Spriggan Empowered Monoliths

Yesterday I talked about my recent Diablo IV adventures, which are admittedly largely led by a desire to keep hanging out with my friend Cyl. That is the game that she is playing so I keep offering myself as tribute to do whatever shenanigans she has in her mind. We did some Nightmare Dungeons last night and I have to admit… while I enjoyed hanging out I didn’t really enjoy the content. We were doing a variety of 21-23 dungeons and honestly… they just were not that fun. It might be that my level is lagging behind hers significantly, or it might be that the content just isn’t actually that fun… but whatever the case the moment we broke for the night I returned to my comfy standby… Last Epoch. I got my Druid to level 84 last night and am still hunting for a few pieces of gear. I need to sit down and properly sort out what I want for each slot and then adapt my loot filter for those specific stats.
Over the weekend I got the Spriggan build through all of the normal mode monoliths and unlocked Empowered Monoliths aka the level 100 Legendary variants of each. I’ve been focused on farming Black Sun mostly for a chance at the squirrel hat aka Herald of the Scurry. I’ve yet to give up on the hope of eventually playing that build. More than anything at the moment I am just farming experience to gain levels. I would really like to have at least one character hit level 100 before the 1.0 drop. This is only the second character that I have hit Empowered Monoliths on so I am still relatively new to the Last Epoch endgame as a whole. That said I already feel like I could use some variety in my life with the content, and my hope is that we maybe see some of the randomization changes sooner rather than later. The Action RPG YouTube channel does a summary of the Friday dev chat live streams and it sounds like something akin to a Loot Goblin is a near-term addition.
I’ve been milking a little bit more experience out of the level 90 normal monoliths because they are so much more chill than empowered. I really need to get back into the habit of throwing on an audiobook while grinding, because when I am doing that… I don’t really notice the repetitive nature of doing monoliths or delve or whatever ARPG grind I happen to be engaged with. The Power sort of broke me as far as books go… and I’ve yet to really dive into another book after that. I tried starting a few but ended up bouncing pretty early. I have a target for the next novel to consume via Audio Book, but I just need to sit down and decide to do it.
At least until the next Path of Exile League, this is going to probably be my gaming happy place. I am still progressing in Honkai Star Rail and got my first character to level 70 last night. I’m going to need to do some devoted grinding in order to get the materials to pull up the rest of my team to 70 as well… then my secondary team after that. I’m pretty happy with the state of my gaming options at the moment. I have Final Fantasy XVI but since it is on console… I just never seem to feel like playing it. I realize I am the weirdo… but the idea of playing a game on a console just feels so exhausting. Controllers are not my natural mode of gameplay and while I grew up playing Atari, NES, SNES, and Genesis… the moment I got access to a 386 computer I was all in on PC gaming. I am honestly somewhat annoyed that Square chose to launch that game ONLY on the PS5 for the time being. If they had done PS5 and Epic Game Store… I would be probably actively playing it on the PC right now. Anyways hopefully your week is going smoothly. Mine is considerably less hectic than last week was now that the world around me has largely recovered from the storm damage. What are you playing right now? Drop me a line below. Last little note… if you are on Blue Sky you can follow me there now. I had a nice person shove an invite code into my hand. I am not entirely certain what I think about it so far. It feels really really basic, and I still greatly prefer mastodon/gamepad. I am however checking it a few times a day. The post Spriggan Empowered Monoliths appeared first on Tales of the Aggronaut.

