Bolstered Breachlords

Good Morning Folks. Today we mostly return to our regularly scheduled gaming content. I’ve been playing an awful lot of Path of Exile, mostly because I feel like I am maybe done with Path of Exile II for the moment. My jumpy Fire Bear build works amazingly well, and has completed most of the content in the game except for the most tryhard hardcore content. I have no real interest in doing any of that, just like I have never had much interest in doing it in Path of Exile. So instead I have shifted gears to working specifically on trying to get 34 of 40 Challenges in the Keepers of the Flame league. Since my Righteous Fire Chieftain is pretty much as blinged out as I can get him…. I have opted to start working a bit on my Ice Trap of Hollowness Elementalist, which was not a thing… prior to me doing it I think. It has been freaking potent as far as characters go and I would honestly do this over and over if I had the option. Unfortunately a lot of the power of the build is coming from Foulborn Uniques, specifically the double explode Berek’s Respite. I hope this shit goes core.
I had been trying to finish the challenge that requires you to run 50000 quant worth of maps. However on a whim I decided to see just how well my Ice Trapper could do at the Bolstered Breachlords challenge. I had knocked out one of the three conditions, and I figured since I do so well at Hive Fortresses I might as well give it a shot. The thing about the Ice Trap build is that it essentially freezes the entire damned screen. You know what is really good defensively? Freezing the entire screen when you are facing a boss. Sure enough I was able to effectively keep the “It that was” bosses locked down for the entire fight and kept them from firing off any of the specific abilities that I was not supposed to get hit by. After my second hive brain, I managed to complete Bolstered Breachlords and with it my 34th challenge of the league. I am not sure if I am going to try and knock out any more challenges at this point.
The real thing that I am chasing is getting the same sized totem pole for my hideout. I have been collecting totem poles since the Sanctum league, and when Necropolis league happened I was able to get 34 of 40 challenges. After that it has sort of set a benchmark for me in my league journey, and now that is my ultimate goal is to be able to get the same size as I have previously gotten. I doubt I will ever be a 40 of 40 andy, at least not without paying for some of the ubers… which is not a thing that I want to do. Please note when I talk about paying for carries in Path of Exile, we are not talking about real world money. There is a thriving business of people who make bossing specific characters and then spend the entire league doing nothing but carries for Chaos or Divine Orbs. There are a lot of places where you can get access to this but the most common is The Forbiddden Trove discord. I specifically hate doing The Maven fight. I CAN do it… have done it more than once… but I hate the fucking “simon says” round and as a result I almost always pay for that carry to get my last voidstone.
In my travels of completing my last challenge of the league I happened to get a Hinekora’s Lock to drop, and these were at that time going for 147 Divine Orbs. I don’t really NEED the Divines right now since I am winding down the league, but I figured I would rather than the Divines in standard than the Lock. For reference at this point in the league a Lock effectively sells for Mageblood money. It is not like I need a Mageblood for anything however, because I do not want to shuffle the gear on either of my characters to try and make room for it. I still stand by my statement that a Mageblood is the least interest of the high priced items, because it mostly just allows you to cheat things on your build, and doesn’t really add anything interesting to the mix. Given the choice I will always build around a Headhunter instead, because it actually does something interesting mechanically. Though in truth I rarely play the type of builds that can benefit from either of those.
In other Path of News… we are getting a redo of The Legacy of Phrecia event and I am pretty pumped about it. Instead of using Standard as the baseline we are getting all of the bells and whistles that come with the 3.27 Keepers of the Flame league. Phrecia was one of my favorite events last year, and honestly it was hype enough that I put it on my games of the year list. Essentially every normal ascendancy is replaced by 19 new alternative ascendancies, and what is wild about this version is that we will also have the new bloodline ascendancies… which will create some truly wild combinations. I have no clue what I am going to be playing, because I am waiting on the patch notes to drop that explain some of the updates that rebalance the state of things in the last running of this event. Everyone is assuming this will mean some nerfs for Scavenger and Ancestral Commander because they dominated the last round. Scavenger for example made it trivial to get 90% of physical damage converted to elemental damage, because you could stack that cloak of flame node with an actual cloak of flame. Anyways this one starts on the 29th and I am fully expecting to be mainlining this event for awhile.
