Good Morning Folks! If you are floating around social media this week, you have most certainly seen chatter about a new building/survival Minecraft-like called Hytale. If you have no clue where this game came from, then I will attempt to explain. Essentially back in Minecraft proper, there was a group that ran a series of servers called Hypixel, largely known for the quantity and variety of mini-games that they offered. In 2020 Riot Games acquired Hypixel Studios with the purpose of publishing their game idea called Hytale, but that deal ultimately fell apart in June 2025 with the halting of development on the game. In November 2025, Hypixel Studios and with it Hytale was bought back by the original co-founders and since then we have had a rapid series of updates to the game to prepare it for its launch earlier this week. What you ahve not is a traditional early access model with the ability to buy into testing at various price points with the cheapest being around $20.
The real question however being that is Hytale good, and is it worth buying into? One of the challenges that I have with Minecraft is that I can almost never play the game in its original vanilla un-modified state. When I do play I use a tool called Modrinth to install and keep updated over twenty three mods that make the game feel better to play. Hytale out of the box… feels like a deeply modded Minecraft experience. It has slightly more modern combat, better graphics, and way more system depth in that the baseline feels like playing Minecraft with some sort of a technology pack addon. There are so many simple tweaks that just improve your quality of life, like the ablity to carry a torch in your offhand along with your tool or weapon in your mainhand. This makes exploring the dark depths of the world so much more palatable because really… you don’t NEED to torch off every inch of the world when you are down there only for the purpose of seeking resources.
Probably my single favorite thing that Hytale is doing is that it solves the “night one problem”. When you start a new Minecraft world you essentially have a very short period of time that you need to gather certain things. Firstly you need to craft some sort of a shelter, progress through the most basic tools, and locate either a large source of wood to turn into charcoal… or have some luck with surface coal so you can make torches, and spend some time lighting up an area of the world in order to prepare for the coming night. In Hytale you start off in an abandoned structure that quite honestly does an amazing job of serving as your first base. Once you clean it up a bit you have plenty of room to build all of the early progression, and have a safe hidey hole that you can duck into every night.
That is the other big takeaway that I have so far, is that the Night itself does not feel like as bit of an obstacle as it is in Minecraft. You can pretty much roam around freely at night, and so far almost every dangerous thing that I have come across… has some sort of significant glow effect going on. The Skeletons have glowing eyes and are often carrying a torch, and the weird void touched creatures all have some sort of green glow to them. So essentially if you have your head on a swivel, it is very unlikely you will ever be caught off guard by a random mob roaming up to you. There are these weird flying masses of tentacles that I have not tangled with, but look really ominous. You can barely see it in the above screenshot as it flys above the treeline. I have zero clue what these things are but they seem like they are bad mojo, but I was able to get relatively close to them without it aggroing.
One of the most interesting things about the game is that it has way more intentional creation than Minecraft does. This is a bit of a double edged sword. You are going to spend way more time roaming around the world looking for specific types of structures from the surface, than you are digging down and trying to find things. For example right outside of my first spawn point, is a cave system that goes all the way down to the lava layer, which is essentially what spawns in this game right above bedrock or the bottom of the world. You can in theory find all of the resources you need to get started, in one of these first holes. However as you roam around, different biomes have different resources, or at least certain resources might be more readily available. There was a badlands biome that I found that was loaded with surface iron deposts for example, and a swamp region that had these witches hut looking structures that had loot chests in them.
As a result you are going to be spending a lot more of your time roaming around the world looking for specific things. One of the benefits of exploring at night, is that a lot of the enemy camps have fires and lights, and can be seen easily at a distance. For example one of the first nights that I went roaming I stumbled across a troll village of sorts and thought I was doing really well… until I fell into a spiked pit and realized that there was a whole underground warren that I was not prepared to take on. I’ve found Mineshafts, forgotten villages filled with Skeletons, and entire cave systems full of all manner of poisonous creatures… that will ruin your day if you let them hit you. Essentially it feels like Hytale is delivering on the sort of promises that Cubeworld made, of having a really interesting world filled with meaningful drops. I’ve picked up several pieces of armor in my travels that are way better than anything I can currently craft, and dropped with decent stat bonuses on them. Loot feels like it actually matters in the game, and that alone will make the Minecraft experience so much more interesting.
