaster is Stormy Seas. This ascendancy keystone converts all of your Lightning Damage to Cold Damage and makes it so that your Cold Damage can Shock, allowing you to effectively double dip both Cold and Lightning Damage while Chilling, Freezing, and Shocking with it. This gives me the ability to use a really fast ability like Storm Brand of Indecision and make it feels as comfy and safe as Wintertide Brand. Glacial Wave reduces incoming hit damage and buffs your damage, Sea Legs gives you a way of scaling Crit and Evasion, and then Ghosts of the Deep is just a generically good buff. All combined you end up with a package that just sort of works for the Storm Brand play style remarkably well. I know this is also being played more commonly with Penance Brand of Dissipation, but I prefer the pacing of Storm Brand a bit more.
What is wild about the current state of my build is that I am almost exclusively using unique items. Essentially the only gear slots that I am using rare items in are my amulet and both rings… all of which are items that I had laying around in my stash and or recycled from earlier versions of my RF build. The only uniques that are really purposeful at the moment are Shavronne’s Wrappings so that Chaos damage does not go straight through my Energy Shield, and Ralakesh’s Impatience for permanent charges. Everything else I just sort of made an audible on while I was leveling… and then largely just stuck with it and it somehow has kept working in maps. Immortal Flesh was pulled in pretty late into the process when I swapped to Zealot’s Oath, just to make the regeneration a bit more comfortable. At some point I plan on probably replacing all of this with Rare items but I am just sort of rolling the dice to see how long it works.
I can pretty comfortably do yellow maps without much issue, and while I successfully completed a red map… it was a bit rough at my current level. Swapping out some of my uniques for rare gear with more survival on them would probably help. Essentially I need to swap out everything that I do not absolutely need for high evasion and energy shield items… because right now I am running around with the effective hit point pool of 2000, whereas I am way more used to running around in the 5000-6000 level with my Righteous Fire characters. Essentially the next few levels are going to be building out another Lightning Cluster with dual Brand Clusters to see where that gets my damage output. If you are curious you can see the current state of my build with this POB.
There was another Dev Interview yesterday with Jonathan and Mark of Grinding Gear Games hosted by Darth Microtransaction and Ghazzy TV. It is two hours long, but if you are just wanting a quick summary Raxxanterax released a 20 minute video covering pretty much all of the important bits. I am still not entirely certain that the game that I want to be playing, is the game that they are envisioning in their heads. There are certain aspects of Path of Exile that they seem to have considered failures, and are trying to right those perceived wrongs… but how many things can you change while still capturing the same magic. The current version of Path of Exile II isn’t really quite right… so we will see if 0.2.0 brings things closer or pushes them further away. Like it is hard to quantify what I personally want, but going back and playing the Legacy of Phrecia event has made me realize how much magic was lost with POE2.
It is very clear that Legacy of Phrecia was intended as a quick filler content league, but ironically they have accidentally crafted one of the most enjoyable POE experiences. I still feel like they need to keep expanding Phrecia until 3.26 launches, but it seems like GGG would prefer that we all swap to playing Path of Exile II instead. That said I will be checking out the Dawn of the Hunt launch on Friday, just not sure how much I will actually be playing and for how long. Supposedly we are going to see patch notes potentially on Wednesday, and I feel like I should get a good idea from those how enjoyable I am going to find the first POE2 league. If things went too far in the wrong direction, and I can tell that from the patch notes… I might just make a hard skip until Last Epoch in a few weeks. The post Surfs Up Brando appeared first on Tales of the Aggronaut.

Path of Exile II – Dawn of the Hunt Reveal

Yesterday was the reveal stream for Path of Exile II 0.2.0 or the Dawn of the Hunt which is their first named league/season. If you are so inclined you can watch the full content reveal here on YouTube. I’ve said before that this first patch that comes with an economy reset is going to effectively be a battle for the soul of the game. Will it be the fast paced blasting content type game that one chunk of the community wants… or will it slow things down to the more tedious and cumbersome game-play that GGG showed in the lead up to the launch of early access. While we will not get the patch notes until next week… I think the message was clear. Path of Exile II is going to remain in that plodding awkward pace that you experienced early in the campaign, and it seems like the goal is for that same pace to continue through the game.
