AggroChat #543 – Helhest Arrives

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen
Hey Folks! This week, Grace and Bel start off the show talking about how good Destiny Rising has been now that they have arrived at the endgame.  They also talk a bit about Helhest, the new banner character. Grace shares her initial thoughts about He is Coming a roguelike that they have been playing. Bel shares some of the early spoilers for Path of Exile 3.27 Keepers of the Flame, which we are getting a full reveal for on the 23rd and is starting on the 31st.  It seems like we are maybe getting a Breach expansion league, with a bunch of quality of life changes.  From there, we dive into the topic that got bumped from last week about how there are so many good games… that it makes it really hard to play less-than-excellent games anymore. We also talk about how players are seeing through pointless grinds, and how AA games are back with a vengeance, while AAA games are floundering.

Topics Discussed

  • Destiny Rising
    • Helhest Banner
    • Master and Grandmaster Mode Content
    • Trikora Happened
  • He Is Coming
  • Path of Exile 3.27 Spoilers
    • Keepers of the Flame
    • Breach League
  • When There Are Too Many Games
    • Players Rebelling Against Grind
    • The Rise of AA Games
    • The Floundering of AAA Games
    • Questionable Business Decisions
The post AggroChat #543 – Helhest Arrives appeared first on Tales of the Aggronaut.

AggroChat #222 – Gacha of Mana

Featuring:  Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

aggrochat222

Tonight my stalwart friends managed to make me completely fail at getting through the intro once more.  The truth is I never know what Ash is going to say when I call upon him… tonight was not a thing I was expecting.  The first game discussed was Spiderman for PS4 which had rolled over from a few shows. Next up the start of the MTG Arena Open Beta and the end of wipes…  so that everything from this point in theory carried forward indefinitely. Kodra talks about his experiences playing Celeste and its interesting variable difficulty settings.  We talk about Dragalia Lost and how it is once again taking the world by storm… as most Nintendo mobile releases seem to. Finally we talk a bit about Battle for Azeroth and why some of the systems and the grind involved with them feels bad and often times pointless.

Topics Discussed:

  • Spiderman PS4
  • MTG Arena – Open Beta
  • Celeste
  • Dragalia Lost
  • World of Warcraft Grind

More Warmind Impressions

More Warmind ImpressionsLast night I managed to hit the first soft cap of 345 through doing some of the content that happens immediately following the completion of the main story.  I am still a bit dismayed at how short it ended up being.  The core problem with the experience is there was a disconnect between how the NPCs were acting and the events that were actually occurring.  What I mean by that is when we took down Ghaul…  he had done enough to interfere with our lives to make us really hate him by the time we reached the point of final confrontation.  With Warmind…  they end up treating the Worm God we are fighting with similar contempt…  even though we only found out one exists on Mars a few minutes earlier.  Sure I get the fact that the Worm Gods are one of the galaxies great sources of evil and they were key in creating the Hive in the first place.  I’ve read the Book of Sorrows and understand that all…  but the average player has not.

The average player would be going into that scene wondering what in the hell a Worm God is and why these two NPCs seem so freaked about it.  The problem being that the game didn’t really give us enough run up to reach this supposedly epic conclusion.  It feels a lot like the campaign in Rise of Iron where you have some epic things going on…  but nowhere enough lead up to make them feel like that epic nature is earned.  Sure taking down a giant SIVA enfused Iron Lord was a slick final fight just like taking down a Worm God was a slick final fight…  but in both cases it felt like we lacked significant reason for what we were doing.  I mean the “Guardian” is the Deus Ex Machina to fix all problems much like the Warrior of Light is in Final Fantasy XIV.  The problem is it feels like that role is earned in FFXIV whereas we sorta just magically are able to best everything in Destiny without really knowing why we are so much better than apparently every other Guardian out there.

More Warmind Impressions

Tam and I get into these discussions a lot and he is usually the one raising these points.  The funny thing is they generally revolve on why he quit playing a game, and for me this is an annoyance but by no means a game breaker.  I feel like there is a magic formula that keeps me engaged in a game.  First you have to have a core mechanical loop that I enjoy, for example in Destiny I love the gun play and the movement which makes me feel awesome as I traverse this beautifully rendered world.  The second point of that magical formula is that there has to be something in the game that I want to do.  There needs to be some objective out there that drives me forward and keeps me engaged with the game when the shiny newness of the mechanical loop wears off.

Please note what I said there…  something I want to do.  For example in a game like World of Warcraft there can never be a possible way that I would ever run out of things to do and content I have not actually seen.  Similarly in Final Fantasy XIV there is just too much content to ever find a true end to it.  The problem is in both of those games I have rather regularly reached a point where there is simply nothing left that I care to do.  Either the content left involves something I don’t much enjoy like Player versus Player interactions or it feels like it has more stick than carrot attached to it.  I reached this point after Trials of Osiris in Destiny 2 where the mechanical loop simply was not enough and the repetitive and unrewarding nature of the Infinite Forest made it so that I just didn’t feel like logging in anymore.

