Featuring: AmmosArt, Belghast, Kodra, Tamrielo, and Thalen
Hey Folks! Happy Mother’s Day to all the Mothers out there who might be listening to our show. We are down an Ash and a Grace and have an under-the-weather Kodra, but push on. We start off with Bel asking the question: What is the bare minimum required for something to be called a crossover in a game? Kodra shares his thoughts about his playthrough of Cyberpunk 2077 and how it gives the impression of time pressure, but that there really is not any. This branches off into a whole discussion about imaginary time pressure and actual hard clocks in games. Weirdly, this also then branches off into a discussion about how “sexytime” is handled in games. In a more pure gaming experience, Tam shares his thoughts about the wildly successful Burrows and Badgers. Bel talks about rolling a Gauntlet character in the Sir Gog led Path of Exile league and hitting a hard stop in Act 8. Finally, we talk a bit about Dune Awakening and then attempt to explain the Dune universe to Kodra.
Topics Discussed:
What Constitutes a Crossover in a Video Game?
Diablo IV x Berserk Collaboration
Cyberpunk 2077 and the implication of time pressure.
Hey Folks. I did not end up blogging yesterday because the morning just sort of got away from me. On Monday I talked about my adventures in Pohx League 2.0 with the Atlas Invasion ruleset. Immediately following that post… I rolled a character in Sir Gog’s league which is using a Softcore Ruleset based on the Gauntlet event. Initially my goal was to run up a Commander and do another attempt at Volcanic Fissure of Snaking. I didn’t get that far and am instead some sort of one handed mace sunder build… leaning into fire damage with the goal of at some point farming up the right main attack gem. One of the fellow league participants dumped a bunch of random uniques on me in early act 1… one of which was a Lead Sprinkler which essentially caused me to shift focus to building around that. Truth be told I have something akin to a functional build going, and after a bit of respeccing away from the early bleed iteration it is getting more functional. I do know that I will pretty much NEVER again level using Rolling Magma when I could be using Ground Slam and Crushing Fist any time I block something. The optimal slam tree is close enough to the Righteous Fire tree that I am just going to stop muling an Templar and roll with it going forward, because I really hate Rolling Magma.
I get why someone might like the Gauntlet ruleset, because there are a bunch of shocking changes to the flow of the game. For example it took me three deaths to get off the beach because Hillock was supported by The Maven, had a new leapslam attack, and summoned zombies. I decided to side with “Definitely Oak” here for the extra life, but I am sure that fight is pretty different considering that the other two most certainly were. On some level it is a bit fun to see how ridiculous this event was, but also… it feels like I am just grinding my way through the rough spots by throwing my body at it over and over until the monster falls down. A lot of the Act bosses specifically feel more cheap than they are interesting… I have no clue how in the hell a melee players on hardcore did the Vaal Oversoul for example. Looking back at actual gauntlet footage, a lot of players seemed to be playing cheap builds designed to oneshot encounters from a safe distance. Basically yesterday I decided that as I entered Act 5… that I wasn’t really having any fun. The novelty had warn off and all I was left with was friction… and I’ve never been a “frustration for frustrations” sake type gamer.
I could always roll back to Pohx’s Atlas Invasion league where I am progressed to the point of maps… but honestly… for a limited event with only three weeks left I am just not sure how much effort I am willing to put out there. Settlers of Kalguur specifically is starting to wear very thin. I’ve played the original league, Necro Settlers league, Pohx League 1.0, the Legacy of Phrecia Event, Pohx League 2.0, and Sir Gog’s Gauntlet league. During Phrecia I even pushed all the way to level 100 with my Righteous Fire Scavenger. I just feel like I have done this song and dance too many times to really find much joy in it. Sure it was exciting and refreshing to return to Path of Exile over the weekend… but once I cleared the campaign and got used to the new reality of map bosses in every map… the fun sort of drained away. I feel like I am going through a weird funk right now where I am struggling to find a permanent source of enjoyment. This could be because I have a bunch of real world things going on that are beating me down… but that is all the more reason why I need my diversionary tactics to keep me sane.
