Demonology for Fun and Profit

Good Morning Folks. I have to be blazingly honest here… I did not have it on my punch card that we would be getting an expansion for Diablo II this year. However, we got exactly that as part of the Diablo anniversary celebration, and it was a shadow drop, meaning I have already played a bit of the brand new class in Diablo II, the Warlock. I have to say it is pretty freaking awesome, at least in the early levels, it feels wildly overpowered. Granted, you can only really have one minion so far, but I am sure that changes over time. You summon up your demon goat buddy, and he proceeds to lay waste to everything around you, while you bop things over the head with your floating weapon. I think the floating weapon thing is honestly a really nice touch because it differentiates this class from other classes that start out feeling like they are shittier versions of the Barbarian… looking at you, Druid.
What is wild about this is that the Warlock class is coming to three games in the Diablo franchise. It’s a bit of a bummer that Diablo III is left out of the love here… but I feel like probably it and Diablo 1 both got dropped for the same reason, they do not have a shiny new client built with modern development technology. We already have the Warlock in Diablo II, but it is coming to Diablo IV at the end of April and to Diablo Immortal in June. Not that I give much of a shit about Diablo Immortal, but I will probably be playing whatever season coincides with the April 28th start date of the Warlock drop in Diablo IV. I will always be down for more Minion gameplay coming to games. So far, at least it feels pretty solid, and it has actually made me want to play some more Diablo II Resurrected. Generally speaking, D2R gameplay is way too slow for my tastes these days, but it might be fun to do at least a full playthrough on the Warlock.
In other news, we got a new Lunar New Year event in Destiny Rising, so maybe it is not entirely out to pasture fully. I lack the cultural significance of all of the stuff that coincides with Lunar New Year events, but they often are big deals in Japanese and Chinese games, and so far, that seems to be the case here as well. Essentailly the normal Frontline events are being replaced with new encounters with the red and gold fireworks themes. Doing these earns points towards the larger event that is going on, and will ultimately also earn you pulls for the reworked version of Ikora. I played three rounds or so of Frontlines yesterday and had a reasonably good time doing it. This is mostly a pretty chill activity and is exclusive to Jiangshit Metro, aka Space China. Is it massive and new and exciting? Not really. However it is something and I have to give them credit for it.
Yesterday evening, we got a new State of Play event from Sony, and probably the biggest news for me personally was the upcoming release of Death Stranding 2 for the PC. Sure, I have a PS5 and could have played this game at any point I wanted to, but I greatly prefer playing open-world games with a mouse and keyboard whenever possible. The PC release of the first game dropped during the height of covid lockdown, and it was extremely poignant as we were all adjusting to a new way of life, much in the same way as the characters in the game were. I’ve never been a massive Kojima fan, but I did really enjoy the quirky lore of the world in this series and look forward to seeing more of it. I may have also developed a crush on Fragile, and am interested in seeing more of how things progress in this world. Troy Baker’s character in this series is also completely batshit crazy, and I am interested in seeing just how over the top he is in this version.
Next up, we have a really freaking cool-looking Castlevania game from some of the folks behind Dead Cells. Not that I necessarily have much to say about this, other than the fact that I will be playing it when it drops. At least based on the trailer, I would guess this is more in line with Castlevania 1 and 3, and not a more role-playing game experience like 2 and Symphony of the Night. I tend to prefer the Castlevania RPG games where you level up and collect gear and such, but it does not mean that I don’t appreciate the more standard platformer style games. It might be a bit more modern platformer than I would like, but we will have to see how it plays. Games like Silksong tend to require a level of manual dexterity that I no longer have with a controller.
We also got more gameplay of Control Resonant, and while I still mourn the fact that we are not playing as Jesse… I love this weird shared universe and will be here on day one regardless. I am really looking forward to just how kooky the world is going to be, given that we are apparently playing with gravity and surfaces. It seems like the corruption of the Oldest House has spilled out into the real world, and I guess New York is suffering as a result. I love the visuals, so this should be a heck of a lot of fun.
Lastly, we got another video update on Tokon Fighting Souls, and while I am not as big a fighting game player as I once was, this game looks like a lot of fun. I am all on board with playing Magik in a fighting game. I am super pumped that Steve Blum is doing the voice for Wolverine as well. I hope that means he will be doing the voice of Wolverine in the game that Insomniac has been working on as well. Anyways, it should be a lot of fun, and will likely look beautiful in blazing 4k on the 65-inch television that I picked up not too long ago. At some point, I really need to hang up a curtain rod so I can put up some blackout curtains over the awkward round window in the livingroom.
There was honestly a bunch of other interesting stuff announced yesterday, so if you have the time it might be worth watching it in the background while doing other things. Either that or, at a minimum, hitting the PlayStation YouTube channel to see if there are any trailers that stand out to you. After showings like this, it really hits home just how far Microsoft is falling behind in this race. They conceded the PlayStation 4 generation, and as a result, lost the generation when everyone shifted to digital purchases. It is going to be nigh impossible to claw their way back from this, especially when Sony keeps dropping banger exclusives left and right. I will probably never be a console-first player, but I doubt I buy another Microsoft console because I have barely used my Xbox. Going forward, I will probably have a Sony console, a Nintendo console, and then my PC for everything else. Anyways. Was there anything you were super pumped for in the State of Play? Have you been playing the Warlock in Diablo II Resurrected? Drop me a line below. The post Demonology for Fun and Profit appeared first on Tales of the Aggronaut.