More Warmind Impressions

While Warmind is an extremely short expansion… it feels like it might be a fairly intricate one.  What I mean by that is there are already a bunch of post credits items that the game is asking me to do that spawn new opportunities to go off on adventures.  I am sure there will be an end to this, but in some ways it reminds me of the style of interaction that happened on the Dreadnaught in The Taken King.  There are puzzles to be solved and items to interact with in ways that I have not quite figured out.  There were weapons to collect that are associated with questing, and others that folks don’t even know how they work as of yet.  There are drops that can be used to improve most of the exotic weapons, and in it a bunch of interesting ways to feel like I keep moving forward.

On the other end however the new grind is real.  After hitting 345 and finally accepting my Milestones for the week…  each one of those rewarded a 351 item…  6 levels of movement off the base whereas before we were regularly getting upwards of 15 levels of movement from the same milestones.  This means that journey to 385 is going to be an extremely long one when you have a very finite number of weekly options to give any sense of movement.  This means that if I find myself engaged in this game again I will by nature need to push the Hunter and the Warlock through Curse of Osiris so that I can have three sets of weekly upgrade options instead of one.  Sure the armor won’t swap over but those weapons can keep pushing up slowly over the course of multiple characters.

More Warmind Impressions

The game needed something and in truth at this point I am not sure if this is what that need was.  The problem with Destiny 2 is that on paper it looks like the sequel I wanted for Destiny.  However in practice it has always felt lacking in part because it felt like we sacrificed so much cool stuff from the first one to get this as a result.  Nothing I have seen from this game justifies the reasons why we had to reset back to ground zero.  I know they felt like they wanted a fresh start, to shed any bad blood from the first title.  However I feel like that plan backfired horribly.  I’m interested to see where they can go with Warmind and if they can give us justification going forward to buy the “Comet” expansion that has been looming on the horizon and leaked via the Canadian Walmart website.  The one act that would go a long ways to building good will for me personally…  would be to port the old patrol zones to Destiny 2 and make it feel like we didn’t abandon half the world to get this game.

How I Should Have Done It

How I Should Have Done It

This is a post I had planned on making for awhile, and now that we are a little less than a month away from the PC launch…  I figure the timing works fairly well.  At this point I have leveled and geared three characters through Destiny 2 on the PS4 and during that time I have sorted out some of the things that work and some of the things that don’t.  My first trip through any game is a meandery mess as I let myself get distracted by every little bauble that comes across my path.  Quite honestly…  this is fine because I enjoy the hell out of that first trip.  If you also like to sometimes revel in being inefficient…  then by all means please ignore anything I am about to write.  However more than anything this is my game plan for how I intend on leveling during the PC release and how I intend to claw my way back to the relative positive I currently am on the PS4.  This is going to be a much different experience for me than someone starting out in Destiny 2 for the first time.  Not only did I have the experience of playing over 500 hours of the first game… I also now have this bundle of experience playing on the PS4 which I have sorta used like a beta test environment.  When I pulled up my Warlock and Hunter I tested out some of these methods, and have reached a point where I think I am good with a clear path going forward.

How I Should Have Done It

The natural path through the game is to follow the main story quest and then add in as much side content as you can along the way.  My first trip through the game I did all of this and dinged 20 well before finishing the main story arc.  My friends however focused on only the main story and wound up beating the game around level 15 leading them to do a bunch of grinding to open up the end game.  Firstly you have to understand that grinds are more or less fun for me… and Destiny 2 has a grind that is better than any I have seen in a long time in the form of the Heroic Public Events.  Public Events spawn at regular intervals and as you open a planet up you are going to notice that at least one is up at pretty much all times.  Titan the second planet you reach seems to have the best public event grind available, largely because Titan as a whole is very small surface area wise…  but has a bunch of added complexity in the form of overlapping Z axis areas.  There are three public event areas that spawn in the planet…  One in Sirens Watch and two in the sections known as The Rig.  These are either going to be Fallen Weapons Exchange… aka Fallen Walkers or Witches’ Ritual.  Both of these are extremely easy to convert from a normal Public Event to a Heroic, and I highly suggest you check out the guide I posted some days back on how to convert each event.  In addition to public events there are five or six high value target spawns that appear in this relatively small area as well as countless chests and harvestables making Titan an amazingly compact farming destination.

