Cats and Companions

Good Morning Folks. We had one of those weird early morning deliveries before I woke up, and I was too slow removing the box from the bar after unpacking it. As a result… Josie now lives here. I spent most of last night snuggling with this goober while Gracie was on my legs. Especially now that it is getting colder, as soon as I sit still for more than a few minutes I end up with a cat. I am perfectly okay with this reality because truth be told I could use snuggles. Mollie pretty much lives in my office and when I got upstairs this morning she was ready for attention and is now sitting beside me. I feel like there is a periodic cat tax that must be paid on this blog and you can never say I did not provide.
I had every intent to spend my evening continuing the process of unlocking maps and progressing my way through the atlas in Path of Exile. That did not happen, because we had an extended maintenance as they attempted to roll out their new account system. This did not go smoothly. Essentially the QA process did not notice that once they expanded the length of accounts… by adding a numerical bit on the end of them for differentiation purposes… it would then jam up the login process that was strictly limited to 27 characters. I greatly appreciate the level of transparency they gave us in this post, and apparently, they are going to make another run at it on Sunday/Monday. These are all requirements for the eventual start of the Path of Exile 2 Early Access next month.
Instead of playing Path of Exile, I fell back into Veilguard and thankfully quickly sorted out what I was doing the last time I played. I did a round of cleaning up companion missions and then played through the Arlathan Forest main story quest that I had been avoiding. This produced the cutscene that I was expecting where essentially I got prior notice that we were just about to reach the point of no return. I’ve always been thankful when a Bioware game gives me one of these not-subtle reminders that I better do anything I might want to do before going into a big world-state-changing sequence. Of course… immediately following this a whole new round of companion quests opened up which will keep me busy for another night or two.
In other news, Guild Wars 2 released this banger of a trailer coinciding with its release on the Epic Game Store. It feels weird that they are specifically launching on the EGS after having already launched on Steam, but hopefully, they are getting some of that sweet sweet Tim Sweeny payola for going through the effort. Regardless of how I feel about the EGS… this is a fucking amazing trailer. This is how they should have sold the game years ago. It really nails the high points of the game as it is today and if I was not already a player… this would have been the sort of thing that would have inspired me to give it a shot.
They also released the trailer for the next content drop called Godspawn. The big part of this that I need to start prepping for is doing dailies in order to build back up my Wizard Chore currency so that I can hopefully buy another legendary weapon box when the store refreshes on the 19th. I had fallen out of the habit of doing dailies, but I really should get back into that habit in the coming week. The currency builds up really freaking fast so I should be able to buy that box pretty quickly after its release. At this point, I have crafted four legendary weapons, and this content drop releases a new Legendary Spear which I am interested to see what that requires. Other than that… I might be backpedaling on nuking my Twitter account. My friend Ashgar raised a valid point yesterday, and I have until the end of the month to decide one way or the other. Essentially over most of the last decade, I have used Twitter as my defacto home on the internet. As a result, my blog is littered with references to my Twitter account. This means that I need to sift through 3700 blog posts and their duplicates on AggroChat and replace all of those links… or just turn back on my account and lock it down in a state of dormancy. I am not sure which option I will go with yet. My twitter profile has enough search engine traction that it is not unlikely for someone to snag it and put annoying bullshit on it. Apparently, this happened to a bunch of artists when they left twitter and their accounts got snagged by crypto-scammers. This is not a thing I want associated with my name, even on a platform I have moved past. The post Cats and Companions appeared first on Tales of the Aggronaut.

