Bullet Hell

Back when we played Astebreed for the Aggrochat Game Club, Ashgar also recommended the game Jigoku Kisetsukan as a more traditional example of the bullet hell genre that was free on Steam. Last night, staring at Steam and not wanting to start up anything requiring serious thought or time commitment, I decided to try it out.

I'm not entirely new to bullet hell shooters, though I'm nowhere near the aficionado that Ash is. There are quite a few examples of the genre on Kongregate, and I've played a number of them over the years, though never with any real focus. The gameplay is generally pretty similar throughout; you have a primary shot (often upgradable), a special attack that clears out all the bullets on the screen, and a button to slow your movement for maneuvering through tight spaces. That last one is crucial as the real challenge of a bullet hell shooter is dodging the insane storm of projectiles that get thrown at you. Most of the time in a boss fight my focus is squarely on my character to the point of having only the vaguest idea of where on the screen the boss is.

Bullet Hell
This is the second boss. On easy. It gets much, much harder.

The available characters in Jigoku Kisetsukan each have different attack styles that necessitate playing them somewhat differently. For instance the catgirl has a wide but short range shot that forces you to play further up the screen to keep enemies in range. The alien girl has a constant laser that narrows and powers up when in focus mode, so you have to pay more attention to where enemies are to keep damage on them. The starting character, some sort of minor forest deity or something, has a good middle of the road shot (wider than the laser and able to hit from the length of the screen) and gains homing shots when powered up. Those homing shots are especially useful since they let you focus entirely on dodging bullets and still be able to do at least some damage.

The story has something to do with trying to stop some sort of incipient darkness. I didn't really catch it. Mostly the motivation of the characters other than the primary one seem to be 'wander around and get into fights with other beings that look remarkably like teenage girls due to misunderstandings'. The story's not the point anyway; the point is to try and advance further through a combination of quick reflexes and pattern memorization. Much like a rhythm game now that I think about it; just themed as a shoot-em-up rather than a musical game.

Bullet Hell
Here we see an immortal diety and a centuries old extraterrestrial being.

Overall, it's a fun game with decent, if somewhat lo-fi graphics, (when you can actually look at them) and a catchy chiptune soundtrack. I would consider it worth the cost for a couple bucks, so for free I definitely recommend it if you have any interest in bullet hell shooters at all. And really, how many other games let you fly around blasting robots with a cat on your head? Actually, knowing Japan, probably quite a few.

Totenkopf

I hope everyone had a good weekend. I had grand plans of a four day weekend to get some things done and relax; instead I spent most of that time sick. Frustrating, but what can you do? It meant I got some reading done, and once I felt semi-decent I was able to do some gaming.

Firstly, I joined the Shadowrun game that Tamrielo has been running for a while now. It had been mentioned to me that the party was perhaps lacking in information gathering capability, so I put together a character loosely based on the Occult Investigator example in the book. I focused primarily on spellcasting and conjuring with a specialization in detection spells. I feel like I can still be useful in combat though, tossing fireballs and summoning spirits. My first run with the team went pretty well; we'll see if the rest of the long night goes as smoothly.

Second, I played through Wolfenstein: The New Order. Twice. Okay, not two full playthroughs. I picked up where I had left off when I started playing a couple months ago and got distracted; I had made it up to the train depot and was getting murdered by SuperSoldaten. Pro tip: once you can ignore the two SuperSoldaten that jump out of crates near the end of the level and just run to the train and GTFO.

In any case, I finished up that first playthrough and decided that I wanted to see the other timeline and pick up the collectibles I missed the first time through. It is amazing how much of a difference having most of the perks makes in that game. The first time through there were a few places that gave me a lot of trouble, particularly near the end. Second time through, I pretty much breezed on by. Having all the secondary fire options and laser upgrades was hugely helpful too. Once I realized using the scope made the laser fire a massive shot that could take down nearly anything my life got a lot easier.

Totenkopf
These jerks were much less of an issue the second time around.

I was a little disappointed that the two timelines were mostly identical. I had hoped that the game might branch at some point or have some alternate levels for certain chapters, but apart from some shortcuts that are only available in one timeline or the other it's pretty much the same. Even the ending is entirely identical either way. The difference is pretty much entirely in the cutscenes in the middle of the game and which of two resistance members is present. On the whole, I think I preferred the Wyatt timeline; Fergus' snark started to wear on me after a while and I preferred J to Tekla. I definitely thought his final stand against the Nazis was cooler.

Totenkopf
Gosh, I can't imagine what 'J' could be short for.

