AggroChat #447 – Giant Robot Souls

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen This week we start off the show with some continued Path of Exile Trials of the Ancestor league discussion.  From there we talk briefly about the new Guild Wars 2 expansion.  Tam has spent some time playing Pseudoregalia and has thoughts about that, which leads into a discussion about our impressions of game generations shifting over time. Tam also spends some time playing Banished Vault and has some things to say about it.  This week Armored Core 6 launched and we talk a bit about a Giant Robot game from a developer who has become mostly known for Dark Souls.  Finally, we close things out with some more nonsense related to the Path of Exile league.

Topics Discussed:

  • Path of Exile
    • Trials of the Ancestor League – First Week
  • Guild Wars 2 Secrets of the Obscure
    • Weaponmastery system
  • Pseudoregalia
  • How our perception of games changes over time.
  • Armored Core 6
  • Further Path of Exile League Nonsense
The post AggroChat #447 – Giant Robot Souls appeared first on Tales of the Aggronaut.

Polaric Void and Ahsoka

Good Morning Folks. I’ve now made it through the Black Star, and am working on unlocking both the Searing Exarch and Eater of Worlds fights. I have to admit I have a little bit of hesitancy around both, given how hard it was to get through Infinite Hunger and now Black Star. I am just not used to playing characters that fall down if you look at them crossways. I am not sure what else I can do in my current build trajectory that would improve my survival without also losing a lot of killing power. Again I went into this knowing that I was going to be playing a map blaster, and it does that beautifully… but bossing on it is a bit of a pain in the butt. Just like Infinite Hunger I managed to down the encounter with a single portal left, so the “six-portal defense” was definitely a thing.
I’ve never quite played a build like this before where I either completely clear the entire screen… or get one shot. I’m able to wreck red maps in pretty much the same way as I could wreck white and yellow maps… but every now and then there is a single mob that just ruins my day. Mostly the challenge now is to get red maps that have doable negatives by the time I have corrupted it in order to get credit. While I am clearing, everything is peachy. When I have to stop and fight a tanky mob or a boss… things begin to get considerably more dicey.
That said I have made one heck of a lot of progress and am sitting at 68 bonus objectives out of 115, and I just got a Unique Moon Temple drop that will give me yet another point to spend. I think the challenge that I am running into is always before my map blasters were a secondary project. Now it is all I currently have and it is making me miss my super tanky Righteous Fire Juggernaut a bit. I miss being able to do heist and delve with impunity… but again I also knew what I was getting myself in for. I have a pretty thick stash of essences and am almost done unlocking what I need to run Beasts. The truth though is that I have been spending almost all of my time unlocking new maps, and not really a lot of it reaping the benefit of having such a brutal killing machine. Maybe I should pause my progression a bit to remember what I built this character for actually.
That said I did start a Righteous Fire Juggernaut, and I have to say… it is weird how much slower the character is than I remember it being. I am a bit concerned that the pace of my Lightning Arrow Raider will have adversely impacted my opinion of my old standby. That said I am only in Act 3 and have a lot of points to sink into the tree until it starts to feel amazing. However, I am shocked at how easy it was to get Righteous Fire and pretty much all of the other abilities I use in the endgame version, up and running by around level 20. I am kinda of wondering about going straight for the pseudo-six-link helm for Righteous Fire rather than bothering with the six-link chest. In theory, you are supposed to pivot to that setup eventually, but I have never gone through the hassle on my previous RF characters. By the time I get there, I should have the cash to buy a good helm and then shop for a proper RRRGGG chest instead of the traditional RF BBBRRG.
I did not make it super far yesterday, because I spent a good chunk of the night watching the back-to-back episodes of the new Disney Plus Ahsoka series. Now Ahsoka Tano is probably one of my favorite Star Wars characters, and I am a huge fan of Rosario Dawson. I think she brings a lot to the character and I enjoyed her story arc mingled in amongst the Mandalorian seasons. All in all, I was not disappointed in the show and loved the way it felt. It definitely felt like they pulled out the stops for this one and the cinematography was excellent.
My only complaint… something is just not right with Hera. I don’t necessarily think that Mary Elizabeth Winstead did a bad job playing her. It is more that something is off with the makeup. Like the shade of skin tone seems wrong, and it feels way more like a human in facepaint with rubber lekku than an actual Twi’lek. It makes me wonder if there just was not enough time to go back and fix this in the post. Thankfully most of the time we are just seeing Hera in Hologram form where it isn’t really that big of a deal but it was jarring. Maybe this is just a me thing, and because Hera was another favorite character of mine… but it was this weird offputting moment in an otherwise phenomenal show.
Overall though I am definitely looking forward to seeing more of this show. We also got a new Guild Wars 2 expansion yesterday, but unfortunately with everything else going on I did not make it much further than seeing that the launcher had updated. I really dig the color scheme this time around. The End of Dragons patcher was nice, but this one seems much cooler. Maybe I am just partial to the color purple. Anyway, I think I am going to stop typing now. Hopefully, you are having an excellent week. The post Polaric Void and Ahsoka appeared first on Tales of the Aggronaut.

