With the upcoming release of Wrath of the Lich King Classic, there has been quite a bit of talk in the Twitterverse and greater blogging community about this expansion. I have no plans to go back and try out the classic experiment because across the board I think it has failed. World of Warcraft Classic was quite a bit of fun… until we all remembered the work commitment that game required for doing anything serious at the endgame. I think I personally petered out somewhere in the mid-50s and I ultimately lasted longer than a good number of my friends. Those who remained however represented some of the more toxic players, and I’ve heard stories from folks who played like Namaslays about the sexual harassment represented in that community.
For years I have idolized the Wrath of the Lich King expansion as the last truly good time in World of Warcraft, and similarly, I have placed the transition squarely on the shoulders of the Dungeon Finder tool. It was late in the Wrath patch cycle that we were first introduced to this tool, and rapidly folks stopped forming groups on their own and instead relied on random chances to throw them together with other players. As someone who used to cultivate a wide network of social channels and friends lists so I could rapidly pull together groups from a huge pool of hundreds of “known good” players, this was an earthquake that shattered the infrastructure that I had built. However, as I look back on this era, I am pretty certain that I have been wrong about the Dungeon Finder all of these years.
I think the larger truth is that “online social interaction in a video game” no longer held the novelty that it once did. I very much remember my early days in Everquest were spent being amazed that I could be online with that many other players at once. We went into these games carrying with us the lineage of MUDs and IRC chat rooms… that were by nature deeply social enterprises. So the fact that we could play a game and do it while chatting with friends, was a groundbreaking scenario. World of Warcraft was probably the first MMORPG I played that was legitimately by its own merits a “Good Game”. What I mean by that is a game that was capable of enthralling someone who had no interest in “Online Worlds” and only really cared about the mechanical moment-to-moment gameplay. I think those of us who came to these games for the social interaction that they provided… eventually “aged out” of it. It isn’t so much that we lack the desire, it is just that real-world responsibilities eventually replaced the ability to maintain in-game responsibilities.
Since then I have played a lot of different MMORPGs at a good number of different levels of seriousness. It is really Final Fantasy XIV that proved to me that the dungeon finder tool could be a seriously good thing. The key difference here is that Yoshi P and crew wanted to create a structure that rewarded the player for good play or at least good behavior. The subtle pressure of wanting to win a commendation has been enough to curb most of the worst behavior for years. That is not to say that a good deal of toxicity has not crept into this game as well, but most of that can be seen at the highest levels of play and not necessarily in the “duty roulette”. It did plant the idea in my head though that with the correct social structure and systems that reward fair play, you might be able to rehabilitate even the worst of environments.
I’ve also played a good number of games since then that have had no grouping functionality built into them at all. While I can go through the social labor of trying to find groups, it is so much harder for me to be willing to put myself out there when I am grouping with strangers. There has been a long series of games lately where I have been the last one playing or one of the last few playing. This means I am spending almost all of my time soloing, and do not have a ready-made pocket healer to go with my tanky nature. If I could somehow transplant the Final Fantasy XIV Duty Finder and its social structure into New World for example… I would do so in a heartbeat. I know with the removal of dungeon keys, they are putting in some manner of group finding tool, but I believe it is a manual process and not an auto-matching system. Regardless having even that minimal infrastructure is an improvement over spamming trade chat.
Guild Wars 2 has a lot of grouping options for certain segments of the game, but thus far has done little to help me ease into other areas. For example, if we are talking about Open World or WVW content, I can simply click on the commander tag on the map and join the group (pending the group is open, which most are). If it is some daily objective like bounties in a specific region, there are also often manual group finder groups active for folks trying to accomplish that. Similarly, big reoccurring meta events have group finder groups allowing you to drop into RIBA in Silverwastes at will. However, up until this point they have not been a terribly viable way of finding a Dungeon, Strike, or Raid group because those communities tend not to use them. Arena Net knows this and is trying to implement some changes to make them more random player friendly… but still it is not “push button get group” easy.
I think the thing that the Dungeon Finder tool did do, was limit the importance of a server community and the social structures that are entangled with that notion. At the time… I mourned this greatly, but modern me is generally in favor of just completely abolishing the concept of a server and opening up grouping freely across the entire game. One of the greatest faults that I can find in both Diablo Immortal and New World is the deeply limiting server infrastructure that almost guarantees that over time server merges will be consistently required. At the end of the day, the ethic that I care the most about in an Online Game is the ability to play with my friends, regardless of what region they might be playing in. Sure it might be a pain in the butt to organize a play session, but having any sort of basic social infrastructure greatly improves my experience in the long run. Given that it is deeply difficult to keep players engaged for more than a few months at a time, the ability to hop around between different pools of active friends is key to the long-term success of a game.
