400 Light Solo

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This mornings post is something I have been kicking around in my head for awhile.  If you have read any of my blog over the last few years, you will already know that I am nigh obsessed with Destiny.  I am not exactly sure what it is about this game that draws me to it so much, but I am smitten.  One of the big problems however is that it can be more than a little obtuse for new players.  There are so many things that you COULD be doing… that it is sometimes hard to identify what it is that you SHOULD be doing.  One of the key goals in the game is the improving of your light level, which is for all intents and purposes exactly the same thing as the modern MMO concept of item level.  Higher light level means you simply perform better, in having slightly better stats on your gear… as well as doing more damage.  Your light level also dictates how well you will perform against the various levels of content in the game from Patrols, to Strikes, to Raids each with their own suggested light levels.

Now throughout Taken King I raided with then Axioma Clan and now Tequila Mockingbird, but with the release of Rise of Iron I simply haven’t been able to align my schedule to be available for raiding…  given that for a lot of it I have been raiding in two other games.  That did not however change my desire to keep improving and bumping my gear towards the currently light cap of 400.  Over the break I managed to push my Titan main to 400 light, and my Warlock and Hunter are lagging slightly behind at 399 and 398 respectively.  I managed to do this entirely through doing solo content with a few hours per sitting of time invested, and honestly…  I did it mostly wrong.  The problem with Destiny information is that most of it that you will find are either in insanely long and difficult to parse Reddit posts, or in a plethora of YouTube videos that you have to listen to a few times to really grok what they are saying.  What doesn’t really help is that most of the “get to 400” information is targeted at folks who ground it up as soon as the game came out and are now trying to explain how it was that they got there.  I have the benefit of having just reached 400 light on my Playstation Main…  and am now slogging my way back there on my alternate Xbox One account.

New To Destiny

400 Light Solo

One of the problems with Destiny is that it is really bad at on-boarding new players.  At this point there are likely two different categories of players that might be looking at this guide.  Firstly they purchased the game at launch, played it… got frustrated and are now contemplating coming back.  Second is that they never got into it… and want to get started but find all of the options for purchasing the game confusing.  Regardless you are likely honestly wanting the Destiny Collection, which is a set that includes all content released to this point and will upgrade existing accounts to bring them current.  Please note that you absolutely want to be current because honestly Destiny does not function nicely if you are not up to the latest version of the game.  Largely speaking you are simply limited in what you can do… and this guide of sorts is going to focus on players you are caught up to the Rise of Iron release of the game.  The other confusing thing is that long term Destiny players like myself tend to refer to things as years.  So for the sake of clarification…

Year One

  • Destiny Original Release
  • Dark Below Expansion
  • House of Wolves Expansion

Year Two

  • The Taken King Release

Year Three

  • The Rise of Iron Release

Now your first instinct is going to be that you need to play through all of the original content, then all of the Dark Below content, then all of the House of Wolves content, then the Taken King content, and finally end up with Rise of Iron.  On this I am torn because I absolutely think it is worth playing through all of the content available, especially the two expansions from year one because they are going to give you bits of information that will help to fill in gaps in your knowledge as you do various strikes.  However started at Year One and leveling your way slowly to Year Three is probably the least efficient way that you can be playing this game.  From the standpoint of getting to 400 light… literally everything that happens in Year One is going to be of no long term use to you other than taking up space in your vault as a collectible.

The Infusion System

For the most part Year One was full of a lot of mistakes on how to make content that ages gracefully, and with Year Two they introduced the infusion system allowing you to essentially grow your weapons and armor with you by infusing items into them.  Thankfully if you are coming into the game now, you also missed a completely frustrating grind that was the infusion calculation system because during most of Year Two this was an extremely lossy system.  For example if you took a 300 light item and infused a 308 light item into it…  you were likely going to end up with a 304 light item as a result.  With an update in 2015 they shifted this so that infusion was a one for one increase… meaning if you took that same 300 light item and infused a 300 light item into it…  you wound up with a 308 light item.  However this only applies to items that dropped from Year 2 or Year 3 content…  meaning everything from Year 1 will functionally be locked at the gear levels from that era.

