Importance of the Journey

I love Last Epoch, but one of the things that I have lamented for a while is that there just does not feel like there is enough to do in the game. So as a result, I have a couple of good weeks and then bounce because I run out of things that I actually care to do. On Tuesday nights, Ace and I have what we refer to as “Sibling Time” and more often than not lately it just ends up with us hanging out and chatting while we are doing out own things. Ace has been enjoying Path of Exile more than normal, but also was talking about how much they were looking forward to Last Epoch. At this point, I dug out my old lament, which led to us trying to dissect why it is that Last Epoch does not have the staying power that Path of Exile does. After some back and forth, I think we landed on the “why” behind this statement.
Ace and I have had a lot of bonding moments over the years. There is a natural back and forth between a tank that I always played and a healer that they always played. There is also the bonding of growing up in oddly similar circumstances, despite being in wildly different states. However, I would say probably our most pivotal bonding experience was a shared love of Diablo, and quite frankly, were it not for them and the fun that I had playing Diablo III Seasons, I would probably not be the ARPG junkie that I am today. I will always be deeply thankful for them indoctrinating me into the cyclical nature of Diablo III Seasons, and quite honestly, it was an event that I looked forward to more than pretty much anything else on the gaming calendar. I cannot say with any certainty which season was the first season we did this ritual together, but it became sacred.
So much of this experience centered around the Diablo III Seasons Journey, which was a series of achievements that ultimately unlocked some sort of cosmetic item. Generally speaking, this was some sort of a pet or a portal effect, and in the grand scheme of modern MTX, it was rather meager. What it did more than anything was give us something to focus on other than just grinding mobs and explosions of loot. Sure, we only got a week or two out of a Diablo III season, and by the end of that first weekend, we would have 90% of the list checked off, but it did force us to do some outliers in order to complete everything. This is what Last Epoch is missing, some sort of long ranged goal that we can focus on during the season and that pushes us to do specific content in order to knock out individual achievements.
I’ve also realized that is really what changed regarding my interaction with Path of Exile. Starting with the Sanctum league I started caring about trying to complete league challenges. This was an easy carryover from Diablo III, since I was already in that mindset, and for each league from that point forward, I have purposefully tried to get enough challenges completed to earn the little totem pole for my hideout. It started with just attempting to get one at all, to now where I am specifically trying to finish at least 34 of 40 each league, so I can earn the same size as I have in the last several leagues. I’ve never actually completed 40 of 40, because it involves doing a bunch of bossing, which is not really something I enjoy, given that bossing characters are different from mapping characters. It still gives me something to focus on and has pushed me outside of my comfort zone and forced me to learn a bunch of leagues’ worth of content that I had never interacted with previously.
Even Diablo IV has something similar in the form of the battlepass, and while I have issues with its specific implementation… it still gives a long tail to the league. There are specific things that you can focus on doing in order to unlock a sequence of cosmetic items. They made it worse since, in order to do most of these, you have to pay money to unlock them, but it still exists in one form or another. Last Epoch does not have something like this. Sure, Last Epoch has a ladder, but I am not the sort of competitive player who gives a shit about this sort of thing. What it is missing is some sort of long grind that has a destination in mind and rewards some sort of bauble for doing so. There is a certain measure of bragging rights in being able to show off your pet from a season, years later, after it is no longer available. Not that Last Epoch MTX are generally that great… it still would give me a bit more focus towards pushing down to specific levels in the Monolith, completing dungeons, or something that would push me out of the standard practice of playing for a few weeks and then going right back to Path of Exile.
Right now, the closest thing that Last Epoch has is the Forgotten Knights path of killing Harbingers and fighting Aberroth. However, this is often something that you can do in a single weekend with a good enough build and does not really require you to go out of your way in order to accomplish it. I feel like this is the equivalent of unlocking your Atlas and Voidstones in Path of Exile, and less a destination and more the starting place of the “true” endgame. I feel like Last Epoch really needs something that will take a few weeks to chip through in order to keep us grinding well past the natural expiration date of one of their seasons. I’ve jokingly said that I really like grinding and loot explosions, but it seems like the thing that really keeps me engaged is a series of tasks to tick off. I think this is in part why I love daily quests so much, because it gives me a reason to play the game and something specific to focus on without having to make any real decisions for myself. Similarly, this is why I have engaged in so many Legendary gear grinds in Guild Wars 2, because it gives me an overarching goal to focus on. Last Epoch really needs something more than trying to get slightly better gear, and I am hoping that, at some point, they give us some equivalent to all of these systems that I talked about today. All of that said, I am still really looking forward to the launch of Last Epoch Season 4 when it drops on the 26th of this month. However, I still expect to mostly play for a few weeks and then go right back to Path of Exile. The post Importance of the Journey appeared first on Tales of the Aggronaut.

