Featuring: AmmosArt, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen
Hey Folks! We have the full crew this week, and Kodra and Thalen have made their way into Dune Awakening, so we talk a bit more about that game. Bel asks what the dumbest thing we have done in a video game to make currency. Ash is back in Guild Wars 2 and attempting to catch up on the story. Kodra and Tam share their thoughts about the Microsoft PuzzleHunt event and contrast it with the MIT Mystery Hunt. Bel shares his early experiences with the Mercenaries of Trarthus as the Secrets of the Atlas expansion kicks off in Path of Exile. Grace talks a bit about Be My Horde as it lets you play a Necromancer, raising an army in a Vampire-Survivors-like game. Finally, we talk a bit about Deltarune actually getting a proper release and Toby Fox accepting money for the game.
Good Morning Folks. I have an affliction… and it is Path of Exile league start fever. This is how you know I am a mess and fully bought into whatever nonsense Grinding Gear Games is selling, because right before the launch of a new league I get into this pattern where nothing quite works. I’ve never been one to test builds out ahead of a league start… but lord I am pretty close to this level of madness. I am still spending quite a bit of time poking around in Dune, and had a few close calls yesterday crossing the desert between the first area and the second area. I went back south to pick up the remaining intel that I missed, and when I was about to make the run across the gap a worm popped right in front of me forcing me to turn back around immediately. Then after that cleared I made another run at it, and then had a worm pop shortly after I got to the other side.
There is just enough friction that I find I have ground to a halt. The resources that I need… I cannot get, because I am once again deadlocked by the main story quest. However I have apparently not explored enough of the second area to even be able to see where I need to go. Traversal in the second area is just frustrating enough… that I find myself logging in, mining some easy resources… and then logging right back out. Essentially in the second area the biggest problem that I am having, is the increased presence of the Sardaukar. They made my life miserable when I first entered the zone at night, and I wound up getting chain frozen by their stun beams and burning through all of my bandages. This has scarred me a bit and has made me super hesitant to tangle with them again.
There is also just more ground to cover, and it is way more open… meaning that not only do you have to dodge worms, but also Sarduakar at night, and quicksand and drumsand the rest of the game. What I feel like I need is a Stilltent, which exists in the game, but is apparently not unlocked until much further down the tech tree path. Sandstorms are still terrifying and they seem to be of much higher magnitude than they were in the starter area. I am back to questioning if I am enjoying myself enough to deal with the frustrations to claw out of the hole that I am currently in. Tam has a base to the north and in theory I could make a run for it and then attempt to survey more of the area which will hopefully uncover where my next story quest is at. However when I have the time to play… lately I have just been playing more Guild Wars 2.
Side note… my Bi Pride wings have brought me way more joy than I thought they would. I ended up buying a proper game license for my second account during the recent massive sale, in part just so I could claim a set of the wings. I am not necessarily deeply engaged in Guild Wars 2 at the moment, but I am logging in every night just to make sure I am keeping my daily quests farmed down. I’ve bought the Legendary Weapon Kit, all of the Mystic Clovers, all of the Mystic Coins, and am now buying all of the cheap gold sacks and once I have finished with that I will probably pick up the last few items of cosmetic gear from the set that started last season. I’ve knocked out most of the weekly quests and hopefully Thursday we can do some of the Fractals and knock those out as well.
In a move that completely shocked me… I played some Path of Exile II last night. I started up a Crossbow Warrior with the intent of going down the path of trying the Warbringer Armor Explosion build. There was a build showcase three months ago circling around using the Warbringer armor break tech to cause screen wide explosions with a crossbow. It was one of those things that I kicked around the notion of starting, but never actually did. Since I appear to be in a Path of Exile mindset right now, rather than wasting my mojo in the real game… I figured I would pop into the sequel because playing any amount of that… is going to make playing POE1 feel amazing. All in all the leveling has been pretty smooth and I knocked out the first act last night. I would like to push this far enough to get to the point where the tech comes online and I can see how well it works.
However I am very much in this mindset of everything I am doing being very shallow and temporary. Goratha posted a build guide behind the Rolling Magma Mines concept which is worth checking out if you are interested in such nonsense. Right now at this moment I plan on doing a slams start and moving into Righteous Fire Chieftain when I can bring that online early in Act 2. I know that is the boring option… but also it is the predictable option and I know how to get it up and running and farming currency to do other things. There are a lot of builds that interest me, and I cleared out a bunch of available character slots last night so that I can create some of these fringe builds that interest me. I would rather do that from a stable place once I have unlocked my atlas and generated some currency, rather than trying to figure something out… getting frustrated… and then rolling a RF character later.
The post Holding For Trarthus appeared first on Tales of the Aggronaut.
Featuring: AmmosArt, Ashgar, Belghast, Kodra, Tamrielo, and Thalen
Hey Folks! We are down a Grace this week, but still end up filling up more than our normal slot full of nonsense. There is a big sale going on right now for Guild Wars 2, and if you have ever thought about checking it out, now is the time. The Nintendo Switch 2 was released, and we are all pretty happy with it so far, and was at least a MASSIVE upgrade over the OG launch Switch. We talk a bit about the Summer Games Fest… which we only found out this week was not plural… thanks to LRR. Tam and Bel have been playing the Dune headstart, and it is a wild gaming experience. Tam talks a short bit about TMNT Splintered Fate and Bel gives a heads up that Path of Exile 3.26 is coming next week.
