AggroChat #186 – Games of the Year 2017

Featuring: Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

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After our long holiday break we return to record the 2017 Games of the Year show.  This time around we have sixteen games to talk about.  When you get six hosts and ask them what their favorite games were for a calendar year… you are going to get a bunch of answers.  Traditionally in the past we have split this into two shows, but this year we recorded it in one go for a show that weighs in a little over 2 hours long.  It was a great year for gaming and as always we would love to hear what our listeners favorite picks were.

Games Discussed

  • Horizon: Zero Dawn
  • Persona 5
  • FFXIV: Stormblood
  • Super Mario Odyssey
  • Destiny 2
  • The Sexy Brutale
  • Hollow Knight
  • Legend of Zelda: Breath of the Wild
  • Mass Effect: Andromeda
  • Night in the Woods
  • Okami HD
  • Opus Magnum
  • Through the Ages
  • Warhammer 40,000 – 8th Edition
  • Wolfenstein II
  • Diablo 3 – Rise of the Necromancer
  • Mixed Bag of Honorable Mentions

AggroChat #184 – A Very Unstable Show

Featuring:  Ashgar, Belghast, Kodra and Tamrielo

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This week we record an unstable show…  and by that I mean a huge chunk of the conversation is about the adventures of Tam, Ash and Kodra in drafting the new magic “un” set.  From there we talk a bit about Unstable being Legal in Commander for a small amount of time and the ups and downs of Iconic Masters.  We talk a bit about the Curse of Osiris DLC for Destiny 2 and the ups and downs of it.  This weekend Monster Hunter World Beta is available on the Playstation Network so we talk a little bit about it and Monster Hunter in general.  We talk a bit about Reigns: Her Majesty and Fire Emblem Heroes 2.0 release.

Topics Discussed:

  • Magic The Gathering
  • Unstable Draft
  • Iconic Masters
  • Destiny 2 Curse of Osiris
  • Monster Hunter World Beta
  • Reigns: Her Majesty
  • Fire Emblem Heroes 2.0

Xur Week Twelve: 12/1/17

Destiny 2

Xur Week Twelve: 12/1/17

This is potentially the last of these Xur reviews that I will be doing on this blog.  It is not out of a lack of interest, but more than next week with the Curse of Osiris the reset time is changing and with it when Xur arrives.  Right now Xur shows up in the middle of the night and as a result by the time I shower, get ready and sit down to blog is available for me to talk some shit about what he just brought.  Starting next Tuesday however that reset time will shift from 5 am my time to 11 am …  long after I have already been at work for a significant amount of time.  This is a boon for the career YouTube types so they don’t have to wake up quite so early, but not really for me so alas this is probably the end of my recent Friday feature.  The flash point zone this week is the EDZ which means Xur is hanging out near the Winding Cove drop zone.  There is technically a cave that allows you access to the ledge he is on… but I never can remember where the entrance is and just end up jumping up the rocks to the right of where he is at.

Xur Week Twelve: 12/1/17

Sweet Business is a really cool sounding weapon that winds up being a horrible idea.  Maybe I am being a bit unfair but in truth I have never been able to get much out of this gun.  Firstly it requires some wind up time while firing before it arrives at its final rate of fire and as such true damage potential.  The perk payday in theory helps with the wind up because you can fire it from the hip relatively well and as such start firing ahead of when you are actually needing to deal damage to a target especially in the crucible.  The magazine size of 99 seems really awesome…  but given how fast this fires you will be empty and suffering the pretty horrible reload speed before long.  Where the gun really lacks however is in the total ammunition you can carry.  Payload might help your magazine but it doesn’t actually seem to help your pool of ammo and when I attempt to run something using this weapon I find myself always starved for kinetic ammo.  Definitely pick it up if you do not already have the weapon, but I am not a huge fan of it.

Xur Week Twelve: 12/1/17

Do you want to punch things?  Do you want to punch all the things?  Then these might be the gauntlets for you.  In the grand scheme of things they probably are not that good, but are pretty fun to at least play with while running around doing planetary content.  The biotic enhancements per does two things really, firstly it greatly increases the range of your punch allowing you to hit targets at roughly the distance warlocks can.  On top of that it gives you a version of surrounded where the damage your punches deal increases based on the number of targets around you.  This is insanely fun against boss type encounters with a lot of minions and would potentially pair nicely with either the Sentinel or Striker trees that allow you to gain health regen on kills.  Definitely a pick up if you do not already have it… and in truth I am even going to log into the PS4 and buy this since it is the only Titan exotic I am lacking there.

