What Lies Beneath

Good Morning Friends! This is a pretty exciting week on top of wrapping up Diablo III Season 28, we had the first content drop from Guild Wars 2 after the “roadmap” and “vision” for the game going forward were announced on the 13th. This new content patch came out on the 28th, but much to my chagrin I realized that I had a library book that was going to be due on the 1st… so instead of really playing any of the new content I pushed my way through the second book in the Gentleman Bastards series by Scott Lynch. That meant last night I was entirely focused on getting into the game on my Necromancer and trying out some of the new content.
For the last few weeks, there has been a certain amount of consternation from the community stalwarts about what exactly Guild Wars 2 looks like in a “post-living-world” environment. The pattern of things in the past has been that there would be a paid expansion followed by a sizeable gap while the content was being worked on with a living world season released and then another gap until either another living world season or the release of another paid expansion. The “roadmap” instead seemed to indicate that we would begin to see smaller expansions followed by quarterly content drops leading up to another paid expansion in a semi-yearly cycle. I think in the grand scheme of things this sort of release cadence is best for growing a population of active players, but I also think the quality and detail of each single map drop needs to be significant. Not all expansion maps in Guild Wars 2 are created equal so would this be a Bloodstone Fen that folks rarely revisit or something more akin to a Drizzlewood Coast and becomes an active pillar of the community?
Last night I finished the story as it exists currently, finishing with the “Deep Trouble” mission. Something of note, I have never played Guild Wars 2 current content ever. I’ve never been caught up enough with the game to play “Living World” content as it was being doled out, so I have no real frame of reference for what to expect. What is currently in the game seems to be four story missions that lead you down into the Gyala Delve, and introduce you to the situation that is happening there. My gut feeling is that I am waiting on some sort of timer before the next set of quests drops, but in reality, I might be waiting a few months given that the next content drop is expected “before summer” whatever that means for a timeframe. I enjoyed hanging around with Gorrick, Rama, and Yao and want more of the “Best Friends Detective Agency”.
So while the story left me somewhat wanting… the zone is absolutely phenomenal. If this is the sort of expansion map that we can expect to be seeing every three months or so, I think the community is going to be extremely pleased. Effectively the map unfolds over the course of four subregions, the first of which is above ground… and then the next three regions going deeper under the jade sea into a mining pit of a sort. The further down you get the more sinister things to end up being. There is a void haze mechanic that requires you to keep renewing a Jadebot Filtration system at each outpost. Being down in the complex of caverns and tunnels eventually will use up your filter requiring you to get a new one or risk taking damage over time from the haze. Visually everything is stunning, with probably my favorite bit being that you can see aquatic life frozen in the jade walls, for example, this big whale shadowed in the distance.
What I spent most of my night doing was doing bits and pieces of the meta event that spans the zone. Essentially this reminds me of a weird mix of Drizzlewood Coast and the Chalk Gerent meta. You are following Gorrick, Rama, and Yao as they retake sections of the cave complex and in doing so make them safe from the incursion of the haze and corrupted Jade Brotherhood members. Essentially you follow the red events and they will take you through the sequence as you leave the “safe” camp up top and head to various points on the map retaking them. During each sequence, there are a number of side bosses that spawn and a big battle to take back a base. Along the way, each encounter will spawn a number of Gyala Delve Mining Caches that you can open with Jade Miner’s Keycards.
The final phase of the event involves fighting three bosses on three different platforms, so you ultimately have to split your group in order to deal with all of them. I am uncertain how this is supposed to work, but in my experience so far everyone keeps killing their boss until everyone else has killed theirs as well. I assume there is supposed to be some measure of coordination, but it feels like right now we are largely brute-forcing this mechanic until we find out something better. Over time the community will learn the best way to do this, and I have a feeling this entire sequence is going to be popular for farming the Gyala loot boxes. I managed to pull one of the unique items from the loot boxes, a Mini Void Emberknight. Completing the final event also seems to reward you with two Luxon Hunter’s Weapon Caches which include brand new jade item appearances and drop with the Ritualist’s prefix.