Diablo IV Campaign Finished

Good Morning Friends! Last night I stayed up a bit later than normal because I was winding down the last few bits of the Diablo IV campaign. I started Thursday evening when the game launched into early access, played quite a bit Friday, Saturday, and Sunday ultimately wrapping up around 11 pm last night. I would love to be able to tell you how many hours I played, but the absence of a /played command or any other sort of player stats prevents me from doing this. That is a microcosm for Diablo 4 as a whole… some aspects of the game are deeply thought out and others seem curiously missing… like the seeming purposeful decision not to have a map overlay. I think this game is going to be a lot of different experiences for a lot of different types of players. If you are the type of player that traditionally expects to play through the campaign of a Diablo game and then bounce… this might be the best Diablo you have ever experienced. If you are more of a Diablo/ARPG hobbyist you will be presented with a cavalcade of choices that might lead you to believe that this game was not designed with you in mind.
I think ultimately for me, Diablo IV is a mixed bag of both brilliance and abject stupidity. For me, a Diablo game is a power fantasy about getting strong, leveling up, and then laying waste to the hordes of hell. In order for that to work, the moment-to-moment combat has to feel amazing and allow you to indulge in the power fantasy of firing off big attacks regularly in order to make the entire screen explode. Combat vacillates between feeling completely brilliant… and feeling plodding and painful and this is largely dependent upon if your abilities are off cooldown and if you have the resources to spend them. Given that the game has not yet officially launched and we already have a significant round of nerfs to slow down that experience… I feel like the game Blizzard had in mind is not the game I wanted to play. We will see if this changes as I begin the gear for the endgame, but the campaign while better than at any stage during testing… was still largely a frustrating mess.
As I have said before I followed a guide for this play through because ultimately I was wanting to give Diablo IV the best possible chance to grab me. Of all of the “spenders” I had played with during testing, the one that I found I enjoyed the most was Upheaval which is a big frontal cone attack. This involves a bit of kiting around but largely that style of gameplay does not bother me. So I ended up following the Upheaval Barbarian Leveling Guide from Maxroll, and for the most part, I think it did as good of a job as possible for easing my leveling experience. At this point, I could respec and try something else and really the cost of just over 94k gold to refund 52 talent points… seems fine given that I am sitting at 1.1 million gold while spending most of the game salvaging everything. I purposefully stayed away from Whirlwind because it clearly seemed bugged… and it was one of the abilities that ate the hardest nerf in the pre-launch patch proving that to be a wise thing to stay away from it.
My path through the game was a bit uneven. For the first three acts of Diablo IV, I spent my time plodding along and completing almost all of the side quests. Then as I reached the end of Act III… I decided that I really wanted a mount which is awarded to you at the beginning of Act IV. From that point forward I pretty much rushed through the game only focusing on the main story arc, because the leveling process had overstayed its welcome. Admittedly this is coming from someone who is used to doing the entire Diablo III leveling process in about 2 hours and the entire Path of Exile leveling process in about 5 hours. The endgame is the beginning of the game to me, and I figured there was plenty of time to start picking away at the rest of the side quests after having completed the story. Truth is… finishing all the sidequests is essentially mandatory for an endgame build as there are ten talent points hidden in the renown system that you are going to need.
As far as the story goes… this is without a doubt the best Diablo story to date and quite possibly the best ARPG story as well. That is admittedly not saying a lot given that most ARPGs only have just enough story to keep the wheels from falling off in transit. Would I consider this one of the best story games when judged against all of the great story games I have played? No… absolutely not. It is a serviceable story, but it is also a Blizzard story, and that comes with all of the baggage attached to that statement. It is a story about big forces moving against the player and plot twists that you can see miles away. However, it is still a fun epic romp through some really large set pieces that serve as an excuse to set up some big fun battles. The only real complaint that I have is that much of the denouement of each conflict plays out in the form of a cutscene that you watch through Blood-O-Vision 3000… as you touch Lilith’s Pedals. Diablo has always been known for its cool cutscenes and this is no different, but they also serve as the key method in which the larger plot moves forward which may or may not be your personal taste.
