Bel’s Fake Game Awards

This break has been a bit of an odd one…  namely because I have completely screwed up a few times and failed to blog.  Even worse… I forgot I forgot to blog.  It is as though I have been in a bit of a weird time warp where I lived a bit separate from the rest of the world for awhile.  So instead of being connected like I usually am…  everything has just sort of flown over the top of me without ever really sinking in.  I have not been logging into MMOs hardly at all… and when I did it was for a specific focused purpose rather than just hanging out there.  The break has been about falling into a number of game shaped holes…  including Destiny, Minecraft, Bloodborne, and most recently Tyranny.  However today represents the beginning of me trying to get into the swing of things.  I technically have two full days left…  well not full given that its 9 am when I am finally getting around to writing this morning.  However it is time for me to do my sham of an attempt at an Awards Show…  that I started last year, where the categories really don’t exist and no one actually wins.

Something Is Missing

Bel’s Fake Game Awards
Pokemon Go

Recently in the name of better health and that whole tradition of trying to start the New Year off right…  my wife and I have been spending a lot more time walking.  One of the things I greatly miss that was a huge part of my life during 2016… is Pokemon Go.  One of the updates essentially screwed me over and locked me out at least semi-permanently from playing the game.  The Google Safety check… seems to think my phone is rooted even though it is not.  My only work around is to actually root my phone and install one of the many applications that will hide root from Pokemon Go…  defeating the entire purpose of their safety check.  However I am reaching a point where I really want to play the game… and I might just resort to this.  Essentially this game was a good chunk of my year… or at least I was obsessive about it for two months.  Pokemon Go did something that no game really has…  made me care about mobile as a gaming platform and as a result it should get a significant shout out.

You Can’t Go Back

Bel’s Fake Game Awards
Diablo 2

For the AggroChat Game Club, we tend to pick a game for both November and December…  since once you take the holidays into account… you really have a single functional month.  Last year the game that spanned the two was Fallout 4, and this year Grace chose Diablo 2 as her pick.  At first I was all about this because I have some seriously rose colored lenses about this game and my memory of it.  I remember trying to see who could get through all of Act V in a single lunch break, and so many farming runs to see if we could get the coveted set pieces.  However on replay…  I have changed drastically in my tastes since this game released, and while I was on the Diablo 3 doesn’t feel right bandwagon initially…  I have evolved.  Diablo 2 now feels like a grindy mess of a click fest with very little carrot and a hell of a lot of stick.  So I am honestly wishing I had NOT replayed the game…  and could leave it sitting happily in my memory untouched.  My recent experiences…  are proof of that adage that sometimes you can’t go back home.

But Maybe Sometimes You Can

Bel’s Fake Game Awards
World of Warcraft: Legion

Saying that however… there are apparently times when you can go home and enjoy yourself in the same ways you used to.  There was a period of time when I was convinced that Warcraft would always only tangentially matter to me.  That I mourned a time and a place and a specific group of people that were long going and could likely never been aligned and arranged in the same pattern again.  I’ve devoted a lot of digital ink to this lament throughout the years…  and then Legion comes along and proves me to be completely full of shit.  I am not exactly sure what it is about this expansion but for the first time in seven years…  I feel more hope for the game ahead of me… than nostalgia for the time that has long passed.  I thought I was done raiding in World of Warcraft… and instead I am actively raiding three times a week…  one night of progression, one night of farmed content, and an amazing karazhan team.  I am super happy with the state of the guild, and the game… and how far we have come.  I am amped about the prospects of starting Nighthold on time when it releases…  and while I have not spent much of this break in game it still very much feels like home.  While I still have issues with some of the disjointed feeling of the forced faction storyline at times in Legion…  the bulk of the content is amazing and just seems to keep getting more interesting.

But Sometimes It Doesn’t Last

Bel’s Fake Game Awards
Final Fantasy XIV

The other subtext of the year is how I have apparently fallen out of love with Final Fantasy XIV.  We made an attempt to get the band back together and start raiding once more… and it worked amazingly for awhile.  Honestly the Free Company is still an active and happy place…  just with myself not really playing much of a role in it.  I keep thinking that it will be fun to return…  but I knew something was a miss when I started completely blowing off the holiday events that I used to love so much.  Now I am significantly behind in gear and in story… and it is going to take a significant push to catch back up.  This push however is just something that I have not been willing to do as of yet.  I am excited about Stormblood…  but nowhere near as much as I was prior to the launch of Heavensward.  I guess the scale of Heavensward felt limited… with two dungeons per patch instead of three, and that alone wore on me.  When you are grinding two dungeons in an expert tier… it gets super old really fast.  They have since added in other content to occupy time like the deep dungeon…  but it also feels extremely grindy in nature.  I know at some point I will return and happily do so… but in the meantime I have simply not been forcing myself to log in and play a game I was not entirely into.

