Good Morning Folks. I have to be blazingly honest here… I did not have it on my punch card that we would be getting an expansion for Diablo II this year. However, we got exactly that as part of the Diablo anniversary celebration, and it was a shadow drop, meaning I have already played a bit of the brand new class in Diablo II, the Warlock. I have to say it is pretty freaking awesome, at least in the early levels, it feels wildly overpowered. Granted, you can only really have one minion so far, but I am sure that changes over time. You summon up your demon goat buddy, and he proceeds to lay waste to everything around you, while you bop things over the head with your floating weapon. I think the floating weapon thing is honestly a really nice touch because it differentiates this class from other classes that start out feeling like they are shittier versions of the Barbarian… looking at you, Druid.
What is wild about this is that the Warlock class is coming to three games in the Diablo franchise. It’s a bit of a bummer that Diablo III is left out of the love here… but I feel like probably it and Diablo 1 both got dropped for the same reason, they do not have a shiny new client built with modern development technology. We already have the Warlock in Diablo II, but it is coming to Diablo IV at the end of April and to Diablo Immortal in June. Not that I give much of a shit about Diablo Immortal, but I will probably be playing whatever season coincides with the April 28th start date of the Warlock drop in Diablo IV. I will always be down for more Minion gameplay coming to games. So far, at least it feels pretty solid, and it has actually made me want to play some more Diablo II Resurrected. Generally speaking, D2R gameplay is way too slow for my tastes these days, but it might be fun to do at least a full playthrough on the Warlock.
In other news, we got a new Lunar New Year event in Destiny Rising, so maybe it is not entirely out to pasture fully. I lack the cultural significance of all of the stuff that coincides with Lunar New Year events, but they often are big deals in Japanese and Chinese games, and so far, that seems to be the case here as well. Essentailly the normal Frontline events are being replaced with new encounters with the red and gold fireworks themes. Doing these earns points towards the larger event that is going on, and will ultimately also earn you pulls for the reworked version of Ikora. I played three rounds or so of Frontlines yesterday and had a reasonably good time doing it. This is mostly a pretty chill activity and is exclusive to Jiangshit Metro, aka Space China. Is it massive and new and exciting? Not really. However it is something and I have to give them credit for it.
Yesterday evening, we got a new State of Play event from Sony, and probably the biggest news for me personally was the upcoming release of Death Stranding 2 for the PC. Sure, I have a PS5 and could have played this game at any point I wanted to, but I greatly prefer playing open-world games with a mouse and keyboard whenever possible. The PC release of the first game dropped during the height of covid lockdown, and it was extremely poignant as we were all adjusting to a new way of life, much in the same way as the characters in the game were. I’ve never been a massive Kojima fan, but I did really enjoy the quirky lore of the world in this series and look forward to seeing more of it. I may have also developed a crush on Fragile, and am interested in seeing more of how things progress in this world. Troy Baker’s character in this series is also completely batshit crazy, and I am interested in seeing just how over the top he is in this version.
Next up, we have a really freaking cool-looking Castlevania game from some of the folks behind Dead Cells. Not that I necessarily have much to say about this, other than the fact that I will be playing it when it drops. At least based on the trailer, I would guess this is more in line with Castlevania 1 and 3, and not a more role-playing game experience like 2 and Symphony of the Night. I tend to prefer the Castlevania RPG games where you level up and collect gear and such, but it does not mean that I don’t appreciate the more standard platformer style games. It might be a bit more modern platformer than I would like, but we will have to see how it plays. Games like Silksong tend to require a level of manual dexterity that I no longer have with a controller.
We also got more gameplay of Control Resonant, and while I still mourn the fact that we are not playing as Jesse… I love this weird shared universe and will be here on day one regardless. I am really looking forward to just how kooky the world is going to be, given that we are apparently playing with gravity and surfaces. It seems like the corruption of the Oldest House has spilled out into the real world, and I guess New York is suffering as a result. I love the visuals, so this should be a heck of a lot of fun.
Lastly, we got another video update on Tokon Fighting Souls, and while I am not as big a fighting game player as I once was, this game looks like a lot of fun. I am all on board with playing Magik in a fighting game. I am super pumped that Steve Blum is doing the voice for Wolverine as well. I hope that means he will be doing the voice of Wolverine in the game that Insomniac has been working on as well. Anyways, it should be a lot of fun, and will likely look beautiful in blazing 4k on the 65-inch television that I picked up not too long ago. At some point, I really need to hang up a curtain rod so I can put up some blackout curtains over the awkward round window in the livingroom.