All told I had a lot of fun doing the meta a few times, but realistically I need to get my Ranger caught up because I think I would rather do these metas on that character as opposed to my Necromancer. The Necro is a content soloing god, but it feels like I do a much better job at being a team player on my Soulbeast Longbow Ranger. So more than likely I am going to fall back to working on catching that character up through the story. I might pop my head into Gyala once a night and try and ride the meta for a single completion or something, but I would rather be there with a different character long term. In truth, I want to get the Ranger up because it seems like a better option for ALL team content in the long run. I mean I could always respec to a more group-friendly Necromancer build… but then I would not be as good at soloing content as I am now.
Now that I have finished with the story as it stands currently, I am going to venture forth today and check out some of the community opinions about how successful “What Lies Beneath” and Gyala Delve have been received. Until I completed the story I was staying entirely away from any content about the game because I wanted to experience it all with fresh eyes. I personally think this is a good course forward with the game and I look forward to more of these content drops if this is the quality of content we are going to get. The new meta is really fun and feels extremely rewarding. The only thing that would be better is if there was an albeit rare chance of getting ascended drops. I mean that might be the case but the wiki pages for Ravenous Wanderer are not filled out yet, so I am not sure we know the full drop table yet. Have you dipped your toes into the new story content drop? What were your feelings about it? Drop me a line below. The post What Lies Beneath appeared first on Tales of the Aggronaut.

The Last Season

Good Morning Friends! I am going to warn you that this post is going to be a bit on the melancholy side. Yesterday over lunch I finished up Diablo III Season 28 or at least finished the Guardian step in the journey. There is still a ton that I have left to unlock on the Altar of Sacrifice, but I largely plan on doing that at my leisure over the coming months. While this was not the easiest season ever, it was definitely on the easier scale. Ace finished their season I believe on Sunday, so I was lagging a bit behind. My goal is to help Thalen and maybe Byx if she wants it… finish up their seasons and largely chill out doing low-key content for awhile. I feel like I have three pretty powerful builds on the Demon Hunter having crafted the Gears of Dreadlands Haedrigs set, the Unhallowed Essence Multishot set, and then a Marauder set yesterday for the purpose of the set dungeon.
Shocking to no one who has been with me for very long in my Diablo journey, saved the set dungeon for the very last thing. It always feels really weird to have completed almost all of the harder achievements with this relatively simple one sitting there holding up the process. I hate set dungeons because I have a mental block about being timed while being expected to accomplish a certain set of tasks. This is deeply rooted in my brain and dates back to some third-grade trauma. While I fully understand WHY it exists, I have never truly been able to remove it entirely. I always make the set dungeon out to be this epic obstacle, then like yesterday end up one-shotting the damned thing. I specifically built a Marauder set because, for a Demon Hunter, it is probably the easiest option especially now that the damned worms are marked with a skull on the map.
While this was an enjoyable season… there is just something about it that feels hollow. I think it dawned on me WHY it feels weird. The entire community is treating this like this is the end of Diablo III. Raxxanterax for example has been a pillar of the content creation community, and yesterday announced that the video for Challenge Rift 297 would be the very last of those guides that he released. Even between Ace and I, we largely wanted to make sure that we were going to finish this season because we thought that with the impending release of Diablo IV, this might be the last opportunity to rekindle the old fun. It seems like everyone seems to have that same idea and I am seeing folks returning from the Path of Exile community that had not played the game in years. This feels like a send-off for a beloved friend, but also… is exceptionally depressing.
Diablo III has meant so much to me on a deeply personal level. Sure I have always loved Diablo since I first got into testing for the original game back in college. Diablo III however set the pace of a reoccurring destination event surrounding its seasons. Ace and I would do this late-night leveling thing on Friday they released, and while we’ve made less progress over the years as we have gotten more used to sleep… it was still this thing I think we both looked forward to. It felt like an MMORPG launch happening every three or four months like clockwork, and no matter what else we were playing it would bring a handful of us together for this destination event. While the magic also lasted a shorter period of time as we got better at the time, often finishing the season before the end of the first season… it was still something that I set my calendars by and made sure I was ready to go without distractions.