With Guns Blazing

Bel’s Fake Game Awards
Destiny

The real winner of the year as far as my total time spent… I feel is probably Destiny.  This game has gone from being something that never quite clicked…. to turning into a game that I obsessively play on an almost nightly basis.  Over the break I spent a good chunk of my time playing “Not-Wipeout” and participating in the Sparrow Racing League.  I managed to hit the currently light cap of 400, and instead of it diminishing my desire to play… it seems to have only spurred me on further trying to get infusion fodder to upgrade all of my favorite items.  I cannot tell you how much being able to bring my favorite weapons from Year 2… into Year 3 has improved the game for me.  Traditionally MMO items are just stat sticks with a look and a feel…  and cosmetic systems make it so that you can look however you want therefor really negating any need to keep using older items.  Destiny however…  your items have a feel and a purpose and greatly effect the gameplay.  I have guns that I love… that feel amazing to use… that I cannot actually quantify in words as to why.  For example I love the Fabian Strategy… even though I technically have far superior legendary items that don’t eat my single exotic weapon slot.  I just feel sorry for my friends who are casually interested in the game… because I go from zero to “let me show you my pokemans” in a frighteningly short amount of time.

Bad Christmas Was A Bust

Bel’s Fake Game Awards
The Division

This time last year… I was looking forward to the impending launch of The Division.  I thought this game would end up being my new Destiny, and even better so because it allowed me to get the sort of gun play and looter shooter action I craved without having to resort to consoles.  Unfortunately that was not the case and I never actually made it to the level cap.  Going into Division I thought I would have a strong community to support me… but one by one my friends checked out quickly for a lot of reasons not directly connected to the game play.  Largely they objected to the themes… and enough so that at least one of them immediately turned around and refunded the game through steam.  I could have reached outside of my circle of friends and found new communities…  but I was left with the awkward situation that my PS4 clan was of course playing on that platform and that I just didn’t really want to have to pester folks to play with me on the PC side.  As a result I solo’d a hell of a lot… and reached a point where to progress at the speed I wanted to progress I needed some people with me.  There was also the technical problem that I just don’t really like playing a third person over the shoulder shooter nearly as much as I enjoyed playing Destiny.  Even more than that…  the thing that was missing was the futurism of Destiny weapons.  None of the guns felt any different than any other gun to me… so ALL SMGs felt the same, ALL LMGs essentially felt the same etc…  they were more stat sticks than something that felt unique or individual.  I still hold hope that at some point that I will be able to get back into the game and push the last bit to hit the level cap and start doing interesting content.

Awesome But Not My Deal

Bel’s Fake Game Awards
Overwatch

Sometimes there is a game that I am way more into the game world… and the lore than actually playing it.  This is very much the case with Overwatch.  I love the characters, and all of the storyline that is coming out surrounding the game… and while I enjoy playing the game in small bursts it just never seems to be the game I choose to play on any given night.  As a result I am something ridiculous like level 6… and have only logged a few hours in total playing the game.  I think much like with League of Legends… I would enjoy playing with a team of friends… but then you run into the issue of getting bored with bots… and not having the chops or desire to learn them to play against other pre-made teams.  I also tend to be most happy when I am playing Torbjorn, but always end up playing Reinhardt or Mercy because I end up getting randomed into a team full of Hanzos and Genjis.  I wish I had the burning desire to play this game because I love everything about its world and what it is doing with its narrative.  In truth I find myself mourning the game it could have been…  back when it was originally slated to be a new MMO.  I would to play a Destiny like game… set in the Overwatch universe.

 

Social Structure and MMOs

Social Structure and MMOs

I’ve talked off and on about Imzy, and how it is filling a niche for me at least that Google+ used to in that it allows for a sort of long winded discussion that twitter just simply doesn’t.  Yesterday I read a post there that made me realize something I had been trying to sort out in my head for awhile.  The vast majority of my gaming time is spent playing MMOs and I tend to have several that I am in various states of active in at the same time.  However I rarely if ever gain any sort of permanent traction in them, and after a few weeks of play tend to fade away again until the whim hits me to fire it back up.  I go through a cycle of curiosity that leads to excitement…  that leads to confusion and disillusionment that ultimately ends with me leaving once more.  I will pick up a game and for a few days to weeks it is going to be the most interesting thing in the world as I get adjusted to the systems and mechanics again.  However I always reach this point where an overwhelming sense of “what now” hits me.  When that happens I wind out going right back to whatever it is happens to be my core game…  which if we are being honest with me is an alternation of World of Warcraft and Final Fantasy XIV.  I have been working on my games played during 2016… and decided to extend that out to all of the games that are easy to track thanks to my blog.  There is a clear pattern of when I start getting super excited about WoW I shift away from FFXIV and versa vicea.  There is of course some overlap, but you can see a back and forth pattern that emerges.

