Lost in Infinity

Upgrade Day

For whatever reason I have been putting off the upgrade to Windows 10, even though all of my machines have been asking me to do it for some time now.  Essentially I keep telling myself there is always something looming on the horizon that is way to important to risk having a machine down.  It is either the Monday or Wednesday raids or the impending Saturday session for recording AggroChat.  However this week I told myself… that as soon as I finished with the AggroChat festivities Sunday morning that I would exit out of everything and upgrade.  So roughly 9:30 in the morning yesterday I took a leap of faith and performed a Windows 10 in place upgrade.  I have to say I am shocked and amazed at just how smoothly things went.  The only major issue that I have run into so far is the fact that I had no sound… which isn’t terribly shocking because I use an Asus Xonar sound card.  After some quick digging I found out that the Unified Drivers that I had been running all along updated to fix this issue.

The best surprise however was something that I had been concerned about for some time.  The account that I use to log into windows, and have used for awhile is my outlook.com account.  I like using this… as it makes more sense than my previous windows account.  That said my Xbox 360s as well as the old Games for Windows are configured to use a completely different account that is based on one of my second gmails.  So my biggest concern was how the Xbox Windows 10 app would work.  However it seems like Microsoft has thought of this problem and allows you to sign in a different account.  When I did this bam… my Windows login account is now bound to my Xbox Live account and cross linked allowing me the best of both worlds.  I don’t have an Xbox One, but if I did I am sure it would be handy to have this set up in such a fashion.

Lost in Infinity

Lost in Infinity
Asoka and Adorable Wookie Youngling

While upgrading Windows I ended up playing Playstation 4 pretty much all day long, and inadvertently falling into a Disney Infinity shaped hole.  This time around the hub world feels much more interactive than it did in 2.0.  Additionally you have all of these really cool sidekicks to collect, and I am guessing the majority of which are gained through doing side quests.  While working on the Twilight of the Empire playset I managed to find four younglings that I could then use as sidekicks when I got back to the toybox.  I of course chose the Wookie youngling because who doesn’t want to be followed around by a tiny Wookie.  I’ve spent a lot of time playing both Asoka and Boba Fett, but Asoka is by far the furthest progressed.  Namely I don’t think I have Boba Fett as an option for any of my playsets that are available yet.

There are so many aspects of this game that are absolute crack for me, like collecting bits to decorate my house.  I added on a bit to my house which is basically a combat arena that lets you fight level appropriate baddies while in there.  You talk to a tiny side kick form Agent Coulson and bam he spawns a whole bunch of stuff for you to jump down and fight.  At this point I have only actually made it through a few areas of Twilight of the Republic, but I am now on Coruscant and just checked into the Jedi Temple.  I am just shocked that I quite literally lost from about 9 am until 3:30 pm yesterday afternoon playing this game.  The gameplay is pretty damned fun, and much in the same was as I enjoyed running around in Ratchet and Clank beating things up for bolts… the same sort of mechanic is in place here for Sparks that can then be spent on items for the toybox.

Waiting for Sleep

Lost in Infinity
My First Rayman Game

Last night when it came time for bed I was getting choked up again from my allergies.  So I took some Benedryl and went upstairs to wait for it to kick in.  Since I did not really feel like futzing with my PC I opted to fire back up the PS4 and piddle around on it.  Would you believe that until last night I had never actually played a Rayman game?  I mean they always looked interesting enough, but there was something about the arms and legs floating in the air that bugged me about the character.  There was a recent flash sale and I managed to pick up Rayman Legends dirt cheap for the PS4, and since I had always wanted to give it a shot… it seemed like an awesome idea.  So far it seems like a fun game, but for whatever reason didn’t hold my attention for long last night.  I made it through one level  before popping out and trying something else.

Lost in Infinity
Home Sweet Tower

Instead I settled into a game of Destiny and spent my time fiddling with gear and trying to sort out the things that had changed.  It seems like most of the really cool stuff is already available to me which kinda shocked me.  I’ve not picked up Fallen King and was not really planning on doing so any time soon.  However when I started working on leveling my character with their much streamlined system… all of this loot flagged with a Taken King icon started dropping.  I spent a lot of time on Mars working on a few bounties and kept running into fallen corruption zones where corrupted Vex and Cabal would spawn in.  These things were extremely nasty but had a chance of dropping some pretty nice stuff.  The biggest thing I noticed is that it seems like the drop rates are greatly increased when it comes to pretty much everything you can do.  I walked away with more weapons than I had seen in a very long time… since maybe launch.  Also it seems like engrams are more true to their color… if I got a blue engram I pretty much got a blue item out of it.  Maybe I was just exceptionally lucky last night, but it did not seem like I was pulling greens out of them like I did before.  I need to spend more time playing Destiny, I enjoy it still and I have a lot of fun running around with my Hand Cannon.  I still have yet to play any of the expansion content, so I need to do that at some point.

