Underwhelmed

Mixed Emotions

Underwhelmed

One of the big problems with last week is that quite literally I had too many things I wanted to play.  Not only did Fallout 4 release… and give me a franchise of shanty towns to look after….  we also had the launch of Final Fantasy XIV 3.1 patch.  Now I have complained a bit that the lag between 3.0 and 3.1 was entirely too long.  Basically from 2.1 onwards they kept a schedule along the lines of a major patch every 3 months and a minor patch every month.  Instead this patch took about five months to release… and it was a long enough lag to get me completely out of the habit of logging in on a regular basis.  That said I knew whenever 3.1 landed I would be back, albeit a bit rusty from lack of playing.  Fallout however took precedence and over the last two nights I have finally consumed I believe all of the new quest content.  Now we get to the mixed emotions part… because in one way the content was really damned good.  It managed to hit us in the feels a few  times and introduce a new to this game character… that we are VERY familiar with from Final Fantasy V thanks to Ashgar and his constant cheerleading for the Four Job Fiesta.  The problem I am having is it did nothing really to re-ignite my desire to log in on a nightly basis.

The other big take away I had from the story content is it felt like a trickle compared to what we have seen in the past.  I know at the very least the quest to unlock Void Ark was significantly shorter and less involved than the quest to unlock Crystal Tower.  Similarly the main story line, lacked a big boss fight like they have in the past… because there was no introduction of a new primal.  Also part of what I think is the feeling of it being small… is the fact that we did not get a Hildebrand story to go with it.  So while I enjoyed the experience of the new quest content…  I felt like it was over far too quickly, and took part of an evening to complete in total.  That is including unlocking the new Vanu Vanu beast tribe quests and done two rounds of those.  I don’t want to have this “let down” feeling but I can’t help it I guess.  Maybe it is just that I had built up 3.1 as being this point of my grand return to this game…  and like Tam has said in the past we simply lack the huge backlog of content to slowly work our way through that we had during 2.0.  Maybe there has always been a very limited amount of content… and I just never actually caught up completely until this expansion.

The Dungeons

Underwhelmed

All of this said… I have yet to do the two new dungeons, and have yet to run Void Ark, so maybe my feelings will be different after seeing those.  Dungeons have always been the lifeblood of the game for me, but I have simply not been sleeping well the last few nights, so I felt more than a little out of it.  Also Tam spent time playing Lords of Verminion last night, and I am hoping he writes up a quick guide because what I saw of it… looked like madness, but a fun sort.  Mostly I just need to get back into the habit of logging in on a regular basis.  I was in last night at least long enough to run my Vanu Vanu dailies before disappearing back into the Commonwealth, and at a minimum I plan to be doing that each night.  I want my flying snake and I want my sundrop dance.  I spent some of my stockpiled MGP one one of the new dances there as well… the “Gold” dance, which looks hilarious when my Lalafell does it.  I also need to get back in the swing of tanking, because I was a complete slacker when it came to esoterics gear, and I need an awful lot of it.  I also need to start running Void Ark to get items to upgrade with.

Underwhelmed

Is it wrong that I feel a little disappointed though?  Maybe it just feels like a let down after the amazing ride that Heavensward was, and maybe the patch content is on par with what they have done in the past.  Final Fantasy XIV has always been this happy place, and logging into the free company brings that point home.  It is amazing that the guild has managed to keep trucking on and being active in spite of a large chunk of us taking an extended break from the game.  I was just so ready to hop back in the saddle and be wowed by the experience… and instead I feel a bit melancholy about it.  It just feels like the team might be resting on their laurels a bit, and maybe spent too much time working on Verminion that would have been better suited putting in more content for the patch.  It really bothers me that there is only two dungeons in this patch cycle, because the whole Fractal/Neverreap thing got super old… super fast.  Having only two dungeons means there is the one you enjoy… and the one you don’t…  and it always feels like the only thing you get is the one you don’t enjoy.  For us it was non-stop back to back Neverreap, and my fear is that once we start the dungeon cycle one of them is absolutely going to be “That” dungeon for us again.  It is funny how much of a difference that extra dungeon seems to make… but man it does.  Maybe they will add another dungeon in with 3.15 which is supposedly right around the corner.  My hope is that they will also be adding more Hildebrand content… with another boss fight, and potentially a new primal.  Mostly I guess it just feels like we got half of a patch, which makes me a little sad after the length five month wait.

