Finally Grasp It

Finally Grasp It

For several weeks now Tam has been wanting to get those of us together that have Guild Wars 2 and try some of the group content.  However the launch of World of Warcraft Legion put a pretty serious brake on that concept.  We agreed that last night was a decent night for myself, Tam, Thalen, Kodra and Ashgar so we set forth with the plan of getting together and running something as a group.  While we didn’t exactly get that entire team together we did venture forth into Fractals, which are dungeons of a sort, but the closest thing I can really relate them to is the Pandaria Heroic Scenarios.  You are dropped on a map and that map has certain objectives that it is leading you towards.  However as we found out last night there are several things that exist just off the beaten path, like a champion dragon of sorts that we managed to take down.  In total we ran three of them, and we spent a good deal of that time wiping as we adjusted our strategy to be able to take certain encounters down.  Throughout the night I flirted with several weapon combos… but wound up right back at Greatsword and Hammer as a warrior.  However after the fractals I spent some time playing sword and shield again and found it greatly improved over what I remember from alpha/beta.

Finally Grasp It

Ultimately what it really reminds me of the most are the encounters in Dungeons and Dragons Online.  Those were a fairly unique blend of exploration, reasoning, problem solving… and finally a heavy dose of surviving combat.  The problem there however is this was rendered in relatively low fidelity, and it felt cumbersome to have to comply with the various rules of the actual pen and paper game system.  Admittedly Guild Wars 2 is also fairly fiddly, with a bunch of sliders that you can tweak on your character to build for very specific purposes…  however it feels like it does a much better job at the sort of experience that DDO was trying to go for.  Fractals feel like bite sized adventures… more than just on rails dungeon crawls.  If we can actually get the proper group size on at some point, we need to give dungeons a proper attempt as well because it feels like there are actual tanky characters now.  We did some messing about with a training bot system inside the fractal hub, and quickly found out that apparently I have way more survival than either of my companions.  This is even more noticeable when we actually started to do harder content, because I could stay in and take those hits longer allowing them to hang out on the boundary and deal damage or reflect effects.  In group play it suddenly felt like we each had a clear role to play, and not quite the zergy mess that I remember from the launch of the game.

Finally Grasp It

This is really the first time in a very long time I can legitimately say I enjoyed playing Guild Wars 2.  It was extremely fun for group play, and that suddenly makes all of the more casual exploratory bits of the game more enjoyable because I know that it is all leading to something.  One of my key problems with Guild Wars 2 has been a feeling that I had capped out and was not really going to improve my gear in any reasonable fashion.  That changed the moment I set foot into the fractals hub and saw all of the “better than exotic” items that were available on the vendors there.  Additionally I used some of those laurels that I had been getting, and not really knowing what to do with them… to purchase a nice neck piece.  Ultimately I feel like I finally “get” why people enjoy this game, and while I doubt it will ever supplant a more traditional MMO for me…  it doesn’t really have to.  The set up of Guild Wars 2 makes it extremely to drop into game with my friends and have a night of play, much along the lines of how non-mmorpgs work.  After seeing that I could in fact be a tank in this game… it makes me feel significantly better about playing warrior, and makes me want to try out some of the other weapon combinations that I long abandoned.  I still have problems with the game in a few spots, but I  think I have largely reached a point of peace finally after all this time.  I can stop trying to solve this puzzle, because I finally grasp what folks see in it.

Finally Grasp It

Finally Grasp It

For several weeks now Tam has been wanting to get those of us together that have Guild Wars 2 and try some of the group content.  However the launch of World of Warcraft Legion put a pretty serious brake on that concept.  We agreed that last night was a decent night for myself, Tam, Thalen, Kodra and Ashgar so we set forth with the plan of getting together and running something as a group.  While we didn’t exactly get that entire team together we did venture forth into Fractals, which are dungeons of a sort, but the closest thing I can really relate them to is the Pandaria Heroic Scenarios.  You are dropped on a map and that map has certain objectives that it is leading you towards.  However as we found out last night there are several things that exist just off the beaten path, like a champion dragon of sorts that we managed to take down.  In total we ran three of them, and we spent a good deal of that time wiping as we adjusted our strategy to be able to take certain encounters down.  Throughout the night I flirted with several weapon combos… but wound up right back at Greatsword and Hammer as a warrior.  However after the fractals I spent some time playing sword and shield again and found it greatly improved over what I remember from alpha/beta.

