Featuring: Ammosart, Ashgar, Belghast, Kodra, and Thalen
Hey Folks! We are down a Tam and a Grace this week but push through with a limited crew. Bel gets called out by Kodra for being entirely too comfortable with excessive grinds… this time specifically talking about World Completion in Guild Wars 2. Kirby Air Riders is a weird game and we talk a bout it. Bel shares his extended thoughts about Path of Exile II and its current state as well as the Demon Bear being pretty freaking great. Kodra has been trying to wrap up Clair Obscur: Expedition 33 and talks a bit about that. Ash is doing dumb things in Guild Wars 1 and apparently so is Kodra… so we talk about Guild Wars Reforged again. Ultimately Sheep Raccoon is the sequel to podcast favorite Ultimate Chicken Horse and we once again recommend it. Bel talks about the Paladin in Diablo IV and how it is almost as silly as the Last Epoch thorns build. Kodra talks a bit about Blitz Chess and Thalen is back in Warframe and talks about that.
Good Morning Folks. I had to go into the office yesterday so I skipped blogging, and then after all of the interacting with people that happened… I crashed early around 8pm. This is a photo of Gracie to make up for not having blogged yesterday. She does this thing where she sits on my router and screams at me… while staring awkwardly at me. She often does this when I have decided I cannot handle her crawling all over me and wallowing on me and need to push her off to get something done. I think this is her way of sulking. It generally cracks me up quite a bit when it happens, because clearly she is mad at me and wants me to know it… by going just far enough away from me that I will be certain to see her and the staring daggers. I am not a good daddy clearly.
I’ve finished the Path of Exile 2 campaign on my bear and am now in maps, and I have to say… this is the point where POE2 ceases to be quite as enjoyable. The campaign is a heck of a lot of fun, and mapping is not. Mapping just feels tedious, because all of the rewards for a given map are contained within a handful of rare spawns… and missing one of them, feels like you are missing most of the loot. So I always arrive at this point where I am roaming around the map looking for the last rare so I can go and beat the damned boss and move on with my life. It is one of those situations where a bunch of subtle decisions have gone into this game, and make it so that mapping is just not really any fun. Its the limited portals, the general lack of loot, the lack of a decade worth of leagues, and the fact that when I do die in POE2… it happens immediately and what feels like completely randomly. It feels like the only way you can make a character feel tanky… is by investing everything in energy shield, because all other defensive layers feel like shit.
Then there is also the problem that the league mechanic feels like crap. There are a bunch of think piece videos floating around about what is wrong with the league mechanic, but ultimately I think it boils down to something very simple. I spent a bunch of this past Keepers league in POE1 deep diving into the existing Incursion mechanic, and my core problem with it has always been that it takes you out of the flow of the rest of the game. What I wanted for Incursion 2.0 was for it to be less fiddly and faster to complete than the original. Vaal temples are not that, and they are way more fiddly and require way more care and feeding. We all sort of thought we could run 60 maps and then do all of those saved up mechanics in a single temple session, but it doesn’t really work that way. Everything is six token chunks and it always feels like I never have the right connectors to make things work in the way that I want them to work. I think ultimately this mechanic needs to be simplified so that there is a single pathway tile, a single power up tile, and having some measure of control over how much of the temple resets on an architect or atziri kill. Then there is the problem with the fact that the rewards were cool while leveling… but quickly feel like crap when compared to the needs of mapping. Hopefully they can fix it, but I figure it won’t be until well into the new year at this point.
In other news the Destiny Rising christmas event is a heck of a lot of fun. You essentially have a version of the crucible but you are throwing snowballs instead of using weapons, and effectively it feels like lobbing grenades at everyone. There is also a crafting mechanic where you build snowmen from the resourcces that you gain every day from doing snowball fight matches. At some point there is going to be a sparrow racing component that unlocks, but right now… this makes up for how shitty the halloween event was. I’m having a lot of fun just yoloing my way through snowball fights, and I would love for something silly like this to return more often in place of the existing pvp modes.
I am also playing some Diablo IV and having a lot of fun on the Paladin class. I am going all in on thorns damage, and I am not sure how long this archetype will hold up, but for the moment it feels great. I am nearing level 60 and will start working on paragon levels shortly. I’ve done one of the capstone dungeons and it felt like it was twice as long as it should be and sort of overstayed its welcome. I need to actually figure out my build, because at the moment I am not really focused on much of anything but leveling. The replacement for powers seems fine, mostly because one of them drops experience orbs which is helping me level faster. I love paladin and crusders in the Diablo franchise and the game immediately got better for me with the addition of this class.