 

Week In Gaming 10/25/2015

The Sickly Bel

Week In Gaming 10/25/2015This week was an odd one in that I managed to catch some flu-like chest crud.  I felt pretty awful most of last weekend, and then struggled to exist Monday and ended up coming home halfway through Tuesday.  I chained Wednesday as well, and found myself in that place where I wanted to play something…  but anything seemed to require too much concentration.  This was after all the week I had early access to Star Wars Fallen Empire, and I did exactly none of the content.  I poked my head in a few times to attempt to play my Sith Sorcerer and failed miserably at it.  I have a few comments to make about my experiences, but the majority of my gaming time was spent playing Destiny.  Apparently that game is largely muscle memory, and I can play it without having to think too much about it.

SWTOR: Fallen Empire

Week In Gaming 10/25/2015

As I said in the intro, this week was the early launch of Fallen Empire the massively game changing expansion for Star Wars the Old Republic… and I barely touched it.  I did pop in enough to get sorted out how some of the new systems work.  Namely the way companions now exist as being independent of the abilities they use.  This means if you no longer have to deal with companions you cannot stand just because they fill the role you want.  As a result I swapped to using Andronikos Revel on my Sorcerer, because he loves it when I shock the shit out of NPCs that are not giving me my way.  Similarly I would probably never run with a companion that is not Vette on my Sith Warrior, or always run with Kira Carsen on my Jedi Guardian.  There is seriously nothing cooler than running around with Kira and feeling like a Jedi strike force, and having her also be a healer…  just icing on the cake.  As you can tell this is a super important change for me, and I am damned happy to see it go in.

Other than that the other big change for me is the fact that the NPCs are actually labelled as to what type of quest they give you.  For example in the above image you can clearly see that this NPC is going to give you the Belsavis planetary quest.  This makes it easy to ignore things like the non-soloable heroic quests or flashpoint quests you are not quite ready for… to keep them from cluttering your logs.  The other big thing that I noticed was the way that the level scaling works.  It seems like when you land on a planet you are scaled to the maximum level for that area, somewhat like Final Fantasy XIV scales dungeons.  This means you can overlevel content… but just barely making it a bit easier if you wait for awhile to do a quest rather than doing it when it is on level.  However there is never a point where content ever becomes useless to you, which means you can easily go back and farm early content if you are struggling a bit to progress forward.  The loss of 12x class experience however means that pretty much to stay current you are always going to have to do your class quests as well as the main planetary story arc.  In any case I think the expansion content is going to be enjoyable… if I ever actually play it.

All-Saints Wake

Week In Gaming 10/25/2015

I don’t have a lot to talk about when it comes to Final Fantasy XIV this week, but I did poke my head back in for a few hours.  This week was the release of the All-Saints Wake event that serves as Halloween for the game.  As we talked about last night, holidays in Final Fantasy XIV are largely the tale of incompetent villains and in this case it is a repeat appearance of the Impresario the mastermind behind the Continental Circus.  Over the years we have learned that this is really a group of voidsent that are trying to cause mayhem each year, and we the player finds new ways to thwart them.  As cute as the story line is… the reason why you do holidays in games is to get stuff.  This year we get the purple outfit that my character is showing off above, a new Pumpkin Butler minion, and for the first time this year an actual mount.  We get to ride around Eorzea on a flying broom… that actually does fly if you have unlocked flight in a given zone.  The thing I love about Final Fantasy XIV holiday events is that they are adorable, provide awesome rewards… and end up taking only a few minutes to complete rather than being a grindy mess that brings out the worst in players.  If you are subbed you should definitely check it out, because while the quest is more enjoyable if you have done the previous years… it is still fairly easy to follow without that ancestral knowledge.

Devilian

Week In Gaming 10/25/2015

I have some issues with this game, but since I am now in alpha/beta/whatever phase it is and the NDA has dropped I thought I would talk a bit about it this morning.  My number one issue is the gender locked classes and the fact that they have very specific styles to them.  The Berserker is a guts clone, the Shadow Hunter is a bare chested Bishi-elven alucard like character, the Evoker is spilling out of her dress, and the Cannoneer is a Loli.  Out of those options… there is exactly one I can stomach playing as, which is the Berserker.  The thing is…. all of these design decisions unfortunately have nothing to do with Trion Worlds which is the company bringing the game to non-Korean markets.  As fraught as the classes are… the game is actually rather enjoyable once you get past its slightly odd control scheme.  By all looks it is a Diablo clone, but it controls vastly different… and honestly reminds me a bit more of the way skill shots in League of Legends feel.  You use your mouse for character facing and then use your number keys to fire off abilities.  You can bind an attack to your left mouse button, and I am probably going to do that with my basic attack to make it feel more Diablo-like.  What I have seen of the combat is kinda interesting, and the dungeons are really enjoyable.  I am just struggling to get past the art direction decisions, because honestly…  they make me really sad.  This could be a really great game, if it didn’t have gender locked classes and the art design did not seem to be from a thirteen year olds “tee hee hee boobs” mindset.  It will be interesting to see if I am still piddling with it by the time the next beta comes around or if I have decided that the game is simply “not for me”.