Finally Grasp It

Ultimately what it really reminds me of the most are the encounters in Dungeons and Dragons Online.  Those were a fairly unique blend of exploration, reasoning, problem solving… and finally a heavy dose of surviving combat.  The problem there however is this was rendered in relatively low fidelity, and it felt cumbersome to have to comply with the various rules of the actual pen and paper game system.  Admittedly Guild Wars 2 is also fairly fiddly, with a bunch of sliders that you can tweak on your character to build for very specific purposes…  however it feels like it does a much better job at the sort of experience that DDO was trying to go for.  Fractals feel like bite sized adventures… more than just on rails dungeon crawls.  If we can actually get the proper group size on at some point, we need to give dungeons a proper attempt as well because it feels like there are actual tanky characters now.  We did some messing about with a training bot system inside the fractal hub, and quickly found out that apparently I have way more survival than either of my companions.  This is even more noticeable when we actually started to do harder content, because I could stay in and take those hits longer allowing them to hang out on the boundary and deal damage or reflect effects.  In group play it suddenly felt like we each had a clear role to play, and not quite the zergy mess that I remember from the launch of the game.

Finally Grasp It

This is really the first time in a very long time I can legitimately say I enjoyed playing Guild Wars 2.  It was extremely fun for group play, and that suddenly makes all of the more casual exploratory bits of the game more enjoyable because I know that it is all leading to something.  One of my key problems with Guild Wars 2 has been a feeling that I had capped out and was not really going to improve my gear in any reasonable fashion.  That changed the moment I set foot into the fractals hub and saw all of the “better than exotic” items that were available on the vendors there.  Additionally I used some of those laurels that I had been getting, and not really knowing what to do with them… to purchase a nice neck piece.  Ultimately I feel like I finally “get” why people enjoy this game, and while I doubt it will ever supplant a more traditional MMO for me…  it doesn’t really have to.  The set up of Guild Wars 2 makes it extremely to drop into game with my friends and have a night of play, much along the lines of how non-mmorpgs work.  After seeing that I could in fact be a tank in this game… it makes me feel significantly better about playing warrior, and makes me want to try out some of the other weapon combinations that I long abandoned.  I still have problems with the game in a few spots, but I  think I have largely reached a point of peace finally after all this time.  I can stop trying to solve this puzzle, because I finally grasp what folks see in it.

Other Worlds

Other Worlds

Last night marked my return to the Monday night raid thing in Final Fantasy XIV, that I had not been able to attend the last few weeks for one reason or another.  I know most of my blog coverage lately has been about Legion, but I still have a soft spot in my heart for lots of other games.  The intention was to pull together last night and do a lot of raidy bits, but I kinda ruined that.  I’ve written about the struggles to get Luna integrated with our household and the other two cats.  Things are still not going well, and I am not sure if they ever will at this point.  She simply hates other cats, and I cannot seem to get her from charging the other cats when she sees them.  This is a sort of behavior I have never seen in any of the other cats we have had throughout the years.  It has gotten so bad that the only real way we can stop her is by dousing her with a spray bottle.  Which seems to do NOTHING for the long term effect and only distracts her for the moment…  because seconds later she is charging once again.  So the only other option is to keep her shut up in my wife’s office…  which is a somewhat shitty life.  Now we are on that hard precipice of trying to decide what is best for her and what is best for our other two cats.  We have some options, but one of them is of course to return her to the organization we adopted her from.  I’ve never really felt as much as a failure as I do right now because we have tried so many things…  including the extremely expensive pheromone night light things.  In any case…  Tam really likes to just queue the group instead of doing a ready check, and there was a period of time where I was away from the screen dealing with cats.  The end result of too many of these premature queues unfortunately is that I locked the entire group out, at which point we dissolved instead of waiting thirty minutes for it to clear.  We did however at least get a single kill in before that happened, and knocked out some needed content for one of the guildies.