Shadow Drop Paladin and Game Awards

Yesterday was Geoff Keighley show of madness known as The Game Awards, and I was motivated to watch because there was a Path of Exile II mtx to be farmed as a twitch drop. I stuck around and watched the entire thing because if I was already a few hours into it… I might as well see the end. Prior to the show we had seen rumors swirling around Diablo IV and the fact that the Paladin was going to be previewed… which is why they had such a god awful league start time of starting up after the show finished airing. What I did not expect was the fact that they shadow dropped the entire Paladin class, pending you were willing to preorder the next expansion. The only sad thing about this… is that because they so hamfistedly planned their league start to stomp right on top of the much more exciting Path of Exile II league start… that I am not sure how many people are actually going to care about this. Blizzard has always had this way of trying to piss on the news from other studios to steal their thunder… but I hate to tell them that they are no longer the massive juggernaut that they once were. Path of Exile 1 and 2… and hell even Last Epoch are doing way more exciting things than Diablo IV is… so they will always be relegated to third or fourth fiddle when it comes to the ARPG community.
I of course fell for the madness and pre-purchased the expansion so I could poke my head in and try out the Paladin. So far I would say this class feels way more akin to the Diablo III Crusader than it does the Diablo II Paladin. The naming is largely just semantics and determins which of the holy orders the character comes from in lore more than anything. I am not shocked they went back to the Paladin as the name, but I am happy that they seem to be following the pattern set forth by the Crusader. That was probably my favorite character from Diablo III, and it makes me wonder if there is going to be an equivalent to Thorns Invoker in this game, which was my single favorite build. Right now I am leaning into the lunge attack that acts as a gap closer and the orbiting hammer throw that shatters into more hammers when it hits things. So far it seems plenty strong but I will be curious to see what endgame builds end up looking like on this class. However I am probably only going to play this over lunch, because once POE2 drops I am going to be focused on that.
Now you are going to get a bunch of trailers and me talking about them. The thing that I am absolutely the most hype about is Control Resonant. The only downside there is that it does not appear like we are playing as Jesse Faden this time. Instead we are going to be playing as her brother. Something has gone horribly wrong at The Oldest House and Jesse appears to be missing. So now we get to go on an adventure to save reality…. and I am so fucking here for this. I love Remedy games, and quite possibly… they are the studio that I now look forward to the most when they drop something new. They are a surreal feast of visuals and the storytelling and lore goes so deep that it feeds my hunger in those departments too. All of the Remedy games are connected… even though they cannot officially be so due to the weird history of how they released titles for various studios. If you ever want to deep dive into this madness… I highly suggest you play everything they have ever released.
In things that I absolutely did not expect… we are getting a sequel to the Knights of the Old Republic games featuring one of the folks from that era Casey Hudson. I have so much hope pinned on this nonsense, and the thing that bolsters me is the fact that it is not coming from Electronic Arts. I realize this is probably five years out at this point… but I can have hope… please god leave me with some shreds of hope. Knights of the Old Republic will always be one of my favorite games to have ever existed, and it is my favorite Star Wars era. I want to be positive about something for once.
Pivoting from the remants of Bioware… to a spiritual successor to Bioware… we got another trailer for Exodus. The disappointing thing about this is that we now know this is not coming until 2027. This game looks amazing and feels like they are leaning hard into the Mass Effect formula. Please god let this be good, because I also need this. Bioware is in shambles, and I have very little faith that Mass Effect 4 is going to be any good. I am okay with starting fresh with a new franchise and new characters to care about…. but what I really want is that good good ship of fools gameplay that Mass Effect provided. Give me a ship, and an interesting crew, and a bunch of cool missions to go on. Let me romance weird aliens and line the halls of my ship with all manner of miscreants. I am probably going to be there on day one if they manage to pull off even half of the joy that was Mass Effect 2.