Hey Folks! Last night instead of our usual Guild Wars 2 nonsense on Thursday nights… I attempted to do some Monster Hunter Wilds again with Ammo and Sita. We have tried to do this a few times… but something always ends up causing problems. The first time Ammo chain crashed until I lost power… and then when the power came back… I lost internet. Last night the entire time we were playing Sita sounded like a robot… and every time we engaged anything one or more of us would get dropped from the linked party. Dealing with Capcom multiplayer is a very specific realm of hell. Then we realized the thing we were trying to unlock and group up for… is a Solo Arena quest. So we had a lot of us all hanging out on voice and being frustrated together as we attempted to “Akuma”. But hey… Barrel bowling is still fun as heck.
Over in Guild Wars 2… I am back on that World vs World grind and so is Sita. Specifically we both bought Legendary Weapon Kits and I am chasing the very dumb goal of making Sunrise. This however is only a means to an end, because it will in turn allow me to make the Voltron of Guild Wars 2 weapons… Eternity. We even managed to drag Ammo along for this nonsense… but in truth… grouping with friends in WvW is pretty much pointless because it is not like you can actually see each other in the giant “Zerg” huddle. The key trait that you need to learn to succeed in this game mode is find the tag and stand on the tag… and then move only when the tag moves. We had a good commander that was flanked by some really freaking phenomenal healers and were able to “OutZerg” the other teams as we captured their stuff.
We were exceptionally successful and in a single average I managed to do half of a Gift of Battle reward track. I believe Sita who had started this grind before me came within a fraction of finishing his up. I am really looking for the WvW Rush event in July and will probably just bank a bunch of Gift of Battles because they are always useful… and also the track in general is a decent way to get Mystic Clovers. More importantly… I passed rank 100 in World Vs World and got the new title of Veteran… which seems weird that this is higher than General was. Why do I care about WvW ranks? Well I kind of want to make the backpack… which itself will require that I have rank 350. Only 248 left to go. I am hoping I can make a massive dent in this during the WvW Rush and hopefully finish that off… and will absolutely probably just be living in WvW during that time. Thankfully I find that whole nonsense shockingly enjoyable… for someone who is traditionally a massive CareBear.
Dune is out… or at least the headstart is out and I played a bit of it last night. Enough to get through the very beginning of the tutorial and out into Hagga Basin which is the first real zone. I watched a video about how limited the Trooper ends up being and how I should probably just play a Mentat which has a turret… so I did that thing. It really probably is the correct decision because very early you can get a bunch of “makes guns better” abilities. The turret unfortunately is kind of shit. I expected something more akin to the pop up turrets in The Division. What it is instead is a grenade that you throw… and then when you “detonate” it, it turns into a turret that maybe fires off three bolts before exploding and if you are standing near it… you take damage. I am not extremely sold on this game yet. I like the vibe and I am a massive Dune geek… but also the gameplay feels more extreme than I like my survival games. Dealing with lack of water is a massive problem… but I have a thing that lets me drain my victims of blood and convert that to water so hopefully that will make things easier. What I really need though is a Literjon so that I can carry water with me.
I am very much in the bumblefucking my way around the desert mode right now, but at least I have a crappy shelter. I strategically set up my shelter in a valley that stays almost entirely in shade no matter what time of day it is, that happens to be right beside one of the vacuum sealed caves. Given that things respawn in the world pretty regularly, this gives me a pretty decent source of scrap metal as well as some lootable chests that have a few materials that I do not have any use for right now… but are flagged as orange in color which makes me think at some point they will be useful. For the moment I am stumbling up the tech tree and the entire game will probably feel much better once I have a way to carry around water, and a way to traverse between the assorted rock outcroppings more easily. I have “walked without rhythm” my way to another outcropping… found a much larger scavenger camp than I am used to…and died without remembering to set down a respawn beacon. Tonight I will probably make my way back over there and try and retrieve whatever I dropped in my backpack.
The other huge benefit of where I decided to set up my base is that on the other side of the sealed cave… is a small scavenger camp. Essentially when it respawns… I can set down my turret, unseal the cave door… and let the turret kill the two Scavengers without me having to lift a finger. This gives me a somewhat reasonable renewable source of blood to then convert into water with my purification machine. There are various lootables around the camp as well, but I am not sure how much value a handful of Solari will have in the grand scheme of things. I have a contract to deliver scrap metal to someone, but it is also way across another open stretch of desert which terrifies me at the moment. I will probably wait until nightfall to cross so that I won’t have to also worry about the impact of direct sunlight. I am in this weird state of equilibrium with the game where I don’t love it and I don’t hate it… I just feel like I need to push through the awkward first steps that any survival game has.
Yesterday was also the content reveal stream for the Secrets of the Atlas expansion for Path of Exile and it looks amazing. However if I were to sit down and start talking about it… it would be a whole other blog post. I will probably save that for Monday. I hope you all have a phenomenal weekend and if you too are venturing forth into Arrakis, drop me a line and let me know what you are thinking about the game so far.
The post Wilds is Cursed appeared first on Tales of the Aggronaut.