Good Morning Folks. While I am not the biggest fan of the Gauntlet mechanics mixed in with Phrecia, I am still playing Path of Exile because I don’t have the mental bandwidth to pick up something else at the moment. My Servant of Arakaali Poison SRS build seems to keep trucking along swimmingly, and thus far feels like maybe one of the sturdiest builds I have played for minions save for maybe my Guardian from several leagues ago. That is one of the things that I love the most about Path of Exile is that you are constantly learning new tricks, and each build is better than the previous build because you have learned something in the process. For example I learned some tech that is new to me that I can see using in the future. Essentially one of the common things that you can do with a Rare Wand for minions builds is automate your desecration and offering via the enchant that auto casts whatever is socketed into your wand. However I am using a Unique weapon which takes away that functionality, but apparently you can do the same thing with a four socket arcanists brand setup. So now I have a little bit of tech in my back pocket for whenever I need it the next time to work around a constraint of a build.
Some big changes since the last time I talked about the build is that I managed to pick up a Covenant and then six linked it with a Black Morrigan. I am still using my Foulborn United in Dream with unholy might on it, which I picked up early in the league for a single chaos orb. Yesterday I bought a decent shield base with shaper influence and then threw reforge chaos harvest crafts at it until I lucked into a roll with recover life on block. This is not an amazing roll but was good enough to start using it, and at some point I will probably pick up another shaper influenced base and try and craft one with at least 5% recovery on it. This is one of the tricks that I learned over the last several leagues is taking the “good enough” craft and then replacing it with another craft later. I find that I enjoy my characters far better if there is always some upgrade that I can be working towards.
I had to respec my tree a bit in order to pick up Eldritch Battery so that I could afford the costs that The Covenant adds to all spell casts. I have enough life regeneration though to make it feel pretty comfortable. There are a lot of versions of this build that are going blood magic, and I did not really want to deal with the reservation nightmare or going low life. Low Life is fine and dandy if you are also going petrified blood, but I did not want to have to mess with that. I would far rather have my tasty 4500 life pool with good regeneration, and some defensive reservations. When I switched to Eldritch Battery though I dropped Clarity and replaced it with Tempest Shield for more spell block, and Flesh and Stone for more damage reduction.
I’ve also picked up my fourth labyrinth finally for Silk Dancer which causes webbed mobs to deal 20% less damage and have 20% less to all resistances. Since pretty much everything that my minions touch has webs via Aspect of the Spider, it means this is largely just a flat 20% damage reduction. I do not know for certain if this stacks since I believe you can apply multiple copies of the spider webs debuff to the same mob. Since I am doing nothing to scale duration though I am not sure how much overlap I am actually getting. I know that it is being applied constantly however because it has a very clear visual tell when a mob has webbing on it. I almost went down the path of summoning more minions, but since I am still running zombies, and am in the process of leveling a spectre and animate guardian gem to bring those online at some point soon, I am probably going to have more than enough minions especially when you throw in the four breach spider things that I get from doing offerings.
Defensively I no longer have a negative amount of Chaos Resistance, which already helps considerably. I am sitting at 73% attack block, and 65% spell block… which combined with a recover life on block shield feels pretty comfy. The thing is by not having to take Glancing Blows to get to this level of block, it means I am not giving up the complete negation aspect of that defensive layer. I need to get Aggressive Bastion on my necklace so that I can start picking up additional endurance charges which will go a long way towards feeling more defensively comfortable. Again these are all tricks that I have learned over the years by playing other builds that relied on block as a defensive layer. I am not sure who first made this comment but essentially defenses in Path of Exile are like slices of swiss cheese, and if you stack up enough of them you negative the impact of the holes in any one particular layer. Some people play glass canon builds and rely on six portals to succeed, but I really prefer to play builds that simply don’t ever die.
I have still not really made a ton of progress but have largely completed almost all of the white tier maps, and am about to start into yellow maps. With everything going on in my life I have not been able to give this the devotion that I normally I would during a league start scenario. However I am still having a lot of fun chipping away at progression. While the Gauntlet aspects still annoy me, I feel like I chose the right league start character for this event, because so far at least it is working beautifully. I might run into some roadblocks as I hit Red Maps, but I am hoping that spectres and animate guardian coming online around that time will help immensely. Right now my biggest challenge is that I just don’t have much in the way of currency. That will come over time from running more maps, but I could really use a few lucky divine drops to keep my progression from stalling out.
