Good Morning Friends! While I have not been actively talking much about Guild Wars 2, I still end up poking my head into the game a few times a week. I need to properly spend some time catching up and experiencing the “What Lies Within” content update and the second part of the Gyala Delve zone meta. I feel like before I talk about anything that transpired yesterday, I need to talk about the controversial post that the Arena Net team made back in February. Essentially in the Studio Update a new path forward for Guild Wars 2 was outlined, that they would be moving away from Living World and instead doing smaller and more frequent expansions.
With this post, the community sort of spun off in a bunch of directions. Some seemingly now accurately predicted that this would mean yearly expansions. Others went into doomer territory and assumed that this was the beginning of the end of Guild Wars 2. Whatever the case… this shift in direction combined with a somewhat poorly received content update for What Lies Beneath caused some opinions to circulate. I personally thought Gyala Delve and the What Lies Beneath update were pretty enjoyable. I was largely on board with this concept of narrowing the scope of what an expansion meant and then following it up with specific quarterly content drops. In the time since then, we have seen effectively a quarterly schedule which I think is awesome. Mostly for me when it comes to a live service game, the studio behind it needs to nail a predictable cadence and set expectations… and I think Arena Net is now doing both.
Now we move forward to yesterday, and ANet dropped the trailer for the next Guild Wars 2 expansion, Secrets of the Obscure. With the close of the Dragon Cycle expansions with End of Dragons, we now move back to core Tyria and are delving into mysteries that have just been sitting there in the open for a decade now. We’ve had this giant floating Dalaran-esc tower in Kessex Hills that was just begging to be explored, and it seems like the new expansion is going to be taking us there. This is honestly something that Wooden Potatoes predicted in his mega video throwing out mini-expansion ideas that would begin to tie up loose ends in the world. If you look at the map there is already a bunch of areas to expand into new zones, without the need to necessarily build another content island.
With the announcement came a bit of an info dump about the features of Secrets of the Obscure or as the community is already referring to it as just “SOTO”. There is a new expansion site that serves largely as a teaser for the features and a way to pre-purchase. Then there are a number of news blog posts that deep dive into some of the features themselves. More specifically there is one covering combat changes and another talking about some of the more ephemeral rewards structure features. I think what excites me the most are the tweaks to combat, which again everyone was speculating since content creators had latched onto the fact that an Elite Specialization had not been mentioned in either the roadmap or the subsequent Q&A.
Essentially we are getting new build diversity through the removal of elite specialization requirements for weapons. As it stands right now in order to use a Longbow on a Guardian, for example, you have to be using the Dragon Hunter talent tree with your build. In order to use a shield with a Mesmer, you have to be a Chronomancer. The first change with SOTO is that they are removing these requirements and when a class has access to a weapon… all of the specializations have access to that weapon. For ages I have wished I could build a Reaper that used the Greatsword as the main weapon set, and then Pistol as my secondary weapon. Sure I realize that Pistol is largely designed for condition damage… but it plays fine with Power Gear at least in the open-world content I largely do. I will now be able to craft this as well as a bunch of other dumb build ideas that I am sure the community will go wild with.
More than that, however, in one of the quarterly updates it seems like every single class is getting another weapon to play with.
Guardian: Pistol (main and off hand)
Revenant: Scepter (main hand)
Warrior: Staff
Engineer: Short bow
Ranger: Mace (main and off hand)
Thief: Axe (main hand)
Elementalist: Pistol (main hand)
Mesmer: Rifle
Necromancer: Sword (main and off hand)
I am super interested in Staff for Warrior because I am hoping that opens up a healing option for that class. I am also naturally interested in Necromancer getting Sword Main and Offhand… because I wonder what a Pistol/Sword combo would look like. I don’t love Daggers in general… so if a game gives me the option to not use one… I will generally take that option. Ranger getting access to maces could also be interesting. I could see some sort of Hammer/Mace/Mace build being interesting probably with some CC nonsense going on.
