Good Morning Folks! We are on day four of the Trial of the Ancestors League. According to the /played command, I have put in 32 hours so far and that got me through the campaign and up to comfortably doing yellow maps. I dawdled a bit during the campaign but enjoyed the ride. I am on such a different trajectory than I am used to because I am playing what is commonly referred to as a “map blaster” character. This means that I am designed to decimate oncoming packs of mobs before they can touch me… but the trade-off is that I have very little in the way of proper defenses. This sort of flies in the face of everything that I know about building a comfortable character, but somehow it is working. I ran with a friend who needed credit for a map I was just about to run yesterday, and he was laughing at how much nonsense is flying around the screen when I get moving.
My big lucky drop of the weekend was picking up a corrupted six-link bow, that was in the right colors… or at least “right enough” colors. This is going to hold me until I get much deeper into my character and pick up something in the range of a 1000 dps bow. This bow would be awful for the more popular Toxic Rain/Explosive Arrow builds, but it works beautifully for my build as realistically I want flat damage against three elements, and this has two. The bleeding bits on the bow are a bit meh as is the accuracy because I am capped without needing it on my bow. I would have rather had some attack speed but in the realm of corrupted gear this is pretty solid. I need to get some beyond mobs and hopefully get some tainted currency to get some quality on it.
I know I had said that I was going to try and craft my own gear… but at this point, I am fully engaged in the trade economy and have made a few smaller sales. On Sunday night I started poking around looking at prices for six link chest pieces and managed to snatch this one up for 25 Chaos Orbs. This spent the largest chunk of my currency that I have gathered up so far but seemed like a good call. It has really good evasion and decent armor and while there are various elements of this that I would change, again it isn’t bad for a corrupted item. I wish it had more resistance on it, but that is sort of my general problem right now… the fact that I am pretty much capped in only one element.
Another really lucky drop was that I picked up a Poised Prism with some decent resistances on it. This is in theory the suggested quiver for this build and I had hoped that I would see one drop. Truth be told… apart from eventually replacing this with a perfect roll I think this is pretty damned good. I’ve seen all of the common quivers at this point, so it seems like they just drop more often than other uniques. I am hoping to see a Prismweave to replace the Wurm’s Molt that I am currently wearing. Unfortunately at the moment, I can’t really afford to get rid of the Molt, because it is helping to fix some of my attribute problems. I am pretty much starving for Strength and Intelligence, and having to use up a handful of significant suffixes to gain more.
The other purchase that I made was a pair of Shadows and Dust gloves. Namely, this is a way of getting rampage on the build, and it seems to really help my clear. I picked these up I believe for 2 Chaos and then threw some jewelers orbs to add some sockets. I need to recolor these in order to set up a cast when damage taken combo with Immortal Call, just to add another smaller layer of defense. I’ve got my auto snipers hit set up in my boots at the moment and all of my auras are in my helm. I am still running clarity because I still have mana problems. My ballista is at least now running off Lifetap which is fine given I have a decent chunk of life leech. Truth be told when I am killing things, I have no real mana problems… it is only when I am setting up for the next run.
I’ve never played a character before that was this much of a glass cannon and was always riding the edge of falling apart completely. At the moment I have 100% spell suppression which is good, and decent enough evasion though I would like to see that MUCH higher. My armor however is complete shit and my resists… are awful. I’ve contemplated trying to create a Taming ring, but so far I have not seen any of the component Berek rings drop. I could farm Heterochromia cards, but one of the problems I am running into as a mapper… is that without buying maps from the market, you can’t really reliably “Farm” anything over and over. I feel like all of the mapping strategies involve either buying specific maps or buying scarabs in order to set up ideal conditions. I would for example love to be trying to farm Legion, but that requires Legion Scarabs. Delve honestly was just more simple… and quite honestly more rewarding. I ran literally any map until I got Sulphite and then Delved until I ran out, and then repeated the virtuous cycle.
I can’t complain though, I am only one day into mapping and I already have 32 maps completed and have done one of the Maven Challenges. I need to find a zone connection diagram that I can reference because I need to be running connected maps in an attempt to get the maps I am missing. I am not super in a rush to get to red maps, because on my test version of this build… that is where things started to fall apart without being resist capped. What I really want to find is an Ancestral Vision, because it would solve my elemental ailments problem completely. I currently have 50% elemental avoidance and Ancestral Vision would get me the rest of the way to 100%.
