Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen
Hey Folks! We start off the show with a discussion about the hidden episode of this season’s Game Changers over on Dropout TV. Bel regales the group with his adventures in the endgame of Destiny Rising and how it really is a better Destiny game than anything we have gotten in years. Grace instantly sells us on Star Birds just by telling us its from the folks behind Dorfromantik. More than that, it has the art style of Kurzgesagt so you adventure the galaxy with adorable birbs. There is currently an event going on in Guild Wars 2 where you can run random fractals with complete strangers, and it is delightful and stupidly rewarding. Bel talks a bit about Borderlands 4, and while it is probably the best Borderlands since the second game… it has some massive performance issues on PC. Kodra talks about the recent board game A Place for My Books, and most of the crew dives into further discussion about Silksong.
Good Morning Folks. I’ve had a week, and as a result… I’ve missed several days of blogging. On Wednesday morning I had an issue come up that forced me to stop what I was doing and rush into the office physically to deal with it. Then yesterday from 7 am I was on a conference bridge for the entire morning dealing with a production rollout. In both cases… I could have probably blogged later in the day but the realities of the working world drained any desire to do so out of me. I spent last night hanging out on voice and doing nonsense in Guild Wars 2 and that helped quite a bit. I also spent about 30 minutes on voice with Ace venting about various work related stuff on both of our sides, and that probably helped more. The only problem with not blogging for several days is time gets somewhat squishy in my head as to what happened when and in what sequence.
If my memory is correct, Tuesday I hit the credit roll for the main story of Destiny rising, which means that I have officially entered the endgame. The story was pretty freaking great and in truth much better than all of the core stories in both Destiny 1 and Destiny 2. Destiny was a game series with a lot of really interesting lore, but if you were not willing to watch a literal 10 hour long Destiny Lore video from Byf.… you were going to not understand 90% of it. Both games were exceptionally bad at explaining the world and telling a coherent story, and Destiny Rising is not. Sure it starts out a little twee at times as do most mobile games… it builds into something rather formidable and I legitimately look forward to the next content drop. This game is essentially a prequel happening in a slightly different universe… allowing them leverage to change whatever they need to change and I think this is a good thing. The speaker for example is a child in this version, which should give you a bit of a reference for how many years before the original game this takes place. Guardians for example do not exist yet as a concept… there are just lightbearers and there is evidence than our character might become the official first Guardian.
Similarly the concept of the various orders of guardians, do not exist either. There are no Hunters, Titans, and Warlocks… even though characters largely follow those same templates in the way that they move. Wolf for example gets double jump as opposed to distinct flavors of boosted jumps that Titans or Warlocks get. A given character is a combination of an Element, two unique abilities, and a unique super that then gets combined with a fixed primary weapon and a fixed heavy weapon. This honestly creates some really unique templating of characters in that two characters with similar loadouts might feel completely different because they have unique abilities to go with those loadouts. I still play way more of Wolf the default character than I do any of the other heroes, but I have become fond of Kabr, and Xuan Wei. None of these are the “meta” which seems to revolve around the 5 star champions of Tan-2, Gwynn, and Jolder.
I do have Tan-2 and just pulled Jolder yesterday off the free banner, so I might actually start investing in that character a bit with my limited resources. That honestly becomes the challenge is that it is really cumbersome to swap characters at some point. I greatly prefer games like AFK Journey where you are buffing one entire class of characters, rather than investing in one specific champion to pour all of your daily resources into. I’ve not really encountered much in the way of things that Wolf cannot do… save for missions that specifically require precision damage to take down what are effectively this games version of break bars. I greatly prefer the Auto Rifle to pretty much every other weapon in the Destiny universe… and swapping to a champion like Jolder means giving that up as their combo is Submachine Gun, and Sword. I am hoping i can pick up Riskrunner which is my all time favorite of the exotic Submachine Guns.
There is a new banner available right now and on that banner are a couple of new characters… one of which I’ve pulled a few times with what available currency I had. Umeko is essentially the Destiny version of a Ninja. She fires off Shuriken and then has a finisher that is essentially a massive one. The loadout is Scout Rifle and Sniper Rifle, which makes her an almost purely ranged champion and one that feels more than a little bit squishy. I really need to have a precision champion that I am comfortable playing, but that is likely going to be Tan-2 instead since I have that 5 star champ who is very much on meta because he also comes with this games version of the well of light. It does not hurt that he also sort of looks like Sektor from Mortal Kombat which is its own coolness factor. After playing an Exo titan for years in both Destiny games, I am partial to Exos as a whole. I wish the game honestly would have allowed me to play one here for the Wolf character.