Boosting to the Rescue

The other main problem with playing through content as it was designed is that your light levels are going to increase extremely slowly.  Destiny is confusing in that it has physical levels…  and light levels.  When you finish the base game you will be sitting at around physical level 14… and completing both Dark Below and House of Wolves should be able to take you to level 20 without much issue.  Taken King content opens at level 20… and takes you to physical level 40.  However upon exiting the content you are going to be sitting somewhere around 180-200 light.  The Rise of Iron content expects you to be at a minimum of 280 light level, which was the Year 2 floor for being completely outfitted in beginner Legendary gear.  If we imagine that you are at 200 light, it is going to take an awful lot of grinding older content to get to 280 and again… that is largely going to be wasted time since the goal has moved on you and are looking at 400 light as the new target.

Buying either Rise of Iron or the Collection both give you a boost that you can use to take your character to level 40… and also outfit them in a full set of 280 blue gear, instantly giving you access to start the newest content.  If you want to see the older content, I honestly at this point suggest going ahead and boosting and then just playing through it for the sake of seeing the story…  knowing that the only thing of use that you are going to get out of it is some engrams.  For the sake of speed and getting you on the path to 400 light fastest… I also suggest playing through the Rise of Iron story as soon as you reasonably can.  I did it last night on my 280ish geared Xbox One character and had no real problem making it through the missions.  That said… I play a lot of Destiny and there are a few places where the missions can be a little brutal like during the final fight of the opening Rise of Iron mission.  However completing the Rise of Iron is going to outfit your character in a full set of 320 blue gear, putting you on a much better ground for starting the push to 400 light.

Level Plateaus

Another concept that you are going to need to learn is that the game rations how much light you can get from certain content.  As a result I am going to give you some advice that is going to seem counter intuitive at first.  Don’t decode Blue, Purple or god forbid Orange engrams while you are leveling.  The temptation is going to be great to rush over to the Cryptarch and see what new and shiny loot you get…  but that effort is going to be wasted for the most part until you are at least ready to begin the light push in proper.  You are going to ultimately thank yourself later once you reach certain light plateaus that you have a much needed boost waiting for you in the bank.  I am going to lay out the various light plateaus and then talk you through them.

  • Blue (Rare) Engrams – These Max out at 365 light
  • Purple (Lengendary) Engrams – These Max out at 385 light
  • Faction Package Loot – These Max out at 390 light
  • Orange (Exotic) Engrams – These Max out at 400 light with some caveats
  • “End Game Activities” – Max out at 400 light

The general theory being that you hold all of your engrams until you are at least to the 320 light level that you exit Rise of Iron with.  From there you decrypt your blues and do so in a slow and methodical faction.  Light level is an average, and your engrams will decode to the same light or slightly higher than whatever your current light level happens to be.  So that means as you decode them you want to be doing so as evenly as possible.  So you might decode a helm… equip it, and then decode a chest piece… equip it…  then a weapon…  equip it.  Essentially you are trying to stair step up your light as much as you can before decoding the next engram.  When you hit 365 light in every slot… you start working on your purples and do the same stair stepping manor until you have everything sitting at 385.  Then… you really do not touch your exotics until you have hit 390 loot off of faction packages.  Finally and this one gets awkward quickly… you decode exotics until you reach around 399.  There seems to be a bug in place where once you get past 399 you stop reliably getting upgrades from Exotics.  Sure you can get 400s… but during my most recent slot I would say 80% or so of the exotics I decrypted sat at 399 light instead of going on up to 400 making it heartbreaking.  I saved the remaining exotics for after I actually hit 400 to use as infusion fodder.

