Featuring: Ace, Ammosart, Ashgar, Belghast, Kodra, Tamrielo, and Thalen
Hey Folks! We are back in full force and continuing our adventure through the second part of the Games of the Year 2025 podcast. We cut the list in half, giving us fifteen games that we were talking about in each episode. This is not necessarily a numerical list, but the titles that appear later in the shows did get more votes. It was a great year for gaming, but also a year where we were constantly getting distracted by the next big thing coming down the pipe. While we played a lot of games… we did not necessarily FINISH a lot of games.
Good Morning Folks. Today we mostly return to our regularly scheduled gaming content. I’ve been playing an awful lot of Path of Exile, mostly because I feel like I am maybe done with Path of Exile II for the moment. My jumpy Fire Bear build works amazingly well, and has completed most of the content in the game except for the most tryhard hardcore content. I have no real interest in doing any of that, just like I have never had much interest in doing it in Path of Exile. So instead I have shifted gears to working specifically on trying to get 34 of 40 Challenges in the Keepers of the Flame league. Since my Righteous Fire Chieftain is pretty much as blinged out as I can get him…. I have opted to start working a bit on my Ice Trap of Hollowness Elementalist, which was not a thing… prior to me doing it I think. It has been freaking potent as far as characters go and I would honestly do this over and over if I had the option. Unfortunately a lot of the power of the build is coming from Foulborn Uniques, specifically the double explode Berek’s Respite. I hope this shit goes core.
I had been trying to finish the challenge that requires you to run 50000 quant worth of maps. However on a whim I decided to see just how well my Ice Trapper could do at the Bolstered Breachlords challenge. I had knocked out one of the three conditions, and I figured since I do so well at Hive Fortresses I might as well give it a shot. The thing about the Ice Trap build is that it essentially freezes the entire damned screen. You know what is really good defensively? Freezing the entire screen when you are facing a boss. Sure enough I was able to effectively keep the “It that was” bosses locked down for the entire fight and kept them from firing off any of the specific abilities that I was not supposed to get hit by. After my second hive brain, I managed to complete Bolstered Breachlords and with it my 34th challenge of the league. I am not sure if I am going to try and knock out any more challenges at this point.
The real thing that I am chasing is getting the same sized totem pole for my hideout. I have been collecting totem poles since the Sanctum league, and when Necropolis league happened I was able to get 34 of 40 challenges. After that it has sort of set a benchmark for me in my league journey, and now that is my ultimate goal is to be able to get the same size as I have previously gotten. I doubt I will ever be a 40 of 40 andy, at least not without paying for some of the ubers… which is not a thing that I want to do. Please note when I talk about paying for carries in Path of Exile, we are not talking about real world money. There is a thriving business of people who make bossing specific characters and then spend the entire league doing nothing but carries for Chaos or Divine Orbs. There are a lot of places where you can get access to this but the most common is The Forbiddden Trove discord. I specifically hate doing The Maven fight. I CAN do it… have done it more than once… but I hate the fucking “simon says” round and as a result I almost always pay for that carry to get my last voidstone.
In my travels of completing my last challenge of the league I happened to get a Hinekora’s Lock to drop, and these were at that time going for 147 Divine Orbs. I don’t really NEED the Divines right now since I am winding down the league, but I figured I would rather than the Divines in standard than the Lock. For reference at this point in the league a Lock effectively sells for Mageblood money. It is not like I need a Mageblood for anything however, because I do not want to shuffle the gear on either of my characters to try and make room for it. I still stand by my statement that a Mageblood is the least interest of the high priced items, because it mostly just allows you to cheat things on your build, and doesn’t really add anything interesting to the mix. Given the choice I will always build around a Headhunter instead, because it actually does something interesting mechanically. Though in truth I rarely play the type of builds that can benefit from either of those.