As far as my Atlas tree goes… I am sorta all over the place at the moment. I rushed to get Shaping the Skies and Mountains to start getting some free map device unlocks. I’ve picked up a little here and a little there on the essences and picked up Stream of Consciousness since I won’t have a steady supply of scarabs for a while. I am slowly working my way up to the Einhar nodes that unlock access to the beasts that sell for quite a bit of currency. I figure at least until I have unlocked everything I will be doing essence/beasts to hopefully make a little currency. Essences mostly because I want to maybe be able to craft some gear at some point. Beasts mostly to hopefully sell some split beasts and mirror beasts.
I’ve done only the smallest amount of Delve, basically running down my Sulphite supply each time I fill it up. I know that this build is very much not designed for the rigors of the deep, but for the most part, so far it has been “fine”. I mostly just have to keep blowing things up in front of me for fear of anything actually touching me. Mostly I am working on the tedium of setting things up and getting some initial darkness resistance and light radius unlocked. I know at some point I will level another character that is more specifically designed for delving and then be running that in the deep. I will say though… the little bit of Delve that I have done… has felt generally more rewarding than most of the mapping I have done. Heist is still the mixed back it always is, but for the most part, the build has done excellently there.
All told though I am pretty happy with the build and pretty happy with where I am after 32 hours of play. I will continue to chip away at the Atlas, and I am hoping by the time I have unlocked all 115 maps, I will have enough currency to do a massive overhaul of my tree to something more enjoyable. I would really like to focus on Legion, and I have to say… Blight, Legion, and Breach are all awesome on this character. That was really my hope that I would be able to do some of the mechanics that I mostly ignored in the past because they were just not drift-compatible with the Righteous Fire lifestyle. I’ve seen my first Exalted Orb pictured above, but I have yet to see a Divine Orb drop. When I start getting some of those, and a bit more of a liquid position in the currency market… I will feel better about my decisions.
I realize I have not stayed true to the SSF-lite attempt that I originally planned. Truth be told though… I actually have arrived at a point where I enjoy the trade economy in this game. I’ve made several smaller sales and have already set up the infrastructure to be able to sell more stuff as I get access to better items. I am not sure what happened to the person who used to avoid the auction house like the plague. Right now I just don’t have much value that anyone would care about. I have a friend who will probably be willing to knock out the Void Stones for me because I sorta doubt this character is going to be able to do much more than the first two. I have a lot of mapping and farming though before that is even a real concern.
Anyways! I hope you all have a wonderful week. I will be over here in the corner chipping away at this nonsense and completely happy.
The post First Day of Mapping appeared first on Tales of the Aggronaut.
Good Morning Friends! I am taking a break from leveling in Path of Exile to bang out a blog post. Yesterday at 3 pm my time the servers launched for the Trial of the Ancestors league, and I did not hop in the queue nearly fast enough apparently. It took me about fifteen minutes to actually get in, but once I did things were fairly smooth. Granted I did not risk logging out to the character screen for a bit just to make sure. I did not manage to get as far as I would have liked, but I did make it to Act 5 before calling it a night. Originally I had headed to bed around halfway through Act 4, but it was hot and I couldn’t sleep so I got back up and punished into Oriath.
Something that I did that is a bit out of the ordinary, is that I streamed Act 1 on Youtube. This was my first time really managing a stream through YouTube and for the most part… I think it went pretty well. When I was setting up the stream I did not really understand some of the options, and I think I could have potentially made the chat delay a bit less had I chosen the lower latency option. I had a handful of folks pop in and hang out, which was really cool. I however am not used to streaming… and after an hour of narrating my actions, I needed a bit of a break for my voice. I might try this again later as I start maps.
I’ve not really had much of an opportunity to play with the league mechanic, but you end up getting a silver coin pretty much in every zone. These work much like the rogue tokens do in that you click on them and they teleport you to the Halls of the Dead. From there you can talk to all of the other Karui combatants and enter a tournament match. Essentially you place attackers and blockers on the field and then try and take out the other team’s totems by clicking on them and channeling a bar to take it down. In theory, the attackers can do this for you, but it seemed to go much faster when I took care of it. Essentially I would wipe out a wave of attackers and then channel a totem, and repeat this process until all the enemy totems were down. It seems like it would be a fun mode with a party of friends, so I will have to try that later.