Most of the boss encounters are legitimately good. There is enough room to scale them up in order to create something akin to the Uber bosses from Path of Exile. On lower difficulties, they serve to feel just challenging enough to not fall over immediately as the bosses in Diablo III did. There are a few fights that felt needlessly tanky… but I chock that up to the general lack of balance, the game seems to have. I feel like Diablo IV is a case in point of why you don’t get rid of Q&A employees as Activision Blizzard has had a habit of doing over the last half dozen years. I think Diablo IV could be a great game given enough time and focus to balance the game into something that actually feels fun all of the time… rather than feeling fun under exactly the right conditions.
I’ve now officially entered the endgame of Diablo IV, but can’t really talk much about it yet. I unlocked the Tree of Whispers which gives you access to the Whispers of the Dead system. From what I understand a zone is marked by the tree and you are sent there to reclaim “the debt that is owed” I won’t go into that in any more detail as it could provide some spoilers. Essentially it is a bounty system that involves you going and doing specific activities in a given zone in order to collect Grim Favors. Grim Favors are then turned in for rewards from the tree that I believe give you access to legendaries and nightmare dungeon glyphs. Nightmare Dungeons are effectively mythic plus from World of Warcraft and the glyph is somewhat like a map in Path of Exile and will set the affixes being applied to the dungeon. I legitimately have only played long enough after the campaign to unlock the dialog box explaining this system and then took a screenshot of the area of the map it was being applied to this morning. I am sure later this week I will have a more cogent set of thoughts about this system.
If you want bonus points… you can listen to me ramble for twenty minutes about the live service dystopia we find ourselves in, and some of my fears about what a battle pass system will mean for this game. Of note… this was recorded before I started focus firing the campaign and doesn’t really reflect much on the game itself other than my general concerns. There are times I feel like recording one of these videos and I did so yesterday morning. Basically, my thesis is that a given player only has time to play one live service game at a time, and as a result, EVERY live service game is ultimately competing with every other one.
I think ultimately my stance is the same as it has been for a while. I think Diablo IV is a great game for the players who will play through the campaign once, and then move on with their lives… maybe to revisit much much later but won’t be mainlining the game. Was it the game I had hoped it would be? No… not in the least. Does that make it any less of a good game? No not really. I think Diablo IV is a very solid game that is just fun enough to get you past some of the major frustrations. I think the first map sucks ass and they would have been far better starting the player in the second map… Scosglen. Scosglen feels and more importantly, SOUNDS like a Diablo game. Diablo is a game about killing demons to jangly chords… and Diablo music finally starts to kick in during Act II.
If I had any bit of advice for new players approaching this game… it would be to do NOTHING but yellow quests aka the main questline… until you reach the beginning of Act IV and complete the quest “Donan’s Favor” and then from that point forward you can return to screwing around and doing side quests at your leisure. Mounts make a massive difference in improving the quality of life of this game and in truth Blizzard fashion… you are robbed of that experience until you are almost done with the campaign. Knowing what I know now… I would essentially rush to the point of having a mount and then return to a leisurely leveling pace. However for all characters from this point forward… I probably won’t actually do the campaign given that unlocking the mount once unlocks it for all of your characters.
I know that I am a very specific edge case when it comes to Diablo players. I liked Diablo III and felt like it got a lot of things right. Diablo IV feels like an overcorrection in attempting to erase the legacy of Diablo III from memory… while at the same time reconning some of the story elements to essentially make that game more or less not exist. As a result, Diablo IV is a direct sequel to Diablo II, in both stories… and the plodding feel of combat. If you loved Diablo II… and have played it recently and still can affirm that it is your ideal Diablo game… then Diablo IV is probably going to be a gift from the heavens planted at your feet. If you liked Diablo III… this game is going to feel like an uncoordinated mess at times. If you are a big fan of Path of Exile… this is going to feel like a bit of a slog compared to how relatively fast moving through that game can feel. Still, I don’t think Diablo IV is a bad game… and pending Blizzard gives the game some TLC over the next few years it might even become a great game. I figure I will spend some time exploring the end game, but also am more than likely to happily jump on the next game that comes along which catches my attention. This is probably blasphemy… but I think Diablo Immortal was actually a more mechanically enjoyable game than Diablo IV. Too bad they chose evil and went full-on into microtransaction hell with that one because it is more the direct sequel to Diablo III that I really wanted. The post Diablo IV Campaign Finished appeared first on Tales of the Aggronaut.