In other Path of News… we are getting a redo of The Legacy of Phrecia event and I am pretty pumped about it. Instead of using Standard as the baseline we are getting all of the bells and whistles that come with the 3.27 Keepers of the Flame league. Phrecia was one of my favorite events last year, and honestly it was hype enough that I put it on my games of the year list. Essentially every normal ascendancy is replaced by 19 new alternative ascendancies, and what is wild about this version is that we will also have the new bloodline ascendancies… which will create some truly wild combinations. I have no clue what I am going to be playing, because I am waiting on the patch notes to drop that explain some of the updates that rebalance the state of things in the last running of this event. Everyone is assuming this will mean some nerfs for Scavenger and Ancestral Commander because they dominated the last round. Scavenger for example made it trivial to get 90% of physical damage converted to elemental damage, because you could stack that cloak of flame node with an actual cloak of flame. Anyways this one starts on the 29th and I am fully expecting to be mainlining this event for awhile.
Last night I spent a bit of time in Destiny Rising, because due to all of the shit going on in my life we did not get to do our normal “Sibling Time” night on Tuesday. We knocked out a couple of rounds of Grandmasters, and unfortunately learned the lesson that you can in fact run with characters that have run out of stamina… but you do not get the Grandmaster rewards. We got enough to Calamity Ops to not be relegated, which we are calling good and then finished up with some Morgran’s Hunt. I will still need to do another 5 key run, but that should be easy enough before the reset. We have found two Strongholds for the week, but I know I have expended resources on three accounts… so that is probably all we are going to find. I know I need to spend some time running The Expanse this weekend so I can get some fruit and progress for the upcoming reset next week.
As far as the other news in my life… I greatly appreciate the outpouring of support that I have received. It is honestly overwhelming. I had a bit of a nervous breakdown yesterday at one point when out of the blue and without warning I was scheduled for two diagnostic tests that I do not remember the doctor mentioning. I of course immediately expected the worst… but then later called their office only to find out that no they did not have the biopsy results back and that these were just part of the standard procedures to look for anything else that might be going on. I still know next to nothing other than I have cancer, and at some point it has to be removed. I am just hoping that the snowmageddon we have barrelling down on us, is such that I can get out Monday for those diagnostic tests. I am trying desperately to hold my shit together in the meantime while my nerves eat away at me. I go between being largely fine and resigned to whatever is going to happen, to being a basket case.
The post Bolstered Breachlords appeared first on Tales of the Aggronaut.
Good Morning Folks! For those of you who are off for it or celebrate it, Happy Martin Luther King Jr. Day. I’m choosing to celebrate it… by stacking up a bunch of appointments and then trying to speed run my way through them. So essentially I will be out and about this morning but I wanted to sit down and do my normal Monday morning summary blog post of the shenanigans that I got up to this weekend. It has become a bit of a tradition for myself, Ace, and Ammo to get together Sunday mornings and run whatever strongholds we have unlocked for the week in Destiny Rising. Sometimes if there is time we run whatever event happens to be going on. For example we knocked out a 5 key run of Morgran’s Hunt which is active currently. I enjoy these little group interludes greatly, and any time I can group with Ace and Ammo it is a joy.
In other Destiny Rising news, I have fully unlocked the Jade Rabbit exotic Scout Rifle on all three accounts. Since there are now several Scout Rifle specific characters in the game, this really goes a long way into making them feel more beneficial. Slapping this puppy on Umeko or Kabr 2.0 immediately makes them feel much more solid for group content. I do wish there was a way to change the element of these weapons, but alas that is not really a thing. Basically there is an event running currently that through doing daily content you can unlock this exotic and a skin for it, and if you have not played Destiny Rising in awhile you probably should pop in to get this while it is available. I am not sure if this is going to end up on the exotic shop or not, but at least on my free to play characters it is a massive pain in the ass to gain enough currency through the black market to buy any of these weapons.
