D3 Season 5 is Coming

D3 Season 5 is Coming

Last season’s look

Diablo 3 for me is a very relaxing way to spend an evening. The changes in the game since the Reaper of Souls expansion released have been hugely positive for my enjoyment of the game, and the addition of “Seasons” has made it far more evergreen. That’s why I’m super excited that season 5 is starting up this Friday. This post is all about the reasons why you should be excited too.

Everyone with any interest in D3 will be playing again for a little while. D3 can be enjoyed solo or with friends (or strangers!). If you are the sort who prefers playing with others, or if you just like having people around in-game to chat with, a new season will deliver. Some folks are planning to accomplish as much as possible and will be online and ready to go as soon as the season starts, but even very casual folks will be enticed back to check out the new goodies over the next couple weeks. The start of a new season means D3 is going to be as full of friends as it can possibly be.

There’s a level playing field for new folks and veterans. Been thinking about taking D3 for a spin but annoyed that playing as a noob when your friends have maxed-out characters is really unsatisfying? Or just want to switch to a wizard but feeling bad about all the time and effort you spent grinding gear for your monk? A new season wipes the slate clean. Everyone will be starting from scratch on Friday, at level 1 with no paragon levels, gear, or gold. It is a great time to play with others and not feel like you’re behind, or to try out a new class.

New content livens things up. My D3 playstyle has been to level and play a ton when a new season launches, and then just casually hop in once in a while after a month or so has passed. Part of the reason why it still feels good to come back and get invested again is that there’s new content to discover each season. This time around I’m especially excited to try out the new set dungeons, special challenges that become available when you equip all of the pieces of a class set of armor. Most of the time I pick one build and stick with it for the season, but I can see this addition might get me to try out lots of new things just to play with every set.

Cosmetic rewards are always cool. Every season brings new cosmetic goodies, from character portrait frames to pets. Sometimes there are even cross-promotional rewards, like last season’s HotS mount, although I’m not aware of anything like that for Season 5. Completing a basic set of tasks like leveling to 70 and completing rifts and bounties will unlock the main rewards. If you want extra bragging rights, you can aim for additional challenges that reward fancier versions of the season’s portrait frame. This time around you are also guaranteed a full set of class armor for one class for the season. That should make getting hooked on the new class dungeons a breeze.

So that’s my blatant attempt to convince you that you should hop back into Diablo 3 this weekend. My goals for this season are to top my best solo greater rift from season 4 (rank 45), and to at least attempt all of the class set dungeons for Wizard. I really want those beautiful wings for beating all of the class set dungeons (for every class), but that seems like more of a long-term project. Why not join me for some demon-slaying fun?


D3 Season 5 is Coming

Letting go of Healing

Don’t worry friends, I’ll be talking about Winterfest very very soon! First, though, I have something I need to get off my chest.

Letting go of Healing

My flavor of healing in FFXIV.

My mental image of myself as a gamer includes the idea that I am a healer. It is something that is deeply tied to my gaming identity, but it wasn’t always that way. In the olden times when I played Dungeons and Dragons I stayed pretty far away from cleric types. I loved being a wizard or a ranger or even a fighter. The closest I came to healing was when I played a druid, but even then I always focused on shapeshifting into fuzzy animals and hugging things to death. My few healing spells were just backups in case something happened to our real healer.

Fast forward to my early days in World of Warcraft. I initially leveled a paladin and really wanted to tank. Unfortunately for me this was during BC when “pally” and “tank” didn’t fit too well together in a sentence. I got frustrated by my guild’s requests that I go healing on that toon, and gave up on her. Ironically, I ended up leveling a priest, and eventually fell in love with healing with her.

As I wandered through other MMOs over the years I still gravitated toward classes that had a healing option. Even in the ones where I didn’t have a guild or friends playing with me, like TSW, I still unlocked healing options just in case. But I have noticed a trend over time, where I am less inclined to heal random group content. There was a time when I would cheerfully throw myself at healing random pugs in WoW. When I played RIFT I was excited about the group finder. In SWTOR I had a reputation for constantly pugging, against everyone’s better judgement. More recently I’ve become wary. I still pugged as a healer in FFXIV, but usually only after I had learned the dungeon. In WildStar I’ve only run vet and raid content as a DPS. During my recent return to WoW I’ve been doing LFR a bit…but only on my mage.