So far at least, much of the early gameplay seems to be around building out your tech tree and trying to acquire specific resources. Copper Ore for example seen above, dominates the early things that you can build and allowing you to kit out your character in a full set of armor and items. Right now I am in a phase where I desperately need Iron Ore, which is pushing me to go out further and explore more dangerous places… which often leads to my untimely demise. One of the cool things about this game is that unlike Minecraft you don’t teleport back to your spawn point empty handed. You will lose a lot of the resources that you have found… but will at least keep a small percentage of stuff so that you never end up in a situation where a single death makes the game suddenly unplayable. So while I have lost countless chunks of iron down in the depths, I still managed to limp back home with enough of it to upgrade my workbench, and now am working towards upgrading my backpack size and storage limits.
If there was anything that was lacking in Hytale… I would say that it wouild be some sort of overarching quest structure to guide the player through progression. At least based on the original design for the game, it felt like this was going to be more of a feature than it actually is. Right now we have a really solid Minecraft clone, that feels like playing a really good modded server. However I feel like there could be so much more more, and there are lots of things that could be expanded upon. The look and feel of exploring the depths, and all of the cute and interesing critters that you stumble upon in your journey is pretty great. For example I found this amazing underground lake while exploring yet another cave system, and I was almost afraid to hop into the water for fear that it was acid or something. Turns out that no it was just lighting effects and normal water.
One of the few quests that exists in the game revolves around finding a portal to a forgotten temple, which then teleports you to what is likely going to be a social hub at some point in the game’s lifespan. Inside here are all sorts of cute NPCs that really do not do much of anything at the moment. There are a ton of WIP signs, but there are at least a couple of NPCs that allow you to barter life essence for general useful materials. Sadly they did not have any Iron Ore for me, but if I wanted to skip some steps in progression and buy spices for cooking I could do that easy enough. I would like to see more of this sort of content in the game. Let me stumble across traders out in the wilds that what me to collect region specific resources that I can then trade for interesting stuff. Given that so much of the game is about exploration, I am really hoping that there is some sort of waypoint system that allows me to fast travel between areas so I can build a bunch of forward bases as I explore.
I guess I should talk a bit about crafting. Essentially the earliest progression resolves around setting up basic crafting benches that do different things. For example you want to create a Campfire that will consume wood or charcoal and then produce cooked food. You can dump disparate resources into the input slots so that you can cook up multiple items at the same time. Most of the crafting benches will work like this, and they are capable of drawing resources automatically from chests that are stored within the vicinity of the crafting machine. I believe I read somewhere that this is an eight block radius, which means that you are going to want to optimize the placement of your crafting machines around maybe central column of chests. So far the starter building seems to be a good place for dumping these crafting machines and I’ve yet to encounter not being able to draw resources from the banks of chests that I have created there.
All in all I am pretty happy with what I have seen so far of the game. It is way more baked than I was expecting it to be for this point in its development cycle. Combat feels solid, and there is a ton of stuff to explore and find. Thinking back and comparing this to other Minecraft-likes that I played in early access… I would say that this is way more feature complete than Trove, Vintage Story, Boundless, Creativerse, or Nightingale was when I first played each of those. It is clear that this is standing on the backs of the progression systems built into the Minecraft modding scene, but I think that is okay. Setting up a fully modded Minecraft is only now a simple process, and there are many folks who have never gotten to experience what that came can be with enough effort. Hytale is a pretty great start on that experience. I am swapping it up to try third person mode to see if that makes exploration feel a bit less claustophobic.
Like I hinted at in one of the above paragraphs, I tried to pay the game like Minecraft and dig one of my shafts to bedrock and did not quite get there. In all of my way digging down I did not encounter anything terribly useful apart from some ore spawns. I am hoping at some point this is a viable means of playing the game, but right now it feels like you are supposed to be looking for features above ground, rather than spending all of your time digging around underneath it. There are some cave systems near my base that I really want to spend some time properly exploring and torching them off so that I can know where I have been before. I am not really sure if torches prevent spawns in the same way as they do in Minecraft, but that is half the fun of a brand new game like this. There are new rules about the world to learn and understand. For example in Minecraft I can drop into that game and have diamond weapons within the hour. At some point… I hope to reach that level of progression in Hytale.
Have you spent any time playing Hytale? What are your thoughts so far? Drop me a line below.
The post Hytale Is Another Minecraft appeared first on Tales of the Aggronaut.