There was honestly a bunch of other interesting stuff announced yesterday, so if you have the time it might be worth watching it in the background while doing other things. Either that or, at a minimum, hitting the PlayStation YouTube channel to see if there are any trailers that stand out to you. After showings like this, it really hits home just how far Microsoft is falling behind in this race. They conceded the PlayStation 4 generation, and as a result, lost the generation when everyone shifted to digital purchases. It is going to be nigh impossible to claw their way back from this, especially when Sony keeps dropping banger exclusives left and right. I will probably never be a console-first player, but I doubt I buy another Microsoft console because I have barely used my Xbox. Going forward, I will probably have a Sony console, a Nintendo console, and then my PC for everything else.
Anyways. Was there anything you were super pumped for in the State of Play? Have you been playing the Warlock in Diablo II Resurrected? Drop me a line below.
The post Demonology for Fun and Profit appeared first on Tales of the Aggronaut.
Good Morning Folks. I had to go into the office yesterday so I skipped blogging, and then after all of the interacting with people that happened… I crashed early around 8pm. This is a photo of Gracie to make up for not having blogged yesterday. She does this thing where she sits on my router and screams at me… while staring awkwardly at me. She often does this when I have decided I cannot handle her crawling all over me and wallowing on me and need to push her off to get something done. I think this is her way of sulking. It generally cracks me up quite a bit when it happens, because clearly she is mad at me and wants me to know it… by going just far enough away from me that I will be certain to see her and the staring daggers. I am not a good daddy clearly.
I’ve finished the Path of Exile 2 campaign on my bear and am now in maps, and I have to say… this is the point where POE2 ceases to be quite as enjoyable. The campaign is a heck of a lot of fun, and mapping is not. Mapping just feels tedious, because all of the rewards for a given map are contained within a handful of rare spawns… and missing one of them, feels like you are missing most of the loot. So I always arrive at this point where I am roaming around the map looking for the last rare so I can go and beat the damned boss and move on with my life. It is one of those situations where a bunch of subtle decisions have gone into this game, and make it so that mapping is just not really any fun. Its the limited portals, the general lack of loot, the lack of a decade worth of leagues, and the fact that when I do die in POE2… it happens immediately and what feels like completely randomly. It feels like the only way you can make a character feel tanky… is by investing everything in energy shield, because all other defensive layers feel like shit.
Then there is also the problem that the league mechanic feels like crap. There are a bunch of think piece videos floating around about what is wrong with the league mechanic, but ultimately I think it boils down to something very simple. I spent a bunch of this past Keepers league in POE1 deep diving into the existing Incursion mechanic, and my core problem with it has always been that it takes you out of the flow of the rest of the game. What I wanted for Incursion 2.0 was for it to be less fiddly and faster to complete than the original. Vaal temples are not that, and they are way more fiddly and require way more care and feeding. We all sort of thought we could run 60 maps and then do all of those saved up mechanics in a single temple session, but it doesn’t really work that way. Everything is six token chunks and it always feels like I never have the right connectors to make things work in the way that I want them to work. I think ultimately this mechanic needs to be simplified so that there is a single pathway tile, a single power up tile, and having some measure of control over how much of the temple resets on an architect or atziri kill. Then there is the problem with the fact that the rewards were cool while leveling… but quickly feel like crap when compared to the needs of mapping. Hopefully they can fix it, but I figure it won’t be until well into the new year at this point.
In other news the Destiny Rising christmas event is a heck of a lot of fun. You essentially have a version of the crucible but you are throwing snowballs instead of using weapons, and effectively it feels like lobbing grenades at everyone. There is also a crafting mechanic where you build snowmen from the resourcces that you gain every day from doing snowball fight matches. At some point there is going to be a sparrow racing component that unlocks, but right now… this makes up for how shitty the halloween event was. I’m having a lot of fun just yoloing my way through snowball fights, and I would love for something silly like this to return more often in place of the existing pvp modes.