Last night I spent a bit of time in Destiny Rising, because due to all of the shit going on in my life we did not get to do our normal “Sibling Time” night on Tuesday. We knocked out a couple of rounds of Grandmasters, and unfortunately learned the lesson that you can in fact run with characters that have run out of stamina… but you do not get the Grandmaster rewards. We got enough to Calamity Ops to not be relegated, which we are calling good and then finished up with some Morgran’s Hunt. I will still need to do another 5 key run, but that should be easy enough before the reset. We have found two Strongholds for the week, but I know I have expended resources on three accounts… so that is probably all we are going to find. I know I need to spend some time running The Expanse this weekend so I can get some fruit and progress for the upcoming reset next week. As far as the other news in my life… I greatly appreciate the outpouring of support that I have received. It is honestly overwhelming. I had a bit of a nervous breakdown yesterday at one point when out of the blue and without warning I was scheduled for two diagnostic tests that I do not remember the doctor mentioning. I of course immediately expected the worst… but then later called their office only to find out that no they did not have the biopsy results back and that these were just part of the standard procedures to look for anything else that might be going on. I still know next to nothing other than I have cancer, and at some point it has to be removed. I am just hoping that the snowmageddon we have barrelling down on us, is such that I can get out Monday for those diagnostic tests. I am trying desperately to hold my shit together in the meantime while my nerves eat away at me. I go between being largely fine and resigned to whatever is going to happen, to being a basket case. The post Bolstered Breachlords appeared first on Tales of the Aggronaut.

Death Portal

Good Morning Folks! For those of you who are off for it or celebrate it, Happy Martin Luther King Jr. Day. I’m choosing to celebrate it… by stacking up a bunch of appointments and then trying to speed run my way through them. So essentially I will be out and about this morning but I wanted to sit down and do my normal Monday morning summary blog post of the shenanigans that I got up to this weekend. It has become a bit of a tradition for myself, Ace, and Ammo to get together Sunday mornings and run whatever strongholds we have unlocked for the week in Destiny Rising. Sometimes if there is time we run whatever event happens to be going on. For example we knocked out a 5 key run of Morgran’s Hunt which is active currently. I enjoy these little group interludes greatly, and any time I can group with Ace and Ammo it is a joy.
In other Destiny Rising news, I have fully unlocked the Jade Rabbit exotic Scout Rifle on all three accounts. Since there are now several Scout Rifle specific characters in the game, this really goes a long way into making them feel more beneficial. Slapping this puppy on Umeko or Kabr 2.0 immediately makes them feel much more solid for group content. I do wish there was a way to change the element of these weapons, but alas that is not really a thing. Basically there is an event running currently that through doing daily content you can unlock this exotic and a skin for it, and if you have not played Destiny Rising in awhile you probably should pop in to get this while it is available. I am not sure if this is going to end up on the exotic shop or not, but at least on my free to play characters it is a massive pain in the ass to gain enough currency through the black market to buy any of these weapons.
I also spent quite a bit of time this weekend in Path of Exile 1. Essentially I am trying to grind out two more of the league challenges so that I can get the same 34 point totem pole that I have for the last several leagues. Essentially I set the focus on grinding out as many Originator influenced maps as I could because you need to run essentially 200 affixes worth of content divided up in as many different ways as possible. If I were doing this with maximum efficiency, I would have made sure I was running only eight mod maps… but I did not do this thing. So a lot of the maps I ran were somewhere in the five or six mod territory making it take significantly more maps in total to grind this out. Essentially I just put my head down and ground until I came out the other end. I did have to snap up some maps off the market and it seems like the going rate for originator influenced anything is around 5-10 chaos each.