So something you need to know… is that I fucking love Ma Dong-seok. I have loved him since Train to Busan, and if you have never seen that film… stop what you are doing and go watch it now. Wierd Yakuza adjascent game featuring Ma Dong-seok as the main character? Sign me the hell up. That is all honestly.
Another game that I did not know anything about going into the show was No Law. Mostly I am here for the cyberpunk dystopia. It seems to be some sort of a shooter, and depending on how that plays out I am here for it. Mostly I am just into the visuals of this game. I am hoping it ends up being fun, and not chock full of weird microtransactions and AI Slop since it is coming out from Krafton.
There is a “somehow sebulba has returned” meme floating around and it is delightful. A game that I did not know that I needed was what feels like a spiritual successor to Star Wars Pod Racer on the Nintendo 64. What is cool though is it seems like it is not just pod racers, but also featuring a bunch of speeders. I love a good big dumb racing game, and I am hoping this provides. If nothing else the visuals look really cool.
For the most disturbing game trailer, that goes to Larian for their next Divinity game. They are supposedly taking everything that they have learned making Baldur’s Gate III and then bringing that home to their own Divinity setting. So expect a rich isolemtric CRPG with a truly staggering number of choices. Maybe this will prompt me to actually go back and play Original Sin 1 and 2 so I can get caught up on the lore of this setting. I played Divinity 1 and 2 and loved them, but never could seem to get into Original Sin. If you needed a trailer where children revel while a man is burned alive… while also simultaneously a bunch of random people are fornicating in the front row… you might need to get your head checked. Regardless it was certainly memorable. I loved Baldur’s Gate 3, and I have loved various other Larian games in the past so I am hoping this brings me back into the fold.
Another thing that I did not expect is that we are getting a Total War game set in the Warhammer 40k universe. This is especially confusing because we are just about to get another Dawn of War game, which is also an RTS. It seems like these two games would cannibalize audience from each other. It could simply be that Dawn of War 3 is much closer to release and this is much further out, and we won’t be seeing the Total War game for a few years. Either way I am interested. I’ve heard the Total War Warhammer Fanatasy games were great, though I have never played them.
The last game that I am going to highlight is Highguard, which is a really quirky looking competitive shooter. It sort of reminds me of a bunch of other games that I have played in the past mutated into a single experience. I am not entirely against competitive shooters, but I want the playing field to be level if possible and for there to be other objectives that we are focused on rather than just racking up kills. My favorite competitive shooters were the Enemy Terrritory series with both Wolfenstein and Quake games set in it. This sort of feels like a spiritual successor to that where you seem to be focused on holding objectives and setting up attacks like the siege tower that is built that the group is obviously escorting across the map. I am really interested to see how this plays it. It screams hero shooter to me, and that is ultimately going to determine how much I like it… because if you keep having to buy the latest and greatest hero it is going to limit my joy for the long term.
If you missed the show they released a 4k 60fps version this morning, but be warned it is a 3 hour and 35 minute long commitment. These shows always overstay their welcome, and while I had fun for the first hour or so… I was mostly just wanting to hit the fast foward button from that point on. You truly are better off just checking the YouTube page the next morning and cherry picking the trailers that you want to watch. The award portion of the show always feels like an afterthought, and there is generally one game that wins everything… for example I am pretty sure that Expedition 33 won every award it was up for. I like that there exists something like this, that is now the focal point of the gaming year…. especially with E3 long dead and gone… but in truth I would rather have an event like this once a quarter… that is half as long than have this one big dumb stupidly long event at the end of the year. Did you watch The Game Awards? What games were you excited about that I did not cover? Drop me a line below. The post Shadow Drop Paladin and Game Awards appeared first on Tales of the Aggronaut.