Right now the game seems to give you about 120 of the daily activity currency, and it costs 20 to run any of the individual activities. When you complete one there is the option of spending twice as much currency when you loot the chest to get twice as many rewards. This is pretty nice and allows you to really efficiently make some progress on farming whatever you need to farm. I’ve been targeting the activities that reward Mythic weapons and engrams as I am trying to collect the full set. The Mythic Weapon Engrams allow you to buy new copies of any mythic weapon you have already found, whereas the Mythic Choice engrams allow you to choose any weapon that can drop from a given activity. There are about a half dozen weapons that I have not seen yet, and it is likely just going to be random chance to come across those.
The game seems to really want me to play Kabr, because at this point I have gotten enough duplicates to slot 4 of his 6 talent points… which means before long I will have him maxed out. This does the whole Genshin thing where getting duplicates of a character gives you currency to spend on buffing that one character. Thankfully I enjoy Kabr quite a bit, because his barrier really takes the pressure off on several boss fights because you can safely stand behind it blocking onerous beam attacks and such. The pulse rifle is not exactly my favorite weapon, but I’ve always liked the Heavy Machinegun because it feels especially good during boss burn phases where you need to do a lot of damage to weak points from range. I am also really partial to the fact that he walks around with a shield all of the time… which is admittedly one of the reasons why I am wanting to invest in Jolder a bit, because she gets the Captain America shield throw.
I am having a lot of fun with Destiny Rising, and it seems especially poignant right now how good this game is… when so many players are exceptionally frustrated with how bad the latest content drop is in the mainline Destiny 2. There has already been talk from mainline content creators about swapping over to more of a Destiny Rising focus, and I feel like this is only going to accelerate that. It isn’t really often when a mobile port completely cannibalizes the player base… but I do wonder if we are going to see something similar play out with the Mobile version of Final Fantasy XIV. For now at least I am having a blast and am happy to reach the relaxing daily grind portion of the game. I like consistent grinds way more than I like pushing through story content. I think my brain is just wired that way.
In other news I am contemplating giving the next Diablo 4 season a spin. I’ve skipped the last few but given that I am mostly done with POE2 and Last Epoch and POE 3.28 will not drop until the end of October… there is a bit of a lull where I might as well give it a shot. There is another livestream coming up on the 16th and I think that is really going to seal whether or not I am going to give this a go. Supposedly they are taking a lot of the feedback from players into account and trying to improve things. The problem is… Blizzard is a massive ship and seems to take forever for it to turn and adjust to things. I have no clue what I am going to play. I’ve only ever really played Barbarians, Necromancers, and Spiritborn so I might give something else a shot. I really wish they had a Paladin/Crusader because that is the other traditional Diablo character that I really enjoy. Druid always looks cool, but it is a pain to level at start. That really is the problem with so many ARPG classes is that they feel bad for those first 20 levels… which makes it hard to keep pushing forward.
As far as weekend plans. I really need to start making a pile in the backyard so that I can contact the folks that we have used to haul stuff away in the past. There is just a bunch of shit that I need to get out of the garage so I can have some swap space to start putting up shelving units. I really need to free up space in the garage so it can be more organized… and so that I can be ready to put away all of the furniture in the backyard as the temps start to drop. I also really want to clear off the workbench out there so I can set up at a minimum a FDM printer. There have been so many cases lately where I just want one to build brackets and storage options.
The post The End is the Beginning appeared first on Tales of the Aggronaut.
Good Morning Folks. Now that I have largely pushed Path of Exile II aside for the moment, I am diving with full force into Destiny Rising and spent pretty much all last night playing it. I’ve not arrived at the second world zone called the Red Rift and with it comes both new enemies and npcs to interact with. This is the realm of the world under the control of Saladin that we are VERY familiar with from Destiny 1 and 2. The thing is… he is a much different Saladin than I remember, way angrier and way more impulsive. The further into the game I have gotten, the more the story really matters and the better it has gotten. There are a few moments pretty early in the campaign that feel like throw away story bits, and there is some weird voice actor changes at times… where it feels like NetEase assumed any English voice was good enough. However the further into this game I get the more polished it seems to be.