 

Week In Gaming 9/6/2015

The Long Weekend

This week was pretty crazy, and involved a whole heap of work related stress.  That said it is also the week before the labor day holiday here in the United States.  With that in mind the stresses seemed to be more manageable knowing that I had a four day weekend waiting for me.  The funny thing about doing these review posts is that I don’t realize I played quite as many games as I did until I actually sit back trying to sort it all out.  I am not sure how effective of an adult I am going to be today, because a combination of allergies and exhaustion are settling in and leaving me groggy as hell this morning.  Yesterday we did one of our whirlwind circuits of Walmart stores looking for back to school clearance… and of course for me… clearance Legos.  During the course of the day we hit six different stores in several towns just outside of the Tulsa Metro area, and I managed to get a Lego Star Wars Snow Speeder and Tie Interceptor which made me pretty damned happy.

Destiny

Week In Gaming 9/6/2015
Bel Failing at Destiny

With all of the talk of the Destiny expansion, I decided to give the game a spin again since there are several content packs that I have yet to even touch.  That said a combination of lack of gear, and lack of skill kept me from really progressing.  I am not sure what sort of gear levels they are expecting players to have upon starting the new story content, but at 22 light it felt like I simply lacked the punch needed to chew through it.  I did have several nice weapons waiting for me when I logged in, so I guess that was awesome.  One of which was a nice hand cannon, which when I last played Destiny was the weapon I really enjoyed running around with.  I want to get in and figure out how best to increase my light score, and throw on a few levels before trying this out again.  Supposedly right now Xur has a night Titan helm available so I might boot this up after the blog post and see what that does for my total light bonus.

Grow Home

Week In Gaming 9/6/2015
Quirky Robot Exploration Game

 

While on the subject of PlayStation 4 games, this week also saw the release of a whole batch of brand new PlayStation Plus free games.  If you own ANY Sony products… and are not a PlayStation Plus member, I highly suggest you do.  One of the big positives about the PlayStation platform is how well the various products ultimately interact with each other.  One nifty trick that my friend Ashgar showed me is that you can log in via the web interface and quickly “purchase” all of the free games even if you don’t happen to own a given platform.  So for example for the longest time I only had a PS3, but I was still picking up Vita and PS4 games every month so that when I finally broke down and bought the consoles I had an existing game library.  $50 a year ends up getting you a minimum of six new games each month.  You cannot beat that anywhere.

This month saw something slightly different for the PS+ process in that they allowed the subscribers to vote between a choice of three games for one of the September slots.  I personally voted for Armello, but it seems like the community as a whole really got behind the game Grow Home.  These is by the UbiSoft branch that does more “indie” titles, and quite honestly… it is not ready for prime time.  In my short period of time playing the game it locked up and froze numerous times on me.  It is in theory a quirky exploration game where you play a robot that has been dropped on a planet to explore it.  You collect crystals, climb surfaces, pick up items… all in an attempt to explore more.  It has some strange controls but I got used to them pretty quickly.  The only problem I have is the whole open world blocky exploration thing doesn’t quite hook me the way it used to… seeing as I have now played Minecraft for half a decade.

Teslagrad

Week In Gaming 9/6/2015
Block Polarity for Fun and Profit

While Grow Home didn’t really grasp me…  Teslagrad absolutely did and I made the mistake of booting this up late one night…  and then ending up playing for over an hour before realizing just how late it had gotten.  The story of the game is that you live in the Kingdom of Elektropia and find yourself being hunted by the King’s guard.  You feel from them and find your way into Teslagrad the massive tower fortress of the technological wizards.  The game of course does not tell you all of this, but instead asks you to piece things together from bits and pieces of information you see in the levels of the game on tapestries and through little animatronic theaters.  The gameplay itself is simple and brutal at the same time.  The core mechanic of the game centers around polarity… hitting certain objects with your left trigger button will shift it “blue” and with your right trigger button shift it “red”.  This simply mechanic is used throughout this metroidvania puzzler to complete levels.  There is also a level of twitch gameplay as you have to use other abilities at just the right moment to get through the levels.  The challenge being that ANY damage taken will kill you.  Much like Ori and the Blind Forest the game employs a really nice checkpoint system so very rarely do you have to repeat much gameplay, allowing you to quickly learn your way through a given puzzle element through rapid succession.  The art style is this lovely hand drawn, hand painted feel that works really nicely.  I highly suggest you check it out even if you don’t have access to Playstation Plus.