I wish I could pinpoint exactly when this change began, or exactly why. I do have some ideas though. Healing is definitely more stressful, which is part of the reason why I love it so much. It is more of a challenge to me than maintaining a DPS rotation. However, it feels like lately people just want to speed run though dungeons. This leads to giant pulls, tanks that can’t aggro everything, and groups that chain pull and don’t stop moving for the entire instance. Frankly I hate it. As a healer, especially one with “casual grade” gear, it is challenging enough for me to keep everyone topped off on a normal run. The “gogogo” mentality makes things a thousand times worse. Dungeons go from an entertaining diversion to more stress than I want to deal with.

I think the other key piece for me is that because healing is such a big part of my gamer identity, I take a lot of pride in my ability. This means that when people speed run and things go wrong I get double frustrated. Once by the horror of chain pulls etc., and once by my inability to cope with it. I’m a good healer! I should be able to handle it! When I can’t handle it I feel awful. Am I getting bad at games? Probably not. But I can tell you I took it super personally when I got kicked out of a random group for my “shitty heals” this weekend. Even though not one person had died that run.

Letting go of Healing

Unchecking that button makes me sad.

Queuing as a DPS is a huge breath of fresh air, and not just because I have to spend more time outside in the world waiting for the queue to pop. It is no longer my problem if the tank chain pulls, as long as I do my best to kill everything. I know for a fact that my skills as a damage dealer are far below my healing reflexes, but I couldn’t care less. I can feel good when I out DPS the tank. I’ve never even been kicked as a DPS, even though I know I’m awful. Nobody seems to notice you if you keep your head down and don’t act like an ass. It’s so freeing! As you know I love expeditions in WildStar, and one of the great things about them is they can easily be done with no tank or healer at all. Just what I need right now.

I know I’ll probably never really let go of the healing mantle. Especially when I actually have a guild or group of friends to run with it will always be my preferred role. As a solo player, though, I’ll be pew pew pewing for the time being. My game time is too precious to spend it stressed out and unhappy.


Letting go of Healing

Space Case Blues

The Space Chase event is now live! Even more excitingly, Entity and Entity-2 have finally been merged, so my poor medic can finally join my guild and reap the benefits of the full active auction house. These two things made me really excited to log in last night.

I had been anticipating this event since it was announced, since it hits the sweet spot of things I love: expeditions and housing. It was my secret wish that this event would be enough to drag me back from WoW. Yep, I grabbed a WoW token so I could hop back in for a month, and got dragged down the rabbit hole of sitting in my garrison for hours on end. It is interesting to me how WildStar’s housing zone is an amazing, vibrant social place, where WoW’s garrisons are pretty much the antithesis of social engagement.

In any case, I was looking forward to getting my WildStar groove back with the Space Chase event. Unfortunately so far it hasn’t quite worked out like I hoped.

Space Case Blues

Space Chase? More like Space Case Chase amirite?

Part of the problem stems from the random crates. I am certainly not the first blogger to bemoan random cash shop loot boxes but I’ll add my voice anyway. Companies add them to their cash shops because they work, obviously, but that doesn’t mean I have to like them. And of course the most coveted items (housing music tracks! /droooool) are only available from the crates. I am glad that you can at least purchase these with omnibits, but after buying 2 and getting only items that can be bought from the eko particle vendor I am done. I’ll have to just stalk the auction house and hope I can get the items I actually want that way.

I think the part that makes me more annoyed than the crates themselves is how fast my enthusiasm for the event died after opening 2 disappointing crates. I was hyped to run lots of expeditions and play a lot more with my friends, and in a few short minutes I got frustrated with RNG and the cash shop and logged off for the night.

Tonight there’s a cool event where the Devs are going to be running expeditions and hanging out with the players. I will definitely be logging in and trying to score a few runs with the Devs because I think this is a great idea. I love how much the WildStar Devs interact with the fans compared to other games I’ve played. I’m hoping if I can have some fun and just pretend those crates don’t exist I still have a chance of rekindling my WildStar flame.


Space Case Blues

Rune Woes

Runes. They’ve never been the most fun part of WildStar, but Drop 6 totally revamped the system and unfortunately made things worse instead of better. I griped about this a little on Twitter this morning, and realized that I’d be better off venting here where I can vastly exceed the 140 character limit. I will state right up front here that I’m a relatively casual raider. My guild raids twice a week, with a flexible attendance policy, and have not completed GA yet. I can’t even begin to imagine how much more frustrating this system would be to someone who was at the peak of raiding progression. I spent a very long time and a lot of plat (and some service tokens, to my dismay) working on my runes last night and I have a lot of thoughts.