From what I remember the first area was all that was available in the alpha, and it largely focuses on the Space Age China equivalent of Jiangshi and its battle with both the Fallen and the Hive. Red Rift however focuses around a group of plucky miners trying to harvest this resource that is used to activate the remaining bits of a dead sentinel, whose wreckage serves as the general shell of their main town. Instead of Fallen and Hive, we are introduced to the Cabal and later in the missions quite possibly the most dangerous enemy type in the Destiny universe, the dimensional and time hopping Vex. What is really cool is that in both cases… they are not just recycling themes we have already seen in the core Destiny games. We are getting new unit types and new locations that we have never experienced before. The visuals are fucking fire, like this weird vapor-wave chamber where we teleport into to fight a big Vex boss… and we can see in the distance a group of Vex worshiping some big statue… reminiscent of the very end of Destiny 1.
The other thing that is wild is just how damned much content this game has. I am going to talk for a bit like I am a diehard Destiny player… because I absolutely was from the launch of the game in 2014… up until the point that I checked out in 2021. During all of that time… one of the features that the players have begged for was a return of a limited time event from Destiny 1 called the Sparrow Racing League… or SRL. Guess what Destiny Rising has? Yup! Every day during a specific period of time you can race sparrows on some wild tracks. I think I need to maybe break out a controller for this because the mouse controls felt a bit kludgy trying to stay on the Vex track I randomed into. On top of this Shadowshaper Duels is a very Gwent style strategic card game led by this games version of the Drifter. Fishing is also pretty great, and really something I should be doing every day. I believe Iron Bar is a PVP mode that only happens on the weekend, so maybe this games version of the Trial of Osiris.
Yesterday I also unlocked the Iron Commander mode, which is effectively this games version of AFK missions that you can send your unlocked heroes on. When you do this, you essentially lose access to those characters in some of the casual gameplay modes. However it appears that you can keep doing all of the more core content like planetary missions, and queued activities like Strikes. Essentially you pick a mode and choose three of your champions and then can run that over the course of a few hours at the end of which you are awarded some of the unique items that drop in that mode. This is going to be really cool for collecting resources from some of the gameplay modes that I don’t really personally enjoy that much like the chaos roguelike mode.
I’ve also spent way more time with the Wolf Pack and now really want to build our own. This thing has guild housing that unlocks by default, and I believe there are limited customization that you can do as a guild. If nothing else it gives you a private shared space to hang out and mingle with your friends before going off to do other events. The game is really pretty for a mobile game, and I am shocked at just how well it runs over an emulator. While the controls are not quite as tight as an actual Bungie game… it is way the hell more approachable than actual Destiny. Like I said I checked out in 2021, and I installed Destiny 2 yesterday… and seemed to not have access to anything but the Tower. The only options I was given was travel to the tower or to buy the latest expansion… so in theory I have been gone long enough that all of the content that I once owned… has rolled out of the game making it entirely unplayable.
The thing you will spend most of your time doing with the pack is doing this hex grid exploration mode called the Pack Hunt. Essentially you send your character out to explore spaces on this map, and sometimes you uncover resources that you can loot for yourself and the guild. Occasionally you will uncover mini world missions that you can run, or resource drops that will show up on square you have already uncovered. You are given a limited number of actions a day and these work in the background so you can flip over and send your character on a longer mission, and then queue up for some other activity or just explore one of the planetary zones. This is peak mobile gaming nonsense, but it is kind of fun and it feels good to uncover resources that everyone shares in. There is a currency you collect through doing pack actions, and the more active the pack is… the more of this resource everyone else can harvest.
I’ve also unlocked heroic content and with it a new gameplay mode called the Gauntlet where you queue up with six players in total. Now one of the cool things about all of this content is that if for some reason it does not fill in a timely manner, you get bots that replace characters and from what I have seen… they are really well scripted. Like I have heard of folks running the raids with the NPC bots, and them doing far better than the average random player. These six player modes really feel like where you want to be spending your daily activity currency, because the rewards are pretty phenomenal. They are not that much longer than a normal strike, but the things you are a fighting are a bit tankier, and you have to rely on other players to do some mechanics. For example there was a boss that we fought where every so often it would go invulnerable and we would have to fight mini bosses in three different rooms, so that we could flip a computer screen on… which then fired a blast at the boss when all three rooms were cleared which made it vulnerable to small arms fire again.