Lastly I thought I would share a photo of the final state of my paint racks. I have been printing these for what feels like ages at this point and essentially this will provide storage for 80 pots of Pro Acryl paint. Each of them has a removable drawer for general hobby storage and are going to line the back of a table in one of the upstairs offices that I will be turning into a hobby room. Now I am going to focus on printing out some other general stuff, like I made a brush rack over night and will probably start working on printing out a wet palette today. At some point I am going to have to actually order the damned paints though, but am effectively doing the prep work for setting everything up. I am hoping to get a lot of the work done on the actual office over the christmas holiday days off. I am really happy with how good the cabinets look, and am going to effectively velcro them together I think so they don’t slide around.
I hope you are having a wonderful week. At some point I have to figure out this whole Christmas thing… because I have done next to nothing for the impending holiday. This year without my spouse it just does not really feel like it matters all that much.
The post Gracie Glowers appeared first on Tales of the Aggronaut.
Yesterday was Geoff Keighley show of madness known as The Game Awards, and I was motivated to watch because there was a Path of Exile II mtx to be farmed as a twitch drop. I stuck around and watched the entire thing because if I was already a few hours into it… I might as well see the end. Prior to the show we had seen rumors swirling around Diablo IV and the fact that the Paladin was going to be previewed… which is why they had such a god awful league start time of starting up after the show finished airing. What I did not expect was the fact that they shadow dropped the entire Paladin class, pending you were willing to preorder the next expansion. The only sad thing about this… is that because they so hamfistedly planned their league start to stomp right on top of the much more exciting Path of Exile II league start… that I am not sure how many people are actually going to care about this. Blizzard has always had this way of trying to piss on the news from other studios to steal their thunder… but I hate to tell them that they are no longer the massive juggernaut that they once were. Path of Exile 1 and 2… and hell even Last Epoch are doing way more exciting things than Diablo IV is… so they will always be relegated to third or fourth fiddle when it comes to the ARPG community.
I of course fell for the madness and pre-purchased the expansion so I could poke my head in and try out the Paladin. So far I would say this class feels way more akin to the Diablo III Crusader than it does the Diablo II Paladin. The naming is largely just semantics and determins which of the holy orders the character comes from in lore more than anything. I am not shocked they went back to the Paladin as the name, but I am happy that they seem to be following the pattern set forth by the Crusader. That was probably my favorite character from Diablo III, and it makes me wonder if there is going to be an equivalent to Thorns Invoker in this game, which was my single favorite build. Right now I am leaning into the lunge attack that acts as a gap closer and the orbiting hammer throw that shatters into more hammers when it hits things. So far it seems plenty strong but I will be curious to see what endgame builds end up looking like on this class. However I am probably only going to play this over lunch, because once POE2 drops I am going to be focused on that.
Now you are going to get a bunch of trailers and me talking about them. The thing that I am absolutely the most hype about is Control Resonant. The only downside there is that it does not appear like we are playing as Jesse Faden this time. Instead we are going to be playing as her brother. Something has gone horribly wrong at The Oldest House and Jesse appears to be missing. So now we get to go on an adventure to save reality…. and I am so fucking here for this. I love Remedy games, and quite possibly… they are the studio that I now look forward to the most when they drop something new. They are a surreal feast of visuals and the storytelling and lore goes so deep that it feeds my hunger in those departments too. All of the Remedy games are connected… even though they cannot officially be so due to the weird history of how they released titles for various studios. If you ever want to deep dive into this madness… I highly suggest you play everything they have ever released.
In things that I absolutely did not expect… we are getting a sequel to the Knights of the Old Republic games featuring one of the folks from that era Casey Hudson. I have so much hope pinned on this nonsense, and the thing that bolsters me is the fact that it is not coming from Electronic Arts. I realize this is probably five years out at this point… but I can have hope… please god leave me with some shreds of hope. Knights of the Old Republic will always be one of my favorite games to have ever existed, and it is my favorite Star Wars era. I want to be positive about something for once.
Pivoting from the remants of Bioware… to a spiritual successor to Bioware… we got another trailer for Exodus. The disappointing thing about this is that we now know this is not coming until 2027. This game looks amazing and feels like they are leaning hard into the Mass Effect formula. Please god let this be good, because I also need this. Bioware is in shambles, and I have very little faith that Mass Effect 4 is going to be any good. I am okay with starting fresh with a new franchise and new characters to care about…. but what I really want is that good good ship of fools gameplay that Mass Effect provided. Give me a ship, and an interesting crew, and a bunch of cool missions to go on. Let me romance weird aliens and line the halls of my ship with all manner of miscreants. I am probably going to be there on day one if they manage to pull off even half of the joy that was Mass Effect 2.
So something you need to know… is that I fucking love Ma Dong-seok. I have loved him since Train to Busan, and if you have never seen that film… stop what you are doing and go watch it now. Wierd Yakuza adjascent game featuring Ma Dong-seok as the main character? Sign me the hell up. That is all honestly.