Social Structure and MMOs

So the question is then…. what do these two games seem to have that so many others don’t.  The answer was sitting there waiting for me to notice. I often talk about games having great communities…  but generally speaking this is in broad terms and extremely non-specific.  Most games have some excellent niches in them, but in the grand scheme of things that doesn’t really do much to add core enjoyment for me.  I keep returning to World of Warcraft and Final Fantasy XIV… because those are the games that I have established communities in.  There was a time when I was willing to branch out and meet new people…  plunk myself down in a brand new game and start growing an entirely different infrastructure.  The community that I have right now… is in large part the result of me doing this over and over.  Each new game I go into I meet a whole new cast of people…  but at some point that began to change.  As I gathered a larger and larger core of players… I stopped looking outside to the community nearly as much and instead looking to my guild.  While I am still meeting a lot of new people… they are coming with the pedigree of knowing someone I already know and am familiar with…  which of course speeds up the social footnotes that come from meeting anyone new.

Social Structure and MMOs

Last night was a prime example of this happening, because we were raiding in World of Warcraft and had someone pop by and join….  that I had not personally played with in several years.  My personal community in House Stalwart within World of Warcraft seems to have this ability to stay evergreen… and always have a certain chunk of the population that is active and always happy to be there.  House Stalwart my guild has existed for twelve years…  in spite of my actions.  When I left WoW to start playing Rift I tried my best to burn down everything about the game… actively recruiting people away to play this new an exciting game.  I did the same thing for Final Fantasy XIV and Elder Scrolls Online… and countless other games.  However at its core… the guild still remains and not only that… but has remained viable for the purpose of doing interesting end game content the entire time. Similarly the Final Fantasy XIV guild… while considerably younger just seems to endure whatever boom and bust cycles we go through population wise, and in both cases….  I know that I can return at any point and will be welcomed back with open arms.  In truth I think pretty much everyone who has touched either guild feels the same way…  which is why folks are constantly showing up from out of the woodwork and reintegrating back into the core at least for a little while.

Social Structure and MMOs

So the problem that exists with nearly every other game…  is I just don’t have anything close to this infrastructure…  nor do I really have the emotional or intellectual strength to try and forge it.  There have been House Stalwart offshoots in damned near every MMO that has existed… or at least as a guild community we have chosen a specific server and faction to all roll on.  However for most… these interludes serve as a vacation from the game they were already playing… and after a break most folks wind up going right back to the familiar.  In a traditional MMO I need to have something that I am building towards, and that object on the horizon is usually doing interesting things with my friends.  So while it is absolutely fun to pop in and play Rift or ArcheAge for a weekend…  I find hard keeping motivated when I know I have no real facilities to do any of the big interesting things… other than pugging.  I am spoiled to be honest, and so many years of not having to PUG has soured my experience as a whole.  Any random person I encounter is somehow tarnished by the memory of all of the good times I have had with my guild throughout the years.  After generations of MMOs… this has lead me to be rather insular in my gaming habits and tending to return to the folks I already know and respect rather than trying to create something new.

Social Structure and MMOs

So now days I tend to operate in two modes.  I have the games that I am active in and have deep social connections… and the games that I slink off to when I need to limit my social connectivity and turtle for awhile.  I tend to gobble up whatever new content is available, and then happy drop that game by the wayside as I return to active duty again.  Games like Star Wars the Old Republic, The Secret World and Elder Scrolls Online are great for this role, given that they all have deeply engaging stories that you can find yourself completely lost in…  so much so that you forget that you are essentially alone in a crowd of strangers.  There are a lot of games that I think I would enjoy… if I had a similar stable infrastructure.  However at this point… to be honest… folks are pretty stratified in their gaming habits.  I can no longer really make an impassioned argument as to why they should abandon X game that they know and love for Y game that is new and different.  I know this boom and bust cycle all too well at this point… and while it is a hell of a fun ride, to some extent I am getting that fix elsewhere.  For me personally… the Diablo 3 season mechanism perfectly emulates the feeling of “unwrapping” a brand new MMO and rushing with your friends to level as quickly as you can.  This time however we all know it is perfectly fine to fade away once you have achieved your  goals…  because its a game we will all return to again and again as new seasons happen.  I have been the cause of so much frustration and disappointment in my gaming career…  that I guess in some part I would rather slink off alone… than get folks excited about yet another game that I am sure we will all abandon within three months time.  However that same instinct…  is what keeps any of these games from actually gaining traction.  What I realized this week when reading the post on Imzy is just how desperately I need that social infrastructure for me to be able to enjoy a MMO.