Bridging the Gaps

400 Light Solo

Quite simply put… there is no way you are going to have enough engrams to get you all of the way through the light leveling process.  This is where all of the other activities come into play.  I personally did a ton of bounties to help start getting me faction packages along the way.  In the above image you see three types of bounties, the first row being the new Strike Bounties that will give you reputation with the Vanguard and your chosen faction that you should have joined by now…  Dead Orbit/Future War Cult/New Monarchy.  The middle row are the traditional Vanguard Packages that can be completed anywhere in the game and these give Vanguard and Faction reputation same as the strike bounties.  The last row are the Crucible bounties that give you reputation with Lord Shax, but pay special attention to these because some of them require you to be a member of a fire team…. and while technically every group is a fire team…  they mean one that you formed yourself.  Here is an attempt at a list of the things that you can do to get past various light plateaus.

365 Light Barrier

400 Light Solo

  • Blue (Rare) Engrams
  • Siva Crisis Strike List

Side note during this grind…  Siva Crisis Strike list also has the ability to drop Skeleton Keys used to open the Hoard Chests at the end of the strike.  Once again hold these in reserve because you are going to need the light boost to hit 400 and each chest you open will reward you one Legendary and one Rare item up to 400 light.  So start stockpiling keys now as you go through this process.

385 Light Barrier

400 Light Solo

  • Purple (Legendary) Engrams
  • Archon’s Forge event in Plaguelands Patrol Zone
  • Heroic Siva Crisis Strike List
  • Normal Mode Wrath of the Machine Raid

While this is a guide largely targeted at soloing your way to 400 light… I did include the raid content in the list because it also bridges the gap if that is something you have the opportunity to run easily.

390 Light Barrier

400 Light Solo

  • Package Loot
    • Vanguard – Tower
    • Crucible – Tower
    • Faction (Dead Orbit/Future War Cult/New Monarchy) – Tower
    • Gunsmith – Tower
    • Eris Morn – Tower
    • Variks – Reef
    • Petra Venj – Reef

Now of note… while you are getting to this point you are going to start getting package loot already.  There is no real way to hold multiple packages in reserve, and you need to be watching your faction ranks manually because as far as I know when you gain a new rank… and have not collected the previous faction package it is lost.  Now I have not experienced this personally, but it is the wisdom of the community that this is apparently a thing that can happen.  This is especially important when you are grinding out a bunch of Crucible matches or Strikes in a row… because the faction goes quickly if you are not watching it.

400 Light Barrier

400 Light Solo

  • Orange (Exotic) Engrams
  • Archon’s Forge – Ghost and Artifact slots only
  • Crucible Matches
  • Strike Hoard Chests – Requires 1 Skeleton Key each
  • Iron Banner – Monthly Crucible Event
  • Nightfall Strike – Once Weekly Per Character
  • Trials of Osiris – Serious Team vs Team Event
  • Hard Mode Wrath of the Machine Raid

So something important of note…  Rise of Iron came out in September and I am just now hitting the level 400 light cap.  I am slow as hell and I did not do things in the most opportune fashion.  I broke every single rule that I lined out in this guide, because I was not super focused on getting there as quickly as possible.  However expect that each step in this ladder is probably going to take twice as long as the last step, with the last 10 points taking easily the longest if you don’t have access to something like the raid… or a team that can carry you to the tower each week in Trials of Osiris.  Your absolute best bet is going to be something like the Iron Banner which has a really good drop rate for gear.  The gotcha there however is that each month the Lady Efrideet (pictured above) only brings a few items to the tournament.

This past Iron Banner for example she brought Class Items, Helms, Fusion Rifles and Scout Rifles, so when you add to it the chance of an Artifact or Ghost Shell dropping which is always the case with Iron Banner that gives you six possible items you can get at the end of matches, out of the total 10 slots that you eventually need to raise your light.  There are also four bounties that you can complete each time the event runs, and two reward gear drops, and the other two reward weapon drops… that can drop something that in the current months assortment of items.  The absolute best case scenario is that you save these until the end of the week because they will reward you based on your current equipped light levels… and hopefully by the end of the tournament you will have bumped up your light a bit.  There is also a catch up mechanic that makes gaining faction with the Iron Banner faster on your alts, so in theory I try and run multiple characters through at a time to get more than one set of these packages.  However you are going to have to stomach the crucible, so if you are a strictly non-pvp player this might be a step too far for you.

