Good Morning Folks! Yesterday about mid day the Visions of Eternity expansion dropped in Guild Wars 2, giving us access to new areas and new elite specs. I’ve not made it past the first zone, but I have to say that Shipwreck Strand is freaking gorgeous. Probably the most interesting thing about the zone so far is how much of it was designed explicitly for the skimmer, and more specifically the ability to use the skimmer underwater, because there are giant swaths of caves believe the surface. Essentially we head to the new far flung locale of Castoria, a sort of rumored island that is shrouded in unnatural fog. I won’t go into too much detail as not to spoil the experience for anyone, but I found the whole navigation sequence of finding our way to the island interesting.
I am not sure if there are some tangible upgrades to the engine for this expansion, or if they are just using artistic flare in new and interesting ways… but the zones look freaking amazing. Specifically the ocean itself looks more alive than it ever has, as it swells and drops in very believable ways. There is this bioluminescent foam-like texture in the water that collects around these tidepools that just looks so good to watch play out in front of you. It feels like they have really pulled out all of the stops of zone design to make something that really looks new and interesting. Greebles are normally a term that is used to describe surface texture… but the sky itself feels like it is greebled with motes of magic and such everywhere, making the entire scene look absolutely enchanted.
I migrated my housing to the new island and that was pretty straight forward. You just talk to the NPC who then warns you that any customization will be reset and that your decorations will be placed in storage when you do so. This was fine for me because while I placed items in my house, I didn’t really do anything specific or intentional with them. I was largely running the default state of the previous island. The only customization that I carried forward was using the aurora borealis themed sky, which really blends nicely with the overall look of the zone. This one feels way more detailed than the previous homestead zone, and honestly there are a few places where I would like to try and erect some custom structures. I’ve not really spent much of any time decorating my homestead and maybe the new island will change that. The default structure feels way less of a “complete” thing as it did with the bearkin area.
Now all of this goodness aside… there is a really frustrating bug at play. Essentially very early on in the quest chain, you are given a collection to finish for an NPC named Pete. It feels bad to halt your progress for this unlocking the wavehawk quest sequence, but I remember them doing something similar for the warclaw in Janthir Wilds. However this time around, I thought they had learned their lesson because I was able to progress past the quest once I had filled the renown heart in the area. DO NOT DO THIS. Currently if you progress your quest past the point where you are given the Wavehawk quest chain, you will no longer be able to complete this chain. This harms you later down the line because you are halted from progressing the story because you do not have a Wavehawk mastery as a result. I’ve tried resetting my quest progress back to this chain to essentially zero luck. I am certain they will resolve this issue at some point, but right now… if you move forward with the quest line called “Solid Ground” you will brick your quest progress sequence seemingly permanently.
The only reliable advice that I have seen on this problem is to break out an alt and progress them up to the point where they receive the Wavehawk quest chain, and then complete the collection on them. This should then in theory unstick your entire account, because mastery unlocks are shared at an account level. Effectively when you are in this broken state, the items just do not spawn in the world that are needed for the collection. Anyways, at some point today I intend to starting this content with my Necromancer, and will be bringing him out of retirement. This is not that big of a deal, given that it has been ages since I have played this character and they were effectively the character that made me fall in love with this game universally.
I threw together a very rudimentary Power Galeshot build and it felt pretty good. I don’t love the disengage shot, but it lives on the same slot as the stealth ability from Longbow, so I was already not in the custom of hitting that button most of the time. Essentially I was able to maintain almost 100% uptime on quickness, 12 stacks of might, and have Aegis up more often than not. This seems like a good kit, and way less selfish than my normal Power Longbow build. I need to play around with it more to get used to it, and probably should also keep tweaking the build a bit to improve it. Nothing much is out there so far for Power Longshot other than a PVP focused build. Hopefully the buildcraft geniuses will come up with something beautiful in the next few days. However for the time being this works well enough to keep rolling and questing with it.
Other than this one egregious game breaking bug… I am pretty happy with everything I have seen so far from Castoria and Visions of Eternity. That said, I am not engaged enough that it is going to stop me from going fully degen mode on Path of Exile come Friday. I’ve done the first zone meta twice, and it is fine… but mostly just felt like a giant bag of hitpoints making the entire thing drag on a bit too long. I had more than enough points on the Necromancer to fully spec out the Ritualist tree so I might see what is available for that before I start questing. I tend to prefer GuildJen over Snowcrows or Metabattle because it seems to favor way less sweaty meta builds, and more general purpose things. I don’t care to run multiple builds for multiple purposes, so am always just looking for something that is fun to play that does “good enough” in most content. GuildJen sort of feels like the spiritual successor to Dulfy now that she has “passed beyond memory” or at very least retired from updating a guide site.
Anyways. Have you played any of Visions of Eternity? What were your thoughts so far? Drop me a line below.
The post Visions of Eternity Early Thoughts appeared first on Tales of the Aggronaut.
