AggroChat #506 – Games of the Year Show 2024 – Part One

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen
Hey Folks! It is that time again when we pull together our list of favorite games from 2024.  In theory, we each get three primary choices and an almost unlimited number of honorable mentions… which causes us to divide the show into two packed episodes.  In this case, we have 36 games on the list divided into two shows of roughly 18 games.

Games Discussed:

  • Unicorn Overlord
  • Pesticides Not Required
  • Minishoot Adventures
  • Little Kitty Big City
  • PC Releases
    • Horizon Forbidden West
    • Final Fantasy XVI
    • Ghost of Tsushima
  • Secrets of Grindea
  • Diablo IV Vessel of Hatred
  • Beatmania IIDX Infinitas
  • Zenless Zone Zero
  • Visions of Mana
  • Star Wars Outlaws
  • Rogue Trader
  • Indiana Jones and the Great Circle
  • Zelda Echoes of Wisdom
  • Peglin
  • Guild Wars 2 Janthir Wilds
  • FFXIV Dawntrail
  • Dragon Age Veilguard
The post AggroChat #506 – Games of the Year Show 2024 – Part One appeared first on Tales of the Aggronaut.

AggroChat #502 – One Engrossing Read

Featuring: Ammosart, Belghast, Grace, Kodra, Tamrielo, and Thalen
Hey Folks! We had a show where we were not certain we were going to record… and then suddenly essentially had everyone but Ashgar.  Bel has been revisiting Starfield and talks about what a weirdly offputting game it is.  From there Bel and Grace talk about their experiences with Dungeon Clawler which is essentially Peglin but with a Claw machine instead of Pachinko.  Kodra has ventured forth into Veilguard and finds the pacing and structure a bit odd, so we talk about that and how it contrasts with the only Dragon Age game he has ever played, Origins. Tam talks about all of the stuff that has been going on this year in Star Citizen and how the free-fly event is less spectacular than previous outings.  Tam also shares his experiences with Stars Reach Alpha and how he is not entirely certain what that game is trying to be.

Topics Discussed:

  • Starfield is Offputting
  • Dungeon Clawler
  • Veilguard Structure
  • Star Citizen’s 2024
  • Stars Reach Alpha
The post AggroChat #502 – One Engrossing Read appeared first on Tales of the Aggronaut.

AggroChat #501 – Endless Atlas

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen
Hey Folks! This is ACTUALLY episode 501 and we have the entire crew.  We start off talking about the Settle folks surviving what was effectively a category one hurricane and living without power for around 48 hours.  From there Bel talks about finishing Dragon Age Veilguard and how the game has learned lessons from the Mass Effect 3 ending. Grace talks about their experiences with Enshrouded and starting the game from scratch.  Thalen talks a bit about I am the Future and Ash shares his revisiting of N++ playing it co-op with friends.  Lastly, we dive into the Path of Exile II Reveal Stream and all of the announcements surrounding the upcoming release of POE2 Early Access.

Topics Discussed:

  • Surviving Seattle’s Collapse
  • Dragon Age Veilguard Stuck the Landing
  • Enshrouded Updates
  • I Am Future
  • N++ Co-Op
  • Path of Exile II Full Reveal Stream
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Veilguard Stuck the Landing