The Missing Pieces

Ultimately whatever path you choose, there is likely going to be a point where you cannot get the drop you need to take you from 399 to 400.  For me that item slot was my Heavy Weapon, and nothing I did seemed to be willing to drop one.  I finally got it from decoding a Legendary engram, which of note… there is always a slight chance that Rares upgrade into Legendary and Legendary into Exotics.  Hell yesterday I even managed to pull a 400 Mida Multitool off of a Rare Primary Engram… so that is also a thing, but just don’t bank on that actually happening.  Where the Hoard Chests at the end of strikes come in handy is that each one of them has a chance of dropping a specific set of loot, with a loot table of generally only a couple of items per chest available.  The below image is from an excellent reddit post where they took the time to format all of the information in which item drops from which Hoard chest in table form.

400 Light Solo

If you are interested in which specific drops come from which specific chest… then I suggest you check out this visual guide both of these I am simply referencing for the sake of space and my sanity rather than recreating in blog form.  I have recently been chaining strikes in the effort to get an Imago Loop with a decent roll for example.  Regardless you should be able to target specific strikes in spending those keys that I hope at this point you have stockpiled and get yourself the rest of the way to 400 in no time.

But What About Xur?

400 Light Solo

Honestly I largely left Xur off the initial list… because honestly you never know from week to week if he is going to bring something useful.  When you take that can combine it with the fact that for the last two weeks Xur has not brought Three of Coins…  it feels like his purpose is a bit up in the air at the moment.  Previously Three of Coins was a bizarre stacking buff system that made it so that you had an increasing chance of getting an exotic engram to drop any time you killed an ultra, or completed a crucible match.  Traditionally this was the thing that I saved my Strange Coins for… and popped one anytime I was chain running Crucible or Strike content.  It has problems but it is a nice way of increasing the chance especially new players have of seeing interesting loot.  As far as the items he brings, in Year 3 they are all 350 light level and I absolutely abused this fact on my Xbox One account to get a short term boost in light and also provide me with a decent weapon to finish content on.  Each week Xur brings one weapon, one warlock armor, one hunter armor and one titan armor.  The combination of things you can get however are like I said at the start totally random… and some of the exotic rolls are notoriously bad like bringing items with straight intellect or discipline rolls making it hard to balance your gear around that.  They can of course be re-rolled using Glass Needles that he also sells, and recently he has started selling Exotic Shards making upgrading those Exotics lining your bank significantly easier.  Essentially I check one of the many youtubers Xur videos Friday morning, or hit WhereIsXur.com to see what he is selling an determine if I care about it for the weekend.  Traditionally speaking Saturday night after we recorded our Podcast I would pop over and liquidate my stock of Strange Coins into Three of Coins.  He arrives in the wee hours of Friday morning, and disappears in the wee hours of Sunday morning, so you have a limited chance to get items from him, but it is definitely something worth checking out.  I just wouldn’t count on actually getting something you needed from him.

 

Revisiting Old Ideas

ArcheAge Resurgence

Revisiting Old Ideas

I have been on quite the Trion Worlds games kick lately after coming back to Rift, and that has how officially spilled over into ArcheAge as well.  ArcheAge and I have a bit of a torrid past, or at least it was not a game that I really latched onto from the moment I first played it.  In fact in those early Alpha and eventual Beta days… the game had a less than stellar community.  That however has changed with time and a significant amount of effort by Trion staff, and the community that exists today is pretty great.  I blame Kiwi entirely for me starting to poke my head back into the game, and right now I am largely focused on leveling.  Right now I am playing a Firran Bloodreaver on Tahyang server, however as soon as the 3.0 patch lands I will largely be restarting as a Dwarf which will place me on the Nuia faction instead of Haranya.  Because of the lag between the South Korean and American versions of this game, we have known that Dwarves and Warborn would be something that would more than likely eventually cross between versions…  so I have been patiently waiting.  Of the starter races the Firrans were by far my favorite…  but if you put Dwarves in the game there is zero contest.  So I will have to bid a farewell to the crazy oriental steampunk land that I have grown up in on my cat, and get used to a more european fantasy setting once again.  Not necessarily a bad thing, just different.