Another huge thing that I am looking forward to… doesn’t directly impact me. They are adding in a new way of earning the Skyscale mount, that in theory should be less of a grind and hopefully less of a gold sink. I went through the entire process of getting a Skyscale and while I enjoy it… it is so much of a grind that I would never wish that for anyone. The Skyscale is the single highest quality of life addition I have made to my account, and in truth much like lowering the barrier of entry of getting access to the raptor and gliding quickly… this one is pretty huge and is currently gated behind having to do a mount of content to get it. This is a good change for future generations that might adopt the game later, but I do like that they are giving those of us who unlocked the first track a bit of a bonus when we unlock both tracks.
Another thing that I am supremely excited about is the possibility of an Open World track for earning Legendary gear. Guild Wars 2 is a bit odd when it comes to gearing because Legendary gear is mechanically the same as Ascended gear. The key difference being that you can change the stats on Legendary gear as often as you like, meaning once you have a set for each armor weight… you effectively never need to worry about gearing ever again. The problem with the way this gear is earned currently is that for the PVE variant, you essentially have to raid. While I would love to do this at some point… I don’t necessarily have a pre-baked static team to take with me. I mostly play Guild Wars 2 as a solo adventure, and I figure this is the case for a lot of players. The idea of opening this up to give us a way to earn purple gear makes me extremely happy.
I am also fairly interested in this “Rift” mechanic that they talk about, and I am interested to see how this shakes out. More interesting things in the Open World are always a bonus for me, given that is my primary mode of play in Guild Wars 2. I’ve loved Rift mechanics in other games… like the actual elemental Rifts in the game of that namesake, the anchors in Elder Scrolls Online, and the corruption pillar things in New World. My hope is that this ends up being something of the sort and just adds one more game mode to an already-packed world. I kinda dig the seemingly darker theme of this expansion. There are a lot of threats from Tyria’s past that could easily come back now that the dragons are out of the way. Maybe the dragons served the purpose of guarding against even worse things.
I have no clue what this nightmare-fueled monstrosity is, but I am here for it. Sign me up for dark eldritch horror thank you very much. While I am not really a “Wizard Tower” type of person, I am all here for floating cities and more importantly floating continents. Mostly what excites me is the addition of more vibrant maps into the game. Guild Wars 2 isn’t so much an “Open World” game as it is a dense content map game and I am here for more fun zones to hang out in. I am also interested in seeing what wild zone metas we could have when it is assumed that EVERYONE has easy access to a flying mount. I think that has been one of the challenges with the Skyscale to date, is that it is really hard to design content around having it because the grind was so arduous.
I realize I somewhat buried the lede here a bit and am just now embedding the trailer. The truth is the trailer doesn’t say much of substance. You are far better off reading the blog post, and then the combat and rewards breakout posts. I think what mostly shocked everyone was the date. This is going to be launching on August 22nd. At the time of writing this post, that is only 55 days away. I have to be honest… I wish EVERY game announcement was on this short of a timeframe. Previously my favorite announcement was Fallout 4 when we had it in our hands roughly six months later. This is great because a few months is sufficient time for a hype cycle to build, and spend time theory-crafting new build options. The biggest challenge that ANet has had to date has been the consistency of content releases, and I think a few years of this content model will do a lot to sure up the player base.
What are your thoughts about the expansion announcement? Are you as excited as I am? Drop me a line below with your thoughts and feelings.
The post Secrets of the Obscure Announcement appeared first on Tales of the Aggronaut.
Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, and Tamrielo
Hey Folks! This week we have Ammo back and talk about Honkai Star Rail or at least our early impressions. Grace talks a bit about Horizon Forbidden West and the Burning Shores expansion. We discuss a better FTL in This Means Warp, and that Vampire Survivors has released a DLC. Kodra and Ash talk about how if everyone dies but the Tank, you can still win with Middara and this leads to some random discussion of MMORPG. Tam is the only one of us who has experienced any Redfall so we talk a bit about it and the community reactions. Lastly we sort of slide into a discussion about Guild Wars 2 without really meaning to.
Topics Discussed:
Honkai Star Rail
Horizon Forbidden West Burning Shores
This Means Warp
Vampire Survivors DLC
If Everyone but the Tank is Dead It’s Still a Win.
Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen
Good Morning Friends! Lairs Day has come and gone, but for those of us recording the show… it was still happening and as a result, we talk a bit about that. From there we talk about the repeated death of E3 and why maybe they should just call it quits going forward. Thalen talks about the apparent fact that Crunchyroll is known for killing games. Bel and Kodra talk a bit about the Zelda Direct and how apparently Tears of the Kingdom is going to be even more sandboxy. Super Adventure Festival is going on in Guild Wars 2 and we talk about the quirky new Fashion Wars event happening in Lion’s Arch as well as the test release of World 3 of the Super Adventure Box. This past week the Crucible League announcement stream took place and the patch notes were released… frustrating a good number of players. From there Tam talks about Terra Nill an ecological world-building sim. Finally, we wrap up the show with some talk about the books we have been reading. Thalen talks about the Broken Earth series and Bel talks about Legends and Lattes and the Bloodsworn series.
Good Morning Friends! Happy Super Adventure Box! I have to be honest I am not nearly as nostalgic for the April Fools event in Guild Wars 2 as some folks are, but they did manage to pry some more money from my pocket with this amazing Siege Turtle skin. Really the price of admission is entirely worth it for the 1980s arcade sound effects while using it. I love the aesthetics of this event even if I don’t necessarily love grinding through the world. Essentially I tend to easily get up to the frog boss and then fail miserably. What I did not expect is that apparently unlocks for SAB are character bound instead of account bound, so I had to go through the process of rigging up all of the things like bombs and shovels on my Ranger since I prefer to be playing that character currently even though for the purposes of the Super Adventure Box it does not really matter.
For anyone who has no clue what I am talking about, the Super Adventure Box is this weird original one-off April Fool’s event where players could run around in a vaguely Super Mario 64 inspired map. This was so beloved by the player base that it ultimate became a permanent event coming back each year for a week or so around the beginning of April. I’ve talked about it before in the past and even have some screenshots of the world. Essentially you work your way through a series of challenges in a Mario-esc 1-1, 1-2 etc sequence. There are a number of achievements for you to get like finding green and red baubles and a whole slew of items available for purchase through Bauble Bubbles which you can purchase for every 250 baubles collected in the levels. It uses a Zelda-like mechanic where you keep having to purchase larger wallets in order to hold more Baubles through each trip into the zones.
Super Adventure Box requires a continue coin in order to play, and at the beginning of the festival, you are given five of these. They can then be purchased with baubles or I believe found in chests spread throughout the levels. Since I was already making a purchase, I decided to pick up the Super Adventure Pack which includes a convenience item called the Infinite Continue Coin. Essentially when you hit the game over screen, in lieu of inserting a continue coin… you can use your infinite continue coin which will then give you 99 lives to explore the level making the whole process way less tedious. This is essentially a one-time purchase and is only available during the Super Adventure Festival.
Now this is where we get into the long history of Guild Wars 2, because apparently as I understand it… there was a third world teased at one point but never actually delivered. I believe this is in part because all of Super Adventure Box was essentially a passion project of one of the devs, and when they left the company so left the motivation to keep making Super Adventure Box levels. So all of the achievement hunters are currently slavering over a playable “test” of the third world. Essentially this area is missing some of the final polish but allows folks to go through it and collect some of the achievements. I watched a live stream for a bit yesterday afternoon of one of the OG players hunting for the baubles that they were missing.
While the jumping puzzles are not necessarily my jam… I do love this time of year for the neat skins that you can get. For example yesterday out of one of my daily loot boxes from killing Champions, I got this Retro-Forged Rifle which sorta looks like a giant 8-bit era zapper gun. I’ve got a similar pixelated hammer and Legend of Zelda-looking short bow skin. There are also craftable skins for various bosses in the mini-game. I picked up the infinite continue coin because this year I would really like to finish the entire map, or at least beat all of the bosses. I might need to watch a strategy video because King Toad always kicks my ass. It feels like I should be able to dodge or jump over some of the mechanics but I never seem to be able to do so.
Are you participating in Super Adventure Festival? Were you also swayed by the low polygon turtle mount skin? Have you been anxiously awaiting World Three? Drop me a line below.
The post Low Polygon Turtle appeared first on Tales of the Aggronaut.