Destiny

Week In Gaming 10/25/2015
Magical glow of an Exotic Engram… only to be dashed moments later when you find out its a damned helmet.

This week has been almost entirely devoted to Destiny.  As I said before this was the game that I could play without having to apply much thought to it.  A good chunk of the week was spent working on my Hunter who is now I believe 270ish light level, and all of the way through the TKK content.  I cheated a bit and jump started the character to level 25 using the item I got from purchasing the Taken King.  I have to say if they want to sell something on the cash shop… I would absolutely buy a second one of these.  Going from 25 to 40 was not that bad, but I am just not looking forward to taking my Warlock from 1-25 to get there.  This week has also been the resurgence of my appreciation of Auto Rifles.  I completely the third Gunsmith faction quest and it ended up giving me an exotic rifle called the Fabian Strategy.  This thing is just a blast to use and I love the way it sounds and feels as I rip through mobs.  This has also caused me to dust off the auto rifles I had in my vault and I found a few others that I really like, one of which my hunter is currently using.

The other key activity for this week has been running level 36 strikes in an effort to get exotic engrams with three of coins.  I found out today that I could be just doing level 20s, but honestly I kinda enjoy the slight effort the 36s provide.  They go so much quicker than the heroics, but don’t feel like I am simply steamrolling them in quite the way that the level 20s do.  Essentially my pattern has been to run strikes using coins until I get an exotic, then take a break for a bit and do something else.  I am also attempting to keep both characters up to date on bounties each day, and my regular farming runs on the dreadnought manage to pay off big time… as I had more than enough Hadium Flakes to get my Hunter his sword almost immediately.  The big chore is still trying to increase my light levels, and the most 290 grind is extremely slow.  That said it still feels enjoyable because I am seeing a ton of drops in the process.  Even though half of the things are going to turn out to be something I cannot use… it still feels good to see drops.  Its like the game is giving me hope… even though moments later it is just going to dash them once again when I find out the exotic is another damned helmet.

 

Misery and NDAs

Broken

Misery and NDAs
Game Is Still Pretty

Over the last few days I have felt run down, and I am grasping at straws to figure out exactly why.  There seems to be something going around the office, but so far I am not really showing any signs of whatever it is other than simply being exhausted.  Last night I largely struggled with a Migraine that kept me in a pseudo hibernation state, but this morning as I sit down to the keyboard and attempt to drink my coffee I am just feeling generally lousy.  One of my co-workers has been out for three days with something, so I am hoping I am not coming down with whatever that was.  Last night was the night of restless gaming.  I attempted to log in and be present in Final Fantasy XIV but only wound up AFKing outside the guild hall.  It made me appreciate just how much I love our free company house.  It really is in just about the perfect location that seems to be close to just about everything in The Mists neighborhood.  The only problem is… it is small.  We have talked for a bit about potentially trying to pool our resources and getting a bigger house, but the problem there is we would have to move and likely out of our neighborhood.

One of the things that I like the most about where we are situated is that we actually know a large chunk of the neighbors surrounding us.  While it has not been nearly as busy since the launch of Heavensward as everyone has fallen into this pre 3.1 lull…  it is still nice feeling like you are part of something larger.  While idling in FFXIV I attempted to play some Destiny and managed to complete a few bounties.  However my aim was constantly wonky, and I knew I should not be attempting anything serious.  As the night wore on the headache got worse and ultimately I ended up retiring to bed for awhile… the finally ending up on the Sofa.  I hate those days where you have the will to play something…  but cannot struggle through the “bad feels” in order to actually make any headway.

NDAs are Back

Misery and NDAs

I am using Trove as the screenshot for this little section because it was one of the first “who needs an NDA” alpha games that I can remember playing.  Everything about that game process was so out in the open that development discussions were openly happening on Reddit.  For a period of time it seemed like every new game coming down the pipe was sans NDA so that folks could stream it freely and generate buzz.  I was shocked when I managed to get into the Warlords of Draenor friends and family alpha for example… and was told that I could talk about it freely.  The problem being… this open transparency bit more than a few games in the ass.  Development is a messy time and as things are changing…  you end up with features in “partially finished” states that look like a finished product to the gamer.  The big problem with open and “pay to join” Alphas is that they no longer feel like testing.  Instead you have simply released a broken game.