Veilguard is Pretty Great

Hey Folks! On Friday I talked a little bit about my very early experiences starting a new character in Dragon Age The Veilguard… or I as I seem to keep shortening it to just Veilguard. There was a heap of negative press surrounding this game ahead of its launch and if you spend time on Reddit or YouTube you would be convinced that this is quite possibly the worst game on the planet. Ignore these voices and press forward if you were someone who enjoyed Dragon Age in the past and just want more fun adventures with eventual romance options. It has been wild how every internet pundit seems to be screaming about this game… but all of my actual friends who are playing it seem to be enjoying themselves. If you want to watch a video that is not hyperbolic I recommend this one from my friend Dusty. I’m roughly twenty hours into the game at this point and am going to attempt to give you a low-spoiler discussion about what I like and dislike so far.
Probably my single favorite aspect of the game is that during character creation you are asked to make a choice between six different factions. These factions all play important roles in the story and aligning your character with one of them, also presents a bunch of unique options that play out during a single play-through of the game because of how your character was aligned before the events of Veilguard. I’ve been wanting to play another Grey Warden ever since the second game, and of course, I absolutely chose that path going into Veilguard. I’ve seen so many quest options that only really make sense because I am a Grey Warden, and I am certain that choosing any of the factions will have similar ramifications on your time spent with the story. This means that at a minimum there should be six different really interesting playthroughs of the game before it starts to feel a bit stale. One of my criticisms of Cyberpunk 2077 was how the origins only really made a difference at the very beginning of the game, but this seems to keep pushing forward with the story.
Another thing that I really dig is that as soon as you have completed the first mission in the game and have your base of operations, you have access to the Mirror of Transformation. This allows you to edit your character’s appearance completely at any time. Dusty talked a bit about this in his video, but there have been many times that an option that I chose during the character creator looked cool at the time… but annoyed me after seeing three hundred cutscenes. For example, I had some weird facial tattoos going on with my first playthrough of Cyberpunk 2077 and they annoyed me from that point forward. Similarly in Inquisition my first character just felt off, and I didn’t really get into the game until I completely rerolled from scratch. Veilguard just lets you do this as often as you want without needing to spend any resources.
Similarly, you can undo your talent choices and the choices that you make for your companions at any time. Decide you like running with a specific companion, but you really need some sort of healer? You are in luck because pretty much every companion has some sort of healing line that you can invest in. There are a bunch of options that lock off other branches of the tree, but you can just undo all of those choices and try the other branch if you decide you don’t really like it. With your much larger character tree, there are a bunch of times you might want to shift your optimization because you decide that you want a different sort of ability in your loadout, which invalidates a bunch of other choices you made. The game uses a tagging system similar to ARPG games, so if you are using a bunch of abilities with the “Control” tag then you might want to pick up a bunch of other things in the tree that do things for those abilities.
One of the things that I do not love, however… is the gearing system. Namely, my brain interprets the little green sparkly icon as being that there is an upgrade that I should swap to. It is very rare that you will find items that are complete upgrades to other items. Instead, you are going to find a lot of items that are of different item bases, to borrow another term from ARPGs. I wish they clearly identified what sort of base an item is so that I could be on the lookout for new higher-level versions of that base item instead of having to futz with every single item I find. The other weird thing is that you level up the quality tiers of an item… by finding more copies of it. So for example I have a white quality sword… if I find another copy it will turn into green quality, and if I find another after that blue and so on. There is a crafting system but it only increases the bonuses of the item, not the base quality. There is also an enchanting system, but it essentially determines which of several fixed bonuses on an item are unlocked at any given time.
Something that I wish I had noticed sooner was that I could pop over to the world view of the map and fast-travel to any Eluvian without having to go through the crossroads. At first, I was venturing forth into the crossroads anytime I needed to go anywhere in the game, and while this was mildly interesting… it was a bit maddening. I do however need to spend a bit more time in the Crossroads because there are a ton of things to unlock there. There are also a bunch more mirrors than I currently have access to, so I am curious where the campaign will eventually be sending me. Some of them seem to be specifically used for a single mission, and others like the main faction zones are repeatable content that you can visit at any time and explore fully.
One of the things that is a bit weird about the game, is that every companion has some sort of gimmick that they can do to help unlock areas of content in an almost Metroidvania-style manner. Initially, I thought that this meant that it would just give me strong reasons to take specific companions to specific zones so that I could complete puzzles and unlock different areas of these maps. However, once I collected my full set of seven companions… my magical dagger MacGuffin started allowing me to do all of the abilities that related to whoever I did not currently have in my party. Annoyingly I can also do these abilities much faster… than actually having that companion in my party. So this weirdly actually colors my preferences towards never grouping with anyone other than my favorite two companions. Assan the Griffon… responds SO MUCH faster to me when using the dagger… than to Davrin when he is attempting to give commands.
The World is extremely gorgeous and we are getting to see so many areas that we have never been to before. The Antivaan Crows are just as great as we always thought they would be, and it has been interesting seeing the Mourn Watch… a group of Necromancers that feel plucked straight out of the Locked Tomb Series of books. Probably both the coolest thing… and the most jarring is that the game is littered with characters that have appeared in other Dragon Age titles. It is amazing to see these characters again and interact with them again… but the different art style means that generally speaking, they feel like AI Art versions of those characters because the only thing that is really recognizable is the outfit they are wearing. Morrigan for example looks nothing like Morrigan from the other games… Dorian is only vaguely familiar based on his outfit and his mustache. There is a character that I just met that I swear was one of the Deathwatch Dwarves or whatever they were called guarding the bridge and constantly fighting off the Darkspawn in Origins, but I am not finding any references to him.
The world exploration is also quite a bit of fun. There are puzzles but they are basic enough that you can solve them relatively quickly, and won’t be something that you spend hours trying to figure out. I think some of the things that I am enjoying about the game, are some of the aspects that other players are annoyed by. I like that things are relatively light and fast-moving, and do not get bogged down in too much detail. Then again… honestly I remember the other Dragons Age games being fairly similar. They were fun popcorn games, that had enough interesting choices that would allow you to play them multiple times. As much as players talk fondly about it… I don’t really love the extreme number of fail conditions that were laced in the Mass Effect series because it made me feel like I had to follow a guide to make sure that I did not end up losing half of my party permanently during a single quest chain.
I have been having a blast playing through the game, and honestly… I will probably give it a couple of different playthroughs just to see how the other factions shake out. My friends who are also playing the game seem to be enjoying it as well. Essentially my advice is not to allow the internet negativity surrounding this game to color your opinions. I find internet reviews to be less and less valuable these days when it comes to giving me information that actually makes a difference to my enjoyment of something. This honestly… might be my game of the year pending they manage to stick the landing. I went into the experience with fairly low expectations, given how long it took to turn out this game, and how many seeming restarts it had. I have been pleasantly surprised at just how polished the game experience is and how rich the options for playing the game the way you want to play it have been. Have you been playing Veilguard? What are your thoughts so far? Drop me a line below. The post Veilguard is Pretty Great appeared first on Tales of the Aggronaut.