Sushi and Yuzu

Good Morning Friends! I have no clue how many morning posts I am actually going to make this week. This is the week where I have to do in-person training from 8 am until 5 pm. At least for this morning, I decided to vary my sleep schedule a bit and go back to my 5:30 am wake-up. This honestly isn’t a bad idea given that during the school year this is what I am going to end up doing anyways, and maybe this gives us a month or so of getting back into the swing of it. I had every intent of making it super far into the Guild Wars 2 story progression, but that never really happened. Instead I spent my weekend playing a whole slew of other games. I guess the heart wants what the heart wants. As is often the case… this Monday’s post is going to be a bit of a smorgasbord of different topics. As the week goes on I might drill down into each of them a bit further.
I am continuing to move forward in Honkai Star Rail, and tend to put in 30 mins or so every day to do the assorted daily content. There has been an event that allowed for double rewards from Calyx, and I have honestly been using this to stock up on experience gain items. I am nearing the next break point in adventure level which should allow me to take my characters up to level 80. I know I do not have anywhere near enough materials banked to bring my entire squad up in level, but my goal is to at least get a few of them up, and then grind more materials to pull up the rest. I still have had zero luck pulling Luocha and am rapidly running out of time to snag him before the next banner starts.
Another game that I spent some time playing this weekend was Dave the Diver. This honestly seems like the perfect Steam Deck game, though I’ve only played it on my Gaming Desktop so far. I saw this dumb game all over my feed over the last couple of weeks, and when it showed up on the AggroChat topic list I figured I needed to check it out. It is somewhat hard to describe this game… because it is so many different games rolled into one. You spend your days diving into the ocean gathering resources for various folks… and then you spend your evenings waiting on customers at a seaside sushi bar. While gathering resources you are under constant pressure to make sure you are catching enough fish so that you can open the sushi bar that evening. Instead of a health bar, the game uses your oxygen meter as a single combined resource. If you “die” you only get to keep a single item from your inventory. I definitely want to play more of this, and if you need a charming oceanic game… maybe check it out.
The other revelation that I made this weekend is that Parsec now supports Dual Sense controllers. Right now the Dual Sense is probably my favorite controller, and use it whenever possible. I noticed a few weeks back that Yuzu the Switch Emulator is now smart enough to interpret the gyroscope built into the Dual Sense and map it over as the console gyro. The challenge was that up until this point, Parsec had essentially read every gamepad as an Xbox 360 controller, effectively dumbing down the input to only the buttons that allowed. However in my research in how to make a Dual Sense work… I found that it is just now natively supported, pending you download the parsec USB Driver for it. It works shockingly well and even the gyro has next to no latency.
So that means that I am way more interested in emulating Switch games than I was previously. If I could play them over parsec, it means I can hang out and play them on my laptop or even figure out some shenanigans that also let me play them over a mobile phone maybe. I get that making a thing that is already portable… portable by jumping through a bunch of hoops sounds dumb but I am who I am. I finally got around to trying out Pokemon Arceus, and I gotta say… I already like this FAR better than the traditional mainline Pokemon model. I have a weird relationship with Pokemon given that I was an adult when they came out and I played Blue for the first time on a Gameboy Emulator. I don’t have the built-up nostalgia for the game that so many folks are roughly a decade younger than me do. I hope we see more of this formula because I really dig it so far.
I also spent a bit more time playing Tears of the Kingdom, and honestly… this is the game that I mainlined yesterday. The main reason why I am playing it on Yuzu is that I can apply cheats that remove weapon durability from the game. This honestly ruins the entire game experience for me, and I didn’t really love Breath of the Wild until I played through on Cemu the Wii Emulator with a durability patch to just remove that system from the game. I get for some of you fine folks out there, the durability system is way more important to your experience… but I hated that aspect of Halo… needing to constantly swap weapons, and I hated it in Zelda as well. I already really like this game far more than I did Breath of the Wild. I will probably talk more about it later this week, but essentially I got far enough yesterday to get off the initial “tutorial island”.
The extremely astute might have already noticed that there are a couple of new additions to my masthead of nonsense. Either that or you might have been around the fediverse this weekend when I talked about it. For a bit, I have wanted some of the cute critters from Guild Wars 2 to fill in a few gaps. I’ve had my set of “Streamer Moogles” for a while, that have stolen my keyboard, mouse, headset, etc. I love my Choya Pinata miniature and I have a deep adoration of the Quaggan… and the cutest version is the one with the Turtle shell hat. So when Ammo wrapped up my Path of Exile commission, I threw out another one for her to work on whenever she got a chance. Over the weekend she wrapped them up and then of course I immediately incorporated them into the banner. Some people get Tattoos… and apparently, I just keep adding stuff to the masthead of my blog. Anyways! It is time for me to go get ready. I hope to be able to knock out blog posts each morning… but just in case that doesn’t actually happen… I wish you all an amazing week and I am hoping to survive mine. The post Sushi and Yuzu appeared first on Tales of the Aggronaut.

