Good Morning Folks. Now that I have largely pushed Path of Exile II aside for the moment, I am diving with full force into Destiny Rising and spent pretty much all last night playing it. I’ve not arrived at the second world zone called the Red Rift and with it comes both new enemies and npcs to interact with. This is the realm of the world under the control of Saladin that we are VERY familiar with from Destiny 1 and 2. The thing is… he is a much different Saladin than I remember, way angrier and way more impulsive. The further into the game I have gotten, the more the story really matters and the better it has gotten. There are a few moments pretty early in the campaign that feel like throw away story bits, and there is some weird voice actor changes at times… where it feels like NetEase assumed any English voice was good enough. However the further into this game I get the more polished it seems to be.
From what I remember the first area was all that was available in the alpha, and it largely focuses on the Space Age China equivalent of Jiangshi and its battle with both the Fallen and the Hive. Red Rift however focuses around a group of plucky miners trying to harvest this resource that is used to activate the remaining bits of a dead sentinel, whose wreckage serves as the general shell of their main town. Instead of Fallen and Hive, we are introduced to the Cabal and later in the missions quite possibly the most dangerous enemy type in the Destiny universe, the dimensional and time hopping Vex. What is really cool is that in both cases… they are not just recycling themes we have already seen in the core Destiny games. We are getting new unit types and new locations that we have never experienced before. The visuals are fucking fire, like this weird vapor-wave chamber where we teleport into to fight a big Vex boss… and we can see in the distance a group of Vex worshiping some big statue… reminiscent of the very end of Destiny 1.
The other thing that is wild is just how damned much content this game has. I am going to talk for a bit like I am a diehard Destiny player… because I absolutely was from the launch of the game in 2014… up until the point that I checked out in 2021. During all of that time… one of the features that the players have begged for was a return of a limited time event from Destiny 1 called the Sparrow Racing League… or SRL. Guess what Destiny Rising has? Yup! Every day during a specific period of time you can race sparrows on some wild tracks. I think I need to maybe break out a controller for this because the mouse controls felt a bit kludgy trying to stay on the Vex track I randomed into. On top of this Shadowshaper Duels is a very Gwent style strategic card game led by this games version of the Drifter. Fishing is also pretty great, and really something I should be doing every day. I believe Iron Bar is a PVP mode that only happens on the weekend, so maybe this games version of the Trial of Osiris.
Yesterday I also unlocked the Iron Commander mode, which is effectively this games version of AFK missions that you can send your unlocked heroes on. When you do this, you essentially lose access to those characters in some of the casual gameplay modes. However it appears that you can keep doing all of the more core content like planetary missions, and queued activities like Strikes. Essentially you pick a mode and choose three of your champions and then can run that over the course of a few hours at the end of which you are awarded some of the unique items that drop in that mode. This is going to be really cool for collecting resources from some of the gameplay modes that I don’t really personally enjoy that much like the chaos roguelike mode.
I’ve also spent way more time with the Wolf Pack and now really want to build our own. This thing has guild housing that unlocks by default, and I believe there are limited customization that you can do as a guild. If nothing else it gives you a private shared space to hang out and mingle with your friends before going off to do other events. The game is really pretty for a mobile game, and I am shocked at just how well it runs over an emulator. While the controls are not quite as tight as an actual Bungie game… it is way the hell more approachable than actual Destiny. Like I said I checked out in 2021, and I installed Destiny 2 yesterday… and seemed to not have access to anything but the Tower. The only options I was given was travel to the tower or to buy the latest expansion… so in theory I have been gone long enough that all of the content that I once owned… has rolled out of the game making it entirely unplayable.
The thing you will spend most of your time doing with the pack is doing this hex grid exploration mode called the Pack Hunt. Essentially you send your character out to explore spaces on this map, and sometimes you uncover resources that you can loot for yourself and the guild. Occasionally you will uncover mini world missions that you can run, or resource drops that will show up on square you have already uncovered. You are given a limited number of actions a day and these work in the background so you can flip over and send your character on a longer mission, and then queue up for some other activity or just explore one of the planetary zones. This is peak mobile gaming nonsense, but it is kind of fun and it feels good to uncover resources that everyone shares in. There is a currency you collect through doing pack actions, and the more active the pack is… the more of this resource everyone else can harvest.