With the Gauntlet modes also gave me access to Mythic rarity weapons. These have a few mythic specific traits and then roll with legendary traits on the other weapon slots from what I have seen. Unfortunately I have yet to pull the Mythic Auto-rifle, but I did pick up a pretty sweet Pulse Rifle for Kabr. It seems like 60 gear level is really where the “endgame” gearing starts to begin. I believe the level cap for characters is 80, based on what I have seen in some of the activities. I look forward to reaching the point where I can really focus on trying to build something resembling a proper load-out. Right now I am mostly just using whatever weapon gives me the highest light rating at any given time. I have a few uniques, namely the grenade launcher that you unlock pretty early in the story missions, and Crimson which is an auto-pistol that I unlocked through one of the login bonus things.
I’ve leveled quite quickly, but put almost zero emphasis upon gaining experience. The game rolls out in a very structured manner where each chapter has various objectives that have to be completed to move to the next chapter. Each chapter usually has some sort of story bit associated with it, and then a bunch of activity unlocks or benchmarks that you need to hit with your characters. Once you finish unlocking everything… there is the option to refund ALL of the resources you have used during the campaign so there really is no negative in just choosing some characters and pushing them up to meet the benchmarks. For example I need to sort out my Artifacts and push up my power level a bit in order to move to the next story bit. The current game goes through Chapter 7-2 so I still have quite a bit to go. Ultimately I am trying to get caught up so that when the next story drop happens I will be ready to go.
I think I am going to give up on Hot Goth Waifu, and instead focus on gathering resources for attempts on Estela because a new banner starts in few days. I saw some early information that indicated that Estela uses an Autorifle and a Heavy Machinegun, which is a pretty favorable loadout. She is dressed like a Warlock, so I am going to assume that is her base class. Umeko on the other hand looks more like a hunter and I have no information as to what her loadout is going to look like. I would really like to find a Void character that I actually enjoy playing. Ikora is a bit too much of a one trick pony for my tastes, and the whole Grenade Launcher and Rocket Launcher gameplay… is awkward meaning that you mostly are going to rely on that one ability trick to kill everything. This is the first game where I prefer Hunter jumps to Titan jumps, because for some reason there is no way to do the rocket jump forward momentum thing that I loved so much in the first two Destiny games.
Right now I think I have all of the core areas unlocked that are currently in the game. I’ve only really just started in the Red Sea Rift area and I need to spend a bunch more time out there roaming around and looking for secrets. On top of that there are a bunch of quests associated with each character that you unlock, and you can only get access to these by actually playing those characters and leveling up their affinity system. Right now the only ones I have really played are Kabr which you unlock through the campaign, and Xuan Wei who is a very melee focused striker titan that I pulled from the perm banner, for which you get a bunch of free currency. Other than that I have Ikora whcih also comes from the campaign, and then Tan-2, Attal, and Finnala that all came from the perm banner free pulls. I would love to pull Jolder because they seem like a really strong defensive Void Titan, that is so far the only one that comes with the big bubble and shield throw nonsense.
Anyways… I am very engaged in this game. If you are like me and used to love Destiny, but bounced for various reasons as they started removing content… I highly suggest checking this out. Put aside that it is a mobile gacha game, because there is plenty of fun to be had here without spending a dime. All of that content that got removed… or that is limited time stuff that we remember fondly… it seems to be here. Destiny Rising really feels like the Destiny 3 that the players deserved.
The post Destiny Rising: The Sequel We Deserved appeared first on Tales of the Aggronaut.
Good Morning Folks. I want to start out this week’s posts by giving a rousing round of applause for the Blaugustans who just finished participating in Blaugust 2025. This event would not have existed were it not for the wonderful community of mentors that have volunteered for that role over the last decade. Specifically I want to recognize Krikket who was the first to take up the mantle and acted as defacto leader of this event. Yesterday she made the summary post talking about the participants and handing out of awards and I highly suggest you stop reading this and go check that post out. This is a year that I could not have handled the rigors of running this event, and while I will be happy to take up that mantle again in the future… the success of this event goes out to the crew that helped make it happen while I could not. This is legitimately the largest event that has ever been run, and I was shocked to see the final tally of almost 170 participants. 2024 was previously the largest year with 116, and this 2025 represents roughly 30% growth rate between the two most recent years.