Last Epoch 0.9.1 Patch Review

Good Morning Friends! Yesterday was the drop of the latest Last Epoch patch, and as a result, it meant that Ace and I spent a chunk of last night hanging out while we both explored the changes. Since a big part of the content drop was a completely reworked leveling experience. This received mixed feedback when this news was dropped on Monday, but I absolutely understand why the focus was on the early game. Essentially you really need to grab the player in the opening minutes to an hour of the game if you really want to keep them engaged, and the previous starter experience was a little odd and uneven. It also was some of the very earliest content that had been released and was starting to show its age. If you want to see all of the features you can check out the highlight reel trailer below.
I used the patch as an opportunity to reboot my Rogue character that I never leveled far enough to actually specialize. That is the first major positive change is the flow of the content makes it so that you arrive at the “End of Time” zone which is the gate for specialization… at about the time when you would normally be needing to choose a specialization. The previous flow of the game made it so that you were usually wildly over-leveled by the time you reached the core hub of the game and could choose which specialization you wanted to go into. On almost every character up until this point, it meant that at about level 20 I just had to stop choosing passives because I could not put them into the specialization trees. On this latest character, I reached the End of Time at roughly level 16 and that felt pretty freaking solid.
The start of the campaign attempts to actually give you a reason for some of the things that you are doing and spends some time setting up a few of the core conflicts lore-wise. Previously you sort of just stumbled into bad things happening and rolled with the punches, now you are introduced to some conflict, get introduced to a bad faction doing bad things, and then are introduced to a plot MacGuffin that said bad people are after, and that you need to get to first. It flows so much better and a number of the content blocks and zones and been reordered in a manner that makes much more sense. It is still very much an “ARPG Story” which is to say it is pretty light on details and largely talks about things in broad terms… but I more or less find this as sufficient motivation to kill lots of things and chase loot. Someone on the team also learned how to draw women’s faces that do not all look like they are 10 years old, so that is a huge positive as well.
There are a few hilarious timing moments where an enemy swoops in to capture one of the NPCs… but there is this weird lag involved with it. You end up sitting there wondering what exactly is going on… and then suddenly someone flies away with the NPC and you are left to think “Oh, okay bye then”. This post is coming across as way more snarky than I intended it to. Maybe it is just that I have played so many of the early missions in this game that I am overanalyzing the changes. The biggest cool thing from the new content though is all of the really interesting enemy types. Ace and I talked last night about how much we are looking forward to seeing these new areas as endgame Monolith Echoes. Patch 0.9.1 was a good step forward, and I am hoping that also means that they plan on going back and smoothing out some of the other awkward transition points later in the campaign. For example how you rapidly go from being in frosty tundra land, and then extremely rapidly transitioning to adventuring on the literal ocean floor.
Another new feature of 0.9.1 is the introduction of “towns” as hubs that blend together random players who happen to be visiting an area. This is cool in theory, but also I have zero interest in grouping with a bunch of randos… but I guess maybe someone out there wants to do this. Right now unfortunately there is a bit of a performance hit every time you zone into areas that would be flagged as a town… so essentially any encampment that has a stash chest and vendors. I am sure they will iron this out over time, but for the moment it just takes a long while to load into any of these social hubs. As the game grows and has more activities that require you to group up with other players, I am sure this will become more relevant. For now, it feels more like they are laying the groundwork for something else and now have to solve the technical changes that come with it.
This patch also introduced the cosmetic shop and it largely seems fine. There was some gnashing of teeth over the pricing model when this was originally announced, and EHG has significantly watered down the cost since then. I have a bajillion fake shop currency points because I was a pretty early supporter of the game. Essentially everything is now priced in increments of 50 coins aka $5 and the highest items that I saw for sale were 150 coins each or $15. The options are pretty limited at the moment but we knew that going into this release. They are essentially just testing the waters and ironing out any problems with making purchases before adding what I am sure will be a steady drip of cosmetics at “priced to own” values.
The only problem that I have at the moment is with the way the supporter packs are being handled this time around. Traditionally Last Epoch supporter packs have been a tiered affair so that if you bought pack D you also got all of the benefits of pack A, B, and C. Now this might just be the challenges of working within the pricing structure of the Steam Store, but right now… you have four packs that each gives you a backpack, a generic colored-coded pet, and a portal. They all award you the same amount of cash shop currency, but each one is $10 more than the previous one… for “reasons”. It feels pretty bad, to be honest, and I am not sure if this is designed to engender some sort of elitist “I bought the most expensive pack” bullshit or FOMO… but whatever the case I do not like it. I did in fact buy the most expensive pack but largely to test this theory. I don’t mind giving EHG more money to support the development of the game, but it doesn’t make it feel any less shit.
I think another aspect of why it feels so bad is that I have gotten used to Path of Exile supporter packs which are admittedly more expensive, but have the structure I was expecting. So for example if you buy the $60 pack you get everything from the $30 pack, all the new stuff at the $60 tier… and the full face value of the pack in cash shop currency. So similarly I at least expected some sort of similar structure in Last Epoch where if you bought a $50 pack you got everything from the packs leading up to that tier as well as 500 cash shop coins aka the face value of the pack. In Path of Exile, the supporter packs feel like a phenomenal deal and there are folks… myself included, who tend to buy one every season even if we have zero need for more currency. They just feel like a value proposition that is worth partaking of and also has the side benefit of supporting more of the madness you are enjoying. My hope is that EHG goes back to the drawing board and at a minimum makes the packs additive. As they stand now they just seem like we are giving them more money out of the goodness of our hearts… which admittedly is a thing but when you are giving me back kitsch that has no real-world value… it seems like you should be generous.
The super fancy wings that you get from the $50 pack seem to be bugged as well and look nowhere near as large as are depicted in the artwork advertising the pack so I am hoping that is also a bug. Do I regret buying the pack? Not really. I was going to throw more money at the game regardless because I feel like EHG deserves it. That said… I want them to be better than the competition and that definitely means that they also need to be a better value proposition. So here is hoping that they rethink their pricing model a bit further and become a bit more generous with the swag. At this point, I have spent zero time with endgame content changes, so I fully expect that to be the next thing I dive into as last night I finished up all of the new story. I know there are some tweaks and changes to the drop rate of uniques that drop from specific timelines, so here is hoping that maybe just maybe I can get that dang Herald of the Scurry. The post Last Epoch 0.9.1 Patch Review appeared first on Tales of the Aggronaut.