I’ve also unlocked heroic content and with it a new gameplay mode called the Gauntlet where you queue up with six players in total. Now one of the cool things about all of this content is that if for some reason it does not fill in a timely manner, you get bots that replace characters and from what I have seen… they are really well scripted. Like I have heard of folks running the raids with the NPC bots, and them doing far better than the average random player. These six player modes really feel like where you want to be spending your daily activity currency, because the rewards are pretty phenomenal. They are not that much longer than a normal strike, but the things you are a fighting are a bit tankier, and you have to rely on other players to do some mechanics. For example there was a boss that we fought where every so often it would go invulnerable and we would have to fight mini bosses in three different rooms, so that we could flip a computer screen on… which then fired a blast at the boss when all three rooms were cleared which made it vulnerable to small arms fire again.
With the Gauntlet modes also gave me access to Mythic rarity weapons. These have a few mythic specific traits and then roll with legendary traits on the other weapon slots from what I have seen. Unfortunately I have yet to pull the Mythic Auto-rifle, but I did pick up a pretty sweet Pulse Rifle for Kabr. It seems like 60 gear level is really where the “endgame” gearing starts to begin. I believe the level cap for characters is 80, based on what I have seen in some of the activities. I look forward to reaching the point where I can really focus on trying to build something resembling a proper load-out. Right now I am mostly just using whatever weapon gives me the highest light rating at any given time. I have a few uniques, namely the grenade launcher that you unlock pretty early in the story missions, and Crimson which is an auto-pistol that I unlocked through one of the login bonus things.
I’ve leveled quite quickly, but put almost zero emphasis upon gaining experience. The game rolls out in a very structured manner where each chapter has various objectives that have to be completed to move to the next chapter. Each chapter usually has some sort of story bit associated with it, and then a bunch of activity unlocks or benchmarks that you need to hit with your characters. Once you finish unlocking everything… there is the option to refund ALL of the resources you have used during the campaign so there really is no negative in just choosing some characters and pushing them up to meet the benchmarks. For example I need to sort out my Artifacts and push up my power level a bit in order to move to the next story bit. The current game goes through Chapter 7-2 so I still have quite a bit to go. Ultimately I am trying to get caught up so that when the next story drop happens I will be ready to go.
I think I am going to give up on Hot Goth Waifu, and instead focus on gathering resources for attempts on Estela because a new banner starts in few days. I saw some early information that indicated that Estela uses an Autorifle and a Heavy Machinegun, which is a pretty favorable loadout. She is dressed like a Warlock, so I am going to assume that is her base class. Umeko on the other hand looks more like a hunter and I have no information as to what her loadout is going to look like. I would really like to find a Void character that I actually enjoy playing. Ikora is a bit too much of a one trick pony for my tastes, and the whole Grenade Launcher and Rocket Launcher gameplay… is awkward meaning that you mostly are going to rely on that one ability trick to kill everything. This is the first game where I prefer Hunter jumps to Titan jumps, because for some reason there is no way to do the rocket jump forward momentum thing that I loved so much in the first two Destiny games.
Right now I think I have all of the core areas unlocked that are currently in the game. I’ve only really just started in the Red Sea Rift area and I need to spend a bunch more time out there roaming around and looking for secrets. On top of that there are a bunch of quests associated with each character that you unlock, and you can only get access to these by actually playing those characters and leveling up their affinity system. Right now the only ones I have really played are Kabr which you unlock through the campaign, and Xuan Wei who is a very melee focused striker titan that I pulled from the perm banner, for which you get a bunch of free currency. Other than that I have Ikora whcih also comes from the campaign, and then Tan-2, Attal, and Finnala that all came from the perm banner free pulls. I would love to pull Jolder because they seem like a really strong defensive Void Titan, that is so far the only one that comes with the big bubble and shield throw nonsense.
Anyways… I am very engaged in this game. If you are like me and used to love Destiny, but bounced for various reasons as they started removing content… I highly suggest checking this out. Put aside that it is a mobile gacha game, because there is plenty of fun to be had here without spending a dime. All of that content that got removed… or that is limited time stuff that we remember fondly… it seems to be here. Destiny Rising really feels like the Destiny 3 that the players deserved.
The post Destiny Rising: The Sequel We Deserved appeared first on Tales of the Aggronaut.