Essentially for the last decade and some change, I have branded the Dungeon Finder as the great killer of games when in truth that was a flawed perception. I’ve realized that Wrath of the Lich King is a specific moment in time for me that could never be replicated. While some of that experience was wrapped up in the social infrastructure that I had built, probably more of it was associated with the deep depression that I was in at the time. I was clinging to World of Warcraft and the friends I had made in it as a lifeline to keep me from fading away. It is weird to me that I hold the game in such nostalgia when I was playing it through quite possibly the darkest period in my life. I can’t go back to the way I felt at that time, and I honestly would never want to knowing how close I came to ending it all. Instead of realizing it was me that was changing, I placed the blame squarely on the shoulders of the biggest innovation to be brought into the game that I loved.
The hard truth is, I would love to see the Dungeon Finder or something similar to it in more games. Even with the toxic community of players that it brings along with it… having access to run dungeons and harder content is far better than having to expend the emotional energy to make it happen without one. My more modern mindset is that all of the barriers that keep people from doing content, easily with friends should be leveled. Constructs like the Trust system in Final Fantasy XIV are great, but could be even better if they were more flexible and allowed you to build a group of what you had available, and then use NPCs to fill out the rest of the party. There were so many times I wish we had systems like SWTOR where you could run content with two people and two companions. No game has really nailed these systems, but I now have to fully admit that we are far better off with them than without them.
The post Exonerating the Dungeon Finder appeared first on Tales of the Aggronaut.
Good Morning Friends! I just realized that I talked about it on Twitter but have yet to talk about it here. The first non-Ishgard round of lottery is finished and I failed to snag the house I was interested in. I was bidder number 5 and I have no clue the total number of players that were in the running, but number 15 won. Even though it makes me sad that I lost the property, I will say it was an infinitely better experience than the previous click fest. On June 4th if my information is correct, I will be able to go house shopping again and place another bid that will be drawn on the 8th. I really think there needs to be some sort of in-game clock to let players know where we are in the housing draw period. Either that or I need to go sifting around on the interwebs and find a resource that is going to be reliable for this purpose.
I will take this opportunity to plug the Super Dungeon Friends discord again. If you are curious about the whole idea behind the SDF then you can read the original post. As far as me lately it has turned into an FFXIV housing system support group. I know a few people in the chat managed to snag a home and I was super happy for them. Since launching it has been expanded to have some channels related to other games as well including New World, Guild Wars 2, Diablo, Destiny 2, Lost Ark, and World of Warcraft. It is not exactly a high-volume server but is a fairly chill place to have a conversation.
So I know I said I was done caring about New World yesterday, but here comes some more New World talk. My main is currently situated on Valhalla and I got there because Minda my original server merged into Frislandia… and then Frislandia merged into Valhalla. The above screenshot was taken Monday night and represents something close to the active population of servers during North American primetime. So the server I play on is effectively the sixth most populous server during the times I am active. For a while now I have been hearing that Maramma is this haven for PVE players and that is really the place you want to be if you care about that side of the game. As a result, I have found myself contemplating a server move given that I have two free tokens.
So as a result I decided to create a throwaway character on that server to “test the waters”. In the hour I spent playing last night I saw far more openly racist statements in chat than I have ever seen playing on any of my previous servers. Frislandia is probably the worst server environment that I had been on during my time playing New World for community global chat, and it is starting to look like that even though it is very PVP focused… Valhalla is the best. The only problem with Valhalla is its extremely expensive prices for anything crafting-related. I think it is a sheer case of fewer resources entering the market and as a result, the price gets driven up. I responded to a comment from Nogamara about reagent prices, so I decided to use that as a reference point for the differences.
Reagent
Valhalla
Maramma
T5 Sandpaper
0.83
0.09
T5 Tannin
0.59
0.15
T5 Flux
3.05
0.89
T5 Weave
0.63
0.1
T5 Solvent
0.75
0.19
On my original server Minda we had this problem where everything was either worthless or had insane value, meaning that you could not make a reasonable living selling normal materials. Based on my quick survey of the Maramma economy, it seems as though that is taking place there as well. While reagent prices are nonsense on Valhalla, I can make quite a bit of money just by providing refined resources and selling them on the open market. I think again this is entirely brought on by the fact that we seem to be a very PVP-focused community, and as a result, there are fewer PVE-centric players providing the resources to the market. It is moments like this that I really miss the Guild Wars 2 economy where prices are so stable and regulated that you could set a clock by them.