Another game that I did not know anything about going into the show was No Law. Mostly I am here for the cyberpunk dystopia. It seems to be some sort of a shooter, and depending on how that plays out I am here for it. Mostly I am just into the visuals of this game. I am hoping it ends up being fun, and not chock full of weird microtransactions and AI Slop since it is coming out from Krafton.
There is a “somehow sebulba has returned” meme floating around and it is delightful. A game that I did not know that I needed was what feels like a spiritual successor to Star Wars Pod Racer on the Nintendo 64. What is cool though is it seems like it is not just pod racers, but also featuring a bunch of speeders. I love a good big dumb racing game, and I am hoping this provides. If nothing else the visuals look really cool.
For the most disturbing game trailer, that goes to Larian for their next Divinity game. They are supposedly taking everything that they have learned making Baldur’s Gate III and then bringing that home to their own Divinity setting. So expect a rich isolemtric CRPG with a truly staggering number of choices. Maybe this will prompt me to actually go back and play Original Sin 1 and 2 so I can get caught up on the lore of this setting. I played Divinity 1 and 2 and loved them, but never could seem to get into Original Sin. If you needed a trailer where children revel while a man is burned alive… while also simultaneously a bunch of random people are fornicating in the front row… you might need to get your head checked. Regardless it was certainly memorable. I loved Baldur’s Gate 3, and I have loved various other Larian games in the past so I am hoping this brings me back into the fold.
Another thing that I did not expect is that we are getting a Total War game set in the Warhammer 40k universe. This is especially confusing because we are just about to get another Dawn of War game, which is also an RTS. It seems like these two games would cannibalize audience from each other. It could simply be that Dawn of War 3 is much closer to release and this is much further out, and we won’t be seeing the Total War game for a few years. Either way I am interested. I’ve heard the Total War Warhammer Fanatasy games were great, though I have never played them.
The last game that I am going to highlight is Highguard, which is a really quirky looking competitive shooter. It sort of reminds me of a bunch of other games that I have played in the past mutated into a single experience. I am not entirely against competitive shooters, but I want the playing field to be level if possible and for there to be other objectives that we are focused on rather than just racking up kills. My favorite competitive shooters were the Enemy Terrritory series with both Wolfenstein and Quake games set in it. This sort of feels like a spiritual successor to that where you seem to be focused on holding objectives and setting up attacks like the siege tower that is built that the group is obviously escorting across the map. I am really interested to see how this plays it. It screams hero shooter to me, and that is ultimately going to determine how much I like it… because if you keep having to buy the latest and greatest hero it is going to limit my joy for the long term.
If you missed the show they released a 4k 60fps version this morning, but be warned it is a 3 hour and 35 minute long commitment. These shows always overstay their welcome, and while I had fun for the first hour or so… I was mostly just wanting to hit the fast foward button from that point on. You truly are better off just checking the YouTube page the next morning and cherry picking the trailers that you want to watch. The award portion of the show always feels like an afterthought, and there is generally one game that wins everything… for example I am pretty sure that Expedition 33 won every award it was up for. I like that there exists something like this, that is now the focal point of the gaming year…. especially with E3 long dead and gone… but in truth I would rather have an event like this once a quarter… that is half as long than have this one big dumb stupidly long event at the end of the year.
Did you watch The Game Awards? What games were you excited about that I did not cover? Drop me a line below.
The post Shadow Drop Paladin and Game Awards appeared first on Tales of the Aggronaut.
Hey Folks. I’m still on my Destiny Rising bullshit, I think in large part because I don’t really have another game to obsess about. That is going to change a bit towards the end of this month because I will have the first part of the latest Guild Wars 2 expansion to play (28th), and then a brand new Path of Exile league following closely after that (31st). I will likely be ping ponging between those games, while still doing my dailies in Destiny Rising from that point forward. That probably means that I will let the second account that I rolled up to create the guild lapse a bit, because I won’t be mainlining the game quite so hard. I did however give them some more money and bought the Crow outfit for Helhest because I still think it is badass.
The biggest news since yesterday is that I managed to push Helhest up to gold rank which unlocked another significant boost to exotic mod drop rates. That really is the piece that I need to focus on farming right now. I have decent artifacts for most of my champions, but have next to nothing in the exotic mod department. I did manage to get a single pierce exotic mod that would work for Hellhest’s linear fusion rifle, and that was the thing that pushed me over the light cap for gold. The champion that I am probably going to work on next is either pushing Umeko up to Gold, or spending some time focusing on Ning Fei because after getting him on my second account… I’ve come to realize that I actually really like playing him. Umeko is probably my favorite pure sniper though, because of the self healing benefits. However if I need to take a precision champion somewhere… I am probably going to be playing Helhest for the broader versatility.