Abandoning Diablo

Good Morning Folks. I will give you some fair warning… this is going to be a bit of a bummer of a topic especially if you are a big fan of Diablo or more specifically Diablo IV. If so you might want to give this topic a hard pass. I consume a lot of gaming content, and in doing so I notice certain trends. I’ve been thinking about this topic since the beginning of Season 3, and I am not sure what shape it will take. For years there have been what I could only term “Blizzard Content Creators” or folks who are very dedicated to that company or dedicated to one particular gaming franchise within their portfolio. Diablo had one of the strongest communities of dedicated content creators for years. For example up until season 29… rain or shine… every single week Raxxanterax released a guide video on how to complete that week’s challenge dungeon (650 of them in fact… 1 each week for EU and one for NA).
The thing is… one by one the dedicated content creators have been giving up on Diablo, or at least deciding that they cannot continue to function by ONLY creating content for that game. Affliction League was the first time that Raxxanterax did some dedicated coverage of Path of Exile, and similarly, he has gone extremely hardcore on Last Epoch with its launch. Diablo Immortal and later Diablo IV were the games that really put Darth Microtransaction on the map… and he’s made the decision that he had to stop focusing on that game and instead pivoted to other titles. He is maybe one of the most savvy YouTubers I have seen and it is very clear that he is following the trends and the metrics… and Diablo 4 seems to be tanking in relevancy. The popularity of the game peaked in June 2023 and then has largely tanked since. When the game launched everyone that I had on my large Battle.net friends list was playing it… and by the time season one rolled around it was just my cousin that was consistently logged in.
Rhykker has been one of the most corporate message focused YouTubers when it comes to Diablo. I had stopped subscribing to his channel at one point because it always felt like he was following the company line on pretty much everything. Even his content has reached a point where it is mostly negative about Diablo IV and with the launch of Last Epoch I saw him releasing guide content for that game. While he has always covered lots of general ARPG news, this is probably the first time I can recall him making dedicated guide videos for a game that was not some sort of alpha/beta preview coverage. It feels like the creators that used to make up the core of Diablo… have largely given up on the game. The first season was bad… season two gave everyone a bit of hope… but season three and the poor reception of the heavily delayed gauntlet have caused interest to plummet into the sub-basement.
Of all of the above though… the one that shocked me the most was this video from Wudijo. Up until this point he has been quite possibly the most dedicated content creator for Diablo IV. He was the first solo hardcore player to hit level 100 at the launch of the game and has been entirely devoted to the game through all of the ups and downs. For him, it seemed like Last Epoch was the tipping point, and seeing how well a game from a much smaller team with a smaller budget was providing a much better gaming experience. In the above video, he outlines that he is going to be stepping away from Diablo IV and making content not only for Last Epoch but also diving back into Path of Exile and eventually Path of Exile II. I get that the average couch gamer does not give a shit about these content creators… but it certainly feels like a good number of folks who made their entire career focused on Diablo are now abandoning the franchise.
I feel like at least part of this is because Blizzard has become complacent. They spent two decades not really needing to properly compete with anyone in a number of niches. Diablo was the archetypal ARPG, World of Warcraft the genre-defining MMORPG, and Starcraft the game that largely spawned e-sports. In every single one of these verticals… the games stagnated allowing Last Epoch and Path of Exile to take the spotlight away from Diablo, Final Fantasy XIV to cause a mass migration away from World of Warcraft… and Starcraft to have limited relevancy in the modern e-sports landscape dominated by DOTA2, League of Legends, and Valorant. It feels like Blizzard is a company that long ago began feeding off its own hype cycle and now just isn’t creating games that are that great anymore. To be fair… World of Warcraft has seen a similar drain of formerly dedicated content creators over the last few years.
Diablo will always have a special place in my heart, and there is no theme that “means” ARPG more than the Tristram theme. However, I am just not sure Blizzard is going to pull out of this spiral. Last Epoch for years has been a game with an amazing core but one that needed a lot of polish and window dressing… and more than anything just more content. Diablo IV however is a game with a flawed core… that is going to need to have almost a top-down rework of several systems to bring it in line with what the players are expecting. It is a game that looks gorgeous… but is made up of duct tape and paper mache once you punch through that lovely facade. I am just not sure that Blizzard is the sort of company that is willing to commit to an “A Realm Reborn” or “No Mans Sky” level of reinvention to make the game what it needs to be. So yeah… in writing this I have wound up bumming myself out. I hope your week is going well and if you have made it to this point in the post… sorry for being a downer. The post Abandoning Diablo appeared first on Tales of the Aggronaut.

