The Emperor Protects!

Hey Folks! I was not really feeling it on Friday so I did not make a blog post. This weekend I spent most of my time playing single-player games, and I think that was a good call. In theory, I am prepping myself for the release of Dragon Age at the end of the month and wanted to try and knock out a few games that I had been holding onto for awhile but had not started. While this blog is old enough to have existed in 2011 when the previous game came out… that was during my dry period when I was struggling with blogging. I loved the original Space Marine game, it was a blast and pretty much everything that I had ever wanted in a Warhammer 40k game. When the original Space Hulk game from EA came out in the 90s… I mostly just wanted Warhammer 40k Doom. It was a great third-person shooter with some interesting systems and enough story to keep the game from falling apart.
What I wanted from Space Marine 2 was more of the same, and I wanted to see more of the Warhammer 40,000 world displayed on the screen. It delivered both admirably and I geeked out every time I passed a new imperial armor mode that I had not seen yet up to this point. I am not as up on my 40k minis as I used to be, but I am pretty sure this is a company of Chimera tanks rendered lovingly in video game form. I am pretty sure during the course of the gameplay I also saw at least one Predator, a Leman Russ, and a Manticore. 40k is a miserable world of constant warfare, but the thing that I dig the most is that this game respected the dignity of the Imperial Guard, who are wildly outgunned in almost every battle but keep pushing forward regardless. The Cadians were an excellent choice here, and I believe they also were the army of choice in the first game.
Probably my single favorite aspect of the game is these loading screens that show the objectives for the mission as dietetic or “in-universe” screens appearing to the NPCs as a holo in the Thunderhawk drop ships. Everything about this game just drips Warhammer 40k lore from the fact that you interface with an Adeptus Mechanicus Magos any time you need to change out your Wargear aka your weapon loadout. I pretty much standardized on the Oculus Bolter, Heavy Bolt Pistol, and the Power Sword throughout as much of the game as would allow me to use them. There are folks out there who like constantly swapping weapons, but I tend to prefer sticking to a loadout that works well for pretty much all situations. Though that said… I did spend a heck of a lot of time doing melee combat because it is just fun to rip through tyranids with a chain sword or power sword.
There were also so many great setpieces in the game that put you in wild situations where complete nonsense was going on in the background. Probably the highlight of these was an orbital drop through the wreckage of Imperial Gunships as you attempt to get into the atmosphere of the planet where it is just too “hot” to get a proper landing. The first game was all about the Orks and this game is a love letter to Tyranids… with of course the “Archenemy” of Chaos always in the background. I’ve never really been that big of a fan of the Ultramarines, but I also understand why they are the poster children for Adeptus Astartes. It sort of hit me this weekend… that they are effectively the “Union Jack” Marines which is probably why they are fairly beloved in the origin country of the game. If I ever got back into the tabletop game I would probably just give up trying to do custom chapters and standardize on the Space Wolves because they have most of the elements that I love going on.
The campaign is pretty short as a whole, but it was one hell of a ride. There are so many excellent moments that are pure fanservice for Warhammer 40k folks. Once the campaign is over however there are a number of strike missions that you can venture forth on as well as a whole Online Multiplayer PVP mode in the game. Honestly, the setup of Space Marine 2 reminds me of how the OG Halo games felt. It has a solid campaign and from what I can tell a very solid and fun multiplayer experience, both doing their own things. This is pretty much everything I could have asked for in a shooter. I’ve only played the single-player content, but I have friends who have almost exclusively played co-op and said it was pretty great as well.
If you are looking for a game that throws back to an era before everything was a live service experience… then maybe check out Space Marine 2. It is just a big dumb shooter with lots of really cool vistas in the background as you rip through enemies with awesome weapons. If you also happen to be a fan of the 40k universe, then it is just the icing on top of this delightful cake. I spent most of the game hating one of the two characters that you are grouped up within the story, expecting an imminent betrayal. However, it turns out that it was just another Carth Onasi situation, and was that archetypal character that distrusts you forever until they turn into a loyal friend. I honestly hate that shit every time I encounter it. That however is the single blemish on an otherwise amazing experience. I rate this game Five Dakkas and a Chainsword Rip. The post The Emperor Protects! appeared first on Tales of the Aggronaut.