I think part of the struggle we’ve gone through over the last few years is that Diablo was severely tainted by the events surrounding the shitstorm that is Blizzard Entertainment. We’ve struggled at length to find another game that triggered the same sort of mental joy that Diablo III Season Journey did, and have failed. While I love Path of Exile as the ugly child that it is, it really feels bad to play with friends. We’ve tried Wolcen, Torchlight III, Torchlight Infinite, and hell even some Grim Dawn and none of them have managed to rekindle the magic surrounding our quarterly destination event. It is my hope that maybe just maybe Last Epoch releasing its multiplayer update on the 9th of March will give us the first real viable option. I’ve played enough of it to know that I enjoy it quite a bit, but it is really going to take us all playing it together to determine if it feels “right”.
Due to some lucky circumstances… I got gifted a copy of Diablo IV so I will be poking my head into it when it releases and the upcoming beta periods. However I have enough friends that are simply not willing to give Blizzard any more money, so I figure it is going to be a pretty hollow experience. I am also not entirely certain that it would capture the magic of Diablo III. When the third game was released, there were large parts of the broader Diablo community that hated it. Diablo IV feels very much like a play to bring them back into the fold and maybe make a dent in the popularity of Path of Exile. That means it is very unlikely to be the big dumb fun that a Diablo III season is, and will be more focused on a more grimdark hardcore audience. Diablo Immortal was probably the true spiritual successor, but given that it wound up being a shit sandwich of truly evil monetizations… that one is off the table.
I guess even if Diablo III fades away, I have all of the memories of me and Ace doing dumb things together for fun and profit. This is one of the oldest images I found on WordPress of us doing a greater rift together. I’m hoping that Last Epoch can become the next game that we shift our quarterly nonsense to. Path of Exile worked great for me, but never really became a good-feeling group activity. Last Epoch is going to be starting their seasons I believe around the launch of 1.0 and calling them “Cycles”. It sounds like at least with the start they are going to be relatively simplistic outings without a lot of extra mechanics going on. I think I am mostly okay with that because there is a thin line between doing next to nothing with early Diablo III seasons, and the wild feature bloat that is Path of Exile leagues. Basically, I feel like a good friend is moving away, and that there isn’t much I can do about that. I fully expect when Diablo IV launches that what community existed around Diablo III will slowly fade away. So in many ways, this probably legitimately is the “Last Season” and I am going to try and be okay with that. The post The Last Season appeared first on Tales of the Aggronaut.

Beetle Racing Time

Good Morning Friends! I am exceptionally excited that today we are getting the first drop in the new content that follows End of Dragons over in Guild Wars 2. I had the sudden realization yesterday that this was a thing, and not only coming soon… but today. I am nowhere even close to catching up on the story with my Ranger, so I will be venturing back to my Necromancer to experience the tasty new content. I think more than anything I am interested in seeing the sort of content drops we should come to expect from the loose roadmap posted on the 13th. In theory, the content we are getting today should be representative of the drops we will be getting each quarter. There has been much speculation on what exactly this roadmap and shift away from full expansion and full living world season means for the game, but I am interested in arriving at a more predictable release cadence. I guess my hope is that we see something akin to either Season 4 or 5 maps with lots of stuff going on in the game, vendors selling useful things to plug holes in your gearing process, and maybe even a really good meta or world boss.
After completing my Skyscale I set my sights on getting my racing beetle. This honestly was a pretty quick quest at least compared to what I went through with collecting scales and eggs. This chain of meta-achievements is almost entirely focused on the Domain of Kourma. Once again I employed BlishHUD to mark the locations of the various bits and bobs required for the quest. The piece I struggled with the most was the event centered around the invasion of the Moon Temple. I kept popping into the zone periodically while working on things with my Ranger, and almost without fail, I would arrive after the event had just finished. On Sunday I managed to catch the event just starting and pushed my way through the sequence of events and finally was able to break the plague beetle jars required to get the final component in the Beetle Feed quest.