There are a few metrics that I tend to keep track of when I am leveling a new character. For example, the first Chaos Orb drop of the league was in Fellshrine Ruins, and before I had seen my first Chance Orb. I’ve had some really weird luck in this league because I think I have seen seven Chaos drop already before beating Kitava for the first time. I’ve also had a drought of Scrolls of Wisdom forcing me to do the Portals to Wisdom vendor recipe a few times. I’ve also seen way more Orb of Bindings and Jewelers Orbs than I am used to by this point in the league. As far as Vaal side areas go… I’ve only seen one, so that seems a bit weird and is harmful to my needing a Vaal Lightning Arrow. I tried to yolo corrupt the Lightning Arrow I had been using when I saw my first Vaal Orb drop… which raised it by a level and made it so I could no longer equip it. I had to go buy another Lightning Arrow from the Act 1 vendor to keep moving forward.
Since then I have wised up and am now muling four Lightning Arrow gems in my secondary weapons. The first death of the league was in Act 4 in the Mines Level 2. I ended up being too close to a mob with an “on-death” effect that nuked me. So far I think I have taken a total two deaths so far which seems good overall. I’ve also made it through the first Labyrinth and I varied my path a bit. The build that I am loosely following really suggested going for the Perma Onslaught node first before taking the Phasing node in the Raider tree, and then later speccing out of Onslaught and into the Frenzy nodes. I did not do this while leveling originally, so I thought I would give it a shot. It isn’t like I am going to be using many regrets in total so I should have plenty to do the swap at the fourth Labyrinth.
All told things seem to be going fairly smoothly. I’ve had decent luck when it comes to picking up random bows with the right sockets along the way. I am hoping that before long I will be able to start finding some five-link bows and given that I have a decent stash of chromatics built up, I should be able to force it to the correct colors. I am hoping to start seeing some more Vaal orbs, because I would love to swap over to Vaal Lightning Arrow at some point soon just for the additional damage on bosses. I am hoping that by the end of the day I am starting to dip my toes into mapping.
Are you leveling in Trials of the Ancestors? How has your journey gone so far? Drop me a line below.
The post Ancestors League – Day One appeared first on Tales of the Aggronaut.
Good Morning Friends! The Crucible Challenge league is coming to a close in Path of Exile and I thought I would spend some time this morning talking about the various builds I played. The crucible mechanic itself was a bit cumbersome and lackluster unless you were willing to go extremely deep into the system and attempt to craft the perfect tree. I was not willing to do this, but I did interact with it at a very surface level. This was the league of completely insane builds that we will likely never see again, in part due to the crucible weapon tree allowing for some complete nonsense. The fact that there were nodes that allowed an item to vendor for a unique version of that item base, led to drops in prices of things like the Aegis Aurora selling at one point for as cheap as 60 Chaos instead of the usual 1-2 Divines.
What this did do was cause me to set up several tabs where I just chucked bases that I cared about into them… and then when I was bored or looking for something to do I would run maps and reveal trees. The problem with this plan however is that it was EXTREMELY rare that I went through a map and did not get one of the bases that I cared about to drop… so my supply never seemed to deplete. I should probably spend the next few days unlocking the trees that I already have revealed that sell for currency. Essentially I spent a lot of time fishing for a better tree to them try and merge with my assorted weapons… and never really had much luck. I think this was probably better for map blasters than someone like me who tended to favor Heist and Delve… two league mechanics without Crucible forges.
Crucible was easily my most active League and during it, I completed a large number of builds. I have to be honest… this is maybe my favorite part of Path of Exile. I like trying different things, given that there are so many years worth of content and so many skill gems that I have never really explored. More than anything this league was a bit of a redemption arc for characters that I had tried in the past and never really managed to get working. The only problem with trying out a bunch of different builds is that I never really elevated any of them as far as they could really go… before shifting gears and trying something else. I guess let’s review some of the builds that I played in this league.