Good Morning Folks. Last night was our usual Guild Wars 2 shenanigans night and we spent most of it running random fractals through the new quick play system. Of our group, I am the only one who has completed all of the steps required to get legendary gloves and finish the 500 dust achievement that gives you 2 bags, 2 bag slots, and a random legendary. I have no clue how many we ran, but we did have a few weird things happen. There was one time when the quickplay system split our party and sent two of us to one fractal with three randoms, and the other two to another fractal with three randoms. It took us a bit to realize this, because we were talking about different fractals with me and Sol ending up in Kinfall, and Sita and Ammo ending up in the Volcano. When I referred to the boss as a bullet sponge Ammo and Sita were a bit confused.
Over lunch I wrapped up the remaining achievements in Champion and have officially moved on to Destroyer. Most of these require me to be wearing Chaos gear… which GREATLY nerfs my damage and survivability. I am still trying to figure out a build I can go with that does not adversely harm my build so I can start knocking these out. I did run around long enough in a Helltide to open 10 tortured gifts and finish that sub achievement, which is always a bit of a pain in the ass. There are other hateful achievements like finish 5 events with mastery in 20 mins… or kill 200 mobs after triggering the spawning of a Harbinger but before it shows up. I am not entirely certain I am finishing Destroyer in this season, because without Ace playing with me… I’ve lost a lot of my forward momentum to actually knock this out.
Over in Destiny Rising I am dealing with a bit of a logjam as I need to get Silver Medals on three characters in order to progress to the next steps of Ascension. The power grind is of course a big problem for each character, but the bigger one for me is the Legendary Campaign completion. This has been an activity that I have been largely ignoring, because the first one I ever did was the current sniper one… and hated every minute of it. There are a few things that I detest in games… the big one is being on a timer. I have deep seated problems with being timed while doing something… and it dates back to elementary school trauma. I also hate the Shinkas in general and having to fight the sniper ones… was just a pain in the ass and as such I have avoided these completely. Unfortunately this means that I have had zero under 7 minute completions of this event.
This morning I knocked out a completion on Umeko, which means I only need to get her light up in order to get a silver medal. I should probably also borrow a Tan-2 and an Attal and complete all of the ones available this week so that I don’t have to wait multiple weeks for the sniper one to come around again. I will probably give Jolder a try, but I am not sure how she is going to kill the sniper Shinka without killing herself in the process. Maybe because I tend to run with a full bar of overshield, I will be able to soak the damage and survive anyways. However I think I am probably just going to have to wait for another week where Jolder is the suggested champion. These rotate through every week and in theory Jolders should be coming up next.
Other than that I had what was quite possibly my fastest clear of one of the raid phases, which rewarded me another copy of the Exotic crossbow that Ning Fei uses. This one thankfully was already level 80, so I was able to just swap over to it immediately. One of the things that you can do in this game is spend some glimmer… which is mostly useless… and reset a champion reclaiming all of the materials that you have spent on them. I think I might do this for a few champions in order to hopefully push the light levels up on the ones that I am trying to push up to silver. I am not sure if this will matter at all, because it is higher end materials that I am currently jammed up on, not low level materials. However it still might be worth a shot. Especially for the ones where I have completed their main story quest… I no longer really care about having them up at higher light levels.
All of this though is going to get sidelined a bit because I bought a stupidly large TV yesterday, and tonight I plan to tear apart the living room and set everything up slightly differently with the new television. This has been something I have wanted for awhile, and the entire reason why we swapped entertainment centers back in June. I figured while my wife is no longer with us…. I should probably finish up this plan we had for awhile. However I think I probably want to also explore curtains to hang over the circle window so that I can block some more light for optimal movie viewing and gaming.
The post Splitting the Party appeared first on Tales of the Aggronaut.
Good Morning Folks! Yesterday we got some great news from Guild Wars 2 that the quick play feature that has been a rousing success during the Fractal Incursion event would be coming for the new combined raid system. Essentially they are taking strikes and raid wings and merging them into a new feature, and then adding quick play functionality for the easier wings and strikes. I am so unbelievably pumped about this, and right now the Guild Wars 2 is on fire with their quality of life improvements. I am just hoping that when the Fractal Incursion event is over in a few days… that we get some version of the quick play feature permanently for Fractals at least. The raid finder tool will not be coming until the first post expansion update, which should land sometime first quarter of 2026 if the pacing of content drops are similar to how they were with Janthir Wilds. I am honestly super pumped about the Visions of Eternity expansion drop in general coming at the end of this month.
In less great news… Microsoft continues down a path of self destruction following their recent massive price hikes on their consoles with a price hike to Gamepass. Ultimate was previously $19.99 and it is bumping up to $29.99 a month…. which at least for me is a bridge too far. I have been a subscriber since Gamepass first came into existence, and have been using it to play various Microsoft stable PC games as they released. However I think I am just going to hard pass on this system even though I did enjoy the Cloud gaming functionality. Immediately following this news I saw reports on social media that the cancellation page was effectively bricked for most of the day as there was a flood of cancellations. It was still a bit wonky last night as I attempted to cancel it.. hanging for over a minute on the final step before finally resolving into a page that allowed me to enter my reasoning. Microsoft has talked at length about them wanting to grow Gamepass, but this is absolutely not the way to do it. With this and many other things… I think we have finally reached the point where we frogs noticed that the water was boiling and are ready to hop out of the pot.