Good Morning Folks. Last night I stayed up a bit later than normal and finished Dragon Age Veilguard. This morning I am going to attempt to walk a narrow line of talking about the events of the game without going into a lot of details. There are absolutely going to be spoilers, but I am going to try my best not to spoil exact plot decisions. I will however talk about some of the general decisions that will influence the ending that you can get. From what I can tell based on some research this morning, I seem to have managed to land upon the “best” ending. There is no “New Game Plus” mode so that is probably going to influence how fast I end up replaying this game since there is no easy path to just make different story decisions.
One of the decisions with this game that I was less than happy about, was the lack of an ability to import your Inquisitor. This was a thing that happened in previous incarnations of Dragon Age and I have played through the entire sequence importing my previous save and rolling my decisions forward. This legitimately was one of the coolest experiences because it almost always opened up options that you could not get any other way. However Veilguard is a game where there is a very clear canon set of choices made by the Inquisitor, and without that, some of the flow of the plot of the game would not function at all. You are given control over what your character looks like, but I chose a default appearance because quite honestly… I knew it was not MY Inquisitor.
One of my favorite aspects of the game however is the characters. There was a lot of spite floating around about this game and I don’t get it. The characters are all beautifully crafted and if you do not love Manfred the skeleton you have no soul. Similarly, Assan the Griffon is amazing and the best baby boy. The thing is having effectively completed all of the companion quests and quite honestly all of the side quests… the characters are amazingly well-crafted and deeply multi-dimensional. If anything… this is quite possibly the most Dragon Age game out there because for me it was always about the character interactions and never about what sort of combat was present in the game. These are games about friendship and romance set against the tapestry of a really interesting world. Veilguard delivers on all of those levels.
Another aspect of the game that I really enjoyed is how it handles romance in general. Effectively all of the characters in this game are bisexual/pansexual and can be romanced from any flavor of player character. However, the act of becoming a couple ends up happening pretty early at least compared to other Bioware games, and this has some really interesting ramifications. This frees up the other characters in the game to begin to develop their own relationships. I am not entirely certain how many NPC on NPC romance options there are, but I was given the choice to encourage other characters that obviously have chemistry to go for it, and this was super good. The thing is… the platonic options are way better than they are in other games and it felt like I was able to shape the lives of my companions more than I would normally be able to.
There is a loss in this game that cannot be avoided. The seasoned Bioware player in me tries to chart a course that allows me to save everyone. This is going to be a massive spoiler but even in a perfectly played game… you are going to lose one of your companions. The very first decision that you are asked to make in the lead-up to the final conflict… is going to lead to that companion never returning to your party. All of the other decisions are a combination of how well-suited they are for the mission you are assigning them to, and whether or not you fully unlocked that companion’s potential by completing the final chapter of their story arc. Similar to Mass Effect, if you do not go into the final mission with full companion strength and have completed all of the quests for the factions, you are going to lose more than that single required character. Essentially the first decision of who leads the second team is a Virmire-style question.
Another aspect of Veilguard that I greatly appreciate is how clear it is in messaging that you are entering the point of no return. You are given this screen indicating how prepared you are for the final battle. More than that however you are given a warning well before this point that things are getting close to the final phase. I’m the type of Bioware player that farms down every side quest possible before moving the main plot forward because I have learned the hard way that often those options will change or be removed when the world state changes. However, Veilguard is painfully clear about what you are getting yourself into before you actually embark upon that point of no return. Another thing that I really love is that the game is constantly telling you when you have reached a critical decision that is going to have lasting effects. More than that it also reminds you HOW you received this side plot point and what decision you made previously it was based upon.
Quite possibly the best part about Veilguard though is the way in which the plot wraps up. Remember how epic the final assault on Earth felt in Mass Effect 3? What if you had a game that managed to keep that same level of hype all the way through to the conclusion without fumbling it at the goal line? That is pretty much Veilguard because the final assault on Minrathos feels amazing and is filled with so many visuals that I legitimately do not want to spoil here so I am giving you the most general shot instead. The ending is satisfying in a way that Mass Effect 3 never was, and quite honestly… Veilguard would feel like a fitting conclusion to the entire Dragon Age series if it needed to be. The game as a whole expands upon the known lore of the series and wraps up so many elements in a nice little bow at the end. It reminds me of the way that Endwalker neatly wrapped up a decade’s worth of gameplay in its single final act. Dragon Age lore nerds are eating well.
This game has gotten so much bad press but honestly… I don’t get it. It makes me question if any of these folks were actually Dragon Age fans at all. What game series have they been playing up until this point, it certainly is not the series I have been playing. Veilguard is quite possibly the MOST Dragon Age game I have played in the series and legitimately makes me want to go back and play the other games again knowing where things are going to wind up. If you cannot find something that you love in this game then you have no heart. This is quite possibly my game of the year, and that comes from having just wrapped up Final Fantasy XVI right before this… and that in itself was a freaking amazing game. If you’ve ever played a Bioware game trying to engineer the perfect ending, or with the perfect romance options… then this game was created for you. I know this post is riddled with spoilers, but I tried my best to talk about the conclusion of the game without going into a bunch of details. I have no clue if that was successful. The post Veilguard Stuck the Landing appeared first on Tales of the Aggronaut.