Righteous Fire Juggernaut
Another relatively new thing about this league is that I recorded a lot of short videos talking about various builds. I’ve recorded several with my Righteous Fire Juggernaut, but here is one where I did some delving which is honestly how I spent most of my time on this build. Righteous Fire and more specifically the Juggernaut variant is just one of those comfy builds. You end up being super tanky and can mostly laugh off most incoming damage. I managed to clear 3 of the 4 Void Stones on this character and make it all of the way through mapping without much issue. I never really took this build as far as it could go because I essentially needed to complete the swap from Fire Trap on the pseudo-six-link helm to my six-link body armor and I never really wanted to mess with recoloring my Brass Dome. Additionally in a true endgame variant, I would have figured out a way to make myself ailment immune without Purity of Elements.
That said the version that I ended up with felt extremely good and served as my pillar for pretty much all of the rest of my shenanigans last league. I love this so much that even though I am not planning on starting Righteous Fire… it is pretty much a given that I will end up building one for delving. Here are the details behind the build.
This is the first build in what I call my redemption arc of past builds. I had tried a few versions of Toxic Rain during the Sanctum league, and never really landed on something that I enjoyed. Mostly what I landed on was that I had been trying to convert to Toxic Rain a bit early for my tastes and that in past iterations I was not running both Toxic Rain as a self-cast ability and on Totems. Additionally, I have learned that I really hate Focused Totem Support, because I do not want to be responsible for triggering my totems. Sure Focused Totems are a clear dps win, but you also lose the quality of life of not having to constantly aim them in order to get anything from them. I had a lot of fun with this character, but the negative with a Pathfinder is the reliance on constantly hitting your life flask to keep your regeneration rolling.
I am not sure if I specifically followed any single build guide, but probably the most comprehensive version available is the one that Zizaran produces for each league. This is really the build where I discovered POE.Ninja and their Builds section and I was able to compare and contrast a bunch of successful Toxic Rain builds in order to land on something that felt good to me. Admittedly this is sort of a more advanced process, but learning that I could adapt builds to fit my needs was a real game changer for me.
One of the things that I love about Diablo-style ARPGs is how getting a specific item that drops… often generates a desire to build around it. In my travels on my RF Juggernaut, I stumbled across a helmet with four gems on it… Burning Damage, Concentrated Effect, Minion Damage, and Minion Life. After spending a chunk of the Sanctum league playing a Summon Raging Spirits build… I had this desire to build around this helm and more specifically pivot into Minion Instability with a Fire Explosive Raging Spirits build. For the most part, this worked well, but as is the case with many of my builds… I was unwilling to focus on it enough to really sand off some of the rough edges. This could have been a great build on its own and would have been perfect cromulent as a main build. Its critical flaw… is that Toxic Rain and Righteous Fire were just better. Unfortunately, this character no longer exists in this state, because I recycled it into a later build.
There really is not a direct guide that I followed, but again spent a lot of time on POE.Ninja looking at other Summon Raging Spirits builds that utilized Minion Instability. If you want to go down this path, I did find a decent enough guide you could follow.
This is another build in my redemption arc because the very first time I attempted to follow a guide was back in the Sentinel League and attempting to play Explosive Arrow. I had no idea what I was doing, and going back earlier this league and looking at my old characters… it was painfully obvious. I had no real defensive strategy and made zero effort in attempting to cap my resistances. So knowing what I know now… I wanted to make an attempt at creating a better version of this character. Originally I thought maybe Zizaran’s definition of “Tanky” just did not match my definition of that word. Turns out no… Explosive Arrow Champion is EXCEPTIONALLY Tanky… almost to the point of being similar in feel to my RF Juggernaut. I had so much fun with this character, and unfortunately… it RAPIDLY eclipsed my Toxic Rain Pathfinder in the amount of time I spent on it. This is the build that I most associate with Zizaran, so of course I would suggest someone following his guides. If you have any questions however with this build or any of the other ones I have talked about… my comms are always open.
On the ultimate redemption arc build… we have Wintertide Brand Occultist. Back during the Sentinel League, I made an attempt at following Pohx’s guide for the Righteous Fire Inquisitor. However, I stopped short… and pivoted into undiscovered territory when I decided that I really liked Wintertide Brand. This led me to try Storm Brand for my Kalandra league starter, to mixed experiences but it also started a mental obsession with wondering what a proper Wintertide Brand build would feel like. So this League I decided to repurpose my Explosive SRS Necromancer and respec it into a Wintertide Brand Occultist. The only negative about this build is that I tried to do it on the most shoestring budget ever… which meant that I reused as much gear as I thought I could get away with from the previous build. The end result… works shockingly well and quite honestly in the time that has passed since I recorded the above video… I have gotten much better at playing it. I spent a good chunk of last night zipping through Tier 16 Red Maps with a decent amount of juice applied and it performs like a champ.