The biggest addition with this content drop is the introduction of a new base class: The Huntress, and its first two acendancies: The Ritualist, and The Amazon. The gameplay showed off in the above trailer seems like it is going to lean into a midrange combat style of having some ranged attacks and some melee attacks, and playing in the middle ground between the two with the ability to disengage. It is not particularly a player fantasy that I specifically care about, and I was not necessarily the biggest fan of the Amazon from Diablo 2, but I am certain there are players who have been craving this. With this class they are also introducing Buckler type shields which have an active parry system attached to them instead of active block. I am not entirely certain what the difference is going to be but I am sure we will be able to see this once we get the patch note drop.
I feel like the biggest thing that needed a lot of work was the general class balance and the endgame. During the Q&A it was stated that this patch is going to feel like a lot of massive nerfs, which does not bode well. Sure I thought Herald stacking and Spark nonsense was a bit much, but I felt like EVERY class should have been brought up to at least the level of the Raging Spirits Infernalist that I ultimately re-rolled to later in the early access. It seems like they are bringing everything down to the floor of what the worst performing builds were capable of doing… but again we won’t really know much officially until we get the patch notes. As far as mapping goes… there really were not a ton of significant changes to the way the endgame would work. A few nice changes are that you get six portals if you are running a raw map with no mods on it, and waystones will no longer drop for lower levels than the map tier you are currently running. However in the Blizzard style of not being able to have nice things… the six portals turn into one portal once you actually roll your map with a full compliment of affixes on it.
The new “league mechanic” is the Azmerian Wisps which is effectively an escort quest. We all know how much players LOVE escort quests. Essentially the optimal gameplay here is to grab a wisp and then guide it around the map through all of the Rare mobs, which it will keep empowering and as such improving the loot drops. If you get too far from the wisp the event fails and the wisp disappears, so this is going to be a deeply anti-zoom mechanic. This does not bode well, because it sort of sets the pace for the sort of game-play that they are wanting from this game. Slow methodical game-play… and maps taking thirty minutes to complete instead of the sub five minutes that players tend to prefer. The thing is it isn’t just this mechanic that is doubling down on “maps take forever”.
There is another map type called the Ezomyte Megaliths that is being introduced that will involve going around the map and turning on pylons. Then you return to the center of the map and once all of the stones are powered you can summon ten waves of boss encounters, each one improving your rewards. Again this is a deeply anti-zoomer map mechanic, and feels like a re-scoped version of Ultimatum… which is one of the few mechanics that I purposefully block on my atlas in Path of Exile 1. In addition to this they have added a reworked version of the Lake of Kalandra, and a map where you empower an Essence monster in the center of the map to be super rippy. Like these are sort of cool but at the same time… really seem to be driving home the point that they want mapping to be a slow process and not something that you blast through.
They are also introducing Rogue Exiles into the game, which normally would be a big win. However it appears that they have turned them into this super tanky speedbump, which again will massively slow down the game-play. No one wants to find random pinnacle bosses in their maps. This is the problem that folks had with Metamorphs and the Arch-Nemesis system in Path of Exile 1. I feel like they are setting themselves up to re-learn the lessons that they SHOULD have learned during Kalandra. I said this patch was going to be a battle for the soul of the game, and really… I think I am learning that it is just turning away from the sort of game that I actually want to be playing. The biggest take away so far… is that I really hope that they extend the Legacy of Phrecia event until the launch of 3.26… because playing it has been infinitely more enjoyable than my experience of playing Path of Exile II.
Another major complaint is the lack of crafting options and how all crafting in the game is effectively gambling. This really does not seem to have changed. They added new tiers of the socketable runes, which is a good change because they stopped being that good once you leveled out of the first few areas. They are also adding more Essences, but since I only saw two Greater essences in the entire 335 hours that I have played the game… I am not sure how much I care about that. Fracturing orbs are going into the game which will help somewhat, but items are not dropping pre-fractured which is going to limit the availability of this mechanic. Recombinators are going in… which I guess is something, but since you can’t really control your inputs… it will not be anywhere near as deterministic as it feels in Settlers of Kalguur currently. I still feel like the game is lacking crafting options, especially when compared to the infinitely better crafting system of Last Epoch.