Xur Week Twelve: 12/1/17

Arc Bolt is one of those grenades that only seems to work in really ideal conditions.  This chest is all about making that grenade be able to chain a little further, giving you some wiggle room on what those ideal conditions actually are.  The problem is… there are WAY better hunter exotics than this one and in truth until Arc Bolt gets some sort of a rework it isn’t exactly worth building an item loadout around.  The positive however is this version does come pre-slotted with an arc grenade recharge mod so at least they realized the only edge case anyone would ever want to use this item.  It’s worth picking up for unlocking but not really much more than that.

Xur Week Twelve: 12/1/17

Do you like Nova Bombs?  Do you want to always be Nova Bombing?  Me too…  sadly this helmet won’t actually let you do that thing.  The perk Actual Grandeur in theory grants you super energy on Nova Bomb kills.  The rate that I have seen is that if you are able to Nova Bomb and kill five targets, it will take your super bar roughly to the halfway point.  So sure this does a decent job of regeneration but it also falls drastically short of the dream of being some sort of Evil Ryu throwing void fireballs.  In my experience if you are dedicated to Voidwalker you are far better off with Nezerac’s Sin or even the Eye of Another World.  Once again, pick it up for the unlock because Bungie occasionally balances exotics to make them better and you might as well have it in your collection.

Destiny 1

Xur Week Twelve: 12/1/17

This week Xur is hanging out at the Reef and offering a few items, including a Helm I never managed to get on my Titan.  This week he is offering.

  • Legacy Primary Engram – 31 Strange Coins
  • Eternal Warrior – Titan Helm – 13 Strange Coins
  • Young Ahamkara’s Spine – Hunter Arms – 13 Strange Coins
  • The Stag – Warlock Helm – 13 Strange Coins
  • Monte Carlo – Primary Auto Rifle – 23 Strange Coins
  • Monte Carlo with Royal Flush Ornament – 30 Strange Coins 25 Silver Dust
  • Trespasser with Crucible Assassin Ornament – 30 Strange Coins 25 Silver Dust

Bungie Mostly Gets It

Bungie Mostly Gets It

Yesterday I made a post talking about some of my frustrations and some of the frustrations of the community at large.  In lieu of giving the final Bungie Curse of Osiris reveal live stream, they opted to instead give us an extremely dense blog post paired with a podcast episode expanding on the theme.  As a programmer by trade I am generally slow to assign malice to the actions of game developers, especially when said problems get patched out of the game.  There have been so many times in my own life that I have thought something was going to be a really good idea, and in the end it only served to hurt my user base.  As a result I haven’t really talked about the whole XP gain issue because it didn’t really directly effect me.  I essentially told myself there were three reasonable bright engrams that I could get per character and past that I didn’t attempt to go out into the wilds and grind for more.  I didn’t even really have time to participate in the Clarion Call event that was happening over the Thanksgiving weekend because family and reasons.  Also as a programmer I read yesterdays post as a game company attempting to peel back the curtain and show the players the mess that is hidden behind it.  I more or less accept their explanations and I figured this was something I should state up front before I dig too far into the specific issues.  I highly suggest you read both the blog and listen to the podcast because hearing the voices of Luke Smith, Mark Noseworthy and Eric Osbourne explain why things are the way they are…  really drills home the point that they did mean the best.  None of them are really polished orators and there is emotion in those voices that helps to add accent marks to the commentary.

Bungie Mostly Gets It

One of the biggest announcements is that there is a brand new tier of weapons coming.  Yesterday I talked about the whole static roll thing and mostly how I was bracing for the return of randomized stats.  In truth I was preparing for the worst because I actually like static rolls on gear because it lets me know directly what I am shooting for, and not always wondering if there is a better roll around the corner.  I feel like they sort of shot down the middle and landed in a happy place that I can accept as reasonable.  Masterworks will be legendary weapons that roll with an extra mode that provides some amount of randomized stats.  The above image is lifted from the Bungie blog post and shows a Uriel’s Gift with a bonus 10 to reload speed and also shows that they are starting to track how many kills you have made with a specific masterwork weapon.  They announced a couple of things about this that make them more reasonable…  firstly you can re-roll the stat node until you get the one you actually wanted.  Secondly you can break down masterwork weapons that you do not want to get upgrade materials to turn your normal legendary weapons into masterworks themselves.  Functionally this gives players what they said they wanted… in the ability to get different versions of weapons but also makes it sane and rational for those of us who actually liked fixed rolls in being able to upgrade our existing stash to the new version.  Also it allows us to slowly work our way to perfecting the roll with whatever combo we were wanting on it by re-rolling that node.