Abandoning Diablo

Good Morning Folks. I will give you some fair warning… this is going to be a bit of a bummer of a topic especially if you are a big fan of Diablo or more specifically Diablo IV. If so you might want to give this topic a hard pass. I consume a lot of gaming content, and in doing so I notice certain trends. I’ve been thinking about this topic since the beginning of Season 3, and I am not sure what shape it will take. For years there have been what I could only term “Blizzard Content Creators” or folks who are very dedicated to that company or dedicated to one particular gaming franchise within their portfolio. Diablo had one of the strongest communities of dedicated content creators for years. For example up until season 29… rain or shine… every single week Raxxanterax released a guide video on how to complete that week’s challenge dungeon (650 of them in fact… 1 each week for EU and one for NA).
The thing is… one by one the dedicated content creators have been giving up on Diablo, or at least deciding that they cannot continue to function by ONLY creating content for that game. Affliction League was the first time that Raxxanterax did some dedicated coverage of Path of Exile, and similarly, he has gone extremely hardcore on Last Epoch with its launch. Diablo Immortal and later Diablo IV were the games that really put Darth Microtransaction on the map… and he’s made the decision that he had to stop focusing on that game and instead pivoted to other titles. He is maybe one of the most savvy YouTubers I have seen and it is very clear that he is following the trends and the metrics… and Diablo 4 seems to be tanking in relevancy. The popularity of the game peaked in June 2023 and then has largely tanked since. When the game launched everyone that I had on my large Battle.net friends list was playing it… and by the time season one rolled around it was just my cousin that was consistently logged in.
Rhykker has been one of the most corporate message focused YouTubers when it comes to Diablo. I had stopped subscribing to his channel at one point because it always felt like he was following the company line on pretty much everything. Even his content has reached a point where it is mostly negative about Diablo IV and with the launch of Last Epoch I saw him releasing guide content for that game. While he has always covered lots of general ARPG news, this is probably the first time I can recall him making dedicated guide videos for a game that was not some sort of alpha/beta preview coverage. It feels like the creators that used to make up the core of Diablo… have largely given up on the game. The first season was bad… season two gave everyone a bit of hope… but season three and the poor reception of the heavily delayed gauntlet have caused interest to plummet into the sub-basement.
Of all of the above though… the one that shocked me the most was this video from Wudijo. Up until this point he has been quite possibly the most dedicated content creator for Diablo IV. He was the first solo hardcore player to hit level 100 at the launch of the game and has been entirely devoted to the game through all of the ups and downs. For him, it seemed like Last Epoch was the tipping point, and seeing how well a game from a much smaller team with a smaller budget was providing a much better gaming experience. In the above video, he outlines that he is going to be stepping away from Diablo IV and making content not only for Last Epoch but also diving back into Path of Exile and eventually Path of Exile II. I get that the average couch gamer does not give a shit about these content creators… but it certainly feels like a good number of folks who made their entire career focused on Diablo are now abandoning the franchise.
I feel like at least part of this is because Blizzard has become complacent. They spent two decades not really needing to properly compete with anyone in a number of niches. Diablo was the archetypal ARPG, World of Warcraft the genre-defining MMORPG, and Starcraft the game that largely spawned e-sports. In every single one of these verticals… the games stagnated allowing Last Epoch and Path of Exile to take the spotlight away from Diablo, Final Fantasy XIV to cause a mass migration away from World of Warcraft… and Starcraft to have limited relevancy in the modern e-sports landscape dominated by DOTA2, League of Legends, and Valorant. It feels like Blizzard is a company that long ago began feeding off its own hype cycle and now just isn’t creating games that are that great anymore. To be fair… World of Warcraft has seen a similar drain of formerly dedicated content creators over the last few years.
Diablo will always have a special place in my heart, and there is no theme that “means” ARPG more than the Tristram theme. However, I am just not sure Blizzard is going to pull out of this spiral. Last Epoch for years has been a game with an amazing core but one that needed a lot of polish and window dressing… and more than anything just more content. Diablo IV however is a game with a flawed core… that is going to need to have almost a top-down rework of several systems to bring it in line with what the players are expecting. It is a game that looks gorgeous… but is made up of duct tape and paper mache once you punch through that lovely facade. I am just not sure that Blizzard is the sort of company that is willing to commit to an “A Realm Reborn” or “No Mans Sky” level of reinvention to make the game what it needs to be. So yeah… in writing this I have wound up bumming myself out. I hope your week is going well and if you have made it to this point in the post… sorry for being a downer. The post Abandoning Diablo appeared first on Tales of the Aggronaut.