Stupid Alt Tricks

Good Morning Folks! I’m getting to the point where I think I am almost “done” with Diablo IV, at least until the next season rolls around. This is the inevitable place that I end up with seasonal model games like this and depending on how engaging they all have different cycles associated with them. In Diablo 3, Last Epoch, and Diablo 4 I pretty much get a few weeks out of them before deciding I have run out of things that I actually care to do. Path of Exile gives me at least a month, maybe two, before I start to lose interest. This is not a failing of the games mind you, this is just the way that I play them. I love fresh starts and I have a lot of fun during the gearing and leveling phase, and then progressively less fun as I accomplish whatever goals I set out for myself. Thankfully we have reached a point where there is almost always another ARPG just about to fire up so that I can hop into it with much glee.
There are a handful of items that I want to check off the list before I move on completely. Ace is far better at this sort of tedium gaming and has long since completed all of these. Essentially I need to finish grinding out Reputation for Nahantu so that I can permanently increase my Obol cap for all seasons from this point forward. I also want to finish gathering up the Tenets of Akarat so that these stay unlocked in future seasons as well. I had started down this path shortly after finishing the campaign, but many of them were bugged and could not be completed. Both of these are sort of the fodder for a lazy weekend afternoon, and I have plenty of time to knock them out before the next season starts in January.
The other thing that I want to complete just for the sake of doing it… because there are probably seasonal titles associated with it… is completing the final level of the Zakarum Remnants grind. This has been the absolute worst reputational grind in any Diablo IV Season. What I think I will probably do is churn through a bunch of Nightmare Dungeons on T4 as I have an achievement for doing those that I have yet to complete. I believe I get another shard of “unobtainium” used to craft mythic from completing this reputation. I might grind out some Undercity Rune Tributes in an effort to compile six copies of every rune so that I can potentially target craft other mythics given that we ran over 100 bosses this weekend and saw zero as opposed to the five from the weekend before last.
You can tell that I am mostly done with a season because I started taking on stupid side projects. The Tree of Whispers is essentially the Bounties system for Diablo IV, and at any given time there are a bunch of objectives around the world that reward varying numbers of whispers. The best ones are the ones that reward five at a time, as you need ten in total to get a bounty cache. Interesting tidbit that my friend Eliyon pointed out, is that you can farm these caches on one character and then have another character benefit from opening them. I believe he was thinking in terms of passing gear, but it turns out you get quite a boost of experience from opening them as well.
So as I am likely to do… I set forth on a totally degenerate play pattern and spent good chunks of the weekend farming Whispers Caches, only to flip over to my baby Barbarian and have him open them. It is honestly shocking how fast you can amass a huge stack of Whispers Caches and in truth, it is pretty damned fun popping around the map completing various bounty objectives. I always used to like running bounties in Diablo III, and it turns out I still enjoy that same sort of gameplay in its newer sibling. I was even doing the PVP Objectives because in truth… no one is out there actually PVPing. No matter what the loud faction of PVPers say… ARPG players do not give a shit about PVP. I could kill the boss for 5 whispers and then cleanse the blood shards that I got for a few more… and make it back to town all without seeing another soul. I did this several times, so it was not like it was a fluke, literally no one cares about PVP.
I wish I had kept better count of the total number of caches that were required to go from around level 7 when I started all the way to level 60 at which point I inherited all of the Paragon points I had accumulated on the Spiritborn. Quick mental math would tell me that it was between 20 and 25 caches in total that I had to farm, which honestly was not that bad. The first few caches gave me ten levels or so per cache… then it settled into about a level per cache until 53… at which point I started getting slightly less than a level. At 53 I farmed up eight caches which took me to 59 1/3, and then I proceeded to farm two more caches just to make sure that it would push me over the line. The cool thing about this process is that by the time I hit 60, I had pretty much gathered up all of the aspects that I would need for the build. Were I smarter I would have specifically kept out the best legendaries while leveling, but I was not that smart and ran around in a bunch of random uniques for a bit until I got things straightened out.
The only annoyance with this method for leveling is that you have to unlock Torment levels on the new character. I assumed as soon as I dinged 60, I would be able to flip over to Torment 1 and start rolling. However, I had to complete a Pit 20 in order to unlock that difficulty level. While I was at it I went ahead and tried Pit 35, the gate for unlocking Torment 2 and was able to do that just fine. My build does not really feel stable enough to push on to Torment 3, and in truth my Double Swing Twisters build is mostly a transitional build. The new Barbarian hotness is Mighty Throw, but it requires a specific unique called The Third Blade in order to make it function, something I have not seen drop yet. For now, Twisters works well enough for any content I would want to do on T1 or T2.
So thanks to my degeneracy, I find myself with two characters at max level and geared this season. The challenge there is that I feel like it isn’t necessarily pushing me to play more. I still feel like I am winding things down significantly. There is one more thing that I would like to try, since we used to pull up alts for each other in Diablo III by running Greater Rifts, at some point I want to see how effective that is by running an alt along with a Pit Run. This is mostly kicking the tires at this point, because I can’t say that I actually want to play additional characters. There is an achievement for having a level sixty of every class, so depending on how fast this process works it might be worth doing just for that. Anyways… all of that said. Diablo IV still has problems, but it has finally reached a point where I can universally recommend it for folks who enjoy the seasonal model of ARPG gaming. The story for the expansion is still sort of shit, but the endgame gameplay loop is great. The post Stupid Alt Tricks appeared first on Tales of the Aggronaut.

AggroChat #497 – Kids on Bikes

Featuring: Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen
Hey Folks! This week we start off with Ash’s early thoughts about Metaphor: ReFantazio.  From there Grace and Bel decide to share some of the great things going on in Diablo IV after last week’s story bashfest. Kodra is Cursed and cannot upgrade hardware without it for some reason going completely off the rails.  From there he talks about Mechwarrior 5: Clans where we are in fact the baddies.  Tam shares his thoughts on Kingdom Eighties where kids on bikes try and save their hometown.  Kodra has hit the credit roll for Zelda Echoes of Wisdom and shares some of his final thoughts.  Tam talks about playing through Adios a game so good that he dealt with it not having an inverted control scheme.

