Where Are The Boots?

Good Morning Folks. Yesterday was the official launch of Midnight, and I am always shocked at how much of a difference this seems to make. My rotted “deluxe edition” brain feels that if there is a head start… I am probably going to pay the extra in order to enable it. However, there seems to be a large volume of people who do not do this thing, either because they cannot afford the difference or because they are diametrically opposed to the practice. So I will never be shocked at what a difference things make when the flood gates actually open and all of the players show up. All of the zones were way the heck more active last night, but shockingly, the most cogent change was the fact that general chat was way more hopping with activity. It’s been disturbingly quiet the entire time I have been playing, and even the few times I attempted to ping chat for a rare mob… I got crickets.
This morning I had popped in to check on World Quests and saw someone calling out that this dragon named Ravengerus was up and that they were going to take it down. I had attempted this the other day, and even attempted to summon folks to my aid… with zero luck but today… we got the critical mass of players needed to take it down. It dropped nothing useful, and also, seemingly, the rare kill quest is bugged because this thing did not count towards it… nor did any of other named mob spawns that I have taken down count. I like killing big monsters, and I will always be down for taking down a silver elite, no matter if I am likely to get loot from it or not. I took a screenshot in large part so those who have not been around WoW, can see how much better the ground markers and attack visualization are. While this is not the pixel-perfect nature of Final Fantasy XIV, it is so much better than the “every edge is fuzzy” problem that we had for years. Fights are way easier to do because it is so much easier to actually avoid attacks that are avoidable.
Between World Quests and Rare mobs, and a few hunts, I have gotten my item level up to 225, which includes a 220 blue or better in every slot except for my belt and my boots. I picked up a 201 belt for cheap off the Auction House, because I had so little luck with belt drops that I just could not seem to find anything better. I’ve gotten belts to drop from Rares, but it is always a cloth belt. Similarly, I have gotten multiple pairs of boots to drop but they are always Mail, so it makes me wonder if there is some sort of bug happening in the smart loot system. Apparently, you can only get two Veteran rewards from weekly hunts, because the first two “hard” hunts that I completed rewarded a trinket and an amulet, and then all of the others after that rewarded a generic green bag of loot. The 246 trinket hat I got came from the Singularity quartermaster for achieving a specific reknown rating and then completing one of the tower defense things in the Voidstorm. I need to probably grind out dungeons or delves to see if I can get a damned pair of boots, since no one seems to be crafting them and selling them for a reasonable price on the Auction House either.
I also went through the process of unlocking the Haranir, which is, by far, the easiest Allied race that I have seen. Essentially, it just involves completing the campaign in Harandar and then talking to the NPC near the portal in Silvermoon. I create a baby Navi/Troll thingy that is a Druid in large part because the most interesting thing going on for the race is their Druid forms. I played through the tiny bit of story that represents a starter zone, and then moved to the portion where I go through the motions and choose a campaign to go through. I opted to go for Battle for Azeroth because it has been a while since I have seen those zones, and I particularly enjoyed the main story quest for The Horde. At some point, I will need to get an invite to Facepull since I rolled this on The Scryers. I know guilds are both cross-server and cross-faction these days, but I prefer to keep my horde with my horde friends in Facepull and then all of them also on The Scryers, whereas Argent Dawn is for Alliance.
Other than that, I have been making daily trips into Dune Awakening to farm for batteries. I did quite a bit of this during the double resources event over the weekend, and now I am mostly just making a bit lap around the central rocky area that my base is located in. I am up to 17 days of power currently, but keep dipping in to do this to keep extending this time frame. The most recent Coriolis storm seemingly ruined some of the easy battery spawns in my area. However, there are still at least three spawns that I can farm relatively easily, and I dip in periodically to do so whenever I think about it. I am not done messing around with Dune, but I know that my focus is going to be really fraugh after this Friday when the Path of Exile league starts. My base to the south is going to run out of power, though, and I have warned the others on the server to raid the resources if they want anything.
There is a pretty constant trickle of information coming out ahead of the League start this Friday, and I am all on board with it. I’ve decided that I am, in fact, rolling a Righteous Fire Chieftain as my first character, in large part because I really want to get into the endgame as fast as I can so I can start exploring the reworked Atlas. I do want to build a Holy Hammers character and maybe a Guardian minions character, but those will come later once I have a stable financial base in this league. It seems like Kodra is going to be rolling some sort of Holy Strike character, and I will be interested in seeing how that works. Additionally, I have convinced my sibling Ace to give this a go, and they are going to probably be rolling an SRS Necromancer since it is pretty easy to get up and running. I would love to be there to support them as they need gear, but also know that they are deeply aligned with SSF ideology, so it will be a balancing act. I think Carth is going to be giving this league a shot as well and has a friend who will need to be invited to the clan. If we are mutuals and you play POE, you are always welcome in our nonsense. The post Where Are The Boots? appeared first on Tales of the Aggronaut.