How I Should Have Done It

So my goal come Destiny 2 PC release is to push my way through the European Dead Zone as fast as I can, and then get to Titan.  After a mission or two the planet opens up completely and instead of following the main story…  I am going to farm my little heart out on Titan until I hit level 20.  Now I just did this method on my Hunter that I leveled on Saturday, and through level 10 I was managing to get a full level off of each Heroic Public Event.  From 10 to 20 it took roughly two events per level, but considering you are able to hop back and forth between the events easily this went fast as well.  During the bits of downtime I hunted chests and high value targets…  basically anything that I thought might give me some blue gear drops, glimmer or experience.  Now the reason why I grind to 20 on Titan is that it is extremely fast, but also pushes me into endgame power levels as quick as possible.  I noticed while playing the main story content, that these missions seem to drop a significant number of pieces of gear…  considerably more than just wandering around the open world.  Ultimately the name of the game is trying to get to 260 power as soon as humanly possible from blue drops.  Putting my leveling in on Titan lets me start doing this as I work my way through the rest of the story quest.  The other benefit of this process is that it gives you a nice stack of faction tokens that you can cash in once you actually hit 260…  in order to boost you to 265.

How I Should Have Done It

From there we start to enter the dark territory of the slow endgame grind.  The primary means of jumping over this is going to be utilizing the “powerful gear” quests that are available once a week and give you luminous engrams.  The other primary means of defeating this curve are to find pieces of gear that have legendary mods installed in them.  Hoard these like they are the most precious thing in the universe, because until you get to 280 power your only means of getting them is going to be pure dumb luck from either a random legendary gear drop… or from turning in weapon parts to get packages from Banshee.  Once you have a full set of items with legendary mods… you can begin to start infusing your way to the next goal which is 270.  It is my intent not to turn in any luminous engrams until I have reached 270 on my first character.  This is likely going to mean a bunch of grinding to get items with legendary mods in them, but ultimately I am trying to get as high of power as I can in that first week… and there are limited number of luminous engrams that I can get per character.  You can get one for each of the following activities…

  • Crucible Call to Arms – This has taken between 8 and 10 Crucible matches on average for me.
  • Clan XP – Get 5000 xp… if you follow this method the first one will be a gimme since all of the story missions will count towards this.
  • Flashpoint – Do 3 Heroic Events on the weekly planet…  or 6 regular events or a combination of them.
  • Nightfall – This is not always the easiest of engrams but if you have a group capable worth doing.
  • Raid – This again requires a full team of six players, and is just a bonus to the actual reward which is raid loot.

How I Should Have Done It

The other part of my plan…  is to push up my Hunter and Warlock as quickly as possible… potentially before I even start decoding Luminous Engrams on the Titan.  I would love to be able to keep all three classes at roughly the same gear level so that I functionally get three times the engrams each week.  With the PS4/Xbox One launch there were a bunch of players doing a thing where they created three of exactly the same class so that every piece of gear could transfer to the new character and keep pushing the total power levels higher.  That trick has been officially broken by Bungie because their intent is for us to play individual classes instead of duplicates.  However in my experience after running Titan, Warlock and Hunter together is that the luminous engrams seem to benefit all three.  Sure the armor pieces won’t transfer over, but the weapons absolutely will…  which will allow you to start getting higher gear to drop…  which will allow you to start slowly infusing up the gear you already had on that character.  In truth, once I hit 265ish on the Titan I plan on starting the Warlock and pushing it to 20 as soon as possible then handing over the weapons I have been using on the Titan to help push up the new characters power level faster.  Once again when I get the Warlock to 265…  I plan on doing the same to the Hunter and then and only then once I have a trio of characters…  do I intend to start decoding those luminous engrams.  The piece of knowledge that we have learned since the launch of the PS4 is that you can let those engrams sit on the vendors up to the point of the reset…. and then instead of losing them the game just automatically decodes them for you.  Basically you are at no risk of running into issues by letting them sit there, and waste potential power levels if you decode them too early.

How I Should Have Done It

Ultimately my goal is to exit that first week of Destiny 2 on the PC with a Titan, Warlock and Hunter completely leveled and farm up three sets of luminous engrams.  This might be insane and it might be a hell of a lot of work…  but considering how fast the Warlock and Hunter went…  that initial character seems to be the challenge.  The other benefit I have going into the PC release is that I already know which weapons I like and need to hold onto… and which ones I can shard because I just don’t enjoy whatever it is that weapon is doing.  Similarly I know which pieces of gear I should probably go after on each class, and what talent trees I favor to unlock first.  I carry into this new release a bunch of ancestral knowledge that is going to hopefully make the transition path smoother.  Now everything I said today…  I ultimately suggest you ignore on your first time through the game.  I had this amazing voyage of discovery when I first set forth into the new areas of Destiny 2, and I don’t want to rob anyone else of that experience.  That said…  I have had that moment and I just want to push up characters so I can be ready for everything that the PC release is going to offer.  I’ve had my moment of wandering around in awe of everything… and am ready to buckle down and push like mad to get where I want to be.  My goal is to break the 280 light barrier in that first week, which is going to depend on a lot of luck.  Considering four weeks into the game I am just in the mid 290s…  it is probably going to be a challenge to get there again but one I am ready for.