Now that I have completed that difficult grind, I am back to just running maps as fast as I can and have chosen to do so on my Ice Trap of Hollowness Elementalist, The character is a heck of a lot of fun, and does a much better job at dealing with the Breach Fortress maps than Righteous Fire did, because I am blowing up most of the screen at all times and also freezing it. Essentially the grind I am working towards is Quality Quandry and I am sitting at 39886 or 50000. Basically going forward I need to run max quality on my maps, which then combines with 15% from the tree, and 20% from running four sacrifice fragments. Regardless…. it is going to just require grinding out a bunch of maps and is honestly the perfect idle activity while listening to an audiobook, podcast, or youtube video. There is the additional side benefit of throwing levels on my elementalist while doing it.
One of the things that I learned this weekend is that you can right click your world and edit it after having created it. This grants access to a few things, for example you can slow down or speed up the day/night cycle. More importantly you can completely disable falling damage and completely disable the death penalty that causes you to lose items on death. I absolutely did these things because I was dying an awful lot and it was annoying me to lose so much stuff in the process. There is one thing that is extremely overpowered in this game, and that is any kind of monster that can poison you. Your health just plummets almost instantly from the damage over time effect. So I figured by disabling the item penalties I am way more free to roam around and run amok. I don’t play games for the challenge of them, I play games for the fun… and not losing shit on death makes things more enjoyable to me personally.
I’ve started on some semblance of a permanent base. There is a floating rock not too far from my original spawn point and I built a staircase up the side of it and then began flattening the top so that I could build a platform. This is essentially going to be my resource sink for awhile as I keep dragging rock of various sorts up here to start building away at a final creation. Probably the most important aspect is creating an optimized crafting area so that I have a bunch of storage chests that are all accessible by each of the machines. I wish the game had some sort of automated filtering system when it comes to chests, or at least some way of labeling each chest for a specific purpose. There might be mods that do this thing, as there are a staggering number of mods already available. For example I installed one that gives you the name of any item your cursor is pointed at, and another one that creates lucky mining streaks for ore so that it will produce additional ore nodes near the one you are mining when it procs.
Not having to worry about losing everything on death, has made the entire process of exploring the world so much more enjoyable. Firstly I want to now hop down every hole that I see because I can’t take falling damage, and the worst thing that can happen to me is that I get ported back to my spawn point. Secondly the entire process of pushing myself deeper under the earth in search of resources is just a way more fun way to play the game than trying to be careful all the time. Combat is always a bit of a battle of attrition and in spite of using your abilities to the fullest, you are always going to take some damage which compounds the longer you are exploring. I think for me this is the ideal way to play, but your mileage may vary if you care about challenge. I also really like the fact that I can just kill myself anytime I get bored of exploring an area and go back to base… rather than having to painstakingly make my way back to the surface. I hope you had a most excellent weekend. What did you get it up? Have you been playing Hytale as well? Drop me a line below. The post Death Portal appeared first on Tales of the Aggronaut.

The Thousand Theory

Good Morning Folks. This has been a really weird week for Destiny Rising. Yesterday was “sibling time” and Ace and I did our normal Grandmasters and Hang thing… but it was far less chill than normal. We started the evening with another attempt at Calamity Ops, but still could not get out of the relegation zone. We had what felt like a perfect run, or as close to perfect as we were likely going to be getting… and still came up short of progressing. So in theory on Thursday we will drop down a rank, but so long as we both drop at the same time life should be fine. Hopefully we can have a really good double progression during the next two week period and move back up again. We struggled a bit with our Grandmaster Strike after that but it was nowhere near as bad as our worst week ever so we were doing pretty good. Mostly we both just came off as exhausted and spent the next hour or so chatting while doing random stuff in game.