I had an absolute blast in Last Epoch, but similarly arrived at a point where I felt like I “beat” the game. There are a whole slew of alternate characters that I could run up and gear… but I am not exactly drawn to doing that right now. I made it further this league than I ever have before… and in large part that is due to the fact that the Judgement build is so freaking broken. I’ve cleared the Harbingers, gotten to 400ish corruption comfortably, and taken down normal Aberroth. I have no real drive to keep grinding away to the point where I could start farming Uber Aberroth. Basically I know what I would need and it either comes from being exceptionally lucky… or diligently trying the same content over and over. I spent a bit of time early in the evening yesterday running Monolith Echoes and they are still a lot of fun in the moment to moment game play, but I am struggling to find anything that really scratches that meaningful progression itch in the game right now.
Last week Path of Exile II released a pretty significant patch that in large part solved some of the loot problems that were happening with the game. I’ve been back and played a few maps and there does in fact appear to be way more loot dropping than had previously been. The challenge there is that adding more loot does not really fix the problems with that game. The moment to moment game play still feels pretty awful, and like I am wading into a pool filled with oatmeal. Yes I can clear entire screens by leaping into a pack of mobs and then hitting Boneshatter which gets amplified by Herald of Ash. Sure that works… but the whole delay and sluggishness of movement makes it feel sort of awful. That same type of build in Path of Exile 1 would feel phenomenal. Everything feels like it is locked behind animation cycles that feel awful to wait on. All of the most popular builds right now are largely focused around exploiting some bug that is currently in the game to cause a single attack to either wipe the entire screen or delete a boss in second. I just do not care enough about the game to shift to building one of those builds right now. So essentially… there is no fun left there either.
There is also a new Diablo IV season going on right now, so in my search for joy… I rolled a character with the idea of playing the whirlwind build that I never quite created during any of the other leagues. I recently resolved my performance issues that I had with the game and others… because at some point windows had decided to set my virtual memory to my slowest drive. Even though the game feels fresh and snappy compared to previous leagues… I am just not feeling it. Diablo IV gameplay is so samey, and it feels like the ideal method for leveling is to run from zone to zone chasing these new invasion events… where players will straight up oneshot everything before you can touch them. Playing a Barbarian was probably the wrong call because I am constantly starved for rage right now, since I am not getting the initial hit on things that are being nuked from orbit by random ranged players. This game would be infinitely more enjoyable if there were no other players in the world. Had they not tried to retrofit Diablo into the MMORPG model… there might have been a really enjoyable game there. I want the ability to play with my friends when I am in the mood to do so… but every other instance of other players in my games is a net loss. Which is ironic… because in games like Guild Wars 2… I love the existence of random players.
So ultimately last night I went in a totally different direction and left behind the ARPG games that have fueled me for the last five or six years. I’ve heard amazing things about Clair Obscur: Expedition 33 and fired it up yesterday. This game is phenomenal and I have only really just played through the prologue. I am not the biggest fan of quick time events in my combat… but am playing on the lowest difficulty setting as to avoid as much of the annoyance as I can. I would be far happier if this were truly just turn based combat instead of playing “press your luck” to avoid damage. However all of that said… the game world, the characters, the set design… all make up for those frustrations. I already want to know what the heck is going on in this world. It is also shocking how damned good this game looks for coming from what seems to be a really small studio with many of the folks having this as their first game release. I’m already hooked and really like the characters so far.
So I guess this is what I am going to be playing… at least until it too stops bringing me joy. Fun is a deeply ephemeral thing, because all of the above should in theory be fun for me. However for some reason my brain is wired in a specific manner so that very little is really hitting in the right ways.
The post Fun is Ephemeral appeared first on Tales of the Aggronaut.