Landing Sufficiently Stuck

Morning Folks! Last night I wrapped up Final Fantasy XVI and I have to say for the most part it wrapped things up in a satisfying manner. There are a few things that happened that I would prefer not to have happened, but that is going to be the case with pretty much any story-driven game where you are not given any real control over the narrative outcome. Did I complete everything? No, as I got closer to the end I stopped doing side quests because I wanted to push through the story and see how things wrapped up. The game has a newgame+ mode that I might partake of at some point, and there are two DLCs that I have yet to explore. Will I actually do that? Potentially not given my track record with actually returning to narrative games that do not have variable bioware-esc outcomes.
The last chapter of the game was pretty freaking dark and maybe overstayed its welcome a bit. This is a problem that I have with a lot of games where they feel like they need to escalate the amount of nonsense that the game starts throwing at you, as you get closer to the finale. The escalation in the number of encounters didn’t feel terribly meaningful… just more busy work that I had to complete in order to move on to the final encounter. This is not an FFXVI-only problem, as pretty much every narrative game seems to feel like quantity is needed to make you feel like you have accomplished something. In the last third of the game, I would have honestly been perfectly fine if it was just watching the story unfold before me because that is why I was playing not for anything on a mechanical level. I pretty much standardized on the Phoenix Power Set as the one I enjoyed the most and rarely ever changed tactics. I am that guy who usually completed Doom using nothing but a shotgun because it was the weapon I enjoyed using the most.
The game was gorgeous and the story was fairly lavish. It feels sufficiently Final Fantasy in that it hits a lot of the high points that are always there. There is a Cid and a Mid and we have a ship named the Enterprise, etc. We fiddle about with Crystals, though the interaction with them is pretty much the inverse of every other Final Fantasy game. The world however also feels sufficiently unique, in that It would be interesting to see more content set in this universe. I would love to see another game follow up after the events of this first game, to see how the world has changed in lieu of the ramifications of the final chapter. I guess however, that is probably the sign of a good story… that you end up wanting more of it.
Was it my favorite Final Fantasy game? Honestly… I am not sure. It is certainly up there in the upper echelon of them, but I am not sure it will dethrone the way Final Fantasy VI made me feel the first time I played through it. I do however really love the characters that we were presented and the subtle nuance of them. I said before that this was a much more adult tale that was being told, and I still feel that. As fantastical as the wild kaiju battles were at times… the story itself was grounded in the human condition and the struggle to live a life free of tyranny. The best stories are essentially fables, and this tale could absolutely be abstracted into a bedtime story. I am extremely interested to see where the next mainline Final Fantasy game goes from here.
Yesterday was also the launch of Dragon Age Veilguard, and while I wanted to wrap up Final Fantasy XVI first… I did get a bit of time with the game. I thought I would be terribly clever and sit through the lengthy shader compilation process that took roughly thirty minutes. However… each time you boot up the game you have to go through a similarly annoying shader verification process. It went much faster but it is still really frustrating given how much I hop in and out of games. I am hoping given time they will patch the game to improve this process a bit. The positive however is that once you are in the game, it appears to be running smoothly as you shunted all the shader nonsense to the start-up process.
There have been a lot of YouTube videos in the lead-up to this release lamenting how Dragon Age is a bad game for one reason or another. Largely I think this is folks that simply cannot cope with the stylized graphics. While I agree that they did the Kunari wrong with this graphical treatment, the Humans, Elves, and Dwarves all seem perfectly cromulent. I was able to create a sufficiently “Belghasty” character complete with a nice beard, black hair, green eyes, and a scar over my left eye. I was also able to play my favorite Dragon Age faction the Grey Wardens again, so already the game is getting pretty high marks for me in the things I really care about the most.
Combat has been fun enough, and the world is really nicely rendered. Overall I am pretty pleased though admittedly I am only about an hour into the game through what is essentially the initial call to action. I can play a sword and shield Warrior type, and combat feels fluid enough thus far. I am not looking for some irrational challenge level, I just want something that is snappy enough to feel like it is not dragging down the story. Basically, I am in “pleasantly surprised” territory because I had some significant fears about what this release was going to feel like. Essentially if you are a Dragon Age fan and are in it for the story and the romance options, then I would say ignore the YouTube doomers and play away.
I am not sure how active I am going to be blogging my journey. I always feel weird when I am playing single-player games because I don’t really want to go full spoilers… and there is only so much vague posting that you can truly do on a game without giving away core details. I took a break yesterday for this sort of reason because I did not have any sweeping summary of my thoughts about the adventure yet in Final Fantasy XVI, nor did I really want to talk about details about where I was in the game. I figure the same is probably going to happen with Dragon Age Veilguard. So fair warning… the blog posts might be a bit spotty for the next week or so. The post Landing Sufficiently Stuck appeared first on Tales of the Aggronaut.