Featuring: Ace, Ammosart, Ashgar, Belghast, Kodra, Tamrielo, and Thalen
Hey Folks! It is that time again, time to roll over into a new season, and time to record our massive two-part games of the year show. As we roll into Season 13, we have a minor revision to our lineup and two shows stacked with fifteen games each. As is our tradition, the list was divided into two parts, and the more votes a title got, the later in the show it appeared. It was a great year for gaming, but also a year where we were constantly getting distracted by the next big thing coming down the pipe. While we played a lot of games… we did not necessarily FINISH a lot of games.
Good Morning Folks! After giving you updates on my life… it is time to roll on into the rest of my year in review topics. I legitimately do not know how many of these I have, but I have stalled long enough. This morning I am going to talk about the games that were important to me during the last year in either a good way or a bad way. This list is not going to look anything like most 2025 in review lists, because I do not play a ton of new games. I play an awful lot of ARPGs and treat each season as though it were a game launch. This wildly skews the sort of results that I have in this scenario. I am also this time sort of loosely grouping the list into less important to more important, but not necessarily a strict order.
Path of Exile II: The Last of the Druids
This is probably the most recent of the games I am going to talk about it, and I am still more or less playing it. On December 12th, Path of Exile II released a big update that launched the Last of the Druids and Fate of the Vaal league. In it they gave us access to the first of the Int/Str hybrid classes the Druid which has ascendancies for Shaman and Oracle. More important than that, they gave us access to the primal ability tree and the talisman weapon that allow us to turn into a Bear, Wolf, or Wyvern. I’ve been deeply critical of Path of Exile II up until this point, seeing it as a bit of a mechanically worse version of Path of Exile that just happens to have better graphics and a better user interface. Playing Bear Druid, and specifically Demon Bear Shaman is what really pushed me over the edge to truly enjoying this game. It is fun as heck to hop around the map causing big explosions with my fat bear ass. The game still has problems… and will continue to have problems for a very long time… but this gameplay got me hooked.
Slormancer
Slormancer is a little 2D sorta isometric view roguelike arpglike game that is a heck of a lot of fun. I did not play this game anywhere near as much as I should have, but I hope to remedy that in 2026. I did play it enough however to want to talk about it. The mechanics of this game are just really fun, and it reminds me of what if you took Rogue Legacy and turned it into an ARPG. I mostly played the knight character, but the archer was pretty fun as well. This really wants to be played with a controller though, and is ideal for television gaming. Once I get off my ass and figure out what I want to use as a proper Steam in the Livingroom setup, I will probably be playing more of this. If you have not checked it out and like any of the types of games that I eluded to in this post… check it out. It’s a heck of a lot of fun for $20.
Dune Awakening
I have such wildly mixed feelings about Dune Awakening. This is going to be a game that goes in my disappointments of the year pile. The AggroChat folks and friends decided to play together on a private server that Tam rented for us as we all got started, and I feel like that is the correct way to play this game. It is unfortunate that it requires someone shelling out for a server, and it is even more unfortunate that it does not grant you private access to the shared open world pvp deep desert. What killed this game for me though… was upkeep. You are required to play a certain amount of this per week in order to generate enough fuel to keep the shield on your base active, or your base slowly disintegrates over time. This feels really fucking bad. Namely because I got busy with various events while playing this game… and then had the death of a spouse which knocked me even further out of whack with ever getting back in. Once I lost everything, there was no point in me going back. I would love to see a pure PVE sandbox version of this game that allows you to set custom rules on a server by server basis for things like upkeep. The game itself has gone from a peak concurrency of not quite 200k players to an average of 8k…. so I think maybe it did not work quite right for a lot of players.
Hellclock
So what if I told you there was a game… loosely based on the real world events surrounding Brazil’s War of Canudos… that took place in the aftermath of the abolishment of slavery, but also somehow involves exploring dungeons and killing zombies and shit? Hellclock is a deeply odd and stylistic roguelike ARPG where you have a fixed amount of time to explore on each run, and once you run out of time everything winds back and you get to keep any powerups that you purchased during the previous run. The cyclical nature of the game is deeply satisfying and you get various tools to extend your runs as you get better. I did not play anywhere near enough of this game but again I think it is prime fodder for once I sort out my Steam in the Livingroom setup. I have to solve my wireless network woes before I really do that unfortunately because I have my old gaming rig hooked up in the livingroom, the connectivity speeds are complete ass. I’ve also not really figured out a good keyboard and mouse option, and there will be games that I don’t necessarily want to play with a controller. Anyways NONE of that is about Hellclock, which is just a universally interesting game.