The wildest thing about this event is that we had people participating that did not know until the very end what the event even really was. They just viewed it as a hashtag that got popular on the fediverse and tagged along. In many ways the event has long since outgrown me and my meddling and just become this fixture of our small corner of the internet. I will always think of it as this small game blog thing… but that stopped being true many years ago. The Blaugust discord is super active all year round, but is especially so during the event. The Welcome channel is full of people signing up for the very first time and it has been cool to watch. Watch from the corner of course because everything about the activity levels of the discord now triggers the fuck out of my introvert tendencies… so you only really see me speaking when spoken to directly or talking to something in the super secret mentor channel. This is sort of the way of things that I start… they get bigger than my anxiety can reasonably handle and I get quiet. Folks either tend to view me as aloof or stoic… but in reality I just can’t handle that many people at once.
In other news I have been playing quite a lot of Destiny Rising and am shocked at just how good this game is. That said it has made me contemplate clearing up some disk space to reinstall Destiny 2 so I can have a more direct comparison, since it has been ages since I last played it. The story has been great in Rising, but I am not the biggest fan of the way in which it is doled slowly. You have to do a bunch of different activities to unlock the next bit of story, and my preference tends to be to mainline the story so that I can spend more time enjoying the endgame activities. I know this method is an attempt to keep people engaged longer, but it goes against my natural instincts for this sort of experience.
One of the things that has been really impressive is the breadth of activities and how different they feel. You still only really get a limited amount of activity currency each day in the games pseudo-stamina system, but in truth I am not mainlining the game so it has been more than enough to do anything I might want to do in a single day. If you are playing this game you should absolutely friend me and my code is 20953603268. I attempted to create a version of Greysky Armada but it ultimately timed out. You have 24 hours to get 6 people signed up into the guild (Wolf Pack) in order to create it, and I could not hit that number. If we manage to get enough people playing I will make another attempt at it, because there are a lot of cool things to do in a pack. I joined one of the temporary ones and have been enjoying the weird little missions that open up as a result.
Over in Path of Exile II, I have made it up to level 87 and am capable of pretty comfortably running t15 maps. With that I have unlocked all of the +5 atlas point nodes through cleansing corrupted nexii. Now I am mostly hunting out various unique maps which themselves reward 2 additional points for completing them. I am not sure if there is a place where I can see a total tally of the number of unique maps that I have run, but I think I have done four of them so far. The Lake of Kalandra one is my favorite, but mostly because I love the look of that area. I thought it was cool during the Kalandra league and I still think the effect is extremely slick.
The only problem that I am having right now is that after beating the campaign, and unlocking most of my atlas points… I sort of feel like I don’t have much of a reason to keep playing. I could always keep improving the gear on my character, but it works well enough to do the hardest mapping content, and since I never really care much bout bossing… I sort of feel like I have beaten this league. That is the same problem that I had with Last Epoch, is that after I unlocked all of the Harbingers and took down basic Aberroth I felt like I had accomplished everything that I wanted to accomplish. What makes this game more challenging though is that I keep struggling with technical difficulties. Firstly I cannot watch youtube on my second monitor while playing this game because while the audio keeps playing… the video playback always freezes. Secondly the game crashes constantly, and while I can log right back in where I left off… this eventually grates on you after awhile given that I can only finish one or two maps before the client dies on me. Lastly Path of Exile II as a whole is just not as performant as Path of Exile 1, and even when it is not crashing… there are weird hitches and stutters happening all the time. Supposedly most of this is because I have an intel processor… but still it makes the entire thing eventually not worth fighting with.
In another completely different news… on a whim yesterday afternoon I decided to record myself telling the tale of when I saw a Bigfoot in 1986 and 1995 and then turn this into a video. I’ve written about it here before on the blog, but it always feels like the written versions never really do it justice, because I feel like I am having to go into way too much background information. I did not script this take and as a result it is about 25 minutes of me talking through the story and how it relates to some other sightings in my neck of the woods. I also attempting to illustrate the tale a bit with some google maps shots and various other related images. This will not be everyone’s thing, and it does not fit the rest of my YouTube channel but for some reason I felt like I needed to say it all.
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