Yesterday I got a message over on Bluesky from my friend Delebrin that the time played in Diablo IV is located on the character profile page at the bottom. This sounds like something that I once knew, but have long since forgotten. I am grateful that they pointed it out however, and my estimate of being around 40 hours into this character was pretty accurate with me having actually played 36. Now I am trying to figure out what I want to do next. This is ultimately the point I end up with in Diablo III and Diablo IV each time I play through a season. None of the content is compelling enough to really keep me diving into it for the sake of doing it… and the gap in RNG drops between Ancestral Uniques and Mythics is so wide that I am just not sure it is worth the effort.
I am close to wrapping up Champion in the season journey, and this honestly has traditionally been my guiding light for when I consider myself done with a season. The final phase is going to be a bit harder as I said in an earlier post, because many of those accomplishments require you to be wearing some piece of chaos gear, and I am not sure what I can actually sacrifice in order to make that happen. I did not get a ton of time to play last night, because I instead hung out with Ace and played Destiny Rising. However today at lunch I should be able to finish up the rest of the stuff on Champion and then begin chipping away at the last rank. I did finish leveling the seasonal event tree and got my mythic shard, and I have a few more steps on the battle pass… so essentially when I wrap all of this up I will probably consider the game “beaten” for the moment.
It is a new month and with that comes a reset on some of the currency exchange shops, allowing me to pick up some more normal banner pulls, and I managed to finally pull Ning Fei, the last of the champions that I did not have. I am still only a few pulls away from getting the Mythic Choice champion so I am not sure if I hold onto this for future use if that is even allowed, or if I pick up a second copy of Jolder. She is by far my favorite of the normal banner mythic champions, though from everything I have heard Ning Fei seems to be pretty awesome. I did pick up two copies of Xuan Wei while spending down my normal banner pulls, but I am just not really playing him that often.
I did pull a really sweet exotic ghost shell called the Cryptex, so that was pretty fun. Most of the night was spent running Morgran’s Hunt because that event ends I believe today. We also did a few rounds of our all Ikora PvPvE nonsense… and honestly… we are getting better at this. We had one match where we took out six or seven players, along with a few clutch kills… but didn’t really score terribly well in general. Ace and I were talking last night about how much better of a Destiny experience this game is, and how they had never really gotten into baseline Destiny as much as this version. I think in some aspect it is the multiple characters, because you can do a bunch of different things, rather than feeling like you are forced to play one of three characters. Grinding up light in Destiny feels like it was way harder than grinding up gear in Destiny Rising, so I think that is at least part of it for me.
I am a bit stalled in my progression, because I essentially need to complete all of the silver achievements on three characters so I can remove the logjam that is my ascension score. Right now in most cases I am gated by my total light score for the characters and not having an easy way to bump that up, and also needing to run 7 minute legendary events, which are single player versions of missions in the game. I do not really enjoy these, so it is something I am going to have to force myself to get good at. The current one sort of sucks because it is all sniper based, and while I have leveled Umeko and Tan-2 a bit… neither feels like they are good enough to rip through this mission quickly. I thought I had gotten it last night but seemingly there is a lag between when you finish the final boss and when it shuts off the timer. I took a death in the middle, and if I had not done that I would have probably been able to finish that one without much issue. However I am going to have to wait for another week because I do not think there is any way I am getting non-snipers through this one.
Anyways! I think that is all of the assorted nonsense I have in my head this morning. I hope your week is going well. I am still fighting this general respiratory crud, but like I said before I think it is just ragweed trying to kill me.
The post Goodbye Gamepass, Hello Raids appeared first on Tales of the Aggronaut.
Featuring:Â Ammosart, Ashgar, Belghast, Kodra, and Thalen
Tonight we start off with an apology about missing last week due to severe weather. We did the thing where we accidentally talked about things we should have talked about on the show… and roll straight into a discussion about Drizzlewood and Living World Season 5. From there we talk a bit about the World of Warcraft Dragonflight announcement. This dives into a topic about how the failed state of Warcraft has helped so many games that are not Final Fantasy XIV and the odd thriving condition of legacy games. We talk a bit about Flowstone Saga and vampire Survivors. Then we dive into what ends up being a full spoiler discussion of Outriders that starts with some discussion about the expansion coming in June. We attempt to wrap things up with the Stanley Parable, but get into an offshoot at the end of the show about Marvel shows.
Topics Discussed
Guild Wars 2
Drizzlewood is Great
Chapter 5 of Living World 5 is NOT
World of Warcraft Dragonflight
WoW Failing Helped Everyone Out
Talk about various MMORPGs that are thriving right now