As a result lately I’ve noticed a significant number of games bringing back the NDA.  Hell some of them seem to be almost unwilling to let the NDA go, as they have been in fairly prolific testing for a couple of years.  As of right now I am in a handful of NDA bound alpha processes, and each of them seems to be trying to return to the era when Alphas were actually that.  The problem with this is, I am finding myself far less interested in playing something that I can’t actually talk about on my blog.  So generally speaking I install the Alpha client and play every now and then, but I am not actually playing enough to be a proper tester.  I feel bad for this because I have always been the type to bug note the hell out of things as I see them.  While I think it is probably a good thing for Alpha processes to regain some of their previous closed nature, I also feel far less invested in a game until it is actually hatched and ready for public consumption.  So many things over the last years have blurred the lines between finished product and testing, and the current era of incessant and constant “early access” games just makes me leery to invest too much of myself in a game until I know that it is nearing its finished state.

Titans and Skywhales

Two Worlds

Titans and Skywhales
Badass New Speeder and Armor Theme

Last night was a bit of a mixed night, in that I logged into Final Fantasy XIV early in the evening… and then spent most of the night with my chair turned to the side playing Destiny instead.  I largely logged in when I did to be available for any raid shenanigans later that evening and also be available for various folks who were wanting to get friends invited to the guild.  So I sat there with my headphones on attempting to monitor both games at the same time and doing a fairly poor job of paying attention to guild chat.  I gotta say I am enjoying the Titan again now that I gave up on the whole defensive thing and went back to striker.  There is something gratifying about doing Fist of Havoc in the middle of a pack of mobs and walking away to tell the tale.  Largely I spent my evening working on quests and bounties.  There are a handful that I cannot for the life of me figure out how to complete…  what the fuck is an “attachable grenade”?  I thought at first it was the lightning grenade that “sticks to any surface” but after a bit of reading this morning apparently it is the FIRST grenade option… which I don’t think sticks to anything.

Titans and Skywhales
Can’t Go Wrong With Black

At this point I am level 30, which I have to say really quickly how much nicer it is to have a simply leveling curve instead of that light bullshit.  Having to sift through items and find the one with the highest light amount…  was maddening especially when it often meant you were maybe turning down an otherwise superior item.  The only thing I question at the moment is the fact that all of this “leveling” gear is upgradeable…  whereas I am swapping out gear pretty much every single time I go out into the world, so upgrading it really is meaningless.  The only thing I am still holding onto right now is my exotic gun, and that is simply because I have not found anything with higher damage.  The moment I find a hand cannon with better stats, this exotic will likely get chunked in the bank for nostalgia reasons and I will happily use the next gun with better stats on it.  I am still fairly firmly attached to a Hand Cannon as my primary weapon… or as they for some reason occasionally refer to them as “Sidearms” instead.  As far as secondary and heavy… I am pretty partial to the Sniper Rifle and the Machine Gun because that combo gives me a strong way to pick mobs off at range… with a heavy with some serious stopping power.  Stopping power that you need for the Taken invasions that seem to spring up at random in every single open world zone in the game.  I stuck around on Mars long enough last night while working on a “kill champions” bounty last night, that I got to fight the same event several times in a row.  The giant Taken Vex Minotaur thing… is freaking brutal.  I don’t think it is quite as bad as a spider tank, but still pretty horrible to content with especially when there are not a ton of players around.

Taking Down Skywhales

Titans and Skywhales

While fiddling around with Destiny a large gathering of folks started showing up in Final Fantasy XIV.  After a bit Kodra being the awesome person that he is, took it upon himself to try and make a group happen.  I am super thankful that he did… because I was absolutely not paying a whole lot of attention because I was busy trying to headshot Taken.  It turns out we had a few people who had not managed to get Bismarck Extreme yet, so that set our course for the evening.  Learning nights are interesting when you are teaching a handful of people a fight, because it ends up shifting the balance for the rest of the group as well.  Players who were the newbie last time, step up and become the experts and I saw that happening quite a bit last night.  Bismarck Extreme is still serious business even though we have downed it several times now, and I went into it knowing that it would take a few tries before we finally got it down.  On our first attempt we predictably missed the back on the first try, but after that we adjusted and started hitting that first hurdle pretty reliably.

The hardest hurdle as always is getting down the two snakes in time.  The challenge there was simply a matter of keeping all of our dps alive and busy killing sky snakes because during that phase if you lose a single player it is highly unlikely that you will be able to pull it out.  We are quite simply not geared enough to be able to carry that objective too hard.  In truth we downed the boss the try in which we kept everyone alive.  That just happened to be about 15 minutes before the instance timer ran out.  I think it was a pretty great night though all things consider and we broke a few more players into the rigors of end game Final Fantasy XIV content.  For the time being Monday night raids are on hiatus until November when the 3.1 patch lands, and I think in the mean time we are going to use Monday nights as a sort of “get stuff accomplished” night for whatever anyone happens to need.  I would not mind farming more Bismarck or even getting a group back into Binding Coil of Bahamut.  Cosmetic gear is always a strong draw to get me back into a place.