Mechanics Defeated

Mechanics Defeated

Last night did not ultimately end up like I thought it would, for many reasons.  Firstly this weekend we had a death in the family…  but man is it harder to explain than that.  When you grow up in a small town, families that are connected to each other through a marriage end up mingling an awful lot.  Because of kids birthday parties and school events, you are constantly encountering this whole other family that is not actually related to you.  So when I say a death in the family, it was not actually my or my wife’s family, but instead the father of a brother in law in wife’s side.  So when it happened we made a trip up to Friday night to attempt to offer support, and do our normal thing of bringing paper goods since during a death in the family a household goes through way more of everything.  The funeral itself is today, and because of the weird familial restrictions of bereavement leave policy I don’t get a day off.  Last night was the viewing, which is sort of like a wake but not actually a wake…  and I did not think we were going to go.  However when I got off from work my wife indicated that we probably should at least make a showing.  I thought this largely meant that I would be gone from our normal Tuesday night FFXIV shenanigans.  It was roughly an hour drive either direction, and then by the time we went to the event and ate dinner I fully expected to be about an hour late for fun time.

Mechanics Defeated

However we opted to pick up some food and eat it while travelling… I would explain what we got but it probably would not make sense to anyone who did not grow up in a tiny town.  I also apparently drove like a bat out of hell, because I made it home and was only about fifteen minutes late… with folks still trying to pull the group together.  With me it meant we had seven people available to do stuff…  and in some quirk of bravado we decided to pug that 8th layer and keep working on “Mechanics: The Fight” or Thordan Ex.  We got a Dragoon that said they had run the fight on a healer before… and we proceeded to start attempting to make progress.  A few seconds into the fight and the Dragoon was already dead.  During that first attempt I think they were rezzed four different times… and more than likely through the entire sequence of the attempts averaged around three deaths per outing.  As if summoned by our tears…  Kodra showed up and we rejoiced and disbanded our party finder group to bring him in.  The hilarious part about this is that we all started talking about how much we had gotten used to having a good Dragoon.  Then a few seconds into the first attempt…  Kodra died in EXACTLY the same manner as our pug dragoon.

Mechanics Defeated

We rebounding from this and started making proper attempts.  The night was mildly stressful because we once again had a slightly different line up than normal.  Muspel was filling one of the slots, and his only level 60 and geared character is his warrior.  That mean’t Ashgar was not tanking along side me and instead running DPS on his monk.  This is not normally a big deal other than the fact that every attempt I have been in the offtank role, and last night was my first night actually tanking the main boss.  It took some adjustment, namely during the dragons eye phase to know that I had to actually step through the boss to make sure I was clear of the effect.  Similarly there was a dance of times I needed to stack up… and then hurriedly run the hell out before he cast a frontal cleave.  I am pretty sure I killed someone at least once during one of these interchanges, or when having to run across the Arena to place to boss so that the dragon eye and boss were in the same orientation.  However on what would have been our last attempt due to the timer, we brought all of these elements together and managed to get our very first Thordan Ex kill.  Now to move on to the Warring Triad Extremes, but hopefully we can keep popping Thordan each week so we don’t actually forget the dance.

AggroChat #151 – The Holy Snorkel

Featuring:  Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

aggrochat151_720

Tonight a very sleepy Belghast leads our cast through a discussion of the things that have been sitting waiting to be discussed due to last week being a Game of the Month show.  The year of amazing video game releases continues and Tam especially is extremely amped to talk about Persona 5.  In a weird turn of events Kodra discovers Castlevania Symphony of the Night in looking for things to play on his PSTV and we dive into a length discussion about that game.  We continue on our discussion about Zelda Breath of the Wild and how Tam is just struggling with it.  Belghast and Tam gush a bit about the Nintendo Switch given that Bel just recently joined the Cult by getting one from Amazon during their extremely brief window of availability.  We talk about Specter of Torment the latest addon pack to Shovel Knight, and how it is doing a bunch of different things than either the Shovel or Plague Knight content.  Grace and Bel talk a bit about the Diablo 3 10th Season and how they are desperate for new content… but still finding a lot of fun in the game.  Finally there is some discussion about the World of Warcraft 7.2 patch and how both Grace and Belghast have largely bounced off of it so far.

Topics Discussed: Persona 5 – Castlevania: Symphony of the Night – Legend of Zelda Breath of the Wild – Nintendo Switch – Specter of Torment – Diablo 3 Season – World of Warcraft 7.2 Patch

 

Mechanics: The Fight

Mechanics: The Fight

In our continued trend of being months behind the curve and happy about it…  last night we worked again on Thordan Ex.  We jokingly refer to this fight as “Mechanics: The Fight” because it this weird amalgam of every mechanic from binding coil and a mix of new ones.  This is a prime example of what I think of as the archetypal Final Fantasy XIV fight… where it relies on you memorizing a DDR like pattern and then everyone in the party completing that pattern flawlessly.  That however is not exactly the sort of fight our group excels at.  When we go up against a “managing sheer chaos” style fight, we tend to be able to pull those out as one shots.  However when you ask us to memorize and execute a specific pattern…  it takes forever for us to memorize the dance.  I am especially bad at pattern matching and memorization…  and as one of the primary tanks this is not exactly a great thing.  We did however get to the point last night where we were getting everyone through the dive bomb phase and through the meteor phase.  There is a whole lot of bullshit that happens at the tail end of the fight and we were noticing that things started to completely fall apart during the pillars phase…. so I feel like if we can get through that… we can get through the rest of the fight.  I also feel like this is the sort of fight that once the pattern is learned and beat into our brains… we will be able to execute it pretty flawlessly from that part out.  Which is a good thing… because there are a lot of us that would like to farm birbs.