I also spent quite a bit of time this weekend in Path of Exile 1. Essentially I am trying to grind out two more of the league challenges so that I can get the same 34 point totem pole that I have for the last several leagues. Essentially I set the focus on grinding out as many Originator influenced maps as I could because you need to run essentially 200 affixes worth of content divided up in as many different ways as possible. If I were doing this with maximum efficiency, I would have made sure I was running only eight mod maps… but I did not do this thing. So a lot of the maps I ran were somewhere in the five or six mod territory making it take significantly more maps in total to grind this out. Essentially I just put my head down and ground until I came out the other end. I did have to snap up some maps off the market and it seems like the going rate for originator influenced anything is around 5-10 chaos each.
Now that I have completed that difficult grind, I am back to just running maps as fast as I can and have chosen to do so on my Ice Trap of Hollowness Elementalist, The character is a heck of a lot of fun, and does a much better job at dealing with the Breach Fortress maps than Righteous Fire did, because I am blowing up most of the screen at all times and also freezing it. Essentially the grind I am working towards is Quality Quandry and I am sitting at 39886 or 50000. Basically going forward I need to run max quality on my maps, which then combines with 15% from the tree, and 20% from running four sacrifice fragments. Regardless…. it is going to just require grinding out a bunch of maps and is honestly the perfect idle activity while listening to an audiobook, podcast, or youtube video. There is the additional side benefit of throwing levels on my elementalist while doing it.
One of the things that I learned this weekend is that you can right click your world and edit it after having created it. This grants access to a few things, for example you can slow down or speed up the day/night cycle. More importantly you can completely disable falling damage and completely disable the death penalty that causes you to lose items on death. I absolutely did these things because I was dying an awful lot and it was annoying me to lose so much stuff in the process. There is one thing that is extremely overpowered in this game, and that is any kind of monster that can poison you. Your health just plummets almost instantly from the damage over time effect. So I figured by disabling the item penalties I am way more free to roam around and run amok. I don’t play games for the challenge of them, I play games for the fun… and not losing shit on death makes things more enjoyable to me personally.
I’ve started on some semblance of a permanent base. There is a floating rock not too far from my original spawn point and I built a staircase up the side of it and then began flattening the top so that I could build a platform. This is essentially going to be my resource sink for awhile as I keep dragging rock of various sorts up here to start building away at a final creation. Probably the most important aspect is creating an optimized crafting area so that I have a bunch of storage chests that are all accessible by each of the machines. I wish the game had some sort of automated filtering system when it comes to chests, or at least some way of labeling each chest for a specific purpose. There might be mods that do this thing, as there are a staggering number of mods already available. For example I installed one that gives you the name of any item your cursor is pointed at, and another one that creates lucky mining streaks for ore so that it will produce additional ore nodes near the one you are mining when it procs.
Not having to worry about losing everything on death, has made the entire process of exploring the world so much more enjoyable. Firstly I want to now hop down every hole that I see because I can’t take falling damage, and the worst thing that can happen to me is that I get ported back to my spawn point. Secondly the entire process of pushing myself deeper under the earth in search of resources is just a way more fun way to play the game than trying to be careful all the time. Combat is always a bit of a battle of attrition and in spite of using your abilities to the fullest, you are always going to take some damage which compounds the longer you are exploring. I think for me this is the ideal way to play, but your mileage may vary if you care about challenge. I also really like the fact that I can just kill myself anytime I get bored of exploring an area and go back to base… rather than having to painstakingly make my way back to the surface.
I hope you had a most excellent weekend. What did you get it up? Have you been playing Hytale as well? Drop me a line below.
The post Death Portal appeared first on Tales of the Aggronaut.
Featuring: Ace, AmmosArt, Ashgar, Belghast, Kodra, and Tamrielo
Good Morning Folks! We are running things a bit differently this year. Due to unforeseen reasons, Thalen could not join us this week. As such, we paused our games of the year show to record a brief intermission show. This week, we talked about Star Citizen, Pokémon Legends Z-A, Hytale, OrcaCon, Starfinder, Void Miner, the Amazing World of Retro Handhelds, and Kodra finally enjoying Path of Exile II. We ran a bit longer than normal and, as such, cut the show a bit more abruptly than usual. Pretty packed show for being something we pulled together on the spur of the moment, and also bumped a bunch of topics for our show after we wrap the games of the year.