Bungie Mostly Gets It

Another big announcement is that they are adding duplicate protection for exotics, so that the game will by nature favor giving you exotics that you do not already have over exotics that you have seen over and over again.  This has been a major point of frustration for a lot of players, myself included…  in that we keep getting the same exotic items over and over when there are still a bunch on the list that we have never seen.  I hit a streak of six prospectors in a row awhile back, and anything to blunt that would be much appreciated.  They also announced the return of Three of Coins in a modified form of just providing a 4 hour buff that gives you an increased chance at exotic drop rates.  I had a love/hate relationship with Three of Coins, and to some extent I like Xur serving more of a purpose each week than just presenting you with exotics you have already seen him sell numerous times.  Lastly while on the Xur front they announced that he would begin selling an additional item called a Fated Engram which decodes into an exotic item that you have not already unlocked on that character.  The above image shows that this costs 97 shards… which is a hefty price but by the time you need this you are probably going to be swimming in them.

Bungie Mostly Gets It

Another thing that I was extremely excited to see is that Banshee-44 will start just straight up selling a limited number of mods each week for a combination of Mod Components and Legendary Shards.  Now at first this doesn’t seem a amazing because it is not like we are swimming in Mod Components, however they are attempting to create a bridge for that too.  The biggest problem I have with the mod system is that in theory I need to hold onto every single blue mod in the hope that I get three of them to turn in for the purple variant.  As a result I regularly have no room left for mods because the 50 slot inventory is just inadequate.  Now they are going to make it so with blue mods you can break them down for gunsmith materials but they will also have a chance of dropping a mod component at the same time.  While saving them up for a guaranteed mod is nice… I will absolutely start breaking down every blue i get because I just don’t have the room.  They did state that eventually he will sell Kinetic Damage mods which in truth are the only ones we really have a hard time chasing.  Side notes… apparently Master Rahool will start straight up selling Legendary Engrams to help those chasing Masterwork weapons, and Benedict will redeem raid tokens before you get your first clear.  Additionally faction merchants will only now beckon you…  if you have enough tokens to turn in for a faction package.  So no more every icon in the tower blinking at once.

Functionally everything I have talked about is coming in either the December 5th update or December 12th.  I am going to attempt to list out the various things appearing in each, but I am certain to miss stuff so again I highly suggest you read the blog post and listen to the podcast for yourself.

December 5th

  • Armor Ornaments
  • Gunsmith Selling Mods
  • Blue Mods Occasionally Dropping Mod Components
  • Master Rahool sells Legendary Engrams
  • Benedict allows immediate raid token turn-in
  • Reputation Token Economy changes – way more tokens per activity but slightly higher turn in amounts
  • Cayde’s Treasure Map Minimum Payout
  • … and of course the Curse of Osiris storyline and related stuff

December 12th

  • Masterwork Weapons
  • Selection of Faction Armor/Weapons Purchasable for Legendary Shards
  • Xur Changes – Fated Engram + Three of Coins
  • Zavala/Shaxx sell Gift consumables that give interesting bonuses
  • No More Empty World Chests
  • Vendors leave you alone until ready to turn a package in

 

All of this sounds great to be honest.  The problem is we rarely get one of these posts like this.  All the player base really wants is to know what is coming down the pipe and roughly when they can expect it.  This is true for Bungie and Destiny but also equally true for World of Warcraft or any persistent game that receives a constant slow trickle of content.  Sure dates may not be final and they can shift and slip… but it is still nice to know what exactly we are waiting on.  I can only hope that this is the beginning of them giving us more information in greater detail… but in truth I feel like this is triage to stave off the angry pitchfork mob.  As players we get deeply invested in these games, and to hear them talk about it as a Hobby is a step in the right direction.  I would love to see one of these posts each time there is a content drop brewing just to let us know what folks are thinking and how they plan on addressing the concerns of the community.  Deej and Cosmo both do excellent jobs of giving us information…  when they are allowed to.  Most of the frustrations with online games in general come from a feeling of not knowing what is going on in this thing that we are spending so much of our time doing.  If we got a monthly post that outlined the timeline of what they were thinking about doing during that month…  I feel like we would be in a much better state and more willing to give the benefit of the doubt.  However this is a double edged sword and they talk about it a bit in the podcast.  They have been so gun shy to say anything because they don’t want an idea they had to turn into a promise when they maybe don’t even know if it is possible yet.  In the end…  its a tricky situation but I think the combination blog post and podcast were the right decision to make at this time.  I’m pretty excited about a bunch of the quality of life changes, and ready to tear into the new content next Tuesday.  My sodium levels have lowered greatly.