Changing Perspective

Sometimes you have to be in the right frame of mind to enjoy a specific game. I noticed this quite a bit when we were doing the AggroChat game club. I am very much a victim to my whims and as a result when doing the game club titles, they almost felt like homework and as such I rarely enjoyed the experience going into them with that mindset. Similarly occasionally it takes me being in the right head space to finally be able to sink into a narrative game experience and enjoy it. Over the last few days I have been spending time in Dragon Age Inquisition, and this game and I have a fairly tattered past. Based on my calculations this is my fifth attempt to play this title since it released a little over six years ago.
One thing you need to know is that Dragon Age Origins is pretty much my ideal set up for a game of that sort. You get indoctrinated into this warrior caste with a mission to stand against the coming darkness, and while the game takes some twists and turns the core plot largely stays the same. You are the only hope this world has and the power to save it rests in your hands and it is up to you to gather the resources in order to make that final stand. It had an interesting cast of characters and did Dwarves better than any other game had up to that point. I have replayed this entire experience so many times over the years since it released back in 2009. I even had the weird experience of tanking for a raid made up of a lot of the writers back during the early days of World of Warcraft.
Dragon Age 2 was a significant departure from the formula presented by the first game. Instead of choosing your own character you were placed in control of a male or female character named Hawke, much in the same style as Shepard with Mass Effect. I more or less was fine with surrendering control over the character because Hawke was not super dissimilar from the sorts of characters that I would create on my own. It told a much more focused story set around the city of Kirkwall, and the narrative point of view was being told by Varric one of your companions who was being interrogated by an agent of the Inquisition known as the Seeker. I personally came to dislike that character, because she seemed deeply unreasonable during the course of events of this game.
So because of this Dragon Age Inquisition set out on a bad foot right off the bat by making our character ALSO be captured by this same Seeker named Cassandra Pentaghast. Strike two was the fact that this game sets you up to be the Herald of Andraste… which is the patron deity of the southern areas of the game. Side note I am not a huge fan of organized religions and when a game forces very focused piety upon me, I tend to bounce super fucking hard. I am fine with general terms like the Light in Warcraft being this universal force of good, but when you have to deal with the clergy and zealots that isn’t exactly my show. The third strike was how generally oddly the game seemed to treat Dwarves… who DON’T by nature believe in Andraste but it becomes super freaking odd when everyone seems to think you are some Avatar and has to comment about how wrong it is that you are a Dwarf.
What has changed on this play through is my willingness to just go with the flow. For years I have heard from trusted allies how much this game means to them, and I wanted to understand why. Instead of my usual Dwarven character I opted to go with a Human Noble, and instead of fighting against Andraste… I just decided to go with the flow and accept that mantle while generally going with the “I am not sure” options when asked about it. Collectively these options seem to make the game more enjoyable because it eased me over some of the humps that I was getting stuck on. The game takes a long time to really sink its hook it… and it has the disservice of giving you a giant open world zone which is a complete trap. Moving the story along gives you a reason to stay engaged in the world… and without those specific narrative beats it just feels like a somewhat poorly designed ARPG. I am sure I will do a post later about my thoughts upon wrapping up the story. I honestly have no clue where exactly I am in the progression. I’ve unlocked “World Two” which greatly opened the setting up and I figure I will spend a lot of time roaming around and looking at stuff. Earlier I said I had replayed Dragon Age Origins multiple times, but weirdly I had never done that with the second outing. Playing Inquisition actually makes me want to go back and experience those events with the fresh perspective that this game provides. We were seeing a very narrow lens on the world surrounding the events of Kirkwall, and I think this broader view will make those events feel more meaningful. So friends a question. Have you ever had this experience with a game that did not work for you but then finally given time and broader experiences finally clicked? Drop me a line in the comments before because I am curious about this. The post Changing Perspective appeared first on Tales of the Aggronaut.