I am also playing some Diablo IV and having a lot of fun on the Paladin class. I am going all in on thorns damage, and I am not sure how long this archetype will hold up, but for the moment it feels great. I am nearing level 60 and will start working on paragon levels shortly. I’ve done one of the capstone dungeons and it felt like it was twice as long as it should be and sort of overstayed its welcome. I need to actually figure out my build, because at the moment I am not really focused on much of anything but leveling. The replacement for powers seems fine, mostly because one of them drops experience orbs which is helping me level faster. I love paladin and crusders in the Diablo franchise and the game immediately got better for me with the addition of this class.
Lastly I thought I would share a photo of the final state of my paint racks. I have been printing these for what feels like ages at this point and essentially this will provide storage for 80 pots of Pro Acryl paint. Each of them has a removable drawer for general hobby storage and are going to line the back of a table in one of the upstairs offices that I will be turning into a hobby room. Now I am going to focus on printing out some other general stuff, like I made a brush rack over night and will probably start working on printing out a wet palette today. At some point I am going to have to actually order the damned paints though, but am effectively doing the prep work for setting everything up. I am hoping to get a lot of the work done on the actual office over the christmas holiday days off. I am really happy with how good the cabinets look, and am going to effectively velcro them together I think so they don’t slide around.
I hope you are having a wonderful week. At some point I have to figure out this whole Christmas thing… because I have done next to nothing for the impending holiday. This year without my spouse it just does not really feel like it matters all that much.
The post Gracie Glowers appeared first on Tales of the Aggronaut.
Featuring: Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen
Hey Folks! Bel was partially dead, and then holiday travel happened, and as a result, we ended up taking a few weeks off without really intending to. We are back and hopefully for more than a few weeks, but given another holiday is looming, who knows? This week we talk about how all of the various ARPGs out there seem to have a contingency of aggro fans, and discuss the reasons why, but also why we are not quite as doomer on them. Bel talks a bit about the release of the Druid and the Vaal league coming up in Path of Exile II. Tam discusses a new Chinese MMORPG called Where Winds Meet, which seems to push Gacha elements aside and produce a really wild experience. From there Grace discusses a Raid Healing Simulator if the form of Wild Growth, and Kodra, an alternate universe Donkey Kong Country in the form of Windswept. We have a revisiting of a topic we have discussed more than once, about why PVPVE fails… this time, how it ruins the otherwise joyful experience of Arc Raiders. We wrap the show up with some rapid-fire topics about various books and media we have been consuming.
Hey Folks. I’m still on my Destiny Rising bullshit, I think in large part because I don’t really have another game to obsess about. That is going to change a bit towards the end of this month because I will have the first part of the latest Guild Wars 2 expansion to play (28th), and then a brand new Path of Exile league following closely after that (31st). I will likely be ping ponging between those games, while still doing my dailies in Destiny Rising from that point forward. That probably means that I will let the second account that I rolled up to create the guild lapse a bit, because I won’t be mainlining the game quite so hard. I did however give them some more money and bought the Crow outfit for Helhest because I still think it is badass.
The biggest news since yesterday is that I managed to push Helhest up to gold rank which unlocked another significant boost to exotic mod drop rates. That really is the piece that I need to focus on farming right now. I have decent artifacts for most of my champions, but have next to nothing in the exotic mod department. I did manage to get a single pierce exotic mod that would work for Hellhest’s linear fusion rifle, and that was the thing that pushed me over the light cap for gold. The champion that I am probably going to work on next is either pushing Umeko up to Gold, or spending some time focusing on Ning Fei because after getting him on my second account… I’ve come to realize that I actually really like playing him. Umeko is probably my favorite pure sniper though, because of the self healing benefits. However if I need to take a precision champion somewhere… I am probably going to be playing Helhest for the broader versatility.
Speaking of the second account, over lunch I tried to run a bunch of gauntlet ops, and ran into some friction. This is the first time in the community I have been kicked from a group… seemingly because I had low light levels. It happened twice while trying the run the Gauntlet Break In part of the raid. The irony behind this is that in the teams that I managed to get into… I dusted them hard, and was one of the key players doing the mechanics. More so I ran a strike with Ning Fei and was less than half the light level of the other players… but did 71% of the damage. Please for the love of god.. do not judge players for being new lights, because sure everyone wants an easy run… but there are a ton of folks running second accounts in this game and you can never tell when that new light might be a ringer. Additionally it is just a dick move to try and be exclusionary like that.