AggroChat #135 – Looks Like A Kahuna

Tonight Ashgar, Belghast, Grace, Kodra and Tam talk Pokemon and a whole list of other topics.

aggrochat135_720

Tonight we got a bit of late start, but once things got rolling we recorded a proper show.  Last week we had pushed off the topic of Pokemon Sun and Moon because we literally ran out of time.  We start recording around 9 pm CST and when it is past midnight…  we know we are in trouble.  So we talk a bit about the game and things that folks have noticed about it.  Several of us are not terribly far along… others have beaten the game.  Grace talks about her addiction to Justice Monsters Five and how no other games really matter at all.  

Bel goes on a discussion about his feelings about various streaming options and why he is moving towards Beam.  Bel talks about how this is the year that he stopped browsing steam, because there is just too much random stuff out there.  This spawns a conversation about games that get lost in the mix…  like Obsidian’s recent release of Tyranny.  This oddly spawns another contorted shift as Bel talks about that he figures out why he doesn’t really enjoy Halo games.  We shift gears and talk a bit about Final Fantasy XIV and the Alexander Turn 11 fight.  Finally we wrap things up with some talk about the new Star Wars Destiny Collectible Card Game.

Discussion points: Pokemon Sun and Moon – Justice Monsters Five – Twitch vs Hitbox vs Beam – Browsing Steam – Tyranny – Bel and Halo – Final Fantasy XIV – Alexander Turn 11 – Star Wars Destiny

FFXIV Early Decisions

FFXIV Early Decisions

Last weekend was the 2016 Final Fantasy XIV Fanfest in Las Vegas and with it was the reveal of the brand new expansion…  Stormblood.  Also with it has come a brand new renewed interest in the game by folks who have yet to play it, or never really got a stable footing in the game.  Yesterday a friend of mine started asking his twitter timeline a bunch of questions about the game, and it made me realize that a post explaining some stuff might be a timely thing.  In traditional MMO terms, there are a bunch of decisions that you make at the beginning of any new game that can often times dictate your options later in the game.  The most common of these are things like choosing a faction, or even sometimes a starting race.  Final Fantasy has far fewer trip ups like this but those that do exist I thought I would explain a bit, namely from the perspective of someone who has played other MMOs.

Data Center

One of the first questions you are going to be asked is to choose a Data Center.  For those familiar with World of Warcraft as I am guessing most players who are interested in MMOs are… this relates to your Battlegroup.  While the individual server you are going to play on is super important because that limits your day to day interactions… equally and sometimes even more important is the Data Center you are part of.  Data Centers are the pool of players that you draw upon any time you queue for anything in the Duty Finder, meaning the population of the servers in your Data Center is going to greatly effect queue times.  I personally play on the Aether Data Center which is one of the ones suggested for North American players, and it also happens to have a whole slew of high population servers to pick from.  So this data center contains the following servers…

  • Adamantoise
  • Balmung
  • Cactuar
  • Coeurl
  • Faerie
  • Gilgamesh
  • Goblin
  • Jenova
  • Mateus
  • Midgardsormr
  • Sargatanas
  • Siren
  • Zalera

Server

Inside of the Data Center you are going to choose a server.  I for example am on Cactuar which seems to be a high to medium popultion server in the grand scheme of things.  Square has a mechanic in place that keeps players from rolling on higher population servers during prime time.  That means during the evening hours specifically servers often time lock down for new character creation.  There is a thread on the forums that is updated every few hours with the status of these servers for new character creation.  So at this very moment at 6:30 in the morning Cactuar is open for new character creation, but by the time evening rolls around it is likely going to be locked down.  Still using Aether as an example, right now Balmung and Gilgamesh are already locked down barring new character creation.  In World of Warcraft terms most players try to find a place on the higher pop servers, thinking they will have more options.  However in FFXIV that absolutely means any time you have a major patch or the rollout of a new expansion, you are going to be locked out behind a pretty lengthy queue.  With the launch of Heavensward Cactuar experienced some queues, but nothing along the line of the hour or longer queue times that say Gilgamesh did.