So now I am the proud owner of Petey the amazing Roller Beetle. In theory, I should be able to use this to pick up a few Mastery points that I am missing that required breaking down walls with this little guy. I’ve not spent a lot of time on this, because given that I have a Skyscale… I am using it most often. I did however spend about fifteen minutes just zooming around the zone immediately following the quest. It feels very F-Zero when zooming about and less like the Mario Kart experience I was sort of expecting. I need to go try some of the racing tracks. Ultimately my focus has been on getting mounts because they are very much something that you immediately feel account-wide. I spent some time on my Guardian last night and having access to the Skyscale just drastically improved the experience of roaming around and poking away at map completion.
More than a fair amount of my time is honestly just exploring the world on the back of my Skyscale since getting it. It is extremely shocking how much detail has gone into this world. For example these tarps hanging up in Divinity’s Reach. Prior to the existence of the Skyscale, there was no way in hell you would ever be able to get this close. There are little subtle details that you barely notice from the ground, like all the guy wires attached to the surrounding buildings. This was an almost unneeded level of detail at the time this game was released and is just eating up resources that few people would even have a good enough setup to notice them. However the fact that they are there is interesting to me. Sure there are a few that sort of jut off into infinity and never make contact with anything, but the vast majority look like they would legitimately hold tension.
The World has always been the most interesting character in Guild Wars 2. It is such an intricate living thing that it never ceases to impress me. While I struggled with grasping the combat and role mechanics and honestly still do at times. From the day I first set foot into Alpha, I thought the world itself was exceptionally special. The other day I swam down someplace I had apparently never before and realized there was an entire underwater section of a living world zone that I had never explored before. Moments like that really cement how cool and intricate the zone design is, and similarly as a result I think this is why the shift to smaller more reliable content drops interests me. I am hoping as a result we keep getting these self-contained areas of content that are deeply intricate. I think I’ve come to realize that I enjoy specifically designed zones more than I enjoy the ability to roam an entire world without zone barriers.
The only thing that the ability to fly across an entire continent has really given us is a bunch of weird liminal spaces where nothing much is happening. I would rather see zone designs where every corner of a zone is packed with interesting detail, than the ability to free fly over wide sweeping vistas that are more or less empty. Sure there are moments that look cool as the clouds roll in over the world as you are flying across it… but also you stop existing in the zone itself. In World of Warcraft, I would point my mount in a direction, climb to as high as I could… hit the auto run button, and then alt-tab out while moving in a direction. The active flight of the Skyscale forces me to stay focused on what I am doing, and as a result, I am also way more likely to dip down and join an event that I pass. In WoW I made a straight line between quest objectives and rarely interacted with the world as a result. Both have their places and there are times that I find myself teleporting to Mistlock Sanctuary just to have a moment of safe reprieve from the otherwise hectic pace of the world. I also find myself trying to figure out how to get to places that I have never gotten to before, if for no reason other than to give me a new vantage point on scenes that I have already seen. Both design models have their place, but I think I am just more engaged in the action focus of a game like Guild Wars 2 than I am in the traditional MMORPG mold at this point. I am sure at some point my brain with shift again and I will put away all of my ARPGs and crave something more sedate, for now, I am just going with my instincts. The post Beetle Racing Time appeared first on Tales of the Aggronaut.

My Nights in Tyria

Good Morning Friends! One of the best things about Guild Wars 2 is the overwhelming amount of things that you could be doing on any given day. One of the worst things about Guild Wars 2 is that when I say overwhelming… I mean that literally because there are a truly staggering number of individual activities that are fighting for your attention. I know one of the big frustrations I had for quite a while was trying to determine what exactly I wanted to be doing on a given night when I was not either focused on the story or focused on zone completion. As a result, I thought it might be interesting for you to see what exactly I tend to do on a nightly basis when I am playing the game. Essentially I took some screenshots as I went about my evening, and am going to share some of the thoughts that go into the decisions I made.
My evenings almost always begin in Sparkfly Fen more specifically in the Splintered Coast region. For Guild Wars 2 the daily reset happens at 6 pm CST, and starting around 5:30 I will place myself in the zone waiting for the inevitable mass of people that gathers there to take down Tequatl the Sunless, one of the oldest and still most enjoyable Dragon World Boss encounters in Guild Wars 2. I do this nightly because it is worth at least a gold coin, rewards four dragon caches, and I’ve had the luck to see two different ascended weapons drop from the fight so it seems like a good gamble to get more. The fun thing about Tequatl is that you tend to see a lot of the same faces there every night, and I used to bump into guildies there without even planning for that to happen. It is a great way to start the evening.