Part of what has made my alt Ning Fei so powerful so quickly, is that I managed to get the exotic crossbow to drop as well. That account is shaping up to be pretty freaking strong with both Jolder and Ning Fei. Hopefully I can pull a Helhest while this event is still going on. It sucks that it will be a long time before it has access to Gwynn or Estela since those banners are over. I am guessing when the new content goes in early next year hinted in that trailer, that Gwynn and Estela might be joining the permanent banner at that point. I am still having a lot of fun with Destiny Rising, even though I know I am probably switching gears especially when the Path of Exile and Guild Wars 2 expansions drop.
Speaking of which we have a name for the expansion, a theme for the expansion, and a reveal date of the 23rd. Keepers of the Flame seems like maybe this is going to relate to the Acolyte of Chayula from Path of Exile II. Then the theme of the expansion feels like it is going to be Breach focused, and maybe a significant upgrade to the way that it works. The hand jump scare, specially looks like the hand shaped “wings” on the back of Xesht who serves as the boss of Breach in Path of Exile II. I think essentially, we are seeing more content that knits the storyline between the two games together a bit, and maybe serves as a gap closer between the events and organizations that appear in the 20 year gap. It That Fled, one of the Betrayal NPCs specifically talks about the Hive, so yeah…. it feels like we are getting a Breach upgrade league. It does make me wonder how sweeping of a change it is going to end up being.
Additionally there are going to be some sweeping changes coming to Diablo IV. It feels like we JUST started Season 10, and that it is way too soon to begin talking about Season 11… but apparently they are just about to start up the PTR on October 21st. Due to this they dropped some big patch notes, and Raxx also released a video talking about them. I am seeing some things that will probably be really good for the game, namely changes to how Masterworking and Tempering functions to be a bit more deterministic. They are however talking about making combat harder… which worries me because really the point of a Diablo game is getting to a place where you can blow up entire screens. The game itself is not mechanically enjoyable enough to really lean into the soulslike direction like Path of Exile II did. However that said… I am not even sure what sort of unique niche this game can carve out. It will always be a shallower version of better games like Path of Exile or Last Epoch, because it is not growing over time.
Don’t get me wrong. Diablo IV is a pretty good game. It is fun in small doses, but there just isn’t really a lot going on… and they are squandering the seasonal model to keep creating thoroughly disposable content. Each season comes with a new borrowed power system, and a new faction to grind… which gives you rewards that will all be washed away the next time a season rolls out. Last Epoch and Path of Exile 1/2 create permanent changes to the game that grow the depth and complexity each time a season/league happens. Not everything goes “core”, but enough does that it makes the game feel like it is growing and changing in interesting ways. Diablo IV more or less feels the same today as it did at the launch of its DLC… because there is nothing really new to do that did not go in with that DLC. Sure they have moved the chess pieces around on the board, by shifting this or that balance…. but at the end of the day you still have to grind the same endgame that existed a year ago when Vessel of Hatred launched. We are about to be eleven seasons deep into this franchise and have very little to show for it. I think more than anything… the game disappoints me, because it could be a better game than it is now.
The other thing that I am playing that I have not really talked much about is Bravely Default, on my Switch 2 hooked to my new television downstairs. This is a super chill activity that I often do when I am winding down for the night, and at the moment I am largely in Act 2 and grinding levels right in front of Ancheim. At some point I am going to swap up the jobs of everyone so that they can learn a second trait line. Currently I have Edea as Knight, Tiz as Monk, Agnes as White Mage, and Ringabel as Black Mage… and I am going to swap my two martial fighters and my two magic users so they are cross trained. I find grinding levels in turn based JRPGs deeply relaxing, and especially since this one has an auto mode where you can set up a set of attacks and just have them follow them over and over. I am not really sure what level I am going to call “good enough” to move forward, but right now I am mostly farming until I have enough gold to buy all of the upgrades available in town. I like overpowering content, and do not really want to have to think about it.
Anyways. I hope you all have a wonderful weekend. It is supposed to be cooler again, so I will likely be working on the south half of the garage. Once I have finished with everything I will probably post before and after photos. It was a complete mess, and it is becoming less of one, every time I go out there and work.
The post Golden Helhest and Hiveborn appeared first on Tales of the Aggronaut.