Sadly FFXIV does not offer cross realm play in the way that World of Warcraft does, so that means for doing FATEs or any of the raiding options that are not accessible through the duty finder, you are going to be limited by the active population on your server.  I am completely biased about Cactuar, because I love the community there.  However my ultimately suggestion would be to find a similarly medium to high pop server… rather than one of the “always locked” servers to play on.  These communities still generally have active raid groups, but allow you to skirt some of the negative aspects of the end game community, as well as mostly allow you to skip the queues.  Additionally the higher the population of the server, the less likely you will ever be able to own housing.  Final Fantasy XIV housing other than apartment is non-instanced and has a limited number of houses available per realm.

Race

FFXIV Early Decisions

In creating a new character you are going to be asked to choose a race.  For anyone who has played a faction based game this is immediately going to cause some anxiety because generally speaking that locks you into a subset of the population.  Races however in Final Fantasy XIV are cosmetic choices in nature, as is the “god” that you follow… and your characters birthday.  These are all flavor options, that really do nothing to limit your ability to play with your friends.  Final Fantasy XIV is a game with no firm walls that ever segregate you from parts of the population.  In fact Races are pretty fluid in this game, given that most folks change race at least once due to the fact that the game gives away Vials of Fantasia at a few points in the main story quest.  I started out a Hyur Highlander, before ultimately finding my true calling in life the Dunesfolk Lalafell.  I could extoll upon you the virtues of playing a Lalafell… but then again I have friends who feel equally passionately about pretty much all of the races.  This essentially is about finding your own groove in the game, because you are going to spend a lot of time looking at your character.

Class

The other big decision you are going to be asked to make immediately… is what class you want to play.  Normally speaking in MMO terms this is one of the more important things you have to decide.  However in Final Fantasy XIV is is really not that big of a deal.  This is a game where each character, can be every single thing in the game.  I started the game as Marauder the class that ultimately becomes a Warrior… and I am still “maining” Warrior to this day.  However I also have a reasonably functional Bard and Dragoon… and literally every other class/job combo in the game at least started.  This is a game where it greatly benefits you to have a single character, that just happens to have a bunch of jobs because of cross class abilities, which are a sub set of class abilities that you can then use on other jobs.  Of note a lot of this is changing, but it will still function in some form or another with Stormblood.  Crafting works essentially the same way allowing you to be every possible crafting profession on a single character.  The only thing that your class really does is lock you down to a starting city, because it takes awhile in the main story quest before you unlock the ability to travel between the three main capital cities.

  • Gridania
    • Archer – Ranged DPS
    • Conjurer – Healer
    • Lancer – Melee DPS
  • Limsa Lominsa
    • Arcanist – Ranged DPS/Pet Class
    • Marauder – Tank
    • Rogue – Melee DPS
  • Ul’dah
    • Gladiator – Tank
    • Pugilist – Melee DPS
    • Thaumaturge – Ranged DPS

Grand Company

At some point in the Main Story Quest…. you are going to choose to join a Grand Company.  These represent factions within the three main cities of Gridania, Limsa Lominsa and Ul’dah.  Unlike factions in other games… they don’t really lock you from freely grouping with other players, but they do have some ramifications.  For starters they dictate the capital city that you are going to be by nature spending a lot of time in, as you interact with the various vendors associated with that faction.  Secondly they dictate what the appearance of your grand company weapons and gear looks like, as each of them has a very specific style… that trickles down to even chocobo barding.  Finally there are a few PVP modes that are Grand Company based.  However at any point you can swap grand companies… for example I started off as Immortal Flames the company associated with Ul’dah and decided at some point to switch to The Maelstrom the company associated with Limsa Lominsa.  Swapping essentially throws you back to the beginning ranks with the new company, but also saves your previous progress with the one you are leaving.  That way if at any point you decide to swap back again… you can pick up where you left off.

Permanent Ramifications

Ultimately Final Fantasy XIV is a game with a bunch of flexible boundaries.  The only ones that are “permanent” are your choice of Data Center and Server… and even then there is a construct in place for paid server moves.  Once you have chosen a server however… literally every decision you make can be undone and changed pretty easily.  This is a game that expects you are going to want to “be all the things” and ultimately rewards you for doing so.  For those looking at getting started in the game, I am hoping this run down of the decision making helps.