Midnight Was Pretty Great

Good Morning Folks! Happy Midnight Official Release Day! I have been playing Midnight since Thursday, when the head start began, because I am a sucker and am willing to pay the premium to get access to things early. There are folks out there with way more self-control than I have… and as a result, I hope you all enjoy your journey into Midnight. This morning’s blog post is going to talk about some of the themes in Midnight, so if you want to go into the game completely unspoiled, this morning be something that you want to come back to later. I feel like it is also important to state that I have been out of the World of Warcraft game for a while now. I very briefly played through the Dragonflight campaign at release and then attempted to come back and play a bit for War Within, and crashed out on the second zone because I was overloaded by the sheer number of quests. So I have been gone from seriously attempting to play World of Warcraft since the Shadowlands expansion in 2020.
The last time I played the game seriously was during Pandaria Remix in 2024, and I am actually maining the character that I played during that event, which is a Dark Iron Dwarf Warrior named Belgraven. There has been a lot of adjusting to the sweeping changes in the game that have happened since I last played, and Remix doesn’t fully count since it was its own thing. First up, I think the User Interface changes are brilliant, and I have managed to play the game without reinstalling any sort of hotbar or nameplate addons. The only thing that I wish I had was some equivalent of the threat bar that FFXIV has where you can see how much threat you are holding on all of the targets that you currently have threat on. This would be amazing, but the base UI seems perfectly cromulent for the role of a tank. I have no clue how good it is for healing, but seemingly it works just fine for DPS, given that after the campaign, I have swapped over to Arms Warrior. I’ve also been using the one button assist quite a bit because I have wanted to completely shut off my brain while playing World of Warcraft. If I do anything serious, I will set my hotbars up properly and care about rotations again.
As far as the campaign goes, I think Midnight is pretty freaking great. It is a massive step up in World of Warcraft storytelling, even over The War Within… which was itself a massive step up over Dragonflight. While I am not feeling the feels that I did during Final Fantasy XIV, they are trying to tackle far more nuanced topics in this expansion than we usually get. The Amani zone and the redemption arc featured within it was phenomenal, and it might go down as one of my favorite World of Warcraft zones, period, from any expansion. Zul’Aman will always have a special place in my heart, and I completely forgot that it was associated with the Silvermoon area… so this was a massively pleasant surprise. Another zone that I did not expect to really love was the rambling mess that featured around Silvermoon, which takes you across all of the Plaguelands as you deal with the sins of the past. It tells a way more mature story about the horrors of war and what it brings people to do than I expected from Warcraft. Blizzard is known for big bombastic hero tales… and significantly less so for dealing with sensitive topics, but I applaud them for trying something new and interesting.
This game, however, continues my tradition of hating the “druid” zone. I am not the biggest fan of Harandar or the Navi… I mean Haranir. I get what they are going for with this zone and this race, and I might actually play one at some point because they have some really interesting druid transformation forms, but this is so not my jam. Harandar, in general, also suffers from the “Heart of Thorns” problem, where the zone uses aggressive verticality that makes waypoints mostly useless unless you have the layout memorized and know without a doubt what vertical tier of the zone the thing you are looking for is located on. I will always love the Guild Wars 2 Heart of Thorns expansion for the sweeping meta events that it introduced, but I fucking hate traversing these zones… and Harandar is that but for World of Warcraft. It also makes me feel like I need to sneeze the entire damned time because I can always feel the pollen in the air. There are going to be tree huggers out there that love this zone and good for them… but for someone whose favorite zone is Blackrock Depths… this is very much not my jam.
