Yesterday I made it through the campaign on my Righteous Fire Juggernaut and by the middle of the night I was back delving which makes me very happy. I burned through a lot of my available currency kitting out my character in gear in order to make my resists work. I purposefully tried to overcap resists by a bit because at some point I hope to swap out to a Brass Dome with +5 to maximum elemental resistances and that will mean losing the resistances that I currently have on my 5-link corrupted chest. Other than that I could probably due for a sceptre upgrade at some point, and then I definitely need to find a pseudo-six-link helm. Those however can wait because for now… I need to get my money printing machine up and running that will fund the rest of my adventures.
I’m very much in the early stages of breaking into Delve and getting my resistances up enough to go down further. I’ve been down to around depth 85 and have done just fine, but my resists are a bit puny for me to go diving down dark tunnels as I am used to doing. Once I get down to around 100 I will finally start seeing a lot of content in the side tunnels and hopefully some cities. There is one already on the map but I have to figure out how to approach it as there is no direct path that I can see. I think that is probably why I enjoy Delve the most, because it offers bite-sized adventures with promised loot at the end. It feels way more stable and reliable than mapping does in general.
When I last talked about my map progress I think I was around 73, and as of this morning, I am sitting at 88 of 115 maps completed. Essentially each time I shift over to run maps for sulphite I am trying to unlock something new. I’ve actually managed to get quite a number of the unique maps out of the way which feels really good. I did miserably fail one of them, but it was a T16 unique map which is always painful. Mapping still feels good on Lightning Arrow Raider, but she is way squishier than the Juggernaut which is to be expected because there is a massive difference in killing power.
Since I am spending way more time in Delve, I am starting to pivot away from Essences and towards Niko missions and Sulphite. I think I think once I finish picking up Niko nodes, I will shift towards picking more Legion on the tree or maybe Blight since the Raider can do those a lot better than my Juggernaut ever could. I think what I dig about having a proper map blaster is that if I decide to dive into mapping a bunch, I can pivot back without much issue. However what I have missed the most is the reliable currency generation of Delve, and the Raider just was not a Delve-friendly character. So much of what comes from Delve comes from careening down dark tunnels looking for treasure, and you really need something sturdy to be able to do that.
I am also still doing the occasional tournament for the league mechanic, and those mostly go smoothly. I’ve not won a tournament outright since crossing the 200 rating barrier, but I am also not really using a mechanic to cheese things. I do well enough to get several rewards though, but last night I saw my first six-link and missed winning it by losing the final match. I did pull a five-link earlier, so it seems like I am starting to get into better rewards territory in general. I feel in this weird place so far in that I have two highly functioning characters but am also mostly broke. Hopefully, a week of focusing on just doing some mechanics to get some stuff will help change that trajectory. Once I have more currency to play with, I will probably start rolling some more side projects.
All told though I am having a lot of fun. I feel much better now that I have my Tankyboi back in the repertoire of characters.
The post Delving the Darkness appeared first on Tales of the Aggronaut.
Good Morning Friends. Yesterday in the AggroChat Slack there was this whole thread about growing up in the gifted and talented program, but also being just “gifted” enough to fully understand your own inadequacies. I felt this so damned hard because this is essentially the story of my life. I was on the mediocre end of the gifted pool and while I participated in all of the elevated events, and was actually good enough at the academic bowl to place in the district banquet and force the horrible football coach to have to accept an award on my behalf… I never really felt good enough to actually be recognized as such. For most of my life, I have been “winging it” and bumblefucked my way into the occasional success. Take for example this cosmetic outfit that I am wearing on my Explosive Arrow Champion. There was no real planning here, just me clicking on a few random cosmetics because I hate the default look of low-level gear in Path of Exile. By sheer accident, I came up with something that I really love, which is this whole microcosm of my life as a whole. Any real success that I have had… has been purely by accident.