Immediately after finishing Tequatl I will go someplace safe, like using my Mistlock Sanctuary pass… and evaluate the daily quests that are available. These serve as a bit of a choose-your-own-adventure and will span a wide variety of activities from PVP, WvW, PVE Open World, and occasionally Dungeons. Ultimately I am looking for the three that I can knock out the easiest because I never want to leave the 2 gold you are rewarded for getting the Daily Completionist chest on the table. If you are curious there is a massive list on the Wiki of all of the daily achievements available. If you truly have your shit together you can even hit the wiki and see what the next set of daily achievements will be, but I rarely have that much foresight into my activities. Essentially here are some of the ones I am looking for in the list in order of preference.
  • Daily WvW Big Spender – If you do WvW at all. this one takes mere seconds to complete because you can simply pop over to your Guild Hall (if your guild has one) and buy a single Badge of Tribute to complete it.
  • Daily Mystic Forge – Another extremely fast one to complete… throw any recipe in the mystic forge. I tend to gamble with weapons to try and get a precursor… which I realize is large a waste of resources but whatever. You can make literally any mystic forge recipe to complete this one.
  • Daily Harvesting Quest – There will always be some sort of “go to X zone and harvest X resource” quest. Do these because they give you a reason to go harvest resources which is always good, and also give you a big box of resources once you complete them.
  • Daily WvW Veteran Creature Slayer – This one can be completed extremely quickly and if you are doing it near reset, you are guaranteed to have a party of people who are in WvW to complete it as well. Essentially you want to kill either the Veteran Harpy, Warg, or Wurm located in WvW zones, see the wiki pages for specific spawn points. I have them memorized and you should probably do this as well.
  • Daily Zone Event Completion – There will always be a completion event for some zone in the game where you need to roam around the zone and get at least bronze credit (aka tag a single mob) in four different events. Generally speaking, your best practice is to pop into the zone and look for either a commander tag or a mentor tag on the mini-map. Follow these folks around and more than likely they will be running an efficient route of quests. Also watch your chat, because more than likely there will be someone calling out waypoints where events are happening allowing you to boop over there and get credit.
  • Daily Bounty Quest – Generally speaking if you look in the group finder for the zone this is taking place in, there will be one or more groups active. Join the group, transfer to the map they are all on, and get credit for the kill. These can be annoying if you do not have good zone exploration for the area or are missing your core mounts. Since the Path of Fire bounty quests reward you a lot of ancillary achievement unlocks needed for other quests, these are always good bets.
  • Simple WvW Objectives – There are a few really easy WvW objectives and these are “Land Claimer”, “Caravan Disruptor”, and “Master of Monuments”. They can be completed quickly solo pending you are not being harassed by the enemy players too much. I put this way down at the bottom of the list because I will happily do them, but I am going to look for faster and less focused options before I get to this point. “Mist Guards Killer” is also a solid option if you are actually going to be playing WvW for awhile because you will absolutely kill plenty of veteran guards during that process.
Last night specifically I went with:
  • Daily Desert Highlands Bounty Hunter
  • Daily Shiverpeaks Miner
  • Daily Gendarran Fields Event Completer
After I have set my focus for the night and which daily quests I will be knocking out, I generally look to see if any of my normal harvesting activities are going to complete a quest for me. For example, I have a number of resource nodes in my home instance that I have either collected through living world zones or purchased off the gem store. Since I know that “Shiverpeaks Miner” is one of the quests I am going to complete, I can go to my home instance in Hoelbrak and get credit for that quest. I am going to harvest all of the nodes in my home instance every single day, and by simply choosing to do it in the Norn capital which is part of the Shiverpeaks zone set instead of Rata Sum as I usually do… it means I will essentially get free completion without going out of my way to do anything extra.