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Good Morning Folks. Last Thursday was the launch of the Phrecia 2.0 event, and last Saturday during the podcast I finished the campaign and got to maps. I had so many issues early not… not the least of which was the fact that I was using a level 1 Summon Raging Spirits until 34. However there are a lot of annoyances with the current state of the game because we are not only playing Phrecia which comes with alternate classes, but also playing under the Gauntlet ruleset which adds increased difficulty to the game in general. I kind of hate it. What I think most people wanted was a vanilla Phrecia league built on top of Keepers of the Flame, and that would have been pretty amazing. Instead we got Gauntlet plus the permanent mod that causes everything unique to enrage and rip your faces off. Grinding Gear Games has this weird kink about difficulty in games, and I really wish they would leave that shit for the hardcore game modes and leave us poor softcore players out of their player death goonfest. I get the point of the Gauntlet ruleset in that it was supposed to test the mettle of players in a hardcore single death ruleset… but on softcore it just feels annoying as you throw your body against the dumb shit until you eventually brute force your way through it.
I might be just salty because I made an attempt at my 4th labyrinth this morning and an enraged Izaro took me from 4400 health to zero in less than a second, so much so that I have no clue what even hit me. Izaro was not even standing anywhere near me. I have a second Goddess token so I will give another attempt at this over lunch probably, but it still annoys the shit out of me. Phrecia should be about the fun of building around new ascendancies, not some uber deathmatch scenario. It just annoys me that GGG constantly keeps adding their kink into places where it is not wanted. This is not the first time that they have snuck the Gauntlet ruleset into an event league, and it will likely not be the last. On some level I curse Zizaran for suggesting that this nonsense be created. Having Hillock witnessed by The Maven is novel exactly one time, but it overstays its welcome and the thought of grinding up another character to try some other build becomes thoroughly unappealing. Sure I can just keep rezzing my way through fights, but it rapidly feels like tedium.
I will be brutally honest, at this point I have a partially functional character. As of this morning I am wearing pretty much a bunch of gear that I got from the tree, including the six link that I am currently using. I have seven empty sockets, have zero spectres, and no animate guardian. I could improve immediately by doing those things, but I have been able to progress well enough through early maps that I have not felt the drive to do so. I did however get a pretty lucky Gruthkul’s Pelt drop so I could probably cobble together an Animate Guardian set reasonably since that tends to be the most expensive part. When I do this thing I think I am probably going to go with Temp Chains on hit gloves, since I do not believe that Despair on hit exists. I figure Temp Chains + Aspect of Spider is going to make things a lot more cozy overall. I suppose it is well past times to actually finish sorting out my build and gear before I make that second attempt at labyrinth four.
Defensively I am doing pretty okay with overcapped elemental resistances across the board, 4400 life, almost 700 regen, and 76% attack block and 41% spell block. I really want to pick up a life gain on block shield at some point and maybe trying to cap my spell block as well. At some point i will have to deal with the process of capping chaos resistance, but at least for early mapping it is generally fine to be in the negatives here. Pretty much all of my gear right now is complete crap and should be replaced. I am trying to decide if I want to stack Armor and Energy shield, or if I want to try Evasion and Energy Shield and then picking up an extra defensive layer in the form of Spell Suppression. In truth Armor + Energy Shield + Block + Regen + Life Gain on Block should be more than enough to feel comfortable, especially once I gain some additional damage reduction from the fourth ascendancy point. I’ve run around with less defensive layers on minion builds before at least.
So this is the point where I tell you about another critical flaw in my run so far. As I got to the end of the campaign on Saturday it seemed really fucking weird that I had not seen a single map drop. I was level 75 as I went into acts 9 and 10, and normally by this point I would have started seeing the occasional T1 map drop so that by the time I hit maps I had a stash of them to run. This was not the case, and even weirder… as I started running maps… I was not seeing any drop. At first I chalked this up to the Gauntlet ruleset, but had not been seeing anyone else complain about this. Then it dawned on me… this is the Keepers League, and during the tail end of Keepers I modified my Neversink filter to up the strictness of my filter and turn off any map drop that was not t16 or t17. Sure enough I had just been hiding every single map that dropped and gleefully running past them. I had been farming Kirac in order to get early unlocks, and lord knows how much progress I sacrificed by this stupid move.
Suffice to say I am not super far into progression at the moment with only 21 of 115 maps finished. I’ve been having to farm other maps that I have already gotten credit for in the hopes of getting maps that I need to unlock progress. White maps have been perfectly fine for progressing so far, and while I do take the random death here or there to enrages… I am able to them down in six portals without much issue. Mostly I am trying to build up enough currency to be able to buy what I need to improve my build. My next big target is a six link Covenant, and the prices on those are coming down steadily. I’ve contemplated trying to mix in some Delve since resonators tend to sell well enough because someone out there is always looking to craft something. I don’t have anything resembling a cohessive strategy on my idols, so I am slowly trying to work on that as well. I would not mind doing Vaal temple generation again, but I need a bunch of incursion idols to really make that work, and some initial capital to buy the required scarabs. Harbingers is apparently printing currency, but I am sure those idols are already priced out of existence for me.