Other Worlds

The other game I have been occasionally poking my head into is Guild Wars 2.  I have a really fraught relationship with this game, but it has been something that I have patched up multiple times and attempted to play.  I say attempted, because no matter how many times I try there is just something that never quite clicks with me.  I made it to about 65 on my own recognizance… and then got boosted due to the daily login system the rest of the way to 80.  While I have tried a bunch of different classes… it feels like the one I still like the most is Warrior in spite of how lousy melee generally feels in this game.  During a recent sale I managed to pick up Heart of Thorns for $18… and I figured it was well worth giving it a try for that price.  With that came with a boost to 80, but I have not figured out what class I actually want to use it on.  During Pax South 2015 when they announced the expansion… I thought Revenant was going to be the class for me.  However the boost allows you a “try before you buy” sort of functionality… and in practice the class just doesn’t feel like anything I am interested in.  It is this strange amalgam between WoW Shaman, Deathknight, and Rogue and in a way that just doesn’t exactly feel like something I want to play.  During the boost it hands you a hammer and a pair of swords, but I am wondering if maybe one of the other weapon combos feels better since as warrior I only really like greatsword and hammer.   In any case I popped in last night for a bit and started actually trying to move my original story forward… I stalled out around 60 and just never tried to pick it back up.  Maybe the story will hook me into the game in a way that the gameplay never actually did.

Other Worlds

Other Worlds

Last night marked my return to the Monday night raid thing in Final Fantasy XIV, that I had not been able to attend the last few weeks for one reason or another.  I know most of my blog coverage lately has been about Legion, but I still have a soft spot in my heart for lots of other games.  The intention was to pull together last night and do a lot of raidy bits, but I kinda ruined that.  I’ve written about the struggles to get Luna integrated with our household and the other two cats.  Things are still not going well, and I am not sure if they ever will at this point.  She simply hates other cats, and I cannot seem to get her from charging the other cats when she sees them.  This is a sort of behavior I have never seen in any of the other cats we have had throughout the years.  It has gotten so bad that the only real way we can stop her is by dousing her with a spray bottle.  Which seems to do NOTHING for the long term effect and only distracts her for the moment…  because seconds later she is charging once again.  So the only other option is to keep her shut up in my wife’s office…  which is a somewhat shitty life.  Now we are on that hard precipice of trying to decide what is best for her and what is best for our other two cats.  We have some options, but one of them is of course to return her to the organization we adopted her from.  I’ve never really felt as much as a failure as I do right now because we have tried so many things…  including the extremely expensive pheromone night light things.  In any case…  Tam really likes to just queue the group instead of doing a ready check, and there was a period of time where I was away from the screen dealing with cats.  The end result of too many of these premature queues unfortunately is that I locked the entire group out, at which point we dissolved instead of waiting thirty minutes for it to clear.  We did however at least get a single kill in before that happened, and knocked out some needed content for one of the guildies.

Other Worlds

The other game I have been occasionally poking my head into is Guild Wars 2.  I have a really fraught relationship with this game, but it has been something that I have patched up multiple times and attempted to play.  I say attempted, because no matter how many times I try there is just something that never quite clicks with me.  I made it to about 65 on my own recognizance… and then got boosted due to the daily login system the rest of the way to 80.  While I have tried a bunch of different classes… it feels like the one I still like the most is Warrior in spite of how lousy melee generally feels in this game.  During a recent sale I managed to pick up Heart of Thorns for $18… and I figured it was well worth giving it a try for that price.  With that came with a boost to 80, but I have not figured out what class I actually want to use it on.  During Pax South 2015 when they announced the expansion… I thought Revenant was going to be the class for me.  However the boost allows you a “try before you buy” sort of functionality… and in practice the class just doesn’t feel like anything I am interested in.  It is this strange amalgam between WoW Shaman, Deathknight, and Rogue and in a way that just doesn’t exactly feel like something I want to play.  During the boost it hands you a hammer and a pair of swords, but I am wondering if maybe one of the other weapon combos feels better since as warrior I only really like greatsword and hammer.   In any case I popped in last night for a bit and started actually trying to move my original story forward… I stalled out around 60 and just never tried to pick it back up.  Maybe the story will hook me into the game in a way that the gameplay never actually did.