We’ve also had a really weird week when it comes to the Pack Hunt map. Thankfully we have another guild member that has been helping us out. However until last night, every single three node that could be a stronghold has not turned into one. A few weeks back Ace came up with this theory on how to move around the map and we have been continuing to test that theory, and for the most part I think it works. I can’t say for certain we understand every aspect of it, but there does seem to be a method to the madness when it comes to moving around the map and avoiding large obstacles like mountain ranges and lakes. This is in large part why you see such weird patterns of movement that we have made on the map, because there are a limited number of total moves that we get during a week, so want to try and make as much progress as we can with those.
So essentially the theory is this… the nodes that reward 1000 Energy are always going to lead you in the right direction. This could be just towards a potential stronghold objective, or towards a break in an obstacle wall. if you see 1000 Energy available as a node reward, far as we can tell you ALWAYS want to take it. Next up is if you see three resoruces being rewarded at the same time… this seems to signify one of two things. Either you are going to get a combat node, which often times serve as breaks in obstacles like mountain ranges or lakes… or you are going to for certain uncover a stronghold when you get to a three node block. What you want to avoid however is 500 Energy nodes and single resource nodes, because these often are indicators of a mountain range or another obstacle, or that you are heading towards one. Essentially there seems to be this minesweeper type logic that you can follow to figure out how to route around the map. Sometimes you are going to have to just yolo it and try a node, hoping you find one of the breadcrumb nodes later however because there is not always a good node up to follow.
I have multiple accounts set up for Destiny Rising, in part to help us unlock nodes on the Pack Hunt map, and also gain energy to keep funding the “bitcoin miner” in our guild hall. I spent a good chunk of last night while hanging out and talking with “Erasure” trying to get my second account set up to the point where I have three Iron Commander missions every day, so that I can get an easy 60 pinnacle rewards done for daily progress. At some point I really need to get my third account through the main story so that I unlock more options there as well. I wish we could recruit more people to the cause, so that neither Ace or I felt the need to run alt accounts…. but alas this seems to mostly be a sibling endevour. So long as we can technically keep making things happen with just us forcing it, I am okay with that.
In other news I am probably going to be trying to ease back into Final Fantasy XIV soon. “Erasure” never got through A Realm Reborn, and I have been drafted to the cause of helping her get through some of the content, specifically the content that does not have trust support yet. Some of this is probably going to be doing a bit of nerves bolstering as we queue together for Crystal Tower, so that I can hang out on voice and explain some of the mechanics to make it a bit less fraught. My hope is that this gets me back into the swing of playing my Warrior main, and can start chipping away at the post patch content for Dawntrail. I’ve picked up some gear so that I can move forward in the MSQ, but just need to get back to the point where my muscle memory will take over again. Anyways. I hope yall are having a most excellent week. I am starting to get worried for next week because I am out due to a colonoscopy, and it is my first one…. so yeah a bit worried about how that will go. I am not sure how much blogging will happen, because it will ultimately depend on where I am both nerves wise and health wise throughout the week. The post The Thousand Theory appeared first on Tales of the Aggronaut.

Goodbye Anthem

Yesterday was the day that the Anthem Servers went offline officially. This poor game lived such an ignominious fate, and in truth I had not really thought about it in years. However my friend Carthuun reminded me of its passing yesterday, as did a bunch of YouTube channels. It was a really important game for me… until it wasn’t. I wanted this thing to be so much more than it was, and I tried the hell out of making it my next Destiny. It has so many problems, so little content, and so many hamfisted decisions. There was a fun core there, but in an effort to slow players down and keep them from grinding through all of the content… they made the game feel deeply unrewarding and lost me in the process. If you want a proper eulogy for the game then I would suggest that you check out the video Paul Tassi posted yesterday.