Titan’s Quest II
Titan’s Quest II had quite a number of updates throughout the year and I spent several days really getting into the game and checking out what it had to offer. I landed on the decision that I do not really enjoy playing a melee class in the game, but dig the heck out of playing ranged. I played a sort of icicle archer thing that worked really well, and honestly the game itself is just gorgeous. The fights are pretty interesting, and this is very much a worthy successor to the first game, which in itself was a worthy successor to Diablo II. If you like ARPGs in general or you were ever a fan of TItan’s Quest, then I suggest checking it out. They are continuing to release updates for the game as it is still in development so if you would rather play it once it is finished, then this might be a game to put a pin in and check back when the 1.0 release finally happens.
Abyssus
This game is a heck of a lot of fun to play with a friend, and Ace and I spent a bit of time playing this game and should probably at some point return to it. I think Destiny Rising more or less stole the place in our gaming lives that this took up for a bit. Essentially Abyssus is a wave based arena shooter rogue-like… about exploring the depths of an underwater dungeon. You and your friends take on waves of monsters, get loot, and work your way down to fixed boss fights at specific floors. The deeper you go the harder it gets and the more varied the environments become. Big Nautical-punk vibes with this game because you are both wearing these diving suits while you wield your big damned guns and kill things. The further you go the more points you get to configure your build and control your weapon load-outs, but a lot of options unlock symmetrically as you reach certain floors giving you a mix of guaranteed upgrades and choice based upgrades. I am not sure this game would be fun solo, but it was a blast with someone hanging out on voice chat.
Path of Exile – Mercenaries of Trarthus
Mercenaries of Trarthus was a challenge league that ran in Path of Exile from June 13th to October 27th and represented the first new content we had gotten in almost a year since the launch of Settlers of Kalguur the previous year. First it was just amazing to get some new content in the game, but more than that it introduced Mercenaries and I have always loved those sorts of mechanics in ARPGs. One of my favorite aspects of Diablo III was building out my companion to buff the things that were weak in my build, and that is largely what players did in order to make some truly busted builds. The real meta of the league was doing some sort of build that could apply large amounts of Lightning damage, and then using Doryani’s Prototype on your mercenary, to debuff all of the mobs in your presence to have large amounts of negative lighting resistance. I think the build that I ran as my second in the league managed to get close to -300% Lightning Resistance while dealing a ton of damage with Storm Brand of Indecision. It was thoroughly busted but lord did I have a lot of fun playing this league.
Monster Hunter Wilds
There will be some of you who do not remember just how much I got into Monster Hunter World when it released in 2018 both on the original PS4 release, and later when it came out on PC in August of that same year. I had never really mainlined a Monster Hunter game despite trying to dabble in them on the mobile platforms, but this game sucked me in and stole so much of my time. Monster Hunter Wilds was a return to the same style of game as Worlds and when it launched I had a heck of a lot of fun playing it. Sadly I did not really stick around as much as I thought I might, but that does not discount the fact that I had an awful lot of fun playing it. I probably would have played it more but every time Ammo, Sita and I tried to group up I started having network problems. Capcom… has some of the shittiest grouping systems ever, and if they got someone from a western live service game to come unfuck their game interface… I think folks would be around far longer. I only put in around 60 hours, but it was 60 hours well spent.
Last Epoch – Beneath Ancient Skies
On August 21st Last Epoch dropped a pretty signfiicant update with Beneath Ancient Skies which added a whole new chapter to the game and a new league mechanic hunting down primal monsters and chosing to evolve them making them more difficult and rewarding. I had a really fun league with this game, but ultimately I burned through it pretty quickly. I played a Fire Minions Necromancer build and then ultimately hopped on the Thorns damage train for quite possibly the stupidest build I have ever played in any game where I am just nuking the entire screen with thorns damage. The new act was a lot of fun and it is probably the best content they have added into the game to date. The primal league mechanic was also a lot of fun, and each time this game expands it keeps getting better. I think the challenge for me is that I “finish” with the game way faster than I do with Path of Exile. I reach a point with my builds where I have seen everything that I really want to see and really pushing to the true pinnacle content of the game requires more hours than I really want to dump into it. That is not a failing of the game and more a case that it still needs more years to cook before it will be as rich of an experience as Path of Exile has.
