Far Cry 5
Far Cry 5 Done
I still appear to be having screenshot issues. Likely a reboot will take care of it, but right now thing seems to be saving an image in games… so as a result you are going to get some recycled images with this mornings post. Last night I finished Far Cry 5… and I have words about it. The game as a whole is still something I consider to be really awesome. The story and the forced nature of it however is not awesome. After playing through it… I have this feeling that whoever designed the narrative wanted it to be some shocking and moving work of art that would make us feel something. However it is hard to actually feel things about an interactive narrative that you have no control over. This is a game that told me a story, and made my character do things that I would not have done… and the payoff is more shit happening that I was not invested in. The shocking reveal didn’t feel that shocking when the game kept forcibly pushing our noses in it as we played along.
I think this is the challenge with telling a traditional story… in an open world game. The open world nature means that the majority of the time we have complete freedom over our actions and can do whatever the hell suits us. However when the narrative path is one that would better suit an on rails corridor shooter… there is a cognitive disconnect between the freedom you normally experience and the super linear nature of the cutscenes. By contrast if you take something like a Skyrim or a Fallout… you arrive at a conclusion that was driven by your actions and your interactions in the freeroam world and as a result even if that conclusion isn’t exactly what you expected it still feels like yours. For a game that has put so much emphasis on building big open world games… you would think that by now they were a bit better at telling stories in them.
I am still curious to see what happens in Far Cry New Dawn… but I have also lowered my expectations significantly.
There was more game to be played in Far Cry 5 with the DLC… but quite honestly I needed a break from that world for a bit. Originally it was my intend to pop into God of War, but I was too lazy to go upstairs and figure out why PS4 Remote Play was not working. As a result instead I poked my head into Assassin’s Creed… which admittedly is yet another Ubisoft open world game. This one feels considerably different however, and I never actually left Siwa in my initial playing of it. I have this problem when a game gives me a big open world to explore… yet tells me that I should leave it to move on with the story. I want to go out and explore everything, and as a result I spent way the hell too long roaming around the desert tracking down question mark icons on the horizon. I had this same problem with Dragon Age Inquisition and the Hinterlands.
Last night I moved the story ahead a bit and probably will be playing this for the next few nights to see if I can get re-engaged. I like the gameplay a lot, which is shocking considering that I never really clicked with Assassin’s Creed before this game. However considering the number of series Stalwarts that didn’t really like this title… I am guessing maybe there is a reason? This feels more like an action combat MMO-lite sort of feel, and I am largely on board with that. The bow gameplay could be better, but it is passable and serves its purpose. I know I have a ton of game play ahead of me as I have only managed to track down two of the targets I am after. I am sorta feeling like when I kill those targets… it is going to give me a world two sort of thing and I realize that my revenge plot is only the beginning.
Far Cry 5 Done
I still appear to be having screenshot issues. Likely a reboot will take care of it, but right now thing seems to be saving an image in games… so as a result you are going to get some recycled images with this mornings post. Last night I finished Far Cry 5… and I have words about it. The game as a whole is still something I consider to be really awesome. The story and the forced nature of it however is not awesome. After playing through it… I have this feeling that whoever designed the narrative wanted it to be some shocking and moving work of art that would make us feel something. However it is hard to actually feel things about an interactive narrative that you have no control over. This is a game that told me a story, and made my character do things that I would not have done… and the payoff is more shit happening that I was not invested in. The shocking reveal didn’t feel that shocking when the game kept forcibly pushing our noses in it as we played along.
I think this is the challenge with telling a traditional story… in an open world game. The open world nature means that the majority of the time we have complete freedom over our actions and can do whatever the hell suits us. However when the narrative path is one that would better suit an on rails corridor shooter… there is a cognitive disconnect between the freedom you normally experience and the super linear nature of the cutscenes. By contrast if you take something like a Skyrim or a Fallout… you arrive at a conclusion that was driven by your actions and your interactions in the freeroam world and as a result even if that conclusion isn’t exactly what you expected it still feels like yours. For a game that has put so much emphasis on building big open world games… you would think that by now they were a bit better at telling stories in them.
I am still curious to see what happens in Far Cry New Dawn… but I have also lowered my expectations significantly.
There was more game to be played in Far Cry 5 with the DLC… but quite honestly I needed a break from that world for a bit. Originally it was my intend to pop into God of War, but I was too lazy to go upstairs and figure out why PS4 Remote Play was not working. As a result instead I poked my head into Assassin’s Creed… which admittedly is yet another Ubisoft open world game. This one feels considerably different however, and I never actually left Siwa in my initial playing of it. I have this problem when a game gives me a big open world to explore… yet tells me that I should leave it to move on with the story. I want to go out and explore everything, and as a result I spent way the hell too long roaming around the desert tracking down question mark icons on the horizon. I had this same problem with Dragon Age Inquisition and the Hinterlands.
Last night I moved the story ahead a bit and probably will be playing this for the next few nights to see if I can get re-engaged. I like the gameplay a lot, which is shocking considering that I never really clicked with Assassin’s Creed before this game. However considering the number of series Stalwarts that didn’t really like this title… I am guessing maybe there is a reason? This feels more like an action combat MMO-lite sort of feel, and I am largely on board with that. The bow gameplay could be better, but it is passable and serves its purpose. I know I have a ton of game play ahead of me as I have only managed to track down two of the targets I am after. I am sorta feeling like when I kill those targets… it is going to give me a world two sort of thing and I realize that my revenge plot is only the beginning.
AggroChat #235 – Kickstarts and Kickstops
Featuring: Ashgar, Belghast, Kodra, Tamrielo and Thalen
There is an auditory warning, but we figured we would throw one out here as well. During about the last 15 minutes of the podcast something went wrong with Bel’s audio where the last bit of every statement got clipped. So you essentially lost the last word he was saying. This weeks show starts with a discussion about Kickstarter projects, which leads into talk of some of the things we have backed and how Bel is that guy that fails to fill out surveys. From there we jump into a discussion about Far Cry 5 and how it is a game where the forced story gets in the way of everything else. This leads into a discussion about Destiny 2, the Bungie divorce from Activision, and even to some discussions about how important publishers actually are now. This also includes a bit about the bidding war for Gamestop between the folks behind Hot Topic and the folks behind Redbox.
Topics Discussed
- Kickstarter Projects
- Reliability of Boardgames
- Questionable Nature of Software Projects
- Bel fails at filling out Surveys
- Far Cry 5
- Fun Gameplay
- Forced Story Mode Abductions
- Weirdness of Religious Cult Theme
- Destiny 2
- Returning Player Experience
- Expectations of Knowing Lore
- Bungie and Activision Divorce
- Importance of Publishers
- Bidding War over Gamestop
- Digital Only Standouts
- UbiSoft Abandoning Steam
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