Speaking of the second account, over lunch I tried to run a bunch of gauntlet ops, and ran into some friction. This is the first time in the community I have been kicked from a group… seemingly because I had low light levels. It happened twice while trying the run the Gauntlet Break In part of the raid. The irony behind this is that in the teams that I managed to get into… I dusted them hard, and was one of the key players doing the mechanics. More so I ran a strike with Ning Fei and was less than half the light level of the other players… but did 71% of the damage. Please for the love of god.. do not judge players for being new lights, because sure everyone wants an easy run… but there are a ton of folks running second accounts in this game and you can never tell when that new light might be a ringer. Additionally it is just a dick move to try and be exclusionary like that.
Part of what has made my alt Ning Fei so powerful so quickly, is that I managed to get the exotic crossbow to drop as well. That account is shaping up to be pretty freaking strong with both Jolder and Ning Fei. Hopefully I can pull a Helhest while this event is still going on. It sucks that it will be a long time before it has access to Gwynn or Estela since those banners are over. I am guessing when the new content goes in early next year hinted in that trailer, that Gwynn and Estela might be joining the permanent banner at that point. I am still having a lot of fun with Destiny Rising, even though I know I am probably switching gears especially when the Path of Exile and Guild Wars 2 expansions drop.
Speaking of which we have a name for the expansion, a theme for the expansion, and a reveal date of the 23rd. Keepers of the Flame seems like maybe this is going to relate to the Acolyte of Chayula from Path of Exile II. Then the theme of the expansion feels like it is going to be Breach focused, and maybe a significant upgrade to the way that it works. The hand jump scare, specially looks like the hand shaped “wings” on the back of Xesht who serves as the boss of Breach in Path of Exile II. I think essentially, we are seeing more content that knits the storyline between the two games together a bit, and maybe serves as a gap closer between the events and organizations that appear in the 20 year gap. It That Fled, one of the Betrayal NPCs specifically talks about the Hive, so yeah…. it feels like we are getting a Breach upgrade league. It does make me wonder how sweeping of a change it is going to end up being.
Additionally there are going to be some sweeping changes coming to Diablo IV. It feels like we JUST started Season 10, and that it is way too soon to begin talking about Season 11… but apparently they are just about to start up the PTR on October 21st. Due to this they dropped some big patch notes, and Raxx also released a video talking about them. I am seeing some things that will probably be really good for the game, namely changes to how Masterworking and Tempering functions to be a bit more deterministic. They are however talking about making combat harder… which worries me because really the point of a Diablo game is getting to a place where you can blow up entire screens. The game itself is not mechanically enjoyable enough to really lean into the soulslike direction like Path of Exile II did. However that said… I am not even sure what sort of unique niche this game can carve out. It will always be a shallower version of better games like Path of Exile or Last Epoch, because it is not growing over time.
Don’t get me wrong. Diablo IV is a pretty good game. It is fun in small doses, but there just isn’t really a lot going on… and they are squandering the seasonal model to keep creating thoroughly disposable content. Each season comes with a new borrowed power system, and a new faction to grind… which gives you rewards that will all be washed away the next time a season rolls out. Last Epoch and Path of Exile 1/2 create permanent changes to the game that grow the depth and complexity each time a season/league happens. Not everything goes “core”, but enough does that it makes the game feel like it is growing and changing in interesting ways. Diablo IV more or less feels the same today as it did at the launch of its DLC… because there is nothing really new to do that did not go in with that DLC. Sure they have moved the chess pieces around on the board, by shifting this or that balance…. but at the end of the day you still have to grind the same endgame that existed a year ago when Vessel of Hatred launched. We are about to be eleven seasons deep into this franchise and have very little to show for it. I think more than anything… the game disappoints me, because it could be a better game than it is now.
The other thing that I am playing that I have not really talked much about is Bravely Default, on my Switch 2 hooked to my new television downstairs. This is a super chill activity that I often do when I am winding down for the night, and at the moment I am largely in Act 2 and grinding levels right in front of Ancheim. At some point I am going to swap up the jobs of everyone so that they can learn a second trait line. Currently I have Edea as Knight, Tiz as Monk, Agnes as White Mage, and Ringabel as Black Mage… and I am going to swap my two martial fighters and my two magic users so they are cross trained. I find grinding levels in turn based JRPGs deeply relaxing, and especially since this one has an auto mode where you can set up a set of attacks and just have them follow them over and over. I am not really sure what level I am going to call “good enough” to move forward, but right now I am mostly farming until I have enough gold to buy all of the upgrades available in town. I like overpowering content, and do not really want to have to think about it.
Anyways. I hope you all have a wonderful weekend. It is supposed to be cooler again, so I will likely be working on the south half of the garage. Once I have finished with everything I will probably post before and after photos. It was a complete mess, and it is becoming less of one, every time I go out there and work.
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