This wee the Faction Rally event has been going on in Destiny 2 and as I stated earlier in the week I was absolutely expecting Dead Orbit to win. They had the worst weapon during the first Faction Rally and won regardless, and I just assumed that was going to be our fate in life from this point out. However it feels like Bungie attempted really hard to stack the deck in favor of New Monarchy by offering up the only faction based sword weapon as the prize for repping the faction. Basically in my opinion Future War Cult has the best weapons on average and New Monarchy has the coolest looking gear and shaders… then Dead Orbit is the also ran faction of having both gear and weapons that look scavenged. However Dead Orbit has black/grey/white shaders which at least in Destiny 1 tended to make everyone want to faction with them. Hell I did it for awhile until I started on this whole Future War Cult kick. Basically I had resigned myself that I would log into the game this morning and we would have a crappy grenade launcher waiting for us to purchase for far too much glimmer. Instead I have a sword slung across my back and some pep in my step as a result.
Last night we ventured forth into the Leviathan again, and as a bit of a favor to myself and Grace we used a brand new raid seed so that we could get in and at least get some tokens for the week. Sunday night while I was downstairs playing WoW and watching Walking Dead a crew made their way into the Leviathan and made a repeat performance at dogs, and then put in some work on figuring out the Gauntlet event. Last night we once again downed dogs, this time on our second attempt and were able to move on to work on the Gauntlet as well. I like that all of the fights so far feel extremely repeatable, as in once we get the dance down we seem to be able to do it without much effort. The most challenging part seems to be that the dogs themselves are erratic as hell and seem to behave oddly at times making it a little slow. I fully expect that once we have the fights down solid we will be able to clear all of the Leviathan in an hour, which means we can do multiple trips in each week to get folks through it without a lot of effort. I realize we are months behind in doing so… but I am looking forward to being able to beat Calus on our own terms and unlocking raid engrams for the rest of the clan.
The bulk of last night was spent sorting out the mechanics to the Gauntlet and then attempting to refine what we had learned and turn it into something that was effectively repeatable. The last few attempts were really close to winning and the ultimately challenge seems to be during the “everyone runs” phase of the fight, keeping those of us who have not been running the orbs up to that point alive long enough to get enough orbs through the gauntlet to actually win. The last several rounds we were getting both runners through the tunnel each time, meaning in theory we needed fewer people to actually make it to the end of the fight successfully. However the death timer is ultimately what got it as myself or someone else failed to make one of the jumps. Functionally in my case this is going to be one of those “practice makes perfect” situations because I learn largely through doing. The other thing that I need to do a little research on is how best to handle the waves of adds because I was doing the Axe platform and it felt like I was just straight up getting shredded by grenades all the time. I did notice that my adds seems to stop coming out sooner than the other platforms so I am wondering if there is something to that. The last few attempts Tam and Shiana that were doing the runs were floating to help out the other platforms clear adds and it went so much more smoothly. I look forward to finishing this fight so we can get started on the Slug Emperor himself.
Lastly I thought I would share this over on my main blog. For those who are unaware we have another site tied to our AggroChat podcast that effectively rolls up and syndicates all of the content from all of the hosts. What this means in practice is it is generally my daily posts, perforated by the occasional post by Grace and then our Sunday podcast releases. For the past two years our banner has not at all represented the cast of the show and there has been a project to fix this getting the always amazing @Ammosart to do individual character shots. Firstly we have Ashgar as a high tech bear, then myself as a Destiny Year 3 Iron Banner guardian, Grace as the octopus pirate queen, Kodra as Commander Keen, Tamrielo as a Red Mage, and finally Thalen as a sort of futuristic marksman. Basically I had each member work with Ammo directly to do whatever representation they wanted to use going forward, and I think the set turned out great. I finally got off my ass and pulled it together in a new site banner and will start using them on the title cards that I create each week for the podcast.
Tonight Ashgar, Belghast, Grace, Kodra and Thalen discuss the November/December AggroChat Game Club Title – Diablo 2.
Tonight we wrap up season 3 of AggroChat with the November/December AggroChat Game Club Title Diablo 2. This pick was made by Grace and is largely an attempt at seeing just how well this game still holds up as compared to the titles we are used to. Join us as we talk about reconciling our memories of the game with the reality of playing it again. Additionally we get into a bunch of slantwise connected discussions during the process.