Just Wait it Gets Good

There will be some potential Guild Wars 2 story spoilers in this post so be warned.
Hey Folks! I have been busy this week with work and finishing up all of the assets so that I could make the Blaugust 2023 announcement yesterday. When it comes to gaming, I have mostly been focused on catching up with my Ranger with the story content in Guild Wars 2 and preparing them for the expansion drop in late August. When last I talked about my replay experience I was wrapping up Lake Doric and diving both literally and figuratively into Draconis Mons. This segment of Living World Season 3 features both my favorite and least favorite aspect of this sequence and I thankfully remembered to unbind my ground targeting before doing so. This area contains the quest where you are flying around and having to bomb things on the ground… which can’t actually be targeted directly. Funnily enough, I encountered the exact same game-breaking bug on the final sequence of this area… which required me to die in order to reset something so that I could finally finish up.
From there I continued onwards into Siren’s Landing… which means back to Orr and dealing with a large number of Risen again. One of the things that has to be stated… having a Skyscale makes all of this content so much easier. I remember that Siren’s Landing was a major pain in the ass to navigate with only a glider. I think this was honestly part of the zone design, making you rely on air currents in order to get to all of the areas of the map. With a Skyscale however, I have an easy button… and the entirety of this zone was pretty quick to progress through.
Finishing Siren’s Landing also meant finishing Living World Season 3… which of course treated me to more amazing cutscenes. Something was lost when Arena Net stopped doing cutscenes in this weird dream sequence thing that they have going on. More recently they have been doing game engine cutscenes and they are fine… and honestly have more room for emotion. However, I will always find the way the visuals in these older cutscenes looked special. They match the amazingly evocative zone loading screen artwork far better. The big reveal from finishing Season 3… is the fact that we are going to the Crystal Desert and Elona… meaning of course it is time for Path of Fire.
I feel like I need to acknowledge something after having played through the content once before (some of it more than once) and now seeing it all laid out in its proper sequence. Living World Season 3 is really when this game gets good. Living World Season 1, especially in its modern incarnation taking lessons learned from years of creating content… is pretty great. The base game story and living world season 2… are not. They are fine but feel like something you suffer through to get to the good parts. Living World Season 3, and Path of Fire… are when the good parts begin. Path of Fire is just so freaking well crafted that I had to stop and marvel at that fact the other night as I begin questing through the Crystal Desert proper.
The sad thing is that once again… we are asking folks to push through a few hundred hours’ worth of content to get to the good part. This seems to be the curse of MMORPGs and we tell our friends “Just wait, it gets really good” and mean it in earnest. I’ve uttered this before talking about getting to the “good” World of Warcraft expansions or showering my friends with just how amazing the story gets in Final Fantasy XIV once you get to Shadowbringers. Unfortunately… I think few players actually get past the awkward cruft that was created while the game was finding itself… to actually push through to greatness. Don’t get me wrong… there are great moments in the moment-to-moment gameplay of Core Tyria, and with the massive zone-wide Meta events in Heart of Thorns… but the story itself doesn’t really get good until Living World Season 2.