BlizzCon 2023 Thoughts

Good Morning Folks! I have to be honest… I had every intention of writing a post on BlizzCon this past Friday as the event was going on but that never quite came to fruition. For those who do not follow such things, this past Friday and Saturday was the first in-person BlizzCon since 2019. I know a ton of friends who were very happy about the return of the event and made plans to travel to Anaheim for it. I’ve always wanted to go, but tend to have a fairly fraught relationship with Blizzard games in general. I feel like it is probably a good idea to get this out of the way, but I have not actively played World of Warcraft since December 2020, though I have followed from afar and did some alpha testing for the latest expansion Dragonflight. I’ve grown apart from the fandom and Diablo was really the last vestige that I clung to. If you are so inclined, you can watch the full uncut presentation for Blizzcon 2023 here.
All of that said… I am shocked to say that I thought this year’s BlizzCon was almost universally positive. I found it extremely interesting that within 10 minutes of the event starting, we had a speech from Microsoft’s Phil Spencer. He said all of the right things, but I find myself wanting to believe them. As someone who has been a Windows programmer for most of my career… I have a fraught relationship with Microsoft as a whole. That said… I can’t see that Microsoft has done wrong by any of the companies they have acquired. They have most definitely been a steadying force for Mojang and Minecraft. The one strike that I could throw against them was Redfall, but who knows precisely how that mess unfolded because it was a game so far out of the comfort zone of that studio. As compared to the reign of Bobby Kotick… I have to imagine that Microsoft will be a positive force for Blizzard as a whole.
Another thing that I have to admit is that there is a lot of presentation that I just did not care about at all. Overwatch is a setting that seems interesting, but I am not going to engage unless they shift gears and turn it into a looter shooter. Hearthstone is something that I did care about for a while… but now that Magic that Gathering Arena exists and is relatively enjoyable… I have a good representation of the game I actually care about and don’t really need the Blizzard clone. Rumble is outside of my wheelhouse especially now that my aging phone seems to have trouble running any modern games that are not the most simplistic of 2D graphics. So essentially for me… BlizzCon was a show about World of Warcraft and Diablo, both of which got some interesting announcements.
Based on the schedules that came out ahead of the show, I fully expected that we would not get a Diablo IV announcement this year. I am pleasantly surprised that we did and it is going to be set in the area of the world from Diablo 2 Act 3 the Torajon Jungles. This should in theory be southwest of Kehjistan in the current Diablo IV areas. They were pretty limited on their information but did drop that we are going to be seeing a new class that has not existed in the Diablo franchise before. Data mining leaks ahead of the show indicated that this was some sort of nature-based class. More important than all of this however is that they released some information about more endgame content going into Diablo IV starting this week and continuing into Season 3 in January. There is also going to be a winter holiday event which might be interesting for a bit. Unfortunately, the new endgame content starting this week is going to be gated behind the season’s journey, which means it is really only for folks who are languishing at level 100 and doesn’t do much to solve the problem of running out of an interesting reason to grind further after about level 80.
In the realm of “why does this exist” we get to World of Warcraft and more specifically “Classic WoW”. Apparently, the classic servers are updating to Cataclysm… which seems really weird to me given that the sweeping changes to the old world that came with Cataclysm were the impetus for many of the unofficial emulator servers that eventually coalesced into the official “Classic” product. Does anyone actually want this? I am hoping that they maintain some Wrath servers for the folks who did not want to move forward into Cataclysm. Maybe there is someone out there who missed out on the first decade of World of Warcraft and is now interested in reliving it at a rapidly increased pace. It is however spawning a number of memes around this having to happen so that they could launch World of Warcraft Classic Classic. I have specific negative feelings towards Cataclysm as this is when I first broke from the game as a whole.