I dinged level 90 on Sunday morning and then wrapped up the campaign about an hour after that. This feels like a pretty good pace for leveling through the content, but I was left in the dust by Kylana and Erixi, who dinged, I believe, sometime on Friday. The biggest frustration that I have with the leveling experience is that you are still going to need about two zones worth of side quests to hit the max level. Go into the leveling process with that in mind and choose which zones you want to grind out completely in order to accomplish this. I personally chose Voidstorm and the Amani zone, and doing all of the quests in one and 90% of the quests in the other, combined with the Main Story quest, was enough to get me there. I did hit a wall at level 95, where I needed to be 96 in order to open up the last zone of the game, so you are better off just pushing through some side quests that are convenient as you are doing the MSQ. I wish the MSQ alone gave you enough experience, but then again, this is a problem that FFXIV has not solved either.
I’ve geared out Belgraven mostly through world quests, which are way less plentiful than when I was doing this in Shadowlands. That has opened up a lot more time to start leveling an alt, and I decided to push up Belgrace, my Horde side Paladin that was my main during Shadowlands. I have two guild families, House Stalwart on the Alliance side and Facepull on the Horde side, and I feel like it is only proper that I alternate back and forth between the two. I was apparently already in Dragonflight when I last played the character, and in theory, I should be able to hit level 80 while doing the campaign over there. I might actually do War Within as well because I would like to actually see the main story quest for that expansion without a multi-year lag between the first parts and then wrapping up rapidly right before Midnight. I’ve swapped up to Retribution because it feels like leveling as a tank is no longer as advantageous as it once was.
One thing that I had forgotten, though, is how much I enjoyed certain aspects of the Dragonflight storyline. While I do not give a shit about the Dragonflights in general… I really enjoyed a lot of the quests involving the races of the Dragon Isles that weave around the larger draconic narrative. I will never not love a Tuskarr storyline, and I really enjoy the tales of the Centaur tribes as well. Probably the worst zone is actually The Waking Shores, and that’s largely because you are so deeply involved in Dragon bullshit, with no real side narrative of the people you are impacting along the way. I feel like the Dragonflight storyline peaked in Northrend, and it has been downhill ever since. That is not to say that I did not enjoy this expansion, because clearly, there are some well-designed zones, and so much of it has an Outland and Northrend revisited vibe to it. The Ohn’ahran Plains is absolutely a rethinking of Nagrand, and large swaths of The Azure Span feel like Grizzly Hills, all of which are huge positives for the expansion in general.
As much credit as I give them for the updated UI, I am back to my old ways of installing a bunch of addons and using WoWUP to keep them patched, specifically the Curse Forge branch. Most of these are just quality of life improvements but the ones that I probably would not want to be without are Better Bags, which gives me similar functionality of having virtual bags sorted by item type, and Waypoint UI, which gives you a giant glowing beacon where the next step in your quest chain leads you to. The latter is especially handy when dealing with the bullshit verticality of Harandar. I am also a big fan of Dialog UI, which gives you a much more readable quest interface that also creates keybinds for all of the dialog options so you do not have to click the screen. Now that I am in the “endgame” and doing World Quests and such I started leaning on Handynotes and RareScanner again, which just are significant quality of life improvements when looking for rares and lootables in the zones. So I feel like all of the addons I am using now are window dressing on what is a completely functional base game, and I could play without them… but simply do not want to. Are you just starting Midnight today? What are you most excited about for this expansion? Have you played through the expansion already? What did you enjoy the most? Drop me a line below. The post Midnight Was Pretty Great appeared first on Tales of the Aggronaut.