We are getting a few new ascendancies for existing classes as well. The one that probably excites me the most is the Lich which is gained by the Witch class. Essentially this seems to be leaning into the chaos minion damage type gameplay that has been popular in the first game, and also comes with double curse support along with explode on curse. Right now if I end up rolling something new for this event, I will probably leaning into this class fantasy. Of what I played during the initial early access, I liked the Minion Witch gameplay far more than pretty much anything else. The addition of Spectres is also going to be interesting because they become permanently resummonable skill gems, which resolves the shitty UX problem that Spectres have in Path of Exile 1. I would love to see something like this backported to POE1, because the biggest problem with playing minions is how crappy it feels to summon Spectres and equip your Animate Guardian.
They added another Warrior ascendancy called the Smith of Kitava, and it is weird. On one hand it gives me the thing I love about Chieftain where you can effectively use Fire Resistance for capping Lightning and Cold Resistance so that you can go all in on a single resistance. Then there are a few bits that make less sense… like Temper Weapon which seems to be this really slow buff up ability that you use which gives your next attack a bunch of fire damage. Then there is Smith’s Masterwork that effectively allows you to sacrifice having any affixes on your body armor… but then sort of craft your own using the ability points. This is a cool idea but very few of the things you can get on said armor… are better than an endgame item with good rolls. You can get +5 max resist, 25% phys taken as fire, and some percentage scaling that seem nice… but I am not really sure it is worth giving up your body armor slot.
Maybe I am too critical… but watching this gave me “brother eww” meme vibes. I will give it a shot, because I always seem to give it a shot. However I am going into it not really expecting the game to improve in the ways I wanted it to improve. Maybe I will be surprised… but I doubt it. What worries me the most though is how rapidly the studio seems to have abandoned the Path of Exile 1 player. Maybe 3.26 will blow me out of the water… but the focus always seems to be on this game instead. Path of Exile II made them likely more money than they have made in years of running the first game. Thankfully Last Epoch appears to be going in the right direction, so if Path of Exile falls apart there will always be that game. There is part of me that is also frustrated that Last Epoch delayed their season for this? Really? It was not worth it.
There are a bunch of details that came out of the livestream yesterday and the following Q&A that I did not really talk about here. I suggest you check out Raxx’s video summary as he always does a great job of bullet pointing these sort of things. If you want a much more detailed review, then I would check out SirGog who often adds a lot of background to the changes. There is also a good video summary out from Pohx our Righteous Fire Lord and Savior, that I will always support just because I love his “swimmer” vibe. I am sure there will be others coming out today, so I will also be interested in hearing the takes from Zizaran, Ghazzy, and Darth Microtransaction… though lately I think DM has been way more of a cheerleader for this game than I am. At the end of the day I am telling you how I am feeling about it, not trying to hype something up. What were your thoughts about the presentation? Do you think the game is going in the direction you wanted it to go? Drop me a line below. The post Path of Exile II – Dawn of the Hunt Reveal appeared first on Tales of the Aggronaut.

Choosing Last Epoch

Good Morning Folks. There is a bit of a kerfuffle happening right now in ARPG land. Essentially this was bound to happen at some point, but the overlapping seasons combined with various setbacks have essentially conspired to multiple things happening all at once. Two days ago Grinding Gear Games released an announcement that 0.2.0 was not months away like we had thought, but would instead be landing at the beginning of April. With it came some new footage and the tease of one of the missing classes being released as part of this. The Huntress has long been an announced class for Path of Exile II and is playing into the Spear Amazon play-style that was popular in Diablo II. My personal guess is that the first successful builds are going to be Lightning Strike and chaining full screen pops with Heralds…. essentially copy pasting the current popular Path of Exile 1 builds.