Hey Folks. There has been a lot of discussion over the last week about the release of Concord and how poorly it is doing. Right now it has a 24-hour peak user count on Steam Charts of around 260 players with an all-time peak since the launch of 660. Granted this only represents numbers on Steam, but can be used as a way of extrapolating how well a game is doing in general. If it is performing poorly on PC, it is likely performing poorly on Playstation 5 where it is a console exclusive. Across the board, this seemed like a game that no one really wanted that was released into an already packed hero shooter genre, put up against games that were free to play as opposed to its $40 buy-in price. I remember briefly getting excited about the trailer only to lose all interest when I found out it was “yet another live service game” and more than that… focused on PVP combat. The trailer was this really cool science fiction heist thing and I felt like it could have been a really interesting game along the lines of the Guardians of the Galaxy game that came out a few years ago. Unfortunately, it was not and was part of the larger forced march that Sony seems to be on towards trying to mint a live service goldmine.
Why do we find ourselves on this path? The answer is simple… FIFA Ultimate Team exists and it was enough to make the financial types stand up and take notice and believe that live service games were an infinite money glitch. This feature went into FIFA soccer in 2009 and has been the prime revenue earner for Electronic Arts almost since that point. Just like World of Warcraft levels of success poisoned the waters for future MMORPGs, every game now is seemingly expected to produce “FUT” numbers. Just so you understand what this means… in 2020 during peak pandemic spending FIFA Ultimate Team brought Electronic Arts 1.62 Billion Dollars. That is from selling what are effectively digital trading cards that come along with a stat package for your game.
It was not until yesterday that I realized just how much money Sony has seemingly poured into trying to make Concord a thing. Secret Level is an Amazon Prime Streaming project from Blur Studios… aka the people who created pretty much every big-budget game trailer you have ever loved as well as the popular “Love, Death & Robots” anthology series. In the teaser trailer the text flashes by “15 Stories Inspired By Your Favorite Games”. So let’s take a look at the list of games that are going to be included.
● Armored Core ● Concord ● Crossfire ● Dungeons & Dragons ● Exodus ● Honor of Kings ● Mega Man ● New World: Aeternum ● PAC-MAN ● PlayStation (Highlighting various PlayStation Studios beloved entities) ● Sifu ● Spelunky ● The Outer Worlds ● Unreal Tournament ● Warhammer 40,000
There are a few of these that don’t really fit, that “your favorite games” bit. Firstly you have New World: Aeternum which I am guessing was included because Amazon is at least in part bankrolling the project and that they really want their console rebrand to work. Honor of Kings was new to me, but apparently, it is a really popular MOBA in mainland China from Tencent. Similarly, Crossfire is wildly popular in the South Korean market. Then you have Concord, which I am assuming was included in the list as part of the Sony marketing push behind this project or potentially part of a larger deal to allow for other properties to be included. This feels like an awful lot of money to put behind a product that had not been released and that is an IP that is unproven.
There has been a spate of large-budget flops lately. Suicide Squad for example looks like a massive winner compared to Redfall and Concord and reportedly it was an over 200 Million Dollar loss for Warner Brothers. Redfall cratered hard enough to effectively destroy the studio because Arkane Austin is no more. Concord will likely destroy Firewalk Studios as that seems to be the stakes that are on the line currently when a large game fails to find its market. 2023 was a brutal year for Video Game Studio layoffs and closures, and this year has reportedly already surpassed it. I don’t exactly revel in the death of these studios, but I do think that we have been on an untenable trajectory for a while. Video Games have been financed through the cult of green candles, and the belief that the line will always go up.
Even games that were large successes are beginning to flounder. Helldivers 2 was a massive success, but then as Sony pushed some unpopular practices like required use of the PlayStation Network…. it began to shed players. Recently they have been shedding players due to balance decisions, proving once again that a live service game is only one bad patch away from failure. Similarly, the title that Sony bought to herald its new Live Service push was Destiny 2, and it has been bleeding players for years. I know I used to be a massive supporter of the game but left more or less permanently after they removed the Forsaken content from the game. Now that the game has entered what is effectively maintenance mode after the release of the Final Shape and what is reportedly the last major expansion for the game, it is similarly shedding players.