Rift

Week In Gaming 9/6/2015
Badass Flying Bike

While I did not really play a lot of it, I did spend time in Rift.  I ended up getting a code for the fourth anniversary aethercycle, which prompted me to want to return and play the game some more.  Funny how cosmetic items can do that.  I mostly spent time working on the “Intrepid Adventures” which sends you through a series of “Instant Adventure” style interactions deep within otherwise Raid only zones.  The experience was fairly slow going, but it might be an entertaining way to get to the level cap.  Right now I am 62.5 and I would really like to reach the level cap on at least one character before the next expansion lands.  I am not sure why but I have really struggled leveling in the post vanilla Rift game.

Final Fantasy XIV

Week In Gaming 9/6/2015

With folks at Pax Prime, it ended up being a bit strange as far as raiding weeks went.  We did not have the Monday raid and with tomorrow being a holiday I don’t think we plan on raiding that night either.  By the time we get back to work on Ravana Extreme we are going to be rusty as hell.  Wednesday night also lacked the people to meet, so instead we worked on Alexander for folks.  The 2nd anniversary event is going on in game and I highly suggest that you check it out because I think it is going away quickly.  Easily some of the most touching content I have completed in any game, because it breaks the fourth way in a good way.  Still going through a bit of a Final Fantasy XIV break, but poking my head in periodically to check and make sure everything is still going well.

Diablo 3

Week In Gaming 9/6/2015
Greed Pays… at least when it comes to killing him

Once again this week I spent the vast majority of my time in Diablo 3.  At this point I am completely decked out in legendaries… thought not really the right ones.  I am also at Paragon 91 which makes my seasonal character far and away my most progressed character yet.  I think on the normal servers I am only something like Paragon 19.  At this point I am working on bounties and then grouping up with friends whenever folks are around, mostly for the highest chance of seeing set pieces drop.  I currently have a charge build, which helps me keep up with my wizard friends and also as soon as I can get one more piece of gear… deals a silly amount of damage.  I am having a blast, but still completely baffled that for some reason the game has just “clicked” with me where it did not for so long.  I am one achievement away from getting my season four rewards, and after I wrap this blog post I am probably going to pop in and work on just that.  It was a fun week, and I am really starting to enjoy doing these posts, hopefully you all my readers also like them.

 

 

On Levels

Blaugust Post #11

Not too long ago, Tam wrote a post (and a follow-up) about why we should get rid of levels. SAO contains hints of this, mentioning how a level-based system isn’t really fair in PVP contexts, with a subtler hint at the same idea explaining why the second arc doesn’t have levels. In general, I don’t disagree with the arguments presented, but I still think levels are worth keeping.

Progression

It’s possible to have progression without using levels, but I feel that having a level as a symbol of how far you’ve come is more important than any actual increases you get from it. Diablo 3 is a good example of this, as each paragon level doesn’t get you much, but it still feels good to get the level up animation and sound. Skyrim likewise gives you a small power boost as you level, but a large part of your power is based on your skill levels, which might be somewhat far removed from your actual level. (A system was introduced after Dragonborn came out that even lets you reset your skill levels and level indefinitely.) I haven’t played a lot of SAO: Hollow Fragment yet, but it seems to work similarly. (It also has the somewhat ridiculous level cap of 250, and Kirito starts at level 100. These numbers are kind of just there.) Tam kind of dismisses this point, but I feel like it’s relatively important. Even at max level in games with vertical gear progression, you tend to make a different number go up (since both WoW and FF14 tell you your average item level). Admittedly, there’s no “ding” noise for hitting ilevel 170.

Yes, I hit 70 on my first character from desecrating a fire.

Baby + Bathwater

I think more than that, my problem is that most level-less systems that I’ve seen so far either aren’t (TSW) or are 100 times worse (Destiny), with a few exceptions. EVE seems to have figured this out, but it has the problem of being EVE. TSW claims not to have levels, but that’s a big fat lie, as your power is 90% based on your talisman levels. If the big skill wheel was all there was, that game could still be compelling, but they felt the need to add a power gating mechanism on top of it. Contrast this with Guild Wars (the first one), which had actual levels, but intended you to hit the level cap (20) about a third of the way through the campaign. The bulk of your time is spent acquiring additional options, especially Elite Skills, which had to be acquired from bosses out in the world. It’s not a level-less system, but it acts like one, and I find it one of the better examples of such.

On Levels
There are… other problems with this wheel.

Destiny tried to be like Guild Wars, but is structured more like WoW or FF14. The story is enough to take you to about level 20, and you have “light levels” after that. Most options for getting additional light relied on random drops, and your light level still restricted what you could do, so this ended up being worse in almost all cases than having normal levels. Bungie seems to agree, and is going to normal levels with their first real expansion. Most systems I’ve seen so far that attempt to gate power in a way that isn’t related to level don’t actually fix any of the problems Tam outlined. As a consumer of games and not a designer, levels are easy to understand and mostly work, so I think I’ll stick with them. Changes have to do better than “mostly work”, and so far I can’t think of any that have.