I believe the level cap is somewhere in the 50s, so I still have a good ways to go since I am sitting at only 36 and that leveling in general does not go terribly quickly in this game.  It seems like my return was well timed, given that they gave me some sort of a welcome back package.  It included a quest that opens every 24 hours for various rewards, and a bunch of tokens that can be spent on Mirage Island, but I have not ventured back out there to see what all I can purchase with them.  At this point I am sorta waiting until I hit the level cap before being too tempted by the shiny baubles.  The game has so many little systems and currencies and things that can be done… but I feel like I would need to do a bunch of research to even begin to start taking advantage of half of it.  That is why in the meantime I am largely focusing on the leveling game, because combat is something that I understand… and honestly enjoy quite a lot after settling on the Bloodreaver class that is a mixture of Battlerage, Occultism and Auramancy.  One of the big concerns I can remember having about this game is the fairly open PVP system, but for the last several zones I have been in “High Tension” zones and really have remained largely uninterrupted in my pursuit of leveling.  The ArcheAge community staff deserves some pretty major Kudos for turning the course around in this game, and fostering what appears to be a real sense of community in its players.  Looking forward to delving further into it the longer I stick around.

Working on Something

Revisiting Old Ideas

Last night was largely devoted to helping a friend of mine get to level 40 in Destiny and through the Taken King storyline missions.  However after I logged out of that game I poked my head back into Rift.  I worry that maybe folks reading this blog are getting tired of me talking about the game, but then again I am certain they also felt that way about Destiny, The Division and Diablo 3…  or any of the other games I have latched onto and obsessed over.  The weird thing about Rift is how much it has felt like “coming home”.  What you have to understand is that there has never been a period of time where I did not log into Rift, but for a good chunk of it I was honestly confused by the options.  What I mean by that is there are just so many different things that you can do in this game, and I felt like I was missing any real sense of bearing.  I would log into the game… see my insanely full bags, see the fact that I was nowhere near the level cap and struggle to sort out exactly what I wanted to do with myself.  Then like a sad little puppy I would log right back out feeling confused and frustrated because I had the desire to play… but somehow lacked the force to break the inertia of standing around in the Tempest Bay Canals district.  Granted right now… I still spend a good deal of my time in that location…  however current it is out of a sense of feeling like I belong there, and not out of a sense of being trapped there.  I go out into the world and explore all manner of new stuff, but I wind up returning back to my home base in the crafting area.

Revisiting Old Ideas

A little over five years ago when Rift launched I did a series of posts called “Why You Should Be Playing Rift”.   The purpose of these posts was extremely misguided, and was my way of rebelling against “the man” at that time… aka trying to convert the folks still playing World of Warcraft to being Rift players.  It worked for some, and others it just caused them to delete my blog from their blog roll, and un-follow me over on social media.  The other day I started thinking about these posts and what I was trying to do with them, and decided that it might be interesting to revisit that concept.  However instead of writing them in spite, as a way of trying to show the world what they were missing…  the idea this time is for me to tell you all what I see in the game.  Rift is like that friend in high school that you have maybe drifted apart from…  but when you get back together it is like no time has passed.  Except in this case your friend has quietly evolved and developed a bunch of cool new things they know how to do.  Rift has remained trucking along in the background, seemingly ignored by a lot of the MMORPG players as a phase they maybe went through at some point.  It is a game that seems to keep figuring out new quality of life tweaks to make the game more enjoyable.  However it is also a game with a bunch of scary looking monetization methods that I think frighten too many players, and keep them from spending more time and getting to know the game the way I do.  So while I am adopting the same sort of name that I had the first time… as a sort of revisiting effort, the purpose is completely different this time.  My goal is to show you my readers why I feel the way I feel about various aspects of this game.  I am still working on the first part, but hopefully soon it will make its way to the front page and kick off the sequence properly.  More than anything I guess I wanted to warn my long time readers, that you are going to likely be reading a lot more of Rift and ArcheAge content in the near future.