Here’s some issues I have with the current system and some suggestions for how to improve things.

Cost: This is pretty much the biggest gripe that people seem to have right now. The costs for rerolling rune slots and removing runes are being updated, so I don’t have a lot to say or suggest here. Requiring service tokens for these actions and not providing an in-game currency method for them was a terrible idea and thankfully it is being addressed.

Item Level Restrictions: This honestly is the thing that makes me the most unhappy with the new way that runes work. Previously I could get the benefits of some end-game rune sets no matter what kind of gear I had. The new system splits up level 50 runes into multiple different categories depending on the item level of the item you want to slot them into. I can see how this made sense in development, since runes now account for such a huge fraction of your overall stats. But in practice it is incredibly frustrating and confusing. It means checking and double checking that the rune you are making or purchasing is not only the correct element, set, major/minor, but also that it is the highest that you can use for a specific piece of gear. It also means silly things like using multiple runes that are identical except for the ilvl to complete a set, requiring stacking element types that means lots of rerolling and expense. It also means that getting an item upgrade might mean having to completely ditch all your old runes in favor of newer, even more expensive ones of higher ilvl.

Fusion Runes: Fusion runes are the way you add a “special” to your weapon or armor now. Most slots have a selection of different fusion runes available. For me personally the changes to fusion runes weren’t communicated very well. It took a bit of hunting on external sites to find out the details. I actually like how this works now that I understand it. Having leveled a few alts recently I also now see how they are handing you these early on in the leveling process so hopefully people have a better understanding of how the system works. I do wish there were less ilvl restrictions on some of the more interesting ones.

Set Runes: Rune sets were changed from working across all of your gear to only working within one item at a time. For example if you want the 4-piece Onslaught bonus, you need all 4 runes (or 2 major runes that count double) in the same piece of gear. Again I like this idea in concept, but in practice it doesn’t work so great. For most classes there’s just 1-2 sets that are best to focus on. In the old system, you might not have to reroll rune slots so much if you could be creative in how you filled in your different set runes. Now you absolutely need the specific elements for your best set on every single item you have. This is super expensive and not engaging or fun.

Class Sets: The class rune sets all add something that ends up changing the way you play completely. Specific sets are available only at 1 item level. It took me a while to wrap my head around this, but it finally makes sense to me. This is exactly the equivalent of having a tier gear set from raiding, but it lets you choose which item you want to slot it into. Once I understood that it was easier to make my peace with the fact that I’ll never finish any class set outside of PvP. I can’t even use my leftover PvP set focuses to help, because they don’t overlap with the ilevel of the raiding sets.

What I’d Suggest: Ditch most of the ilvl categories. They are confusing and frustrating. Maybe keep 50-100, 100+ if you want to keep a distinction for end game gear.

Ditch ilvl requirements for fusions. Give them a flat bonus or a percent that scales with one of your other stats.

Alternative to the ilvl issues: let rune bonuses scale with the level of the item they are placed in. It gives the gear more of a central focus instead of the rune and it makes the whole thing way less complicated.

Either vastly decrease the cost of rerolling rune slots, or give us better reasons to want different mixes of elements on our gear. Rerolling everything to have 2 earth slots last night was boring and expensive. Fix at least one of those things!

Increase drop rates for rune fragments and set/class foci. I can not begin to tell you how underwhelming it is to go into a raid with 20 people and see one major class focus drop. Worse, just because someone won the roll on that pure focus doesn’t mean they’ll have enough pure rune fragments to even make a complete rune. Winning something in raid and having to run to the auction house and fork over tons of money to be able to use it feels awful. The drop rate  for fragments needs to be vastly increased, or there needs to be more alternative ways to earn them.

Final Thoughts: I know some changes are in the works and will hopefully be here soon, but they won’t be enough. I also have no idea how the devs can possibly make things up to the folks who spent 100+ plat on trying to get runed properly at the start of this drop. I hope they are spending a lot of time listening to feedback and figuring out ways to improve this system. As for me, my dreams of raiding with an alt, or learning to heal on my spellslinger will be staying dreams until I can actually afford to rune more than just 1 set of gear.


Rune Woes