Mechanics: The Fight

Speaking of Birbs…. I can now poop chocobos.  Right now the Hatching-Tide event is going on in Eorzea, which sort of serves as the Easter celebration.  Lets be fair… that like so many Eorzean Holidays…  Hatching-Tide is mostly nonsense.  The yearly event usually revolves around eggs and spriggans…  that often times steal the eggs or somehow interact with the eggs.  None of this really matters however because the important part is the fact that this year there is a mount.  You can ride around on a giant floating egg… and ejects a baby Chocobo on command.  So I think most of us that completed the event spent a good deal of the evening riding around on eggs and hurling chocobos at people.  This is a prime example of why I love this game so much at times, because it is just down right absurd.  There are so many “why not” moments that the game has where they put silly things in the hands of the players… who then do things like create Fat Chocobo parades.  In Idyllshire last night there were a whole slew of people trying to synchronize the ejecting of Chocobos…  which is an extremely aptly named place now that I think of it since so many people go there to Idle.  For now I have fallen off the “get every class to 50” wagon but I hope to hop back on shortly.  I just have too many games I want to be playing… and as a result am sort of playing all of them poorly.

Ballad of Cowboy Ninja

Ballad of Cowboy Ninja

This weekend largely belonged to Final Fantasy XIV and the brief appearance of the Cowboy Ninja.  One of the huge benefits of leveling through Palace of the Dead is the fact that you end up with a bunch of treasure tokens…  that often times reward awesome cosmetic gear.  Pretty early into my process of pushing the Ninja from 38 to 50 this weekend I stumbled across the above Cowboy hat and from that point out my path was set.  I gathered a bunch of appearance goodies that I had collected from running the dungeon over and over…  namely because my appropriate level gear was a subligar and harness.  The three main appearance items that all came from palace of the dead are of course the Boarskin Survival Hat, Survival Shirt, and the Wind Silk Bottoms which are these bizarro red plaid pants.  Through out the weekend I ran the dungeon wearing this outfit and gathered up a bunch of commendations… I largely believe in appearance alone.  I am still around 25 coms away from my golden magitek mount so… in truth anything I can do to rake them in is a bonus!

Ballad of Cowboy Ninja

I think another huge factor for getting coms is being talkative in dungeon runs.  While Final Fantasy XIV tends to be a much more friendly experience as a whole than World of Warcraft, it is still a largely quiet one… especially when it comes to grinding Palace of the Dead 51-60 over and over.  Everyone more or less knows their roles and falls silently in place doing them, and I try my best to break up this monotony with some comments here and there.  I always start the dungeon run with a “Hey Folks :)” and finish with some variant of “Thanks for the run. Have a good one!” and then I watch as the coms slowly trickle in.  Sure it is formulaic, but it seems to work…  and the truth is I usually get responses back from the other players which is part of my larger goal of breaking the silence and getting folks interacting.  I mean it is not so formulaic that I have a macro set up or anything…  so there is at least that.  Regardless I hit 50 during Talking Dead last night and started working my way through the Ninja quests.  I had forgotten that I had a full set of high quality level 115 gear sitting in my bank waiting on me, that I picked up while questing my way through Heavensward.  So I also now look like a proper ninja as well.

Ballad of Cowboy Ninja

The other thing that I spent a significant amount of time playing this weekend was Legend of Zelda: Breath of the Wild.  At this point I have made a proper foothold in the world beyond the plateau, and in my travels I met Hestu.  I am pretty sure he is my spirit animal… and all he really wants to do is shake his maracas for people.  Thankfully by the time I encountered him I already had a few seeds to throw his ways, which I got by uncovering the hiding places of some of the Korok.  I still have this very mixed relationship with this game.  On one hand there are a bunch of things that I would love to change…  and on the other hand I just can’t seem to stop playing it.  There are absolutely things that feel needlessly obtuse and arcane…  but by the same token you feel rewarded when you finally figure out how this or that system works.  In many ways it reminds me of when I first set foot into Minecraft and had no clue how to craft anything at all… and simply started throwing things into the crafting bench to see what I might be able to make with it.  Cooking works exactly this way, and while I have no clue how to duplicate some of my efforts…  every now and then I get something truly awesome in the process.

Ballad of Cowboy Ninja

Another thing that is needlessly arcane is the process of taking screenshots from the Wii U.  For awhile I have known that you can hit home… click Miiverse and save a screenshot through that method.  The problem there is that there is really no way of actually getting at that screenshot other than looking in your album in Miiverse.  I mean you can share it with other people using Miiverse… but is anyone actually using Nintendo’s pseudo social network?  As a blogger I of course want access to the screenshots for the purpose of posting them on this blog, and in order to do that… you have to follow a completely different process.  The process begins much the same as the Miiverse route, but instead after hitting home you bring up your browser and navigate to this address…  i.nintendo.net.  This process will bring you to a “Nintendo Image Share” page that will allow you to connect to Facebook, Twitter and Tumblr and post whatever happens to be on your screen at the moment you bring up the browser.  This in theory works on 3DS as well, but I have yet to test it out.  The images of me in Kakariko Village and of Hestu were snapped in this manor and it seems to work extremely well.  I mean like everything to do with Nintendo it is needlessly complicated… but it works.  As always I configured my Wii U to post to my screenshot twitter account that I have connected to the PS4 as well.  I highly suggest having a secondary account for screenshots… that way you can without feeling bad dump twenty screenshots in a single night.  I do however need to check this out on the 3DS and see if this will finally allow me to get proper screengrabs of the games I am playing there.  How was your weekend?