Media Consumption 10/17/2015

Television Lite Week

This week has been one that has seen me absolutely consumed with Destiny on the PlayStation 4, and as such I have simply not spent much time watching television.  I have however watched quite an excessive amount of YouTube videos, namely as I try to find information about Destiny.  There is this shift that is happening where certain games with certain audiences… simply do not have information blog posts about them.  I’ve gotten spoiled in a world with Dulfy.net and WoWHead.com in that I expect pretty much every game I have to have this quality of resources.  Instead for many games lately all I am ever able to find is YouTube videos on a given subject.  I am sorry to all the YouTubers out there… but I am of a generation where I feel like a video is the least useful way to disseminate information.  I will take a written explanation and some good screenshots any day over a lengthy video walk through.  At some point in the near future I hope to take some of these things that I found frustrating and attempt to write some blog posts outlining how to do this thing or that thing in Destiny.  Granted that is not to say there are not a lot of really good Destiny YouTube channels…  but I would still rather have an informational post.

Destiny Lore

The first time around when the AggroChat crew played Destiny… we joked that it was a game almost entirely devoid of story.  That apparently is not the case…  they just go to strange lengths to hide it from you.  The story of the game is told through a series of grimoire cards, item descriptions, quest text, and hinted at in cinematic scenes.  In fact there is actually apparently a TON of information about the characters in the game, their background, how they arrived at the tower… and all sorts of legends from the golden age, the city age, and the now tower age.  In my search for information about Destiny I happened to stumble across a really awesome YouTube channel called Myelin Game… which is not to be confused with long time friend Mylin1.  The channel is chock full of videos where Myelin digs into the lore of Destiny and connects the dots, weaving all of the known information… and speculated information into a narrative around a certain subject.  I linked the Black Garden video since the game does a pretty poor job to explain what the hell it actually is…  but I also highly suggest the trilogy of videos talking about thorn, last word, and first curse.  I have always guessed there was this rich story somewhere behind Destiny… because the dots connected too neatly at times not to be well planned, but now that I am starting to learn some of the actual story I am loving it.  I still feel it is a strange choice to make players dig for this knowledge, rather than letting you experience chunks of it through the story.  The Fallen King expansion does a much better job of being more forthcoming with information… and it gives characters that previously did not have much of a personality… plenty of chance to show it off.  I’ve spent a lot of time listening to these lore videos while doing other things and I highly recommend them.

Star Wars Minute

Another thing that I stumbled across this week is Star Wars Minute, which is a great YouTube channel that takes segments of the Star Wars universe and condenses them into roughly one minute long narrative explanations.  Much like the Destiny Lore, this feels as much podcast as it does YouTube video because the narrative explanation is the important part… and the images going along with it are nice to have but not 100% necessary.  I ended up finding this as I started doing some googling related to the Star Wars universe, namely for the upcoming pen and paper game that should have its first session tomorrow.  The funny thing about this is how much of the universe I already had a full grasp on but have no clue why.  I guess even though I have been a sleeper Star Wars fanboy since the prequels… I was still subconsciously hungry for knowledge about this favorite of universes.  Star Wars Minute is great to play in the background as you do something else and they release three new episodes a week, so there is a silly amount of content available already.

Arrow Season 3

Media Consumption 10/17/2015

Be warned I am going to go into some serious spoilers here, so if you have not watched Arrow Season 3 or if you intend to at a later date…  you might want to skip this section.  Here is the point at which I get really frustrated with this show.  Generally speaking I am all for a television show deviating from the source material to make the universe work better for the TV audience.  For example most of the Batman movies have worked really well… and they are essentially a condensed soup version of the batman universe…  gathering up all the good bits and trying to weave a story out of them.  You have a very limited amount of time on television, and what might work fine to slowly build over the course of several years of a comic run… needs to happen in an under two hour long movie.  Television shows have a bit more leverage when it comes to pacing something out, and this is also cool.  The thing that apparently pisses me off though… is when you take actions attributed to one character and apply them to a completely different character.