I know yesterday I released this entire blog post talking about my experiences from the Diablo IV Server Slam weekend. Yesterday I decided that I wanted to refine those thoughts a bit and opted to do so in a video of me playing around on my Scion in Path of Exile. Something that I have noticed about myself is that often when I sit down to write about something, it causes me to re-evaluate that topic in my head. This video is largely the place I arrived at after writing an entire blog post about the experience. It allowed me to really refine my thoughts into a sharper point and get to the crux of what my primary problem with the game is. I decided to skip the clever title card and just go with something way more honest. If you want to hear me ramble on for fifteen minutes about the core of my frustrations feel free. But I will skip to the chase and tell you that ultimately it boils down to the level scaling feeling really bad.
In the video, I am poking around at a new character that I have been leveling that I called BelGlamrock mostly because the default Scion appearance looks like an outfit straight out of the hair metal band era. The weird thing about this character is that I honestly have no real intention of ever gearing it fully or turning it into a real character for playing the game. Truth be told, I am not sure if I really like the Scion as a starter class at all. It feels kind of directionless, but I guess that makes sense given it doesn’t have a fixed starter location on the passive tree. The benefit of the class is that you can mix and match the ascendency style of the other classes and build a sort of hybrid to do very specific things. This also feels like the weakness of the class because it doesn’t really have an identity of its own.
Ultimately I have accomplished what I set out to accomplish with the character. It was a means to an end and the fact that I had never gotten the achievement for killing Dominus on the Scion bugged me for some reason. I don’t fully understand why I have been motivated to get specific achievements in Path of Exile given that I have never really been an achievement-focused person in any other games. Generally speaking, the only achievements that I spend time on, are the ones that give me something tangible as a reward. This is in part why I have enjoyed the Achievement structure of Guild Wars 2 because almost always they end in some sort of interesting tangible reward. My drive to get achievements in Path of Exile however completely flies in the face of my well-established patterns. I get nothing from having knocked these out other than the sense of checking something off a long list of achievements that I have yet to complete. Similarly, I have this irrational desire to run two characters through Act 2, just to side with the Bandits I have never sided with before in order to knock that achievement as well.
Speaking of achievements, I am nearing 19 league challenges which will give me another sad little totem pole for my hideout. In order to finish this off I respeccced my Atlas Passive tree to drop support for incursion and pile on some of the Abyss nodes. I realize that Abyss is not exactly great in this league, but I am pretty close to knocking out the challenge associated with it. Essentially I need to find several more 4 pit Abysses and I think by trying to force the chance of seeing an Abyssal Depths… it will cause this to happen. In the grand scheme of things I really like Abyss as a mechanic, but it does feel way less rewarding than it did before their most recent revamp. I am going to be running maps anyways to build up sulphite for delving so I might as well be getting the mechanics I need for challenges in the process. I also have a stockpile of abyss scarabs that I can use to force it as well.
I am not entirely certain what my exit strategy is for this league. I’ve still not earned my last two void stones, so given the state my Explosive Arrow Champion is in, I might lend some focus to that. I’ve tried to accumulate the fragments needed for shaper and ultimately uber elder organically, but that is really slow going. I am wondering if I should just use some of my war chest of resources and buy the fragments that I need outright. I still find Delve deeply relaxing but also I am starting to feel a little listless there. I’ve taken down three crystal kings in recent days and failed to get a good amulet, but even if I did get a good one… what exactly would I do with it? I am not sure there are other builds that I really want to spend time doing given that in this league I have made four completely functional builds for doing the various content that I really want to be doing.
I think maybe when I finish up this 19th challenge for the league I might take a bit of a break. I can do so happy that I accomplished pretty much everything that I really wanted to accomplish save for the Uber bosses. I might take a run at those, but to be honest… I don’t really love bossing in the first place. I like the big loot explosions that come from lower tiers of activities and I can’t really bring myself to buy an endless supply of fragments from the trade league in order to chain-run bosses. I might want to do some more heist and burn down my contracts a bit, but other than that… I think I can maybe put the Crucible league to bed for awhile.
The post Forever Winging It appeared first on Tales of the Aggronaut.