So essentially I am finding out that the grass is not in fact greener on the other side. We are going through this weird period of Valhalla where there was a mass migration of green players to team purple, and as a result, my faction controls most of the map now. I really need to get over my own social anxiety and just put myself out there and do some end-game content. I’ve made a handful of friends of the server already through random interactions, and I would love to get to the point where I had a regular group of people interested in running dungeons. I think if I could ease my way into that side of the game that it might be the enjoyment I am looking for. All of this said… I am still actively playing Guild Wars 2 every night and if I just managed to get further into some of the grinds like Skyscale I would probably forget entirely about New World.
The post Lottery Lost appeared first on Tales of the Aggronaut.
Well, friends… I did it. I put my money on the line for a house in the lottery. On Cactuar, there were a number of homes that opened up in pretty much all of the housing districts yesterday. I’ve always been partial to The Mist housing area because I have also been partial to Limsa Lominsa. It is the town I started the game in and was the location of our first Free Company house. After scoping out a number of plots during the downtime when the lottery system was offline, I found one that I think is my favorite, and yesterday I put down my almost 4 million Gil in earnest money. At that point it told me I was the fifth bid on the property so here is hoping that my “Bel Luck” pays off. I am not super hopeful to be honest because I have chased a house at this point for quite a long time. Maybe having housing would make me want to be more active in the game again? I am not sure but it would at least mean I was logging in every week to visit the home and do some nonsense to make sure I did not lose it.
In another of my gaming crushes, there was a significant patch released yesterday in New World that added in PVP Arenas… which I do not give a shit about in the least. However, there were also a large number of interesting changes made, not the least of which was adding more tier 4 and 5 nodes in the world for crafters to harvest. The most immediate and stark change is that apparently by default the map is no longer flood filled with the color of the faction that holds it, and in order to return this functionality it seems you have to toggle on the filter for “faction influence” each time you log into the game. Another really interesting thing that went in is that there are now faction-wide benefits for holding territory. Here is a full list of the benefit given to a faction for holding a given location.
Brightwood: Camping no longer costs resources.
Cutlass Keys: Increases global gathering luck by 10%.
Ebonscale Reach: Decreases the cost of items in the faction store by 5%.
Everfall: Increases the amount of Azoth Salt gained by 10%.
First Light: Increases global refining yield by 10%.
Monarch Bluffs: Increases all experience gains by 5%.
Mourningdale: Increase the gearscore ceiling of crafting by 5. The maximum gearscore you can roll is still 600.
Reekwater: Increases the amount of PvP Experience gained by 5%.
Restless Shores: All fast travel is now free.
Weaver’s Fen: Decreases global tax values by 10%.
Windsward: Increases the chance that a consumable isn’t consumed on use by 10%.
So currently on Valhalla the Syndicate holds four territories and is given the benefit of free fast travel, a 10% reduction in all tax values, 5% increase in PVP experience gained, and creating a camp no longer requires any resources. Covenant holds six territories and would get 5% discount on faction store, 10% increase in azoth salt gained, 10% increase in global refining yield, 5% experience bonus, gearscore crafting increase by 5 levels, and 10% chance on not consuming a consumable. Then Marauders hold a single territory and get global luck increased by 10%. I think this does some interesting things because it makes terrorises that were otherwise worthless… like Restless Shores and Cutlass Keys exceptionally valuable because of the bonus they grant to your faction. With the ease of travel, it also makes moving around way easier than it once was essentially making ANY crafting hub viable.
The change I appreciate the most however is all of the new nodes opening up around the world. I harvested more Orichalcum yesterday than I probably have in the first few months of playing the game. There is also a side benefit of having a new PVP chase in the rewards track that is taking folks out of the world and focusing them on PVP. This means there is significantly less contention for resources as a result and it is probably a good time to be working on leveling skills. I’ve been stockpiling resources a bit of late because I know that very soon they are going to open up a double experience period which will make finishing off some of my skills significantly cheaper.
I think my next target for skills is Engineering which is currently level 188. I want to craft an Axe of the Abyss, which has improved significantly from the last time I looked at it. I have pretty much all of the materials needed to craft one ratholed in the various storage chests around the world. For the few missing components like Embossed Wrapping, I put in a buy order for 50g and had it filled quickly. I’ve been harvesting a ton of resources because it is very fruitful to grind out those aptitude caches each day. I am really enjoying my time spent in the game and while I wish I had a stable group to run expeditions with, I am content to push up my crafting while also collecting gypsum and slowly working on my expertise.
Lastly a final thought. Recently I have been having this inexplicable desire to poke my head into The Division 2. In theory, I should be amped for all of the things going on in Destiny 2, but the removal of further content really burned me on that game. I would however really like to have some sort of a shooter in my rotation, which sent me down the path of never really having given Division 2 a fair shake. I never even hit the level cap, and at some point, I should probably remedy that. Between Guild Wars 2, FFXIV, New World, and now adding Division 2 to the mix… I am going to be busy.
