The Catch-Up Tax

Good Morning Folks. I did not end up blogging yesterday, because admittedly I am going through a bit of a funk. I’ve been fighting what I think is allergies, because ragweed is booming and it is traditionally my worst allergy. However it has been a struggle to drag myself out of bed in the morning and find the oomph to get up and around. I was looking forward to the launch of Legion Remix yesterday, but was not entirely certain when it would be rolling out. I noticed that the servers were still down when I attempted at lunch, and then after work I was able to get in and create a character. The challenge with Remix in general… is I have multiple copies of every class so I had no clue what I actually wanted to play. Originally I thought I would roll a hunter, but I have to admit I was not feeling it at all last night. I think I have just gotten too used to the action combat style of ARPGs and Guild Wars 2, and the game-play felt so sluggish.
This morning I rolled a Demon Hunter, because it is pretty action oriented and we will see if I can get into Legion Remix with this character. I rolled it on Eonar, which is a server that a friend of mine who no longer plays the game, plays on… but if they ever come back… I will at least have another character to poke around on over there. To be fair, I have also not been able to get into retail wow at all, and am only on the second zone of the War Within expansion… making almost no progress the last few times I have logged in and tried. I am wondering if Panda Remix was just magic in a bottle, and happened to be the right thing at the right time to catch my attention. Legion is without a doubt my favorite expansion, but I am wondering if World of Warcraft is just not for me anymore. I rebound a bunch of keys to try and make it feel better. I will give the Demon Hunter a spin over lunch, and see if I can catch it up to at least as far as I got the Hunter last night.
There is a new event going on in Diablo IV where they are lavishing the players with loot. Essentially each time you loot a whisper cache, you get an extra one and apparently the drop rates of chaos armor have been amped up significantly. Additionally they have finally fixed the Spires in Infernal Legions so that they cause monsters to rush in and attack you, and also spawn monsters from within making them significantly faster to clear. I knocked out one achievement on the seasonal journey last night, namely the one for doing an Infernal Legion with over 1000 aether gained in Torment IV. The remaining objectives are all pretty awful, but at some point I will probably make an attempt at them. Essentially I need to catch a Helltide as it is spawning… that also happens to have the Chaos Rift objective associated with it and then clear as many as I can. The problem with all of this… is that other players are going to get in the way of the remaining objectives. So I essentially need to play at a low population time if I am going to be successful at any of this.
Since I could not play Legion Remix over lunch, I decided to unlock the Monster Hunter Wilds quest in Final Fantasy XIV. There were a lot of things happening to land on exactly the same day… new WoW patch, new FFXIV patch, Legion Remix, and Halloween event starting in Guild Wars 2. The intro quest was pretty short as I followed around a palico in the wild west zone adjascent to Tuliyollal. It did not take long until I had unlocked the duty associated with the quest, which is to fight a Guardian Arkveld… aka the signature beast from Monster Hunter Wilds. There is a weapon set and a cosmetic gear set for doing the quest, as well as the ability to unlock a Seikret mount which are the feathered bird raptor things from MHW. Unfortunately I hit the wall quickly that I knew I would… which is that my gear level was not 725 aka the requirement for doing the duty.
So I did the thing that I have done many times before… and bought my way out of the gear slump. It cost around a million gil total, but I bought all of the left side items… aka weapon, and armor pieces, in order to be able to queue for the duty. I am not sure when I am going to run it, but at some point this week I will make an attempt on the Guardian Arkveld. I have not played FFXIV in eons… but at some point I should probably also start working on the story quest. It is weird how FFXIV is not triggering the same issues I am having with World of Warcraft. Everything about FFXIV is slower paced, and as a result it is like my brain is prepared for that. We will see if I can manage to slip back into the game, or if I am ultimately going to bounce off it as well.
I’ve not participated in it, but there is a lot of new stuff going in with the Shadow of the Mad King patch in Guild Wars 2. Specifically the weapon set looks really cool, and at a minimum I want to collect that pistol graphic to use on my Harbinger. I figure probably Thursday night when we do our normal Guild Wars 2 stuff, we might detour to the Labyrinth and spend our time roaming around it as a group. I did pop into Guild Wars 2 last night, but only long enough to do a round of wizard chores before bouncing. I was legitimately all over the freaking place last night, even playing some Path of Exile 1. I am struggling to find something that is really grabbing ahold of me fully right now. Once again… I think it is that aforementioned funk that I seem to be in. Like I have reason… and it hit me yesterday as an employee was requesting of for Fall Break… something that I would normally be doing as well when my teacher spouse was still with me. I have a cookout on Friday with a lot of her friends… so that is going to be a challenge to get through, but I also feel like I need to make the effort. Anyways… there is a lot going on, and I am hoping you are enjoying at least some of it. The post The Catch-Up Tax appeared first on Tales of the Aggronaut.