May 2023 Sony State of Play

Hey Folks! Yesterday was a big Sony State of Play event revealing a good number of games to be released largely in the remainder of this year. It has been a while since I have done a post where I talk about a game presentation so I thought I would do so this morning and cover my personal highlights. There are some big-name games that I am not going to spend much time on. For example, a remake of Metal Gear Solid 3 was announced… and given that I hate stealth gameplay that series is very much “not for me”. Similarly, a new Assassin’s Creed game was announced that is supposedly a return to the stealthy gameplay form of the original games… but again… not my jam, and I preferred the more Witcher-3-inspired Open World gameplay.
You can watch the full presentation in the above link, without anyone annoyingly talking over it. Maybe this is just Old Man Bel talking here… but I detest the modern tradition of streamers milking these things for content and giving their moment-to-moment commentary. I’m largely frustrated by this because the Streamer SEO is way better than the official companies and it is much harder to find a “clean” stream link than any number of “talking head” ones. Right now Sony is winning the console power struggle… but that might change rapidly as folks shift to more and more cloud gaming options like Gamepass. At the moment… Sony is well behind the curve in their cloud gaming options and needs to rapidly catch up. However, the majority of the show really plays towards their strength of console domination.

Teardown

The show started off with a rather bland heist game called Fairgame$, but what caught my attention was a voxel destruction-based heist game that appeared not that far after it. I know nothing about Teardown but it looks outrageously fun. The idea of rampant voxel destruction combined with smash-and-grab gameplay looks like it would be a heck of a lot of fun to play. One of the games that I remember the most fondly was Midtown Madness 2, and the “capture the gold” gameplay mode where you had to pick up the loot and make it back to your base before someone crashes into you and steals it back. Teardown looks like it might be a similar style of multiplayer gameplay. I’m on board with this particular brand of nonsense.

Tower of Fantasy

I am calling this one out only because I think it is probably good for the longevity of Tower of Fantasy as a whole. I’ve written at length on this blog about how much I enjoyed my time spent playing TOF. It is my hope that I will be able to link my existing PC account to my PS5… which is not a thing I can do with Genshin Impact given that I played it exactly ONCE on the console and as a result cannot undo the fact I have a different account on the console. I personally liked TOF much better than Genshin Impact, and the pull rates and freebie currency were much more beneficial to the players than a Hoyoverse game. If you’ve never played TOF then you might check it out when it launches here.

Granblue Fantasy Relink

I know next to nothing about the Granblue Fantasy universe because while I have downloaded it a few times… I’ve never really gotten into the mobile game. I am just not much of a mobile gamer at the end of the day. That said I think this game looks awesome and I am looking forward to its release. I greatly enjoy the Genshin-Impact-style action combat gameplay, and based on how many people are gaga for this setting… it would be an interesting way to learn about the world of Granblue Fantasy. That said… this game has been teased for years at this point so I have no real confidence that we will actually see it this year.

Dragon’s Dogma II

I feel like I largely missed the boat with Dragon’s Dogma as a franchise. I’ve attempted to play it a few times and largely enjoyed what I played of it. That said the general clunky nature of the original game… made it hard for me to attach. It is my hope that maybe Capcom has learned a thing or two about system design in the intervening years. However… I also played Monster Hunter World and we loved that game in spite of its completely scuffed UI and multiplayer settings. I am somewhat taking a wait-and-see approach for this one. I will have to see what else I am playing at the time to determine if I am going to give it much attention when it ultimately releases.