I got my first Divine Orb from the tree but it is unfortunately not the windfall that I would have hoped. Normally at this point in the league I would try and sell a divine orb in order to get some much needed chaos for other things. However right now it is only 114 chaos to the divine orb, so I am probably better off holding onto this for the moment and then trying to get a few more so I can pick up a linked covenant. Ultimately I just need to spend more time playing and more time grinding, but I have been all over the place lately. So much shit has been going on in my life that I have lacked the will to really push forward here. Today is going to be exceptionally stressful, and tonight is probably going to be sibling time in Destiny Rising, so it might be a few days before I actually grind again. Tomorrow I have a very early doctors appointment so it is unlikely that I will blog tomorrow morning to add to the litany of things going on. My life feels like it has been turned upside down, and I am going to need some things to click into place before I can right it again. Too many things out of my control and game progress is just one of the things that has suffered as a result.
Anyways. I hope you are having a wonderful week. We are thawing out finally and the snow is almost entirely gone. I hope the same is true for you. If I don’t see you tomorrow, I will be back on Thursday.
The post Difficulty is a Weird Kink appeared first on Tales of the Aggronaut.
Good Morning Folks! Yesterday was the start of the Legacy of Phrecia 2.0 event in Path of Exile, and I got a bit of a late start… because my dentist called and told me that my night guard was ready for pickup. I expected to bop over and they would have it waiting on me at the desk. Instead I had to wait for a room to clear so they could do a fitting. Positive is it fits fine and I used it for the first time last night, and so far it is mostly okay. I was able to sleep fine with it in and it only really started to annoy me when I woke up around 2:30 in the morning, but was mostly able to turn over and fall back to sleep until the alarm went off. For the Phrecia event I was playing a class that is not supposed to be using minions… so as a result much like with Righteous Fire I spent the first part of the event creating a Witch Mule so that I could get abilities not accessible to the Shadow until the Library in Act 3. My problems started here… but we will talk about that in a bit.
This is what my early pathing looked like, and I have modified it slightly to drop some nodes and pick up some others. The early pathing is a bit of double edged sword, because you are not getting any power… but you are getting a bunch of much needed stats, namely intelligence. I did not really start to gain any real power until eleven points in. Suffice to say this was a bit of a rough start, which is only multiplied by the fact that we are playing under the Gauntlet ruleset. This means there is a bunch of general fuckery going on with boss fights. When you encounter Hillock on the beach, he is being witnessed by Maven, and when you take out Brutus you get a fake version to fight first… and then have to fight the real thing while the water canons from Hydra are attacking in patterns. On top of these every so has a modifier applied to it, so the base maps themselves are much more difficult they than would normally be. Combine this with the fact that Breach can be a bit rippy early on… and not playing a class designed for minions… it was a very rough start.
This was only multiplied by the fact that I was a complete and total fucking idiot, and I did not realize this until this morning at level 34. Essentially prior to that I had been using a level 1 Summon Raging Spirits, Flame Wall, and Holy Flame Totem. out of absolute paranoia of leveling them, and then screwing over the Shadow when I switched off the Witch Mule, I right clicked all of the abilities to keep them from leveling up. Problem is that this now applies globally when you move the gems to your main character. So for 34 levels… I have been using level 1 gems, and quite honestly just brute forcing my way through the content. This is so outrageously dumb, and it is no wonder that pretty much every boss fight was a massive pain in the ass to get through. Since all of my power comes from this one gem… I was essentially smashing my face against everything with the equivalent of a level one character. Sure I was a bit more sturdy and had some gear that was giving me some additional power… but not enough to make up for the fact that my minions were pure shit.
I am hoping that since I have now righted that wrong… the rest of the campaign will go much more smoothly. It will take a bit for Raging Spirits to catch up gem levels, but they should gain a lot of power in a quick burst. I am just about to the first lab, and at that point I get another massive boost of power in the form of a level 15 Envy buff that has no reservation. At that point I should be able to ride that as an express elevator through the rest of the content. Sadly I only made it to Act 3 last night before giving up for the evening. I did not do my normal Thursday thing but I did hang out on voice with everyone. Ace joined in the shenanigans this week so that was pretty delightful, and we had Ashgar until he had to bug out for Pathfinder. I laugh so much on Thursday nights, and they are truly good for my soul. Even if I am not playing the same game it is generally a good time to spend the time with my friends.