I honestly considered just league starting this build for Ancestor League, it is that stable. With enough attention and focus, I think I could resolve any of the existing survival issues. Namely, I need a lot more block but levels and investing in some good jewels for my passive tree would solve that. Sadly I don’t really have a guide for you to follow. The only thing I can truly provide is my POB. I pieced this build together on my own by looking at a bunch of folks who were doing something similar on POE.Ninja. Wintertide Brand is sort of an offshoot of the much more popular Cold Dot Elementalist.
My Sixth build of the league was extremely haphazard and a bit of a mess. I normally do not care about Achievements in video games but for some reason… I do in Path of Exile. There is an achievement for killing Dominus in Act 3 with every base class in the game, and the fact I had never done this with a Scion was bugging me. So I rolled a Holy Flame Totem/Flame Wall Scion entirely with the purpose of killing Dominus, and after doing this… I mostly felt fine with walking away from that character. As the league wore on, and I was feeling the itch to play some more Path of Exile I dusted this character off and made a pivot from Totems to Brands, and decided to roll with an Armageddon Brand setup. I successfully got it up to maps, and with enough time and investment, I could have probably made this an enjoyable character.
However one of the lessons I have learned… is it is okay to walk away from a character because it is relatively trivial to run up another character. I actually enjoy leveling through the contents and I find the process of “building” a character to be extremely therapeutic. Unfortunately, again there is ZERO guide here, and mostly just a lot of me winging it as I went and searching the passive tree for anything that I thought might be useful that I could path to easily. Do I suggest anyone follow my character? Hell no. Do I really like Armageddon Brand and want to give that ability a proper redemption arc in the future? Hell yes.
Now we get to what is technically my eighth build of the league. There is a Righteous Fire Inquisitor that I never finished because I decided that I really do not love the Inquisitor variant of that build and will probably always choose Juggernaut. Essentially this was my first time doing a “league start test” where I tried out a build to determine if I wanted to play it at the launch of the Ancestor League on Friday. I had noticed over the last few leagues that there are a lot of folks who play some variant of Lighting Arrow as a league starter, because reportedly it requires no gear to function. After playing it I can in fact verify that it does not require much in the way of gear and can map on four-links. The most popular variant of this is played with a Deadeye and is exceptionally squishy. I opted to go for a way less common variant that uses a Raider that is significantly less squishy… but also is nowhere near anything I would consider “tanky”.
I am league-starting this because I really enjoy leveling on a Ranger, and also… I really want to do some of the content that is facilitated by having a character that can explode an entire screen at once. I know at some point I will crave a tanky character to do some delve or similar meaty content… but I am looking forward to seeing how the mapping phase goes with this character. I managed to survive low-tier red maps without any investment and only some minimal bench crafting to at least partially solve my resistances. My goal is to see how far I can get without touching the trade league to help solve my problems, and mostly turn this into my mapper for the league. The nice thing about Ranger is that I will be able to pivot into a bunch of popular builds if I decide I get tired of Lightning Arrow.
While Crucible as a league mechanic was a bit “bleh” in that it didn’t really give me a fun repeatable activity that made currency… the “sandbox” state of the game was phenomenal. It is easily my favorite league of the four I have played thus far, but largely because this is the league where I felt like I finally grasped some of the nuances of this game. Of the builds that I tried this league… I would absolutely play RF Jugg, some form of Toxic Rain, Explosive Arrow, Wintertide Brand, and some form of Armageddon Brand build again. Probably my favorite build would be the Wintertide Brand Occultist because as time has gone on in the league I have played it more and more as my “not RF Jugg” build. Wintertide Brand just feels cool and adding in all the other cold dot mechanics feels super satisfying.
As we go into the Ancestor league I have a handful of builds that I want to try a make happen:
Poison Summon Raging Spirits Juggernaut – This is a staple of hardcore and I am curious if I can make a version that feels tanky enough to do delve. It is simple enough to pivot into Righteous Fire if it doesn’t work out.
Shockwave Totems – I still want to find a totem build that I enjoy, and since Shockwave Totems wrecked Sanctum the first time around… I am curious about this one as maybe a Hierophant build.