Sixteenth Fantasy

Hey Folks! I guess I am going through one of my single-player phases because over the weekend I burned through Space Marine 2 which I talked about yesterday, and also made significant progress into Final Fantasy XVI. Side note… There is a non-zero chance that I will accidentally type XIV numerous times just out of the habit of talking about that game. This is a game that I was very much looking forward to but did not really want to play on a console. So it took some time for this to finally come out on PC, and even then…, it took a bit of time for me to get into the right mood to play it. I love FFXIV and I was super pumped to see what that same team could do with a mainline Final Fantasy game. I am a little over twenty hours into the game but can already tell that this is quite possibly the finest Final Fantasy game that I have played.
I think what has made this game so special up to this point, is it is quite possibly telling the most adult story that we have seen in a Final Fantasy game. Final Fantasy VI up to this point has been my all-time favorite in the series, and I loved it greatly in spite of the very cartoony story that it told. It was groundbreaking for the time, but as games have grown up into the ability to tell nuanced stories… Final Fantasy has somewhat lagged behind a bit. It has long told very simplified tales of right and wrong, with the occasional plot twist… but very much a comic book caricature mirror of real life. Sixteen is telling a much more hard-hitting tale of loss, betrayal, and hopefully, redemption filled with some honestly brutal pastiches of the evils of our own society.
Ironically at the same very time… it is telling quite possibly the most Anime story in existence. Big battles with even bigger enemies… and a plot sequence pulled straight out of Bleach and the need to unlock one’s inner strength. You would think the bombastic of Anime and the grounded reality would not blend together, but they do shockingly well. Grounding this big boom sensibility are also some references that feel like they are coming directly from the Witcher series and Game of Thrones. The compelling blend of excellent characters, nuanced themes, and gorgeous world-building has created this experience that I just cannot bring myself to stop playing.
Did I mention that there are also big references to the Godzilla series of Kaiju films? There is so much in this game that I love, and it is absolutely fan service to so many different things that I grew up loving. I feel like Yoshi-P and I would honestly be somewhat drift-compatible as GenXers adrift in a sea of nostalgia for things that we would love to see again. The thing that has always been interesting to see is just how shaped his vision is by Western media, and you can absolutely tell that the same team is working on this and localizing it because I did a sidequest called “Caulk and Bawl”. I hope this team gets a second chance to do another mainline Final Fantasy game because so far this is a masterpiece. I feel like it sold “poorly” in Square terms because someone made the decision to strand this title on a single console. That said, given how much I enjoy playing these games on PC with a mouse and keyboard I am pretty much going to give a hard pass to every release that does not land on my preferred platform going forward.
Ultimately the game is going to need to stick the landing, but if it progresses similarly to everything that I have seen up to this point… I think I might have a new favorite Final Fantasy that dethrones the sixth outing. It’s a very different sort of game, but it is probably the first mainline Final Fantasy game other than Fourteen in a few decades that has entirely captured my attention. The boy band road trip (Fifteen) was fun enough, but I never actually got around to finishing it. Playing through Sixteen has actually put it back on my radar to return to it and make it a priority to complete it at some point this year. I have no clue how much further I have to go in this game, but I am here for the long haul. I am just hoping I have time to finish it up before Dragon Age drops… but either way I am not swapping games until I complete it. The post Sixteenth Fantasy appeared first on Tales of the Aggronaut.

AggroChat #206 – Heroes of Hammerwatch Show

Featuring:  Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

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Tonight we talk about the May AggroChat Game Club game…  Heroes of Hammerwatch. This was Belghast’s pick who largely though we needed a much more relaxing game after the deep feels that A Night in the Woods gave us.  Additionally the first one was a lot of fun and it was well worth exploring what the indirect sequel had to offer. This leads us down a path where we talk about the differences between Rogue-lite and Rogue-like as well as some discussion about procedural generation versus hand built maps.  We also talk a bit about the June game of the month Evoland 2.

Topics Featured:

  • Our New Battle Royale Mode
  • Heroes of Hammerwatch
  • Rogue-lite vs Rogue-like
  • Procedural vs Hand Built
  • Evoland 2
  • Final Fantasy Four Job Fiesta

AggroChat #192 – Essentials of Grind

Featuring:  Ashgar, Belghast, Grace, Kodra, Nephsys and Tamrielo

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This week we went a little off course from our normal show.  In truth we are all largely playing the same games we have been playing for the last few weeks.  Instead Ashgar proposed a topic where we discussed what makes a grind work in a game.  This eventually devolves into a discussion of mostly Monster Hunter World because it seems to have a really great grind mechanic.  We also discuss traditional JRPG grinding, MMO grinding, and a bit about why the Destiny 2 grind isn’t really working out.  Tune in and grind your faces off!

Topics Discussed:

  • Grinding in Games