What I mean is that this story line that has played out throughout the season around R’as al Ghul didn’t happen to Green Arrow…  ever.  Essentially this is a Batman storyline, and all of the events that are playing out happened at one time or another to Batman.  This caused me to think about Arrow the television show in a different light and realize that essentially… they have been turning Arrow into Batman this entire time.  Maybe it is because Batman has been tagged as a “film” universe and is not available to be done in a Television version that they feel the need to create someone that is Batman-like.  Green Arrow was admittedly a comic that I did not really follow.  I mean I knew that him calling his sister Speedy when that was the character that would ultimately become Arsenal was wrong… and I knew a few other points seemed less than correct.  However I lived in this world of relatively little knowledge about the show so I was able to pretty much ignore any differences… until they started stepping foot into the Batman universe.  THAT is a universe I know considerably more about, and after a whole lot of research and the council of Thalen…  I pretty much determined that nope…  Green Arrow has never really interacted much with R’as al Ghul at all.  So I am sitting here two episodes away from the end of the season… questioning if I care to finish watching it.

Walking Dead Season 6 Premiere

Media Consumption 10/17/2015

Thank god Walking Dead is back.  “Fear The” was such a pale imitation of Walking Dead, and I am exceptionally happy that they chose to back up the start of Season Six to the end of the first season of Fear.  I do have to say though that it makes me extremely happy that Talking Dead has been pulled in officially for Fear as well, because for me at least that has become so much of that experience.  This is one hell of a first episode, and I really liked the way they handled Flashbacks in this episode by making them Black and White.  That is always the challenge with a show, how to visually tell the watcher that the events they are seeing are not happening in real time but instead an imagined replay.  When you are dealing with older characters and younger characters, it works naturally… but when you are dealing with only a few hours or days passing… it becomes much more challenging.  So the choice of black and white gave a nice clear demarcation point between the two time-frames.  As to the rest of the episode…  Rae sent me a text as the show as going on that simply said “Nosh Pit”.

The premise of the show has to be one of the most Rube Goldberg style plot devices I have seen in awhile.  To figure out a way to draw the walkers out of the pit and along a fixed path to get them away from Alexandria.  The parallels to herding cattle…  was extremely strong in this episode.  They even managed to draw them down a chute just like you do cattle for a period of time… and then cleared out the farm supply store just to make sure nothing would spook them and draw their attention away…  kinda like you do cattle.  The slightest noise can distract cattle and get them to move in a different direction, and that apparently is the case with walkers.  The thing is… going into this episode… you knew something was going to go wrong.  There were scenes in the Season 6 preview show of Walkers in Alexandria or at least the hint of that happening.  This show is really good about misleading us, for example the above poster would seem like we are heading towards some central conflict between Morgan and Rick… and in truth… it seems like Morgan instead manages to back Rick down from the ledge a bit.

Media Consumption 10/17/2015

As far as the walkers…  when they are nearing the clear zone…  someone sets off a horn in Alexandria, causing the mega horde to turn that direction.  So the question is… who did it.  At work the popular theory for awhile has been that Enid is a spy from the Wolves, and that the scenes of her in the car with the walker outside…  hint that she set off the horn.  My personal theory is it is Father Gabriel once again trying to destroy everything around him.  He wanted to go out on the mission to herd the walkers, but Rick shut him down immediately.  My theory is he is vindictive, and after being shut down by Andrea as well…  he is still on some mission to destroy this community and in the process allow himself to be kill in some sort of twisted act of contrition for letting his parishioners die.  In truth it could be the wolves themselves, who have been watching everything happening and see this as their opportunity to let the zombies batter down the defense of Alexandria and allow them to come in after they are done… and loot the resources.  If nothing else this episode explained why Alexandria had been left fairly unscathed… because the giant pit of zombies had been drawing in more zombies and keeping them away from the town.  It is going to be interesting to see how the next few episodes play out, and who we lose in the process.