Exsanguinate/Reap – I played seismic totems for a bit during Sanctum, and I really liked Exsanguinate far more than I liked the actual Seismic totems. I know there are versions of this build that use Juggernaut for Hardcore, and others that use Scion for Softcore. I want to research this and try and make one that feels good.
Something with Cyclone – I love Whirlwind and its spin-to-win play style. Righteous Fire sort of scratches a bit of this itch of being able to just roll over the top of your enemies. I do however want to try and figure out a way to build around Cyclone and make it feel enjoyable… maybe a cold conversion.
Armageddon Brand – I enjoyed Arma Brand enough with the Scion to try and give it a redemption arc. I figure this is probably going to be best played with either Hierophant or Elementalist, but will need to do some research.
This is one of the things that I love about Path of Exile is that I always have projects within projects. I know for example that I will likely create stash tabs devoted to each of these ideas so that as I find gear that might be useful I can start gathering it up while I am playing my league starter. I sincerely doubt that many of you are going to make it down to this point in the blog post because this one is pretty massive. If you have, however, thanks for sticking around even though I tend to get hyper-focused and obsessed with a single game at a time. This has become more of a thing the older I have gotten.
Anyways I hope you have a most excellent day and I will see you tomorrow for more nonsense.
The post Crucible in Review appeared first on Tales of the Aggronaut.
Hey Folks! We did not record an episode of AggroChat last night, and as a result, I don’t have the usual Sunday post. Instead, I am going to talk some more about Lightning Arrow Raider. Last night I finished leveling through the campaign and then started running some maps to test the build further. I am still very much wearing the same SSF gear that I picked up through the campaign, with some minor crafting in order to try and fix my resistances a bit. As it stands I have woefully negative Chaos Resistance, very low Cold resistance, and then capped Fire and Lightning. If you want to check out the current state of my build, I dumped a fresh POB or you can check out my character on Path of Exile website.
I also recorded a video of me running a T11 Red Map, where I took a single death from a random rare. I had no clue what hit me, but after the fact while editing I noticed that it was an Innocence Touched monster, which is one of the more annoying god-touched mobs. All told I am pretty happy with where this build ended up with only some assorted bench and essence crafting. It gives me a lot of hope for a smooth transition into maps as I do this all “for real” on Friday evening. I’ve always liked leveling a Ranger because generally speaking all of the tools you need you have easy access to. I will likely run Lesser Multiple Projectiles/Mirage Archer/Caustic Arrow until I can get Lightning Arrow from the quests. I also plan on muleing a bunch of Lightning Arrow gems as I can so that I can hopefully corrupt my way into a Vaal version if I don’t get one to drop.
My goal with the build is for it to be a fast mapper that I can hopefully use to progress my Atlas quickly. At some point, I am likely going to create a Righteous Fire Juggernaut again to have something that I can do Heist and Delve with. I have to say though I am looking forward to playing something with big screen-clearing potential because there are a lot of league mechanics that I have never really explored very much. Legion, Blight, and Breach all really want you to be able to kill lots of the screen quickly in order to get the best possible rewards, and Righteous Fire has always sort of sucked at this. I am legitimately wondering how well this build will do with Heist as well, and I’ve spent a tiny bit of time in Delve and it seemed mostly fine so long as I did not press out into the darkness too much.
If nothing else there is a satisfying explosion of lights whenever I fire my Lightning Arrows, and that will be fun to map around on. I am not necessarily trying to race or anything, but it will be fun to wreck maps for a change. Don’t get me wrong, Righteous Fire is plenty good at mapping but it never felt anywhere near as satisfying as some of the videos I have watched of dedicated mapping builds. I think my early strategy will be Essences, Expedition, and maybe some Lockboxes in order to get a stash of crafting materials to help fix my own gear. I am also going to try and lean as little on buying from trade this league as I can. The main reason why I am not rolling SSF however is so that I can start selling things that I might find along the way that could be worth some change. I am definitely a trade enjoyer, but it was also refreshing to level the Lightning Arrow Raider on mostly found gear.
Anyways… I feel like I am probably annoying everyone with talk of Trial of the Ancestor league. I am excited I guess, and just can’t stop talking about it.
The post Raider on Red Maps appeared first on Tales of the Aggronaut.