Hey Folks! I have been recording a series of videos of me playing various games as part of a larger “Bel Bungles” series. I have no clue why but I find some modicum of enjoyment to record short videos of me talking about a thing from a game. Today I am experimenting a bit because normally speaking I do not make a specific blog post when I do one of these. I occasionally reference a video and embed it in another post, but I’ve never really made a post exclusively for one of these uploads. So I am shifting things up a bit and doing just that thing.
Today I figured it had been a bit since I had recorded one of these dumb Bel Bungles videos talking about my Righteous Fire Juggernaut in Path of Exile. So since I mostly do Delve on that character, I decided to post a video of me clearing out a few city nodes down in the mines and talk through some of my thought processes. I have no clue why anyone watches these, but I enjoy making them… and will likely keep making them until I stop enjoying them. Thanks to everyone who is just along for the ride, and hopefully they don’t get too terribly annoying.
Friends… I have to admit that I was contemplating just sitting out of the Crucible League. I am still not entirely certain if I am going to go all in Path of Exile this time, but that itch in the back of my head… has returned. I still have some deep concerns about Crucible and the direction of the game, but also… I had a heck of a lot of fun in Sanctum League even though I was one of the few AggroChat folks who really got into it. I really loved the rhythm that I fell into of having a mapping/bossing character and then having my Righteous Fire Juggernaut do super chill Heist and Delve runs on. I have no clue what my plans are for the OP bossing character… but I am pretty sure I am starting the league with Righteous Fire at this point.
Pohx released his Righteous Fire video for 3.21 and an updated Path of Building guide over on his website. The main reason why I am interested in doing Righteous Fire again is that it is ultimately a playstyle that I enjoy greatly. Something that I have learned about myself is that I really like three types of builds:
Screen Clear Ranged Builds
Minions do the Work Builds
Super Tanky Damage Feedback Builds
My two favorite Diablo III builds sort of fall into the Tanky/Feedback builds with Whirlwind involving you spinning through packs of mobs and letting them break themselves on your whirling blades, and Invoker Crusader being a mega thorns build that causes them to essentially explode with damage if they touch you. Righteous Fire definitely falls into that sort of category where you are lighting yourself on fire and then running around and watching things burn up as they attempt to get to you. I’ve yet to really find a version of the Demon Hunter Multishot builds in Path of Exile that I really enjoy playing past about the midpoint in leveling.
The other reason why for a Righteous Fire start is because it does a good job of being an all-around character for doing a lot of different mechanics. More specifically it is good at the mechanics that I personally enjoy doing like Delve and Heist which each offer early access to a bunch of interesting types of loot that are much harder to get otherwise. To quote Jorgen, “Delve Provides” and with the Crucible mechanic focused around weapons… I have a feeling that Delve Crafting will be just as strong as ever as folks try and get that perfect Rare item with the perfect weapon tree on it. In Sanctum as soon as I had filled up on a decent amount of resonators I could pretty much liquidate them instantly which allowed me to funnel resources into shopping trips to fully equip builds.
The other benefit of just choosing to run up Righteous Fire which is a tried and true build… is it gives me some time to see how the other builds in the league shake out. I enjoyed Summon Raging Spirits last go-round, and I went with a fire-based build which was not nearly as strong as the poison variant but still good for doing Metamorph bosses. One of the things I contemplated last league was trying to build some sort of minion instability build turning the raging spirits into bombs. The above video talks about this sort of setup and honestly, I might consider that as my second build of the league.
I’ve never gone Boneshatter so I am contemplating playing around with one of those as well. I know this is one of traditionally the stronger league starts. I’ve also tried to play around with a Poison Rain build several times but never really got it playing in a manner that I enjoyed it. I think my problem with so many bow builds is that they tend to focus on ballistas doing the damage rather than hits doing the damage. I still want to find a fun and chill screen clear hit build that doesn’t cost 100 divines… but I have yet to really land on that. I figure in the next few days we are going to be flooded with builds but really we won’t know entirely what works until a week or so in.
The post Starting Righteous Fire for Crucible appeared first on Tales of the Aggronaut.