This happens so often with MMORPGs that they have to find their footing and determine what the cadence of content releases and style of storytelling is going to look like. In Core, LW1, LW2, and HOT… Guild Wars 2 has this huge problem of either not giving us enough time with a figure in opposition to us to care bout them… or resolving that conflict in some deeply unsatisfying way. Scarlet was a cool baddie, but it feels like we never really got to know her well enough before we ultimately took her down. She felt more like a Villain of the week… and then the game spent precious time in Living World Season 2… trying to make us care about her postmortem. The death of Zhaitan and Mordremoth both felt insignificant in scope based on the great existential threat that they were narratively told to us to be. It isn’t really until Balthazar that we get a baddie with both narrative weight AND mechanical gravitas.
Everything that is to come in this play through of the Ranger is fresh enough in my memory, to know without a doubt that Living World Season 3 is the turning point for Guild Wars 2. Sure the second half of Icebrood Saga, aka the misnamed Living World Season 5, is awful. There are reasons for that… due to the direction, the studio was going at that time. However, no one can deny that they stuck the landing with the zone meta that wrapped up that expansion. End of Dragons felt a little short but was also amazing… introducing us to a whole slew of new characters that I now deeply care about and a central conflict that felt meaty. Living World Season 3 was the point the game got good from a narrative standpoint. Mechanical enjoyment… I didn’t really grok until 2017… and even then I am not sure if it was due to some change in the game or more that I finally understood the type of game Guild Wars 2 was.
Guild Wars 2 is the sort of game where you can absolutely jump around and do content out of order if you choose. So I find myself confronted with the question… should people just jump ahead to Living World Season 3 and be done with it? I don’t really know. I am not sure if LW3 is the point at which the game gets good because it is standing on all of the information that I now know about the game up to this point… or if the experience stands on its own independent of all of that information. Similarly, I am enjoying this replay of the game so much, in part because I know where we are going and how we get there having completed all of this content before one or more times. I will say though… having done all of the content effectively out of order in the past, seeing it laid out in the manner it was meant to be played does improve the entire experience.
So once again… I find myself in the position of being that stereotypical MMORPG player. I still feel like while it is rough around the edges… and downright hamfisted at times… the content from the first parts of the game is important to feeling like you care about the characters and setting. So I found myself again saying to a friend the other day “Just Wait, It Gets Good”. This is the core problem that we can’t seem to rid ourselves of when it comes to an MMORPG. Deleting content and removing it feels awful, but the more content that stacks up over time… the harder it is for anyone to ever feel like they have truly caught up. I’ve never read the Wheel of Time series, even though I know it is supposedly amazing… because I am staring down the barrel of fourteen core books. If we accept Living World seasons as what they truly are… full expansions to the game… a new player is staring down the barrel of the base game and eight expansions worth of content to really feel like they are up to date. But… Just Wait… It Gets Good. The post Just Wait it Gets Good appeared first on Tales of the Aggronaut.