Diablo 3 Season 29 is Awesome

Good Morning Folks! This weekend I got pulled back into Diablo III. The new season dropped a few weeks ago but I did not actually get around to playing it on launch day. Instead over the course of the week my friend Ace got engaged with Diablo III again, which then pulled me back in on Saturday afternoon. This is without a doubt the most chill leveling experience I have ever had because I started a little after 2 pm my time and by the time I finished recording the podcast that evening, I was just a stone’s throw away from 70. That isn’t anywhere close to record time or anything, but it is a heck of a lot faster than I normally end up leveling. When we would do a season launch on a Friday I would maybe make it to 50 that first night.
The key difference this season is a new event type called a “Vision of Enmity”. I recorded some footage of me doing one on Saturday, largely so I would have an example for this inevitable blog post. Essentially any mob you kill in the open world has a chance of spawning a portal, and when you teleport inside you are presented with a series of “rooms” for lack of a better term. Each room will either spawn another portal or spawn a treasure goblin. Killing the Treasure Goblin drops a chest full of bounty materials that signal the end of the event. The rooms seem to have a handful of possible outcomes:
  • One or more elite packs spread out through the map.
  • A room where everything is magic or higher, and drops death’s breath.
  • A room with three Greater Rift Portal bosses.
  • A room where every mob is a treasure goblin, most of them being the material goblins.
  • A room with a single treasure goblin spawn, signaling the normal end of the run.
The treasure goblin room is by far the most ridiculous thing I have seen in Diablo III full stop. That said… even the normal rooms are insanely rewarding. Almost my entire leveling process was me attempting to do one full round of bounties. I would start down the path to a bounty objective, and at some point, a portal would spawn. Early on I would get distracted by the portal forcing me to do the objective all over again because, at the end of the event, you get shunted back to town. Later I got in a rhythm of doing the objective, going to town, vendoring, and then going back to the portal because thankfully it gets marked on your minimap with an arrow pointing towards it. One single round of five acts of bounties plus all of the assorted portals that spawned… added up to I think 65 levels. For the last few I did Nephelem rifts to finish things off.
The most beneficial part of Enmity portals is that you end up with so many materials. I started getting Death’s Breath at level 2 and when I would get one of the rooms with three Greater Rift bosses they would drop Greater Rift Keystones. At the time of writing this, I have 166 GRift stones and almost all of those were gained through Enmity portals. Similarly, I have around 100 of each of the bounty materials and I have consumed a bunch of them cubing items and doing other crafting recipes. Materials are not really a problem because if you run out… just run a few more portals and in the process of doing those you will likely also get a number of legendary items. This legitimately feels like the most generous Diablo III season ever.
We talked about this on the show a bit, but it feels like the Diablo III team did not hold anything back. This is reportedly the last new season for the game and in doing so they created something purely fun for the players. It makes me a little sad to be honest, because the very limited team working on Diablo III has managed to create some extremely fun content over the last several leagues. I wonder what this game would have been like if they had gotten the full backing of Blizzard. Seeing how rich and varied the content is in Path of Exile makes me sort of wish for an alternate universe version of Diablo III where it got the same love and attention. That is not to say that the team working on D3 has not done some amazing stuff, but you can clearly tell they have limited resources.
I am very much in that awkward phase of not having all of my gear and not having enough gold to finish crafting my set of gems. I love Crusader and more specifically the Invoker set, so when I saw it was the Haedrig’s Gift set for the season I knew what class I would be playing. I have my six-piece and am currently trying to farm a Ring of Royal Grandeur in order to swap to Half Invoker/Half Crimson. I have none of my cube items and I am missing the correct jewelry and chestpiece. I think a lot of my squishiness will be alleviated when I get an Aquilas’ chest to drop. For now, I am very much in the area where my killing potential is extremely high… but my survival is very very low. I just swapped back to using the Paladin as a heal bot so here is hoping that resolves some of the issues. All told I am very happy with this season so far, but I also know that I am going to maybe get a week out of it before returning to Path of Exile as my primary game. Playing Diablo III made me realize how lucky I am to have so many good ARPGs to swap between. It used to be Diablo III was pretty much it for me, and I would hunger for a new season. Now when I get tired of one game I can swap to one of many other ARPGs and keep the joy rolling. At some point, I will make my way back to Last Epoch and see some of the changes over there. For now, though, I am happy to be playing some Diablo III and happy to be working on my Invoker build. If you’ve ever loved Diablo III, I highly suggest reinstalling and checking this season out because the Enmity rifts are extremely fun. I love that it is content that you can do pretty much immediately. I can only hope that the Diablo III team will be consumed by Diablo IV where hopefully they can right that sinking ship. The post Diablo 3 Season 29 is Awesome appeared first on Tales of the Aggronaut.