The weird thing about “Live Service” games is that while the big budget money grabs are failing to gain purchase… a lot of the existing games are trucking along and doing just fine. If you search for “best live service games” you will find a ton of listicles and the vast majority of the games listed are all around ten years old. Warframe for example is potentially the best looter shooter on the market, and it has pioneered a business model that seems to have worked for them. Sure they do not generate FIFA Ultimate Team money, but they have reached a place where it is sustainable for the studio. Similarly, Path of Exile is doing amazingly well hitting brand new peak concurrency numbers for the Settlers of Kalguur league. Similarly, World of Warcraft, Guild Wars 2, and hell even the often-panned Fallout 76 seem to be hitting their strides. This leads me to believe that “big business” has been bad for games as a whole because they do not care about the sustainability of platforms… only about extracting the maximum amount of value out of the players.
I am sure this is terribly naive of me, but I would love to see more “Indie Darlings” like Last Epoch which is financed in large part through supporter packs similar to the model that Path of Exile pioneered. They are not massive successes necessarily, at least not in the billions in the sales department… but they are functional and enough to keep the studio churning out new content. Games have been a bubble and I am sure it will continue to burst, but my hope is that what is left in its place is something that makes more sense. The zero-sum game that we have been playing over the last few decades clearly is not working as intended.
Unfortunately, we are probably going to lose a few more studios before this tale is finished. Bungie recently laid off a massive number of employees due to “underperformance”. In this, they canned several projects leaving themselves with only Destiny 2 which is on life support, and placing all of their eggs in the Marathon basket which is an IP reboot turned extraction shooter. The thing is… it doesn’t seem like there is a lot of hype surrounding Marathon, in part because just like Concord it is attempting to launch itself into an already packed genre. The only people who really remember Marathon were Macintosh gamers from the 90s who subsisted on playing it when everyone was playing Doom. You know what a bunch of 40 and 50-somethings are probably not big on… extraction shooters. Those who are into that genre are already probably Tarkov stans. I feel like this is maybe not the right play for the already stratified ecosystem that the game is launching into.
Maybe I am being overly hyperbolic, but I feel like a lot of these games would have made really fun single-player and co-op PVE experiences. Suicide Squad, for example, seemed like it was itching to be the next game in the Arkham series, with similar gameplay. Concord, the game that started this post… at least based on the trailer felt like it really wanted to be a PVE game where you built up a team and planned and pulled off successively larger heists until you uncovered some plot where you had to save the world. Redfall similarly felt like given a bit more time baking and a story-driven focus… it could have leaned on the best parts of that Arkane DNA to create a memorable experience similar to Dishonored. It feels like these games are failing because they are being pushed into a mold that relies on massive player engagement to succeed.
Anyways… I am done rambling and yelling at the clouds. Maybe I am off my base, but Concord feels like a gauge of customer sentiment more than some of these other games. We went from “low interest” to what feels like “no interest”. All of this said… what the hell do I know? I will very likely be over here in my corner playing the same damned games that have been out for the last decade or longer, and enjoying myself doing that.
The post Live Service Gold Farm Over? appeared first on Tales of the Aggronaut.
So yesterday my good friend Ammo decided to take up residence on Gamepad.Club with so many of us that have moved there. This is particularly relevant to me because I have so many different profiles spread throughout so many different platforms that I have given her credit for the Avatar that I use most often. The thing is over the course of the last decade, Ammo has crafted for me a plethora of hand-drawn versions of “Belghast” from different games. There are so many of these that we have finally come to the point where I am retiring one. Above is the “Destiny Bel” that she crafted in 2017, prior to the launch of the game officially. It was assembled out of a set of armor that was at my time the favorite from what was available in the alpha and beta tests. Given that I mostly played a Bubble Titan in Destiny 1… I assumed that I would spend all of my time playing the sexy new Captain-America-style shield-throwing Void Titan. So I had her create a version of that with a simulacrum of my head… charging in motion.
Issue number one… I never spent any significant amount of time playing Void Titan. Mostly I never really liked the way the grenade options felt and the super was really bad for burn phases. Given that I never really did much in the way of proper group play in Destiny 2 apart from being carried through exactly one raid… I didn’t have much reason to run Void for Weapons of Light. Sunbreaker had both my favorite grenade and favorite super… so I largely spent most of my time playing that subclass. Then there was also the problem that after they started sunsetting content… and removing some of my favorite places from the game… I stopped playing Destiny altogether. It has felt weird to me that the character occupied such a prominent place in my blog banner, while I had zero plans to return to Destiny at any point in the future. Now watch that actually TALKING about it… will manifest a desire to start playing it again.