This is universally a really cool thing though, especially for players who are not mainlining Path of Exile II, and do not care about the other ARPGs in the genre. Where the kerfuffle comes in… is that it is launching 2 days after the start of the second Last Epoch season. For me it is a no-brainer… Path of Exile II can wait and I am going to be spending my time playing Last Epoch until I tire of it. However what proponents of EHG and Last Epoch were hoping… was a little bit of clear runway so that folks bored of POE2 and POE1… might take a chance on seeing how much has changed in what I feel to be the game with the best systems design. That is not happening… and for a lot of players they are going to follow whatever Path of Exile is doing. If they had a few weeks gap they might check out Last Epoch, but with it only being two days… I feel like there are going to be a large chunk of folks who just skip that game entirely.
This also sucks for the dedicated ARPG community Streamers who have been putting a lot of time and effort into the lead up to Last Epoch Season 2. Sure Last Epoch has a dedicated core of streamers like Aaron Action RPG, Dr3adful, and Perry the Pig but they are honestly small potatoes up against the likes of a Darth Microtransaction, Zizaran, or Raxxanterax. Drawing the attention of the Path of Exile streamer community means that you are throwing a bunch of eyeballs on the game that otherwise might not take an interest in it. So they are stuck in a position of whether or not they follow their hearts and stick with Last Epoch, or if they follow the money and flip over immediately to start streaming the new Path of Exile II content. Having major events land this close to each other means… that they have to choose one audience over another and lose out on part of it.
So I am hearing a lot from both the Path of Exile and Last Epoch community that Grinding Gear Games is a bit of a bad guy for doing this. I do think they might have delayed it by at least one week to make things a bit easier on everyone involved… but they are also up against a wall here as well. In 2019 during the ExileCon presentation about Path of Exile II, Chris Wilson outlined that they did not want to split the community with the release of the new game. However that is precisely what has happened, so much so that Path of Exile II players and topics have been kicked off the Path of Exile subreddit. The POE1 players who do not care about Path of Exile II essentially rioted by the delays and we got the Legacy of Phrecia event as a result. In the weeks leading up to this Path of Exile II 0.2.0 announcement, I have been starting to see a similar current happening on the POE2 SubReddit of folks frustrated by the attention that Grinding Gear Games was devoting to something other than the game that they care about the most. Regardless of when…. they needed to release this first proper league for the new game as quickly as possible.
To further complicate things, as of yesterday we have a playtest active for Titan Quest II, another game that is throwing its hat in the ring of next gen ARPG. You have to request access to get into the playtest, but I did so before heading to bed last night and had been flagged for access as of this morning. There is just a lot going on right now and for those who care both Diablo IV Season 8 and a massive update to No Rest for the Wicked are landing at the tail end of April. It is going to be a very tight slot for ARPG enthusiasts, but at least there will be no lack of things to devote our time to. Since I am largely wrapped up with Monster Hunter Wilds, I am probably going to be spending the next few days checking out Titan Quest II. I am also still playing a not-insignificant amount of Legacy of Phrecia as I continue to tweak and improve my Righteous Fire Scavenger.
However when it comes to the Path of Exile II vs Last Epoch debate that is raging in the community… I am drawing my personal line in the sand. I am extremely interested in experiencing what the new endgame for Last Epoch has to show us. So I will be playing Tombs of the Erased on April 2nd and effectively play it until I get tired of grinding. I have no clue how long that is going to be, but on average I get about a month out of a Path of Exile league and a few solid weeks so far out of a Last Epoch event… so I am hoping somewhere around that time frame. Whenever I finish with Last Epoch, I am sure I will check out what is going on with 0.2.0 or as it is officially being called Dawn of the Hunt League. I will of course be tuning in on the 27th to check out the live-stream to see what all it will include. I am not a streamer and no one really cares what I am playing, but I do tend to devote all of my time for awhile to whatever I happen to be obsessed about and as such the pages of this blog. In a perfect world… Last Epoch would move their own launch up by a few days and Path of Exile II back by a few days to create a bit more room. However there are other forces at play. For example I am pretty certain they cannot reschedule Twitch Drops willy nilly… so the particular timing is probably going to be stuck where it is. I would love to see more folks choosing Last Epoch as well, but I am also realistic that the Streamers are going to chase that money while they can get it. The post Choosing Last Epoch appeared first on Tales of the Aggronaut.