Spider-Man 2

Okay, this trailer looks really freaking cool, and I am excited to see Symbiote Peter Parker in action. That said I should probably actually play Spider-Man and Spider-Man Miles Morales before getting too excited about this one. I am not sure why but it has never really been the right time for me to dive into these games, and I should fix that. Essentially it feels like I have homework to do before I can look forward to this game. We will see if that actually happens before it launches. Still looks freaking cool and I dig the setup for Kraven. It will be interesting to see how it all plays out given they are blending a bunch of existing storylines.

Marathon

So this is the fastest I have gone from excited to uninterested in a long while. I am not and have never been an “Apple Guy” and as a result, Marathon is just a piece of gaming history that I have no real context for. I was absolutely a rabid ID Software fan and Bungie devouts have told me that Marathon was effectively “better than Doom in every way”. So when I saw that this funky trailer I was watching was for a reboot of that franchise… I was admittedly pretty pumped. Then those hopes were immediately dashed when I read some more information about the game and saw that it was a: “sci-fi PvP extraction shooter”. I am just completely uninterested in a PVP-only game full stop, no matter how cool the universe looks. After the recent Overwatch 2 debacle… I won’t hold out hope for a PVE version of the game either. I guess I will follow this one from afar.

Alan Wake II

This was one of my highlights of the show, seeing more footage of the continuation of the Alan Wake story. I’ve become a zealot of the “Remedyverse” and I am so on board with more of this game and more of the funky shared universe they have created across multiple titles. I did not love the flashlight gameplay of the first Alan Wake game, and I am happy to see folks roaming around with more “traditional” weapons in this game. I have so much hope for this title and I am ready to geek out about the deep lore of this series once again. I want even more entangling with Control which is my favorite of the games in this series. I would LOVE it if the agent we see in the trailer crosses paths with the Federal Bureau of Control or even Director Faden herself. So pumped folks!

Revenant Hill

This was the highlight of the show for me. I love beyond love A Night in the Woods, and this is from a studio created by the two remaining creators of that game. The cat that you see in the trailer has deep Mae vibes and there is absolutely a statue from NitW about 10 seconds in. I have no clue if this will actually connect up to that game, or if those are just easter eggs for the faithful… but whatever the case I am here for it. If you have not played A Night in the Woods, please stop whatever you are doing and proceed directly to whatever platform you probably already own it for thanks to copious giveaways. It was a relatively short game and honestly… I kinda hope this one is as well. In reading there are books that I consider a “comfy read” or a “light read” and NitW was sort of the gaming equivalent of that. I really need to mix in more games like that as palette cleansers between my bigger titles.

The Not-Vita-2

On an investor call on Tuesday, CEO Jim Ryan indicated that Sony was about to announce some aggressive plans for cloud gaming. When you combine this with the fact that in the show they announced Project Q a game streaming handheld… my guess is that Sony is about to make a bigger play for the Gamepass/XCloud market share. The biggest problem with that is that right now… their product offering is pretty lousy. I have access to the rebranded PlayStation Now which is now confusingly called PlayStation Plus… and it isn’t that great. The gameplay hitches constantly and there is zero support for auto-resuming your last progress like you can with XCloud. Fundamentally if Sony wants to make a play for this market they need to update their infrastructure and improve their overall product offering. That is not to say that they can’t do precisely this… and honestly, I HOPE they do. What I want from Sony is the ability to stream every single game that I own on my account over a PC or Mobile device with full access to the latest save state for all of them. That said I likely won’t be buying this device that looks like Earl from R&D sawed a PS5 controller in half and J-B Welded it to an Android Tablet. A device like this needs to come in around $100 for it to really be successful, and knowing Sony we are probably looking at another $300 appendage to an already $500 console. Until then it will just be better to keep buying cheap Android devices for this purpose.

What were your favorites?

I am sure I missed some that were crowd favorites. Like I did not talk about the Destiny 2 expansion trailer that shows the return of Cayde-6. I am not entirely certain how I feel about that one. If they can bring back a character that they spent so much time killing off… maybe they can bring back all of that content that I paid for that is now cut from the game. I’m largely checked out of Destiny 2 so I didn’t spend much time on this one. What were some of the games that I did not talk about that excited you? Drop me a line below. I think for the most part it was a very strong showing for Sony, and with the news coming out that it is likely going to be three or more years before exclusives release on PC… I guess I will have to suck it up and learn to enjoy playing on a console with a controller so I can experience some of these games. The post May 2023 Sony State of Play appeared first on Tales of the Aggronaut.