All in all the event seems to be pretty freaking popular. I have no clue what the actual numbers look like, but we did encounter some failures for instances loading, which means the instance servers were completely swamped early on. This is not exactly the same as a normal league launch, but it definitely seems like everyone is in and the game is hopping again. I kind of hate that this is a limited three week event. I am hoping they extend it until the next league drop, because ultimately this is going to be the league that everyone plays out if given the choice until 3.28. I am rocking the King in the Mists outfit with this character because it seemed fitting, and I am also using the Shadow Ravens mtx for SRS. I gave my Witch mule a proper name just in case I decided I wanted to roll a second character for the league. The thing is even though it has been brutal due to my own stupidity, I have been having fun. Tonight I am probably going to hang out downstairs, and attempt to coax some kitty cuddles while listening to an audio book.
Are you playing Legacy of Phrecia? If so what did you end up rolling? Drop me a line below.
The post Gated by Dumb appeared first on Tales of the Aggronaut.
Good Morning Folks. Sometimes in a game there is an event that I so loathe… that I cannot bring myself to complete. For me lately that has been the Festival of the Lost event running currently in Destiny Rising. It took what was quite possibly one of my most favorite game modes… Realm of the Nine Chaos mode… and completely ruined it by taking away the fun stuff and replacing it with dumb gimmicks to farm more candy. I have been avoiding doing any of this content, because I just was not having any fun with it. So here I found myself this morning with 23 hours left until the even goes away… and that I had not farmed up any of the actually useful items that come from it. So I put my head down and ground out all of the normal modes so I could at the very least reap the rewards.
I am really hoping that this is not evidence of what we should expect with the Dawning event that is likely to come around the beginning of the year. So far, most of the events have been pretty lackluster. They remix one of the existing game modes and then tack on some meager rewards to make you feel like you really should grind them out. It might just be that I am finding joy outside of Destiny Rising right now, and resent feeling like I need to grind this out. Whatever the case, I am very glad to see that it is over. I got my mask and got all of my exotic weapon mod upgrade currency, and am happy to call this over. I am still having fun with Destiny Rising, just not this event.
Over in Path of Exile, I am starting to get a bit of wanderlust. I’ve dinged level 97 and can in theory keep plugging away at alternating between mapping and delving until I hit 100, and slowly knock out all of the challenges. However… yesterday I started to get that old familiar itch that meant I was probably going to roll an alt. I could in theory keep gathering resources and upgrading gear until I got bored… but I am going to take a break and try and create something that does not currently exist in the league that I have seen. When I created the mule witch to get the starter gems for leveling Righteous Fire, I specifically gave it a reasonable name thinking that I would play an Elementalist later in the league, and I think that time is upon us.
Elementalist as a class, with its deeply strong new Golem node, feels like it is something that can essentially be adapted to almost any gameplay style. Right now there are folks playing all manner of bow skills on it, various assorting kinetic wand abilities, and even exsanguinate/corrupting fever on it. What I am not seeing a lot of however is trappers… and I am going to see if I can make that happen. During the short lived Pohx League in Settlers, I played an Ice Trap of Hollowness Trickster that I had quite a bit of fun with dubbed BelFreezyBoom and you can see a video of that gameplay here. It had good clear and was a fun mapper, and did a fairly reasonable job taking on bosses.
I have this idea in my head for the build where I essentially am using Ice Trap to freeze things, but also using Shaper of Storms and Shaper of Flames to make it so that my ice traps are shocking and igniting things. Then using the new version of Berek’s Respite to make it so that ignited enemies explode… so that my giant field of booms, has its own aftershock boms. I have zero clue how well this is going to work out, but if nothing else it should be fun it see it fall into place. Liege of the Primordial is a massive power node that also allows you to fix pretty much any other issues the build might have just through the use of really good semi-immortal Golems. I don’t necessarily have a build guide for this, but I did stub out a tree that I am going to more or less be following. We will see how this works out. No one appears to be doing anything similar to this… so it is going to be interesting to see if this actually works or if it feels like crap and falls apart rapidly.
Lastly I spent a good chunk of yesterday watching episodes of Dungeon Senshi/Delicious in Dungeon and am now caught up through episode 13. This super chill dungeon crawler cooking show… got real dark, real fast. I am completely hooked at this point so I am along for this ride no matter where it takes us. I am invested in these characters and want them to live a happy life… but I have a feeling they will not be. Bad things have already happened, and I fear that worse things are on the horizon. We will see how it shakes out though. I am likely going to be finishing this series run before moving on to the next Legends and Lattes book that dropped yesterday.
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