Topics Discussed:

  • Metaphor: ReFantazio
  • Diablo IV Vessel of Hatred Endgame
  • Kodra is Cursed
  • MechWarrior 5: Clans
  • Kingdom Eighties
  • Legend of Zelda Echoes of Wisdom Credit Roll
  • Adios
The post AggroChat #497 – Kids on Bikes appeared first on Tales of the Aggronaut.

Garuda Simulator

Good Morning Folks. I do not like change, but when I get off my butt and do it… I make rapid and sweeping changes without much forethought. I was frustrated with how low the survival of my stinger build was feeling… not realizing that a huge part of this was due to the fact that I had swapped to Subo instead of Rahir as my Mercenary. I did not realize how much survival Rahir provides. In any case I used one of my legendary scrolls that resets paragon and talent points and spent the next fifteen minutes painstakingly placing points in my paragon boards to switch to the Orange Quill build. I struggled a bit when I first switched, immediately questioning my life choices.
When I said that Stinger was a spammy build… it was a whole other level of spammy. Essentially the only way that I had resources for casting Stinger was by spamming all of the other abilities as they came off cooldown. That ended up in practice that every moment I was trying to piano key my way through six abilities… not just mostly spamming one and then weaving in other abilities as needed. So obviously when I swapped over to Quill, I noticed it was using a lot of the same abilities… and immediately assumed that I needed to do the same thing. I do not in fact need to spam everything, and instead, I can play the character as god intended and just spam one key. It is not a one-button build necessarily because some of the other keys are pretty important but it is mostly one button that matters.
The result is so much more chill, in spite of the build still being fairly spammy. I am far less likely to get a repetitive stress injury, so that has been a massively positive swap. I am however needing to effectively rewire my brain since I have been playing Spiritborn in a specific manner for awhile now. The end result feels more akin to a Fan of Knives build or something like Frost Blades from Path of Exile where you need to face the direction of your target rather than trying to leap into the middle of a pack of mobs and grind it down. What is great about it however is it is so much easier to do the Hordes event and rack up more than enough aether to get good rewards. With this build… Hordes MIGHT be my favorite game mode currently.
Right now I am very much in “Gold Acquisition” mode because I need 50 million gold to buy a Mythic Cache. I had the bright idea that I should convert all of the Aether that I got from doing the Infernal Hordes into gold and see how much that nets me. Essentially this gave me 5,495,600 gold for converting 316 Aether that I had collected during the event. While that is a lot of gold… it isn’t near as much as I thought it would be. I think I am probably going to be better off buying the 200 Aether chest, and then just selling anything that I did not need since several uniques sell for over 100k gold each. Similarly I am shifting into selling mode for most drops and instead only salvaging the things that give me immediate aspect upgrades or cosmetics that I have not gathered yet.
I was extremely lucky I and was able to pick up an Ancestral Harmony of Ebewaka through the Obol vendor, which was one of the required uniques that I did not have already in Ancestral form. Then through running Infernal Hordes, I almost immediately snagged an upgrade to my Rakanoth’s Wake which rolled with Resistance to All Elements as its upgraded stat. When I masterworked it up to the first breakpoint it upgraded Movement Speed so I am already way more zoomy than my previous incarnation. I am keeping my eyes open for an upgraded Rod of Kepeleke and also a Midnight Sun ring. Really at this point, I need to luck my way into Tyrael’s Might Mythic chest to swap out of the ancestral legendary that I am using currently. Other than that I just need more levels and more paragon points to keep unlocking deeper into my boards.
I’ve got a bajillionty boss summon materials, so I think Ace and I are getting together tonight for a round of those. Will be good to free up the inventory space since several of those have rolled over to new stacks. It will also be a source of quite a bit of gold and uniques that can be sold for gold. At some point I need to clean out my bank and sift through so that I am only keeping the best copy of things, instead of my current scenario where I am dumping in anything that looks vaguely interesting. I have way too much of everything, but it was handy when I swapped builds because I could just build up brand new ancestral items instead of trying to reroll the ones I was using with Stinger.
I made a bit of progress on the rewards track last night, but still have fourteen levels to go. Basically, I got ten levels done and if we do the bossing nonsense, I might even be able to push the rest of the way through this evening. I have a bunch of tributes stockpiled, including one that supposedly can drop a mythic unique so at some point I plan on trying to run those. The state of tributes is awkward because some of them can be done in a group and others are purely solo. Having activities where you cannot share the rewards feels sort of awful given the group play is really the shining example of what makes Diablo IV good. In the meantime though I am having fun being a Garuda Simulator as I throw feathers everywhere and watch things fall around me.
If you are looking for a fun Spiritborn build, I highly suggest this nonsense. I should have gone down that path, but I thought the whole Centipede nonsense was really cool. The post Garuda Simulator appeared first on Tales of the Aggronaut.