Path of Exile – Legacy of Phrecia Event
Earlier when I talked about Mercenaries of Trarthus, part of the reason why that league was so damned much fun is that it had been a literal year since we last got a new league in the game. So much of GGG’s time was being devoted to the care and feeding of the fledgling Path of Exile II, that the POE core felt ignored. That is not to say things were not happening, we had a few fun private leagues like the Pohx League event, but there was one thing that probably took the cake. Almost as a shadow drop, Grinding Gear Games gave us the Legacy of Phrecia alternative ruleset event where every single one of the 19 Ascendancy classe were replaced. It was wild to play through this and I played a Righteous Fire Scavenger… which is the alternative version of the Scion. It was so much fun, and now this game mode exists as an alternate ruleset that you can use to create custom leagues. There is part of me though that wishes at some point all of the Phrecia ascendancies go core and become just alternate options allowing us 38 different ascendancy choices in the game.
Destiny Rising
Destiny Rising is essentially my game of the year…. but it does not get the top slot for reasons I will talk about later. This is a gacha game from Net Ease that remixes the tried and true Destiny format, but also makes it a heck of a lot more enjoyable in the process. There is no reason why I should be loving a Gacha game as much as I am, because I thought Genshin Impact broke me of that. However… Destiny Rising is shockingly fair when it comes to its Gacha mechanics. I have 3 accounts, 2 of which I have spent zero money on… and they both feel like I have plenty of things to do without having spent a dime. The whole three acccouints thing is largely because I am trying to maintain a guild when there are really only two or three of us that are actively playing. That is a whole other discussion. If you ever loved Destiny at any point in the past, you owe it to yourself to check out Destiny Rising. It is so damned much fun and really streamlines what made that game great. If you DO end up playing… hit me up because we certainly can use some more active players in our guild to do dailies.
Guild Wars 2 Fractal Incursion Event
My “Game of the Year” really goes to more specifically an event of the year. In September, Guild Wars 2 shadow dropped an event called the Fractal Incursion. This added a new feature to the game which allowed you to randomly queue for Fractals, giving the game what it needed so badly… a more modern group finder. Not only did they do this… they bribed the fuck out of us to run tons of them by providing a path to a piece of legendary armor, and also giving you a pathway to get said armor for every single weight class in the game. The end result was that Lion’s Arch specifically around the Mists portal was busier than at any point I have ever seen in this game’s history. The above screenshot was taken one morning when I was working on my blog post… so completely off peak hours for either EU or NA and it was STILL packed. Better yet we are going to be getting a version of this same group finder for a combined version of Raids and Strikes later this year. This has breathed so much new life into Guild Wars 2, and prompted us to have some really fun Thursday night fractal groups as we all chain ran them trying to get through the achievements. Absolutely the highlight of my gaming year, and on the 13th I believe we are getting a return of the Fractal Rush event so looking forward to that as well.
Those were my games and gaming events of the year. I am sure it looks pretty different than the lists for most people. I did not really play much in the way of single player experiences this year. I hope to remedy that in 2026, but who knows where that will go. My happy place tends to be listening to an audiobook while plugging away at a mechanically interesting but narratively devoid experience. Even for this coming year my games list will be the games that I played, not necessarily the games that came out so at some point when I finally do get around to beating Clair Obscur it will probably make a list. Anyways. Were there any unusual games that made your personal Games of the Year list? Drop me a line below.
The post 2025 in Review: The Games appeared first on Tales of the Aggronaut.
Good Morning Folks! Yesterday was the end of the previous season in Destiny Rising, or more correctly I think Season 2 Act 2? They do this weird thing where they split the same season up into multiple acts, with each being effectively like a new seasonal start. This one is centered around an alternate universe version of Kabr, aka the one that died in the Vault of Glass from Destiny 1. It introduces a few new game modes, and a new raid which appears to be a rework of the Destiny versions of Crota’s End. I have no clue if this will be closer to the original Destiny 1 version or the Destiny 2 reworked versions that have appeared over the years. I do know that gated behind the raid is access to a new Exotic Scout rifle which comes from Destiny 2 called Symmetry. While this weapon was not necessarily associated with Crota I do believe it was put into the game with the Shadowkeep expansion as a chase bonus for buying the fancier versions if I am remembering correctly.