The post Earnest Money and Orichalcum appeared first on Tales of the Aggronaut.
Hey Friends! This morning is going to be a bit of a random mix of things because that is sort of where my brain is. There are times when I find myself juggling a number of threads and I appear to be going through one of those right now. Meet my big jade friend! I finished collecting the hero points needed to turn my fresh level 80 Engineer into a Mechanist. I’ve yet to do much of anything with it yet, but I am happy to have my robot friend. I’ve been utilizing a mechanic in World vs World to collect Hero Points for the classes that I am not actively playing.
As a result of my frequent participation, I get Skirmish Chests and one of the items that you can receive from them is Testimonies of Jade Heroics when then can be used to buy Notarized Scrolls of Maguuma Heroics allowing me to largely skip the hero points from Heart of Thorns which are all annoying. Granted I can do the same thing for Tyria, Path of Fire, and End of Dragons heroics, but I actually like doing those. This is how I have unlocked Bladesworn, Chronomancer, and now Mechanist so it is actually a fairly quick process if you are doing a good deal of WvW. The next target is probably unlocking DragonHunter on my Guardian.
In other news, I am closing in on having a full stable of professions at level 80 in Guild Wars 2. Here is a mildly modified image showing that I have everything but the Thief up to level 80. Granted I have cheesed some of these and abused the birthday rewards to push them up to level 60 before going the rest of the way. The longer-term battle however is unlocking heroic points on each of them and figuring out a viable build to go for, and then gearing them all. Right now Warrior, Ranger, and Necromancer are pretty solid, and Engineer is slowly getting there. Everyone else… I am all over the place but I am starting to click the pieces into place on the Mesmer now that I have Chronomancer unlocked.
In Other Other News… The Housing Lottery system in Final Fantasy XIV should be rolling once again based on this post from 5/13. Granted I still cannot do anything related to it, because I have to wait around until May 26th at 8 am PDT in order for this first round to be finalized. I’ve had my character parked at the plot that I am interested in over in The Mists since this all started, and at that point, I am going to be putting my bid in place and trying for the one I like the best. I am trying not to get my hopes up because housing, in general, has been a giant clusterfuck, to be honest. The lottery will be a better clusterfuck, but it is still going to be one nonetheless. The biggest problem with housing is that I am also going to be chaining myself to logging regularly so I make sure that I keep it. I do need to figure out a reasonable way to weave this game back into my rotation, however.
In my recent dabbling around in New World again, I decided to give Outpost Rush a try. I figured that maybe something flipped in my brain to make me like PVP given that I am doing quite a bit of it in Guild Wars 2. Nope… whatever indoctrination that has taken place does not appear to universally apply to all games and Outpost Rush still feels awful. In spite of all of the improvements made to New World, I have to say that the core problem with the game now resides in the generally awful PVP-focused community. I think it is probably too little too late to ever turn this game around, given that they ran off most of their PVE-focused players last year. Chat on Valhalla is better than it was on Minda, but it is still filled with the same jackasses… just in smaller numbers. It is especially shocking coming from Guild Wars 2 which is pretty great so long as you avoid the Goons.
Another thing that I have noticed in coming back is that many of the rarer resources have plummeted in value. I am not sure if I talked about this the other day but Void Ore used to be the single most valuable chase item and would go for upwards of 10k gold each. Now you can pick them up for 150 gold without much issue, and after opening a few professional aptitude caches I understand why. Essentially every third of a level after maxing a profession, you get awarded a cache of materials… and these are chock full of those orange rarity items. I took a screenshot of an example where I got 3 vials of azoth (used to go for 200g each, now 5g each), 8 of legendary cloth Blisterweave, and 6 of the other legendary cloth Scalecloth. I believe each of those used to go for around 2k gold on my original server, and now I am sure they are peanuts given how much the game is throwing at you.
Like I said before right now it is shaping up that the community is the worst part of the game. While chat is calm most of the time, you are constantly seeing nonsense like this scroll past. The Edgelord energy is strong in this community. It is fine, but it is essentially the sort of thing that I would make sure anyone asking me about the game receives a hefty disclaimer. I have a few things that I want to do… just not sure if I will actually do them. I always wanted a set of Voidbent Armor and I might finish leveling my Armoring up to make that. I also always wanted to make one of the legendary hatchets, and I might spend the time to finish leveling up engineering to make one of those as well. Past that, I am not sure how long I will be back. Harvesting is still fun and moment-to-moment open world gameplay is still fun… but it also largely feels pointless given that you can’t really use it to acquire gear score improvements other than the daily gypsum orbs. I saw someone talking about the Priest farm in Myrkgard last night, so I might need to wade in deep enough to see if those are still viable.
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