I think for me personally I am going to prefer to remember the good bits. There was a really fun gameplay loop when it worked, and roaming around the big open world in an Iron Man suit was a fucking blast. Once they dialed it in, the controls felt amazing and all that it really needed… was more content. However that is unfortunately the most expensive thing to create… and it felt like EA was trying to foist this game out on us and not really fund it. I am not sure what came after those first six months, but supposedly the game improved over time. I don’t think it actually got much in the way of more content, but there was a weirdly devoted Reddit to the game. The thing I am probably going to remember the most is the soundtrack and how much I really loved it. I would love it if someone figured out a way to make this game work with emulator servers, since we should be able t still get the client via steam. However I doubt it had a large enough player base to support that sort of nonsense. You were a cool idea Anthem, but sadly Electronic Arts is a shitbag that did not allow you time or funding to turn into something cool.
I’ve been back in Path of Exile a bit working on challenges and this morning I checked my mappers and finished up Legendary Leagues. Essentially I would really like to hit 34 challenges, and I am sitting at 32, which of course means that I need to squeeze out two more. There are some that I could just pay for carries to complete, but I always hate doing that because it feels like failure. There is one for having run a bunch of map modifiers and fragments, and that one just takes immense time mapping in order to knock out. In theory it is relatively easy to do so, I just have to play a lot, and if I put on an audiobook I can burn through that. However I have not been on my audiobook game lately because I have wanted to spend every moment I can with “Erasure”. However last night we just hung out on voice chat while we both did our own things and that was extremely nice.
This morning I rolled a bunch of originator maps in an attempt to get several that did not have truly onerous affixes on them. That is my core problem with Tier 16.5 is that they have the same pure butts modifiers that T17s have. In theory I should be able to burn through these without much issue, and since I am already level 100 on my Righteous Fire Chieftain, I don’t much care about taking deaths. I know yesterday at one point I took a death, momentarily cringed, and then remembered I was max level and it was no big deal. I think leveling in Path of Exile II made me once again conscious of the damage loss penalty, and I am having to remember that I already beat that boss in Path of Exile 1. I am off today so I am probably going to throw on a book and grind maps at some point.
I also played a bit of Minecraft last night, working on my world that I created named after “Erasure”. It continues to pay off significantly and I found some pretty early diamonds at -5 Z height, or just shortly after ending the deep slate layers. This allowed me to craft my first diamond pick, and sped up my progress descending to bedrock. I’ve harvested so many resources while hollowing out my 8×8 chambers on the way down. I’ve got worlds of iron, gold, copper, redstone, and lapis and an overabundance of raw rock resources. In theory I am probably going to start using the deep slate in combination with cobblestone to build up my tower a bit more so that I can see it even further from base. I also made some shears and got some wool. When I deforested the top of the hill I was building on, it made it so more farm animals spawned giving me much better access to resources.
In theory I need to find some wheat so that I can start breeding cattle. I have tons of cows roaming around near my base and in theory should probably go with the good ole tried and true “meat hole” approach for infinite food production. In order to do that however… I need grain, and in order to find grain…. I am going to need to roam around a bit. The tower is going to make sighting where I am in the world much easier so that is probably the next major expansion project. I should also start to create an above ground fenced in area for crop production and the eventual creation of said “meat hole”. I did hit bedrock and at some point I am going to start setting up branch mining, because once I have access to diamond… I want more of it because diamond picks speed everything in this game up so much.
Tonight is going to be sibling time. We need to make another attempt to get out of relegation territory in Calamity Ops. In theory it really does not matter to much other than it being a point of pride, but we just need to stay together in rank so we can keep doing it together. We also have a new set of Grandmaster keys so we will be doing that tonight, and during the day I might try and unlock the full tower defense mode so we can do some of that. I am not sure when Morgran’s Hunt begins, but I know it is soon as well. Thursday is reset so we may get together really quickly that night and try and get in some early Calamity Ops then as well. I love sibling time, but I am also trying to coax “Erasure” into joining us if for no reason to hang out and listen to the nonsense that Ace and I get up to. Anyways! I hope you are having a great week. I am pretty freaking happy at the moment, or at least happier than I have been in awhile. I kind of want that for everyone. The post Goodbye Anthem appeared first on Tales of the Aggronaut.