The other classic project however seemed really interesting. “Season of Discovery” is sort of a re-imagining of World of Warcraft with unique talent trees and class changes designed to make playing it wildly different. They specifically name-dropped Tanking Warlocks and Mage Healers as mutations available during this game mode. The irony here is that we absolutely had a Warlock Tank in Ahn’qiraj, and I myself tanked as a PVP geared Boomkin…. so this might be something that interests me in the long run. One of my favorite eras of World of Warcraft is Gladiator Stance and being able to dps with a sword and shield as a Warrior. If they bring this back… then they probably have me at least for a bit.
The big news however was the announcement of a change in practice towards expansions in World of Warcraft and while they did not elaborate on this… a shorter time frame between them. Not only did they announce The War Within which comes out next year, but also Midnight and The Last Titan as a trilogy of expansions with shared themes. We’ve learned that they always worked on multiple expansions at once from the fallout of Battle for Azeroth and Shadowlands… but I do feel like this would probably improve the narrative experiences of the Warcraft universe. Final Fantasy XIV was only as good as it was because it was a cohesive narrative that evolved over a decade rather than what felt like a serialized villain of the week type gameplay that we have had in Warcraft. My hope is however that they can be nimble with the mechanical side of the game because having the narrative be something that is building over time is good… you need to be able to adjust to changes on the ground when the player base is not reacting well to something like the “borrowed power” systems.
I think this is going to be the World of Warcraft expansion that wins me back. Almost everything about it seems to specifically cater to my interests. I love underground areas and this seems to be an entire expansion where we are diving deeper below the surface. I am very much dwarven-influenced, and I am all about tunneling through the earth to find interesting things. When I plan Minecraft I almost always start by digging a giant shaft to bedrock and see what I find along that path. I am also super interested in the Warband system as I have always wanted to be able to share more benefits from my Alts, given that I tend to be an Altaholic by nature. Almost everything that they announced seemed universally good and I am super interested in the Delve system which seems to be a dungeon-like experience that scales between 1 and 5 players.
I think more than anything… there was just a different energy in the air for this show. Gone was the “we know better ” attitude that surrounded a lot of the discussions from past BlizzCons and it was replaced by what seemed like a genuine unbridled excitement over what they were showing off. The vibe was just better than it has been in probably a decade or maybe even longer. Blizzard felt like a different company, and while we had the return of Metzen… he didn’t necessarily overshadow the other folks who were presenting things to the players. I want to see Blizzard thrive under Microsoft not in small part because I still know more than a handful of folks who work there. I want to play these games without having a bad taste in my mouth and feel like I am betraying my core principles.
This is the first time in a very long time that I have had hope for World of Warcraft as a franchise, and Blizzard as a company. I watched Diablo IV evolve from a complete shit show at launch to being a rather enjoyable if not somewhat temporary game with Season 2. Blizzard seems to be saying the right things and I just hope that they can back up those words with actions over the next few years. In the new year, I am probably even going to poke my head into the Dragonflight expansion and see what it has to offer. This is the best I have felt coming out of BlizzCon weekend in a very long time. Good job all… now keep that momentum going into the next few major launches. The post BlizzCon 2023 Thoughts appeared first on Tales of the Aggronaut.

AggroChat #448 – NASApunk Adventures

Featuring: Ammosart, Ashgar, Belghast, Kodra, Tamrielo, and Thalen Hey Folks! We start this week with the fact that Bel cannot distinguish a 6 from an 8 when looking at it from the corner of his eye.  We dive into a discussion of Goodbye Volcano High that Kodra has been playing.  From there we talk a bit about what is happening at PAX West this year and this leads into a discussion of all of the games.  We talk a bit about some of our first impressions of Starfield in as spoiler-free a manner as we can.  Finally, Tam talks about rolling the credits on Armored Core 6 and his final thoughts.

Topics Discussed:

  • Bel Can’t Read
  • Goodbye Volcano High
  • PAX West 2023
  • So Many New Games
  • Starfield First Impressions
  • Rolling the Credits on Armored Core 6
The post AggroChat #448 – NASApunk Adventures appeared first on Tales of the Aggronaut.