Visions of Eternity Early Thoughts

Good Morning Folks! Yesterday about mid day the Visions of Eternity expansion dropped in Guild Wars 2, giving us access to new areas and new elite specs. I’ve not made it past the first zone, but I have to say that Shipwreck Strand is freaking gorgeous. Probably the most interesting thing about the zone so far is how much of it was designed explicitly for the skimmer, and more specifically the ability to use the skimmer underwater, because there are giant swaths of caves believe the surface. Essentially we head to the new far flung locale of Castoria, a sort of rumored island that is shrouded in unnatural fog. I won’t go into too much detail as not to spoil the experience for anyone, but I found the whole navigation sequence of finding our way to the island interesting.
I am not sure if there are some tangible upgrades to the engine for this expansion, or if they are just using artistic flare in new and interesting ways… but the zones look freaking amazing. Specifically the ocean itself looks more alive than it ever has, as it swells and drops in very believable ways. There is this bioluminescent foam-like texture in the water that collects around these tidepools that just looks so good to watch play out in front of you. It feels like they have really pulled out all of the stops of zone design to make something that really looks new and interesting. Greebles are normally a term that is used to describe surface texture… but the sky itself feels like it is greebled with motes of magic and such everywhere, making the entire scene look absolutely enchanted.
I migrated my housing to the new island and that was pretty straight forward. You just talk to the NPC who then warns you that any customization will be reset and that your decorations will be placed in storage when you do so. This was fine for me because while I placed items in my house, I didn’t really do anything specific or intentional with them. I was largely running the default state of the previous island. The only customization that I carried forward was using the aurora borealis themed sky, which really blends nicely with the overall look of the zone. This one feels way more detailed than the previous homestead zone, and honestly there are a few places where I would like to try and erect some custom structures. I’ve not really spent much of any time decorating my homestead and maybe the new island will change that. The default structure feels way less of a “complete” thing as it did with the bearkin area.
Now all of this goodness aside… there is a really frustrating bug at play. Essentially very early on in the quest chain, you are given a collection to finish for an NPC named Pete. It feels bad to halt your progress for this unlocking the wavehawk quest sequence, but I remember them doing something similar for the warclaw in Janthir Wilds. However this time around, I thought they had learned their lesson because I was able to progress past the quest once I had filled the renown heart in the area. DO NOT DO THIS. Currently if you progress your quest past the point where you are given the Wavehawk quest chain, you will no longer be able to complete this chain. This harms you later down the line because you are halted from progressing the story because you do not have a Wavehawk mastery as a result. I’ve tried resetting my quest progress back to this chain to essentially zero luck. I am certain they will resolve this issue at some point, but right now… if you move forward with the quest line called “Solid Ground” you will brick your quest progress sequence seemingly permanently.
The only reliable advice that I have seen on this problem is to break out an alt and progress them up to the point where they receive the Wavehawk quest chain, and then complete the collection on them. This should then in theory unstick your entire account, because mastery unlocks are shared at an account level. Effectively when you are in this broken state, the items just do not spawn in the world that are needed for the collection. Anyways, at some point today I intend to starting this content with my Necromancer, and will be bringing him out of retirement. This is not that big of a deal, given that it has been ages since I have played this character and they were effectively the character that made me fall in love with this game universally.
I threw together a very rudimentary Power Galeshot build and it felt pretty good. I don’t love the disengage shot, but it lives on the same slot as the stealth ability from Longbow, so I was already not in the custom of hitting that button most of the time. Essentially I was able to maintain almost 100% uptime on quickness, 12 stacks of might, and have Aegis up more often than not. This seems like a good kit, and way less selfish than my normal Power Longbow build. I need to play around with it more to get used to it, and probably should also keep tweaking the build a bit to improve it. Nothing much is out there so far for Power Longshot other than a PVP focused build. Hopefully the buildcraft geniuses will come up with something beautiful in the next few days. However for the time being this works well enough to keep rolling and questing with it.
Other than this one egregious game breaking bug… I am pretty happy with everything I have seen so far from Castoria and Visions of Eternity. That said, I am not engaged enough that it is going to stop me from going fully degen mode on Path of Exile come Friday. I’ve done the first zone meta twice, and it is fine… but mostly just felt like a giant bag of hitpoints making the entire thing drag on a bit too long. I had more than enough points on the Necromancer to fully spec out the Ritualist tree so I might see what is available for that before I start questing. I tend to prefer GuildJen over Snowcrows or Metabattle because it seems to favor way less sweaty meta builds, and more general purpose things. I don’t care to run multiple builds for multiple purposes, so am always just looking for something that is fun to play that does “good enough” in most content. GuildJen sort of feels like the spiritual successor to Dulfy now that she has “passed beyond memory” or at very least retired from updating a guide site. Anyways. Have you played any of Visions of Eternity? What were your thoughts so far? Drop me a line below. The post Visions of Eternity Early Thoughts appeared first on Tales of the Aggronaut.

AggroChat #384 – FFXIV Endwalker Spoiler Show – Part 3

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen
Hey Friends!  It is finally that time where we record our big full spoiler show for Final Fantasy XIV Endwalker expansion.  It has become tradition to record one of these when all of our crew have played through the expansion and yesterday afternoon Kodra finally finished it.  We also ended up recording for far longer than we have EVER recorded for one of these shows.  We started about an hour early and still finished up two hours late for a grand total of around four hours of podcast to edit.   The end result is that we are chopping this down into three separate shows which is a first for us.  We have a storied history of double episodes but never a triple.  This week we have the final of this sequence.  Hopefully you enjoy the show, and if Final Fantasy XIV is not your jam then I guess we will see you hopefully in a couple weeks for more live shows.

Topics Discussed

  • Final Fantasy XIV Endwalker
The post AggroChat #384 – FFXIV Endwalker Spoiler Show – Part 3 appeared first on Tales of the Aggronaut.