The thing is… I really still liked the motion of that character and how it rounded out the end of my string of characters. So it got me thinking about what I could use to replace it. For anyone who has not been around for all of the commissions, what you see in my masthead is my Lalafell from Final Fantasy XIV, my Hunter from Monster Hunter, and more importantly my Palico that is based on Kenzie… a cat that is sadly no longer with us but will always remain close to my heart. Then you have a version of my character from New World wearing the level 40-ish set of faction armor followed by my Necromancer in Reaper form from Guild Wars 2. Next up you have the only commission that I did not make… a version of my World of Warcraft warrior meets Twitter persona that my friend Tam Commissioned, with my PSO2 RaCAST looming behind. Lastly, before you get to Destiny, you have my Elder Scroll Online Imperial character wearing the armor set I almost always have on transmog. Then there are moogles sprinkled in throughout who stole my stuff.
It was around this time that I realized two things. Firstly… none of the characters that Ammo has drawn represent my constant addition to the ARPG genre. That part of my love for games is completely missing from my banner. Part of this is due to the fact that MOST ARPGs don’t exactly have a robust character creation system. A Diablo III Barbarian for example… looks like an old man with a diaper or a young woman with a diaper, and not much past that. Path of Exile while not giving you any control over your character model, does offer a bunch of cosmetic options that allow you to decorate them how you like. In that game, I also have a “zoomy” character in the form of my Righteous Fire Juggernaut I have now played for the last two leagues as my main. I spend most of my time ignited and shield charging through packs of mobs, and quite honestly… I feel like I love that design so much that I will probably create a version of it in every league from this point forward.
So I did what I always do and gathered up a bunch of screenshots and thrust them in Ammo’s direction and said “Here make this!”. This was a weird case because so much of this appearance is tied to one specific microtransaction pack in Path of Exile. Thankfully there is still a video showing off this pack in detail that I was able to supply to her as well. As she always does… she takes my inane ramblings and turns them into something functional. Over the last few weeks, she has been supplying me with sketches and updates… but honestly, she was on the right track with this one from the start. The only regret I have is that the scaled-down version that now resides as part of the masthead of the website does not necessarily do justice to all of the detail she put into this one.
So last night officially, I replaced “Destiny Bel” with “RF Bel” in the masthead. I think the placement works nicely. The only thing I wish I had now were some more small characters like the Moogles to patch over the transition of the left foot. At some point, I know for certain that I want her to draw me a Choya Pinata on a similar scale to the Moogles and maybe a Quaggan… but more specifically the one with a Turtle Shell for a hat. Huge thanks to Ammo for continuing to translate my madness into picture form. I think what I dig so much is that while there are stylistic differences throughout the years, they all feel like they belong together because they were all crafted by the same person. While I absolutely love my new Molten Lad, I do sorta think that the best of these will always be Necro Bel from GW2. It is the feathers that really go above and beyond with that one. I absolutely have the best-looking blog on the internet that very few people actually care about.
The post Molten Zoomy Lad appeared first on Tales of the Aggronaut.
Featuring: Ammosart, Ashgar, Belghast, Grace, and Kodra
Tonight we have a bit of a short show as we had to punt several topics to next week since Tam and Thalen were out. Bel talks about his recent adventures since the beginning of the year with the Library system and the Libby App. From there Ash shares his experience using Character Questionnaires to drive character development in a tabletop pen-and-paper game. Kodra talks about streaming a day of Celeste Strawberry Jam and his experiences playing the game with a pillowcase on his head. Bel talks about what happens when a large Mastodon instance closes and over 17,000 folks have to relocate at once. Bel also talks about his experiences helping to administrate Gamepad.club. Finally, we talk about times when games decided to break their world or remove large chunks of content and why it didn’t work.
Topics Discussed
Adventures with the Library System
Bel gets a Library Card
The Libby App
Gideon the Ninth / Harrow the Ninth
The Last Watch
Catching up with Dresden
Character Questionnaires are Amazing
Using a questionnaire to help build character development in tabletop games.
Celeste Strawberry Jam
Beginner Lobby
Kodra plays with a Pillowcase on their Head
The Death of an Instance
What happens when a large Mastodon Instance closes