After harvesting all of the resources in my Home instance, I go into each of the Guild Halls that I have access to and harvest all of the resources that are there as well. Since I am a member of guilds with halls located in Cantha and in Heart of Maguuma it means if there are daily achievements for those zones I am going to get credit as well. Generally speaking, I will follow the same sequence of Guild Halls every day with “Greysky Armada” the guild I am most active in being the last one I do every day. That way if I harvested any of the rare crafting materials that are used for guild halls specifically, I can dump them in the bank before moving on to the next objective for the evening. At this point, I generally check the message of the day to see what resources we need for our next objective and if I can dump any of those into the bank or actually complete an objective I will do that as well.
From there I will boop out to Bitterfrost Frontier and collect Winterberries. I’ve talked about BlishHUD quite a few times before, but one of the awesome things it has in the pathing module is the ability to mark all of the zone-specific rare resources on your HUD. I am not entirely certain if the above screenshot shows it well enough, but you will see in the foreground a number of clusters of berries overlayed over my map indicating the spawn point of two winterberry bushes with each icon. I can quickly zoom around gathering these up and because I have them all marked like this, there is zero chance that I forget one each day. The reason why I have been doing this every day of late is that Winterberries are a relatively easy way to get a stat selection ascended rings, a stat selection ascended earring, a stat selection ascended backpack and the only stat selectable ascended rebreather in the game far as I am aware. I have an army of alts and only three of them have any pieces of ascended gear, so I figure farming this every chance I get will be a benefit in the long run.
While I was farming the Guild Halls I completed the Daily End of Dragons Lumberer achievement, which meant that I only needed two more to get the Daily End of Dragons “Wandering Cantha” chest. So the next thing I did last night was pop over to New Kaineng City and work on “Jade Brotherhood Slayer” and “Kaineng City Taskmaster” which require you to fill any of the repeatable renown hearts. This required me to do a bit of googling because I am nowhere near as familiar with Cantha as I am with other regions and it looked like the best place to go for Jade Brotherhood was the Cobble Quarter from there I looked for a nearby heart to fill while doing events to kill Jade Brotherhood until I got the slayer achievement. If I wanted to keep the daily train going, there are ones associated with Living World Seasons 3, 4, and 5 as well.
Generally speaking, what I would normally do at this point is see what was currently happening in the game. Another addon that I have installed through BlishHUD is an event table that I can toggle on and off with Alt+E. If there is a zone meta about to start, I might pop over into that zone and begin helping with the precursor events. If I am so inclined, I can hop on the World Boss train as well and join up with the next boss in sequence also shown on that table, or the World Boss Portal Device that I picked up off the gem store. If I am in the mood for story content, this is also the point where I would slip into following the quest chains on one of my characters. For example, I am slowly working my way through Living World Season 1 right now on the Ranger because I have resolved to complete all of the content in the game on that character in the proper order this time.
What I did last night instead however is continue to enjoy the fact that I have a Skyscale, and flew around collecting Mastery Points that I previously deemed too frustrating to mess with. It was a chill way to end the evening, and I largely did exactly that… occasionally engaging in random events until I decided it was time to go be unconscious. Guild Wars 2 truly does have an overwhelming number of possibilities for how you spend your time in the game. It is one of those experiences where you have to figure out your own goals and how you want to accomplish them. For me… I like my daily routine as it tends to move me around the world and open up a bunch of possibilities for where I want to branch off and do some specific things. Often times while completing my dailies it will set something in my mind that I then want to focus on. The routine for me at least acts as a bit of an ice breaker, chopping up the insurmountable number of possibilities into a more manageable list of things that I might engage with. While playing Guild Wars 2 there is always going to be a much longer list of things that I want to do, than I actually have time to do. For example, I had been sitting on the Skyscale quest for a few years with minimal progress there until finally something clicked in my brain and made me focus on it. I’m in a similar state with the epic weapon I have been working on, and at some point, that will become my core focus as well. The daily routine though gives me a framework to focus on and sort of opens my mind up to the possibilities that already lay in my path. I am not sure at all if this post will have helped anyone else out there to tackle the impossible amount of content in Guild Wars 2, but I thought if nothing else it might at least be an interesting discussion to start. The post My Nights in Tyria appeared first on Tales of the Aggronaut.