Kabr the Resolute is the new alternate reality version of Kabr that we are getting access to, and I have to say… not really my thing. You can play him in Trial mode, and his kit just doesnt seem like it works that well. Effectively he has a primary scout rifle and a secondary linear fusion… when when combined with a character that mostly creates a bunch of shields feels odd. More so they shifted the burst ability to being one that has to be channeled, similar to how the shield works in Vault of Glass. I mean its a cool call back to that raid mechanic, but honestly… mostly just feels weird and removes any mobility that the character had. Standing still is never a good option regardless of how many shields you are generating. As a result I doubt I will be spending any premium pulls that that I have saved up on this banner.
We were told that we would be getting a free copy of Kabr, and that is true… within a specific frame of reference. Right now Kabr the Resolute exists on his own banner with his own new currency… which instead of pink and blue boats…. is apparently a bright red boat. During the course of this introductory event, doing dailies will get you a currency that will eventually unlock 6 sets of 10 pulls each… and since the pity for this banner is at 60 pulls, that means you are in fact guaranteed to pull Kabr during the event if you hop in and do all the things every day. Additionally you have access to the other four stars on this banner like Ikora, Attal, and Rossi… and in truth I could actually use more talent points for both Attal and Rossi. I will be doing the thing and jumping through the hoops to get my free copy… but I will be slightly annoyed that they didn’t just hand me a copy and let me move on with my life.
There is a brand new game mode that went in with this update called Bullwark Ops. Essentially it is tower defense for Destiny Rising. There is a building phase that lets you place down turrets and other things to help control the waves of mobs spawning, and then those encounters follow a fixed path through the map. Between you and the turrets, your goal is to make sure they die before crossing a finish line. So far it feels like Blight in Path of Exile, where you are the strongest turret, but that might change as I get into higher difficulties. I played a round of it this morning on Maru and it was pretty easy, but then again… Maru is my most built out character with a fully upgraded exotic single shot grenade launcher. I will be interesting to see how this plays with different characters.
There is also a limited mode version called Armed Enclave that I have yet to play, but there are a bunch of limited upgrade currencies gated behind it that I need to finish out some of my characters. Since we shifted into an Arc and Solar meta with this season, that means I need to spend a bit more effort building out Arc and Solar characters. Right now I have Estela, Jaren, and Helhest in a pretty good state with Ning Fei not too far behind. I am certain Jaren will be in the limited list of characters that we can play for Grandmaster content, but I thought Estela, Ning Fei, and Helhest would be as well. However that is not the case… of my built out characters the only two that I will have access to are Jaren and for some reason Jolder. Rossi and Attal are both pretty much in the same spot and would need copious upgrades to get them into the 64k range required for the activities. I will be honest that I don’t really like either of those champions enough to spend resources on them. It might be a REALLY rough week for Grandmasters. I am hoping we can maybe do the Gauntlet.
There is new story that involves us seemingly traveling to the Destiny 1 universe specifically. It was so cool to hear the original version of the Destiny theme song playing during this point. Essentially we meet up with our friend Xur who explains that there are many worlds and while Crota is building power in our world… we are not ready for him. So the storyline seemingly involves us discovering and very likely eventually raiding SIVA technology to make us stronger and more likely to take on Crota in his full force. Thing is… for anyone who knows the lore of the Iron Lords from Destiny 1… you will know that it was trying to capture SIVA that brought the downfall and ultimate death of most of them. Are we doomed to repeat history and see most of our Iron Lords dead and trapped in the chamber with SIVA while our Wolf character and Saladin escape… just like it happened in the Destiny 1 universe? I am very interested to see how this all plays out.
The most hilarious thing about this is… it seems like they were not able to secure the voice actor for Radegast to deliver new lines for this event. As a result they did quite possibly the dumbest and most ridiculous thing they could have done. Instead of voice lines…. Radegast delivers a bunch of Tim Allen from Home Improvement style grunts. Before I started this Ace had warned me about it… but I was in no way prepared for just how silly this ended up being. I was almost crying from laughing so hard by the time the cutscenes finished. I mean I guess this is a choice that could be made. I remember when the last GW2 expansion dropped during the actors strike, and we got silent dialog… and I am thinking maybe that was the better call.
Anyways. Looking forward to another season and a bunch of new events to learn.
The post Season of Providence appeared first on Tales of the Aggronaut.