On Mini Giant Robots

LBX is a 3DS game about fighting model robots. It’s a recent release in North America and Europe, but it’s a 3-year-old remake of a remake of a game that came out in 2011 in Japan. It’s kind of cheesy and clearly intended for a younger audience, but I love it anyway. The fighting itself has elements of games like Virtual On, and the structure of the game reminds me of Mega Man Battle Network, both games which I enjoyed a lot. More than that, the entire concept reminds me of one of my favorite games on the Game Boy when I was younger: Power Quest.
On Mini Giant Robots

Tiny Fighting Robots

Power Quest was one of the early games for the Game Boy Color, and I got it as a Christmas gift when I turned 12. It is also a game about fighting model robots, but the core gameplay is a fighting game.The game itself involved you roaming around town, earning money to upgrade your model (by beating people around town in duels), and occasionally getting interrupted by the plot, which is mostly nonsensical and involves the Bad Hyenas Gang and your best friend. At the end of the game you fight in a tournament and defeat a masked wrestler to end the game. I probably wouldn’t consider it a very good game at this point, but on reflection it’s the first fighting game I got heavily invested in. I’d played Street fighter 2, but I didn’t really know how things worked until later.


While the plot is largely an excuse to fight robots, one thing that stuck with me is that about halfway through the game, your best friend moves away. Thanks to timing, I played this game shortly after I moved halfway across town (which might as well be halfway around the world when you’re 12). Another thing worth mentioning is the soundtrack, which was incredibly good for a Game Boy game.
On Mini Giant Robots

Bigger Fighting Robots

LBX turns out to have a surprising amount of surprisingly well-done voice acting, and has an actual plot. It’s a lot like Pokémon in that an organization is using these things for evil (so of course you have to use them to put a stop to it), but there’s also a hint of a Last Starfighter-esque plot where this turns out to be training for actual giant robots down the line. (This is in the opening, so I don’t consider it a spoiler.) It also leans heavily on Defeat Means Friendship, so it’s not uncommon to be fighting alongside bosses after you beat them. Your own robot is quite customizable, so while you start with Achilles, you can eventually use almost anything you want. I’m eager to see where this one’s going, because I really like it so far. There’s also a cross-media element that might be a bit dangerous, but more on that later.
On Mini Giant Robots

On Mini Giant Robots

LBX is a 3DS game about fighting model robots. It’s a recent release in North America and Europe, but it’s a 3-year-old remake of a remake of a game that came out in 2011 in Japan. It’s kind of cheesy and clearly intended for a younger audience, but I love it anyway. The fighting itself has elements of games like Virtual On, and the structure of the game reminds me of Mega Man Battle Network, both games which I enjoyed a lot. More than that, the entire concept reminds me of one of my favorite games on the Game Boy when I was younger: Power Quest.
On Mini Giant Robots

Tiny Fighting Robots

Power Quest was one of the early games for the Game Boy Color, and I got it as a Christmas gift when I turned 12. It is also a game about fighting model robots, but the core gameplay is a fighting game.The game itself involved you roaming around town, earning money to upgrade your model (by beating people around town in duels), and occasionally getting interrupted by the plot, which is mostly nonsensical and involves the Bad Hyenas Gang and your best friend. At the end of the game you fight in a tournament and defeat a masked wrestler to end the game. I probably wouldn’t consider it a very good game at this point, but on reflection it’s the first fighting game I got heavily invested in. I’d played Street fighter 2, but I didn’t really know how things worked until later.

While the plot is largely an excuse to fight robots, one thing that stuck with me is that about halfway through the game, your best friend moves away. Thanks to timing, I played this game shortly after I moved halfway across town (which might as well be halfway around the world when you’re 12). Another thing worth mentioning is the soundtrack, which was incredibly good for a Game Boy game.
On Mini Giant Robots

Bigger Fighting Robots

LBX turns out to have a surprising amount of surprisingly well-done voice acting, and has an actual plot. It’s a lot like Pokémon in that an organization is using these things for evil (so of course you have to use them to put a stop to it), but there’s also a hint of a Last Starfighter-esque plot where this turns out to be training for actual giant robots down the line. (This is in the opening, so I don’t consider it a spoiler.) It also leans heavily on Defeat Means Friendship, so it’s not uncommon to be fighting alongside bosses after you beat them. Your own robot is quite customizable, so while you start with Achilles, you can eventually use almost anything you want. I’m eager to see where this one’s going, because I really like it so far. There’s also